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beto_metal escribió:La ultima toma se podria confundir perfectamente con el resto eh....
CN_PS2 escribió:pone 11.25 (25 nov)
grrrrrrrr
beto_metal escribió:
La ultima toma se podria confundir perfectamente con el resto eh....
reberes escribió:bueno voy a hacer esto para mi G25 y me pregunto si alguien sabe si funcionara con Gt5(no se si se pueden asignar botones a teclados usb...
http://forum.simulaonline.com/index.php?topic=598.0
salu2
Vindicar3 escribió:bueno, voy poniendo mi id para jugar juntos.
os ire invitando segun vaya recopilando id´s
psn id: V1ndicar3
un saludo
yelody escribió:Joder Solrack lo siento mucho, pero ya me has acojonado del todo, la mia es de las primeras tiene tres años y hasta ahora no me ha dado ningun problema, pero ya estoy viendo que a los dos dias de tener el juego me va a petar, no es que le de un uso excesivo , pero pagar 600 pavos y que se joda cuando le das un poco de caña(o aunque no se la des) me parece una gran p...ada, bueno espero que tengas pasta pa otra, porque lo que soy yo aunque la tenga me va a costar hacerme con otra , estas mujeres son la hostia, un saludo y no veo la hora que tengamos el juego.
Icy escribió:Soy novato en juegos de carreras en PS3 y con un cupon que me han dado de amazon.co.uk de 90 libras, estoy pensando en comprarme esto, decidme por favor que tal el volante para un novato como yo y el precio que me dan:
Logitech Driving Force GT Steering Wheel (PS3) - £79.99 (ahorro del 30% que son £40.00)
Gran Turismo 5 (PS3) - £37.46 (ahorro del 25% que son £12.53)
Total (incluidos descuentos): £117.45
Cupon descuento: £90
Total a pagar: £27.45 (que en Euros son 32€)
O sea, que por 32€ puedo conseguir el juego y el volante. La otra opcion es comprar solo el juego y usar el resto del cupon para otro juego o guardarlo para futuras compras, por eso pregunto que tal es ese volante y a ese precio de £80 (93€).
Gracias.
sebekonne escribió:ENORME KEN BLOCK
si no me e visto este video 10 veces no m lo e visto ninguna pff qe manos tiene el tio pal drift...
adriansarayr escribió:http://www.ocf.berkeley.edu/~gkwan/gt5_countdown.html
Un saludo.
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cesaruko escribió:sebekonne escribió:ENORME KEN BLOCK
si no me e visto este video 10 veces no m lo e visto ninguna pff qe manos tiene el tio pal drift...
Si bueno, y para practicar 500 veces una toma..
Icy escribió:...
¿Hay alguna ventaja de comprar el prologue? ¿como pasar coches o circuitos o algo entre versiones?
dijoon escribió:Buenas a todos,
Se sabe ya si en noche te pegas una leche te quedas sin luces????.... puede ser de lo más interesante... en Nur dependiendo de los faros de otro... madre de dios que flipe.
Por lo que se dice en GTplanet... el Modo Rally es genial... sobre Ken Block, diré que todo lo que sea para promocionar el Rally bienvenido sea, es evidente que no es un crack pero ayuda y aporta lo que sea ( en su caso espectáculo que no tiempo de crono ), para crear más forofos... el WRC necesita gente como el. Loeb será Dios... pero no es una persona amante del espectáculo o que llame a las televisiones por sus shows... y eso lo ha pagado junto con la crisis el WRC. Luego tambien es cierto que nadie le ha hecho sombra... joder que tiempos con Colin, sainz, Burns, makkinen...
Parece ser que se desbloquean circuitos mientras vas pasando el juego... a ver que tal y cuantos son... y estos no aparecen en la lsita ni en la guía. Son sorpresitas del juego.
La simulación está muy bien lograda.
Según he podido entender hay un nivel extremo no??? o algo parecido.... me equivoco???.
PD: ahora parece ser que Dirt 3 tambien pondrá climatología y correr de noche... todos se apuntan al carro...
pedazo de juego el GT5...
With physics being most important in my book, I understand that some observation from tomorrow were somehow misleading. So, here are the further impressions.
I drive with G25, no assists except ABS (1), and no clutch (although it works as previously mentioned). I have no idea about limitations of sequential shifters on G27 (as witnessed in Prologue and TT demo), none of my friends have it and I can't try it at this point. I also have a Fanatec 911 GT3 RSV2 Clubsport waiting to be mounted, but until my new rig comes that baby will not start it's GT5 life.
As I mentioned yesterday, most important issue in physics is disappearance of STD/PRO distinction. Instead, GT5 introduces new driving-aid, Skid Recovery Force, which somewhat limits car lateral movement allowing for easier control. I presume it also applies some kind of steering buffer for controller users, but I haven't try the game with the pad so I can't elaborate further. As said before, all license test in N-B and N-A divisions comes with SRF enabled and I presume it can be disabled by progressing into higher tiers of Licenses - as logic of the licenses determines, since by advancing you can turn-off almost every assists (or the appropriate test turns it off as mandatory).
My physics impression comes from driving stock RX-7 (N2), stock M3 (S1) and racing Castrol Supra (R1) on dry surfaces. GT5 physics is the most advanced physics any any GT game to date, more complex than Prologue, demanding as Academy TT physics, but much more subtile and profound. Tire-snap is now logical, you can feel the surface, suspension and weight on tires and you can perfectly determine what is going on with the tire-grip. I'm impressed with modeling of suspensions - feel of the road is phenomenal and in every moment you know what your car is doing through the force feedback effect delivered on the wheel.
