PGR4
Furthermore, the entirely Kudos-based scoring for career tournaments brings PGR's unique selling point right back into the heart of the game.
Final Paragraph
"From the terrific new cities to the splendidly exotic and broad selection of cars, from the drama and cunning of the event design to the reinstitution of Kudos at its core, from the bike stunts to the brilliant soundtrack, PGR4 has one thing in more abundance than any of it's predecessors, or any other real-world driving game: personality. It has the potential to be the first PGR to end up misunderstood, underrated and overlooked, but it's also bound to foster an even more devoted cult, especially online. It's uncompromising and involved and may not be for everyone, but you sense it's the game Bizarre has been meaning to make for the last seven years and for that alone, it's precious."
They also mentioned the achievements are pretty interesting and some are pretty imaginative.
Halo3
Here's the final paragraph, pretty much summing up everything they thought about the game.
"The total lack of compromise in each and every single detail is breathtaking. Everything works with precision, everything is set up the same way, every barrier within reason has been lifted, and you never need to do any of it alone. Halo 3 was built to be used, built to be shared, built to be loved and built to last. It's a safe bet that it will still be enjoyed by a thriving community years from now. In substance it's nothing new, merely a magnificent, beautiful monster if an FPS sequel. In concept and execution, though, Halo 3 is the future."