Han traducido una entrevista que hicieron a Tabata hace unos meses y me ha sorprendido esto que ha dicho:
Tabata:
It's hard to recall because I felt like I was making decisions every day. One topic we argued about was whether or not to implement the engineering for an open world.
Nozue:
Ah, that was a tough one.
Tabata:
In the end I took the stance of, “If we fail, that's okay.” And employed an open world. However, with our engineers at the center, there were some members who fiercely opposed. They said things like, “Since we have story progression, cutting up the map and guiding it with events is more reliable isn't it? Let's do that and pack it full of content.” I'm sure they had apprehensions about failing in making an open world that felt empty.
4Gamer:
What were the reasons you were fixated on having an open world?
Tabata:
“I wonder why it isn't open world?” This is how modern RPG's are thought of by oversea fans. Particularly, FFXV is a game where you travel the world so its normal for people to think it should be an open world.
Formerly, there was an era when FF was at the front line of RPGs. Making FFXV an open world is an easy way to understand modernization. We also aimed to once again return to that front line with FFXV. If we didn't make such a change, it wouldn't be very convincing if we said, “we are competing with Skyrim.”
This is why the game will progress alongside the story but we used open world technology to interpret the world. That is one principle I wouldn't bend on.
Nozue:
To exchange opinions with everyone, we went on a small camp and discussed until we were all satisfied.
4Gamer:
When was this?
Tabata:
Right as we merged together with Luminous Studio a few months after announcing FFXV at the 2013 E3. At that point in time, the engineers wouldn't listen and insisted, “With Square Enix's current know-how, an open world is impossible.” That trend was especially strong with our foreign engineers.
4Gamer:
As a person who is rooting for Square Enix and the FF series, there is something sad about the words, “an open world is impossible.”
Tabata:
That is how low the world thinks our technological skills are. Especially because the first HD game in the Final Fantasy series just so happened to be a linear creation, people started to think, “These guys don't have the technology to make a AAA open world title.”
With all that in mind, we distributed the demo and finally got a warm breeze blowing, “What? You guys could make an open world?”
4Gamer:
Even so, “Even if we fail, its okay.” That's quite the resignation.
Tabata:
If I hadn't said that the team couldn't have confidence and come together. By saying that, we were able to dynamically manage a seamless world, prepare an environment and the team could relax with the thought, “Even if it sucks Tabata is responsible.” However, in the end everyone said they didn't like how empty the field was.
Me parece increible que el equipo de ingenieros de SE no se creyeran capaces de hacer un juego de mundo abierto y que los ingenieros extranjeros que colaboran en el desarrollo pensaran que la compañia no tenia la capacidad tecnologica de hacerlo. Hablamos de una franquicia de renombre que en su dia era de los que lideraba el genero rpg y de un proyecto de gran embergadura.
Me alegra que Tabata los convenciera porque me parece que, independientemente de como termine, es un paso necesario tanto para SE como para la franquicia. De echo creo que va a ser el segundo juego AAA en HD de mundo abierto de la industria japonesa (aunque no es del todo un mundo abierto). Esto tambien demuestra lo atrasada que va la industria japonesa en cuanto a tecnologia y la falta de ambicion que tienen. Eso y los comentarios que han echo algunos grandes nombres de la industria japonesa sobre las limitaciones de recursos que tienen alli en comparacion con occidente es preocupante.
Espero que FFXV sea un exito y anime a otras compañias japonesas a trabajar en proyectos mas ambiciosos. Un Dragons Dogma 2 con gran presupuesto y un mundo abierto tipo TW3, podria competir de tu a tu con Bethesda, CD Project y Bioware.
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