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HitoShura escribió:Al juego lo estan machacando bastante.... habra que esperar a que salga aqui, pero era un poco de esperar ^^u...
[Barcha] escribió:HitoShura escribió:Al juego lo estan machacando bastante.... habra que esperar a que salga aqui, pero era un poco de esperar ^^u...
Donde lo estan machacando? lo unico digamos malo que he leido es que era lineal cuando todos los jrpgs son lineales hasta que no llegas a la parte final y que decian que duraba unas 25 horas cosa que dudo bastante.
forekandebisi escribió:Este juego tiene que tener zonas secretas con bichos megaembrutecios por cojones. Si no, esto no es un FF. Lo de las 25 horas es que me parto la polla.
Balthier escribió:[Barcha] escribió:HitoShura escribió:Al juego lo estan machacando bastante.... habra que esperar a que salga aqui, pero era un poco de esperar ^^u...
Donde lo estan machacando? lo unico digamos malo que he leido es que era lineal cuando todos los jrpgs son lineales hasta que no llegas a la parte final y que decian que duraba unas 25 horas cosa que dudo bastante.
Y que no haya ciudades, y que no haya tiendas...En neogaf le estan sacando bastante defectos aunque parece que la historia salva al juego.
derekgp escribió:Balthier escribió:[Barcha] escribió:
Donde lo estan machacando? lo unico digamos malo que he leido es que era lineal cuando todos los jrpgs son lineales hasta que no llegas a la parte final y que decian que duraba unas 25 horas cosa que dudo bastante.
Y que no haya ciudades, y que no haya tiendas...En neogaf le estan sacando bastante defectos aunque parece que la historia salva al juego.
no hay ciudades????? ni tiendas?? entonces que hay?
eso no lo salva ni la historia,
yo lo que no me convence mucho de momento visualmente, es las batallas en el aire parece un marvel vs capcom, y las transformaciones de las invocaciones en vehiculos durante el combate no me convence mucho, seguramente tenga su punto o no, no me llego a convencer los gambits en el XII.
un saludo
Balthier escribió:Y que no haya ciudades, y que no haya tiendas...En neogaf le estan sacando bastante defectos aunque parece que la historia salva al juego.
[Barcha] escribió:Balthier escribió:Y que no haya ciudades, y que no haya tiendas...En neogaf le estan sacando bastante defectos aunque parece que la historia salva al juego.
Que las tiendas esten desde un menu vale pero que no haya ciudades? como es eso? no hay ciudades no hay mapa mundi? entonces como te mueves por el juego?
alojuanjo escribió:¿Entonces el juego es como Final Fantasy X? Donde era totalmente lineal (menos el final, que con la nave podías ir donde querias) y no había mapamundi, ¿no?
THIS IS NOT A REVIEW, I'M ONLY 10 HOURS INTO THE GAME.
FFXIII is a really interesting game. No doubt it is the HD successor to the FFX/FFX-2 school of design in terms of many things, but what is surprising is that it doesn't really throw away the concepts pushed forward by FFXII. At the same time, the game itself is a whole new beast. There has never been a FF like this before, and it is a very bold new step for the series. Some fans will almost certainly like it more than others, depending on what your stake in the series is, and what is important to you in a RPG. Either way, I think it is very refreshing to have a game which breaks down barriers while erecting other new boundaries in defining what constitutes a "Final Fantasy" mainline game.
The first thing I noticed about the game was how uncompromising it was in letting the narrative dictate the entire direction of the game. Right from the start, the game starts with a bang. There has never been a FF game or a RPG as cinematic driven as FFXIII. I don't mean it uses a ton of cutscenes (lots of games do) during the game, but rather the entire experience feels like you are playing a part in a film instead of a game which uses a lot of cinematic sequences to tell the story. The best comparison would be with action games, where not only are the levels linear, but everything is designed around the narrative itself which you play through. The game doesn't consider the player's needs or wants in relation to what they want out of a RPG, but instead strives to deliver a very specific experience.