You have a constant idea what your car is doing and you just know when you did something wrong. It is very difficult to explain by words, but all variables that determines the feel of the car on particular part of the track are linked perfectly. You just know when you're going over the top, when the line you've taken will not be good or when you've applied the wrong steer. Also, greatest improvement is done in realms of racing cars, where Kazunori finally reached the levels of his only inspiration, Yu Suzuki's masterpiece F355 Challenge. Sense of speed through corners is now perfect. The insane level of grip and power of race cars has been finally toned down, and feeling of having an ultimate driving machine now comes from ability to steer perfectly, to have control of throttle and brakes, to feel the suspension and to have time to prepare for next maneuver. Refinement in this area is the most important to me, because in all previous GT games I had problems with insanity of race cars. Now everything is in place as it should be, and I love that aspect most.
Of course, in days to come, GT5's physics will be analyzed as no driving-game physics ever was. I expect many criticism, searching for flaws, comparisment with "this game" or "that game", but I have strong impression that physics in GT5 is the most refined physics ever introduced in virtual world - as long as "physics" is determined by the feel of actual driving, feel of tires, feel of suspension, weight transfer, engine momentum and actual feel of steering. Sense of speed, grip, weight and car-performance is just logical and natural - and that is what matters most.
I tried to drive without ABS on both stock cars mentioned above, but even G25 pedals are not up to that task Although overall effect of non-ABS braking is more refined than in Prologue, brakes needs to be approached with great attention. Actual tire-lock is easy to be done and I really have no idea how will users of DFGT/DFP drive without ABS if wanted . Watching braking without ABS in replays finally looks logical and natural and later afternoon I'll be doing much more research in that particular field. On the other side, driving a Castrol Supra on R1 without ABS was totally different from stock-cars, I could tackle braking more efficiently and I presume that mechanical setting (tire compound, suspension, brake power distribution) have lot to do with the overall immersion of the non-ABS braking.
One of the most common questions was one regarding the sounds. GT5 have drastically improved sounds over Prologue in every way. I started a Demo Drive for F430 and it sounds much better than in Prologue, as well as all cars I've driven. Notice that sound changes when driving in cockpit, as I mentioned yesterday best (loudest and clearest) sound is when driving from the roof-cam. However, it is logical to be as that, because the sound of the car from outside and from inside is not the same, as in real life. In the sound department I really love the way in which Doppler effect have been implemented during replays. It shines in surround setting and everybody who got any kind of surround system will enjoy probably the most realistic interpretation of audio-design in virtual racing from "spectator" point of view.
Speaking about replays, they're much more complicated in execution than in previous games, with much more option on disposal. You have 2 interior views focused solely on driver (not sure about that view being available for STD cars) and animation of the driver and interior lightning is just phenomenal.
More serious drivers will love the fact that fuel depletion is now inter-connected to the power of the engine, it's aspiration and way of driving. Although I didn't research it yet in any longer race, menu clearly says that driving more aggressively, with revving into red-area and such will consume more fuel. I hope I'll have time to tackle both tire-wear and fuel-depletion today and it is clear it will add whole another dimension for online racing. I have no idea about brake-fade and such but I'll share any insights as soon as I realize them.
Slipstream has finally been reduced to normal levels and I can't wait to go online and try it in real races. Insane slipstream does not exist anymore and it is noticeable from few licenses that includes slipstreaming. Slow drivers will not be happy, fast drivers will finally get a deserved on-track advantage for their skill outside the straight.
Shirakawa Akira made some interesting questions that deserves serious answer
SHIRAKAWA Akira
- Can the car be stalled?
- Are bad shifts harmful or have they been correctly dealt with?
- Can the clutch be burned or otherwise damaged?
- Does the clutch slipping point change with modifications or wear?
- Is it possible to choose the amount of fuel in the tank before race start?
- Is it possible to know in detail tire temperature data with the data logger, meaning not only each tire as a whole, but in separated sections? (usually in PC sims outer, middle, inner portion)
- ...or better, what exactly can the data logger do/analyze?
- Can tire inflating pressure be changed and checked?
.
Answer to them is mainly negative or still unknown . GT series was always different from PC simulations and it is very clear that Kazunori's vision is different from one of hard-core PC simulations. I still have no idea about execution of mechanical damage and I presume that Extreme races (unlocked after Lv. 20) will offer more answers in this area. But it is safe to presume that some features such as clutch wear, separate sections for the tire-wear and tire-pressure will stay out of the GT world for time being. As for amount of fuel and functions of the logger, I have no idea yet. I'll take a notice when I tackle them.
I don't know anything about Qualifications process since I didn't go into A-Spec races yet.
PPT values are nowhere to be shown (maybe in A-Spec races?) and if they're still in, they could be part of the online portion of the game. As for yesterday, connecting to PSN haven't prompt any update or allow that menu for Community features becomes available. As I noticed yesterday, I am getting the same message as other members with the game about some functions "Not being available in this Version of the game". It is very safe to presume that players with connection to PSN will get some serious update as servers go up (on 24/11, as being announced on official web) that will unlock or make visible all community/online features.
Somebody asked about tuning and adjusting process being available in Practice mode - it is. You can take any car in Practice mode, tune it there, do Free Runs, Drift trials or do One Make Races. Unfortunately, legendary Test Track is nowhere to be found, together with 0-400, 0-1000 tests. Maybe I didn't search enough.
I didn't try all surfaces yet (rain, snow..), report on that comes later today. Many other advanced options as variable weather and such will probably be introduced in Endurance races (wherever and on whichever Lv. they are) and in settings for still unavailable online races (Private Lobby and races settings).
Also, I couldn't find an option to create a point-to-point track in Course Maker and it remains to be seen will it unlock on some point.
I have a PSEye and I'll be post impressions of headtracking later today.
In the end, I will conclude with overall impression of the Graphical User