Parece que una revista griega ha publicado una preview. Luego la han tirado para atrás
First of all we have the return of World Map, a hub, through which players will go to different parts of the game depending on what they want to do each time. From this hub we will gain access to various places, such as car dealerships, routes and races, Missions, Garage, the point where upgrades can be made, a used car shop and much more.
At Gran Turismo 7, players will be able to race up to 400 cars, which will be sourced from three sources: Dealerships, used car dealerships and the legendary car shop. In terms of routes, initially, from the first day of release of the title, they will be shared in 34 locations around the world, with real or imaginary routes with 90 different routes so as to offer variety to the player. All the races will be held on these routes, from the simple and classic Sunday and Clubman Cups to the special missions and the big championships.
Of course, the technical part of the title is also important, since it is the first first party racing game that we will see for the PS5. So according to Kaz, the GT7 on the PS5 will have two display modes, one aimed at "the highest possible frame rate", with a ceiling of 60 fps, and one with an improved display where Ray Tracing mode is activated for improved lighting, shading and, above all, reflections on the bodies of vehicles. Emphasis on sound was given by the creator of the series, who referred to a 3D audio model called "3rd Order Ambisonics". Through this audio model, Kazunori Yamauchi promises 3D audio performance, comparable to that of a 16-channel audio system but through conventional, stereo speakers. All the sound effects of Gran Turismo 7 will be played through Ambisonics, however it was stressed that the effect of this coding will be more visible and intense with the use of headphones. The sound in general was given a lot of importance, from the music themes to the vibrations that will come as "sounds" in the DualSense control, thus showing the great interest of Polyphony Digital in this part.
Finally, we have the Showcase, a hub for creating and sharing content, which aims to highlight the creative concerns of players, but also the Music Replay where the cameras will change dynamically and based on the music every time we see the replay of a match.