Now that could be pretty bad if the story and characters are terrible and no one cares. Thankfully, I think this is one of the strongest FF games in terms of narrative and characters. It's definitely up there with FFVI. The style of the scenario is such that the player is thrown into the world at a crucial period, and experiences several events unfold which don't quite make complete sense immediately. The game also throws the characters all out at once, without wasting time with detailed introductions or the standard form of character building.
Instead, you learn what each character is like and what they're each about as you play, and as you see them react to situations and discuss their own desires, fears, dreams and experiences. Much of what they have done in the days leading up to the game are vital to developing their characteristics and for the player to understand them, and these events are slowly unraveled through flashbacks as you play the game. This method of narrative means the game pretty much never slows down. The characters are always on the move, and with their lives all in peril there is no time to waste. Yet it also allows the game to slow down for some short moments along the way to build up on the characters and to let their various layers unfold.
All in all the narrative is very strong, the characters are extremely likable, and the plot keeps pushing players forward with the motivation to learn more about everything - the world, the characters, and the crux of what is happening in the world that allowed the events at the start of the game to occur. The sense of mystery is a high point of the storyline, and definitely a driving force for players to keep playing.
Gameplay-wise, the game is also very different from anything before. The battles are faster than ever before, but also more different than ever before. The Optima system is often mistaken for a sort of Job system, and a passive option in battles which allow you to change your Roles. It couldn't be further from the truth. The Optima system is in fact simply another way to input commands.
Because of the speed of the battles, even if the game gave the player the option of inputting commands for each character separately, and toggling using L1/R1, it would be unplayable. No human player would be able to keep up with the battles and to select AND input commands for different characters at the same time.
What the Optima and Role system does is to define 6 very specific type of roles, and limit what each role can do down to their core usage. Hence by changing the Optima of the party in battle, you are essentially specifically changing the commands each party member can make, and hence giving them near-specific orders until you change the Optima again. It is not a passive command, it is something you will have to use in almost every battle.
The game is NOT being played by "AI" so much as command input being aided by AI, and instructed by the player. Due to how battles are designed, and what the player is required to do to win battles, the emphasis is still on strategy and tactics determined by the player. Anyone who claims that the AI party members in the game are "auto play", is probably a person who has previously complained that the Gambit system is "auto play" and so we can know to safely ignore them.
Outside of the battle system, the game actually features some pretty interesting forms of character customization. Gone are character levels, just like in FFX. Instead, in it's place are various systems which break the core meaning of "leveling up" down into different bite pieces to make the player more proactive in considering how to strengthen any given character. Each character starts off with access to a limited selection of Roles. Each character's Crystarium (think simplified Sphere Grid or License Board) for each Role is different. So even between say Lightning as a Blaster and Snow as a Blaster, the abilities they can learn and the stat boosts they can gain from putting in CP is different.
Aside from stats and abilities gained from Crystarium, the game also features a pretty interesting Weapon and Accessory system. Fans of weapons will be happy to learn that unlike FFX, the weapons in FFXIII have stats again. Each weapon has a Physical Attack and Magical Attack stat, and some weapons have an ability attached. Weapons also have levels, which starts at level 1. Using materials gained from defeating enemies, you can pump them into weapons to give the weapon experience, and level it up. Each weapon has a different sort of balance for the stats, so leveling up the initial weapon is just as viable as changing to a new weapon each time you can buy or find a better one, and leveling that up for a little bit before the next one.
In some cases, specializing on a certain weapon and leveling it up over and over might be a much better option, depending on how you plan on using the character it's equipped on. Different weapons gain different amounts of exp from different materials, and using a bunch of materials which give a small bit of exp might sometimes trigger an exp bonus chain for the next set of materials you put in. There's a bit a experimentation involved, although with how limited some materials are earlier in the game, it might be wise not to waste too many on trial on error too soon.
Accessories also have levels, and each accessory has an ability tied to it. By leveling it up, you increase the effectiveness of the accessory. For example, a Silver Bangle Lvl1 would give HP+100, and putting in enough materials to get it to Lvl2 will change it to HP+116 instead. What I've also noticed is that there are synergy abilities as well. Hope had a weapon which had no abilities on its own, but when equipped with that weapon AND a certain accessory, it gave him an ability which boosted Physical damage. The ability is not listed on either accessory, and is essentially hidden. As such, it reasons that there are many more of this sort of secret combinations of weapon+accessory which when equipped grant bonuses.
Okay, I'm getting tired from writing too much now. If there are any questions I'll hang around for a while to answer them.
Balthier escribió:[Barcha] escribió:Balthier escribió:Y que no haya ciudades, y que no haya tiendas...En neogaf le estan sacando bastante defectos aunque parece que la historia salva al juego.
Que las tiendas esten desde un menu vale pero que no haya ciudades? como es eso? no hay ciudades no hay mapa mundi? entonces como te mueves por el juego?
De ahi que sea lineal, si te miras la web japonesa que he puesto atras ahi tienes como son todos los mapas.
[Barcha] escribió:Balthier escribió:Y que no haya ciudades, y que no haya tiendas...En neogaf le estan sacando bastante defectos aunque parece que la historia salva al juego.
Que las tiendas esten desde un menu vale pero que no haya ciudades? como es eso? no hay ciudades no hay mapa mundi? entonces como te mueves por el juego?
Umi escribió:Balthier escribió:[Barcha] escribió:
Que las tiendas esten desde un menu vale pero que no haya ciudades? como es eso? no hay ciudades no hay mapa mundi? entonces como te mueves por el juego?
De ahi que sea lineal, si te miras la web japonesa que he puesto atras ahi tienes como son todos los mapas.
todos los mapas?... salen prácticamente 2-3, y no creo que el juego vaya a tener 2-3 mapas
WGP Kakashii escribió:yo de momento hasta q no lo juege, pero estos q estan jugando y lo ponen por internet estan todos pasandoselo a saco la verdad, supongo q pa ser el 1 en pasarselo,a ver si alguno llega al capitulo 13 y salimos de dudas
WGP Kakashii escribió:yo de momento hasta q no lo juege, pero estos q estan jugando y lo ponen por internet estan todos pasandoselo a saco la verdad, supongo q pa ser el 1 en pasarselo,a ver si alguno llega al capitulo 13 y salimos de dudas
forekandebisi escribió:PD:Joder Balthier yo seria incapaz.
Es feo de cojones
En el 1.2 con Crear te refieres a las configuraciones que queremos que aparezcan en combate bajo "L1 Optima Change" no? cuantas opciones de grupo deja? Podrias profundizar un poco mas como es el apartado de Crear, como si por ejemplo selccionas que para Optima 1 = Lighting Attacker, Sazh Blaster, Vanille Healer, Snow Attacker... Optima 2 = Lighting Attacker, Sazh Blaster Vanille Blaster, Snow Defender... y despues en combate te deja seleccionar entre Optima 1 y 2? o como?
Sk por lo que veo el sistema de batalla ha cambiado respecto a la demo... En al demo seleccionabamos primero a quien atacar... y depues las acciones a realizar pudiendo elegir tan solo 2 de 3 acciones y apretar triangulo para que las ejecutara... pero veo por los videos que en la version final primero se seleccionan las acciones y despues a quien atacar... sigue el juego teniendo la funcion triangulo de la demo dando opcion por ejemplo de atacar con solo 2/3 de la barra llena? Sk me da la impresion que ahora solo deja seleccionar a quien atacar cuando ya has seleccionado todas las habilidades que la barra ATB permite.
El sistema de batalla, entre que solo se puede usar uno y si muere el lider es GameOver, me parece una cagada.
De todas formas, muy bonito todo lo que pones, pero te dejas el punto mas importante, historia y personajes, sin eso le pueden dar por saco al 1080p, a la nitidez y a su banda sonora.
forekandebisi escribió:Fenix, ese ultimo parrafo sobre el japo-50h.-inmesamente me ha hecho suspirar
PD:Joder Balthier yo seria incapaz.
Umi escribió:forekandebisi escribió:Fenix, ese ultimo parrafo sobre el japo-50h.-inmesamente me ha hecho suspirar
PD:Joder Balthier yo seria incapaz.
es que realmenet pensabas que duraba ~25h? ...
en serio, mirando webs y demás muchas cosas que se ponen aqui se contradicen bastaaaaante.
The whole game is completely linear until halfway through [approximately 20 hours].
There are hardly any towns.
The party is always fixed. The whole game just repeats the movie-battle sequence over and over [In fact the progression is closer to movie-run-battle-run-movie-boss-movie-run-battle…].
There are rather a lot of movies.
Moving around is like a long marathon.
The whole game system is just a clone of FF10.
You can’t flee battles [You can’t avoid most battles either as there is no sneaking past enemies, including weak ones].
Your party is completely healed after each battle.
If the main character in your party dies it is game over [There are only ever 3 characters in battle, often less, and often fixed].
The best tactic is almost always endlessly attacking. There is next to no strategy or skill involved.
The summons’ transformation scenes are a joke [i.e. Odin turning into a horse].
The story is rubbish… [Spoilers omitted, but complaints centre on Snow’s constant and cringe inducing insistence that he is a hero and will “protect” whatever it is the antagonists are menacing this time]
Shopping is only done at “online” shops on save points, with no proper shops to be found.
However, this doesn’t matter as you hardly ever get any money [and you can never buy anything more powerful than what you already looted].
There have been next to no changes from the demo.
The status screen displays no real information.
There are only 8 items usable in combat [For that matter, there are hardly any weapons or accessories, and the “crafting” system mostly consists of spending drops to upgrade their 2 stats].
There are no levels.
With all their advertising money, just how was it they failed even to get Famitsu to give full points?
Balthier escribió:Umi escribió:forekandebisi escribió:Fenix, ese ultimo parrafo sobre el japo-50h.-inmesamente me ha hecho suspirar
PD:Joder Balthier yo seria incapaz.
es que realmenet pensabas que duraba ~25h? ...
en serio, mirando webs y demás muchas cosas que se ponen aqui se contradicen bastaaaaante.
Cualas? Pq a mi tmb me interesaria saber si es verdad o no lo de gaf.
The whole game is completely linear until halfway through *2. <- aqui dicen que el juego es lineal hasta la mitad mas o menos
*2 [approximately 20 hours] <- 25h ?... dicen que es lineal hasta la mitad que es 20h aproximadamente
There are hardly any towns <- No hay muchas ciudades/pueblos y, sobre esto ultimo, no quiere decir que no las hay.
Umi escribió:There are hardly any towns<- No hay muchas ciudades/pueblos y, sobre esto ultimo, no quiere decir que no las hay.
There are hardly any towns<- No hay muchas ciudades/pueblos No, significa literalmente que hay dificilmente alguna ciudad, o sea, casi ninguna xD, lo de lineal creo que se refiere a lo de la llanura, que a partir de ahi salen caminitos, pero son tambien lineares.
Balthier escribió:Umi escribió:There are hardly any towns<- No hay muchas ciudades/pueblos y, sobre esto ultimo, no quiere decir que no las hay.There are hardly any towns<- No hay muchas ciudades/pueblos No, significa literalmente que hay dificilmente alguna ciudad, o sea, casi ninguna xD, lo de lineal creo que se refiere a lo de la llanura, que a partir de ahi salen caminitos, pero son tambien lineares.
bien, casi ninguna, no es igual a no hay ciudades
Umi escribió:Balthier escribió:Umi escribió:There are hardly any towns<- No hay muchas ciudades/pueblos y, sobre esto ultimo, no quiere decir que no las hay.There are hardly any towns<- No hay muchas ciudades/pueblos No, significa literalmente que hay dificilmente alguna ciudad, o sea, casi ninguna xD, lo de lineal creo que se refiere a lo de la llanura, que a partir de ahi salen caminitos, pero son tambien lineares.bien, casi ninguna, no es igual a no hay ciudades
Apenas hay pueblos.
Umi escribió:Balthier escribió:Umi escribió:There are hardly any towns<- No hay muchas ciudades/pueblos y, sobre esto ultimo, no quiere decir que no las hay.There are hardly any towns<- No hay muchas ciudades/pueblos No, significa literalmente que hay dificilmente alguna ciudad, o sea, casi ninguna xD, lo de lineal creo que se refiere a lo de la llanura, que a partir de ahi salen caminitos, pero son tambien lineares.bien, casi ninguna, no es igual a no hay ciudades
Pero es que esto contrasta con lo que pone en gaf que no hay ciudades como tal, que son pueblecitos que duran una calle jeje, si yo no me estoy inventado nada, pero parece sospechoso que digas lo de mundo abierto cuando todo el mundo en el hilo de gaf estan diciendo que es muy lineal y que al final, hay como una especie de + que se abre
Balthier escribió:Pero es que esto contrasta con lo que pone en gaf que no hay ciudades como tal, que son pueblecitos que duran una calle jeje, si yo no me estoy inventado nada, pero parece sospechoso que digas lo de mundo abierto cuando todo el mundo en el hilo de gaf estan diciendo que es muy lineal y que al final, hay como una especie de + que se abre
Venga va, citame donde yo digo lo de mundo abierto , de paso te informo de que yo misma dije en el hilo que faimtsu ya comentó que le juego es lineal hasta la mitad, y no soy yo quien va diciendo sin contrastar las cosas que el juego dura 25h
Umi escribió:Balthier escribió:Pero es que esto contrasta con lo que pone en gaf que no hay ciudades como tal, que son pueblecitos que duran una calle jeje, si yo no me estoy inventado nada, pero parece sospechoso que digas lo de mundo abierto cuando todo el mundo en el hilo de gaf estan diciendo que es muy lineal y que al final, hay como una especie de + que se abreVenga va, citame donde yo digo lo de mundo abierto , de paso te informo de que yo misma dije en el hilo que faimtsu ya comentó que le juego es lineal hasta la mitad, y no soy yo quien va diciendo sin contrastar las cosas que el juego dura 25h
pero nada enfín, yo me invento cosas
Balthier escribió:http://www.sankakucomplex.com/2009/12/20/why-final-fantasy-xiii-is-a-bad-game/The whole game is completely linear until halfway through [approximately 20 hours].
There are hardly any towns.
The party is always fixed. The whole game just repeats the movie-battle sequence over and over [In fact the progression is closer to movie-run-battle-run-movie-boss-movie-run-battle…].
There are rather a lot of movies.
Moving around is like a long marathon.
The whole game system is just a clone of FF10.
You can’t flee battles [You can’t avoid most battles either as there is no sneaking past enemies, including weak ones].
Your party is completely healed after each battle.
If the main character in your party dies it is game over [There are only ever 3 characters in battle, often less, and often fixed].
The best tactic is almost always endlessly attacking. There is next to no strategy or skill involved.
The summons’ transformation scenes are a joke [i.e. Odin turning into a horse].
The story is rubbish… [Spoilers omitted, but complaints centre on Snow’s constant and cringe inducing insistence that he is a hero and will “protect” whatever it is the antagonists are menacing this time]
Shopping is only done at “online” shops on save points, with no proper shops to be found.
However, this doesn’t matter as you hardly ever get any money [and you can never buy anything more powerful than what you already looted].
There have been next to no changes from the demo.
The status screen displays no real information.
There are only 8 items usable in combat [For that matter, there are hardly any weapons or accessories, and the “crafting” system mostly consists of spending drops to upgrade their 2 stats].
There are no levels.
With all their advertising money, just how was it they failed even to get Famitsu to give full points?
Se van confirmando cositas.
forekandebisi escribió:Peligro. Este hilo se asemeja a un codigo de barras por momentos. A ver si me llega la semana que viene y me despido.
fenix_supremo escribió:Esto va segun, el entendimiento sobre las traducciones.
Ni el juego te va a durar 25horas... ni.. otras cosas A
Son impresiones por dios, si yo siguiera las impresiones y analisis de la gente, no probaria ni el 80% de los juegos que tengo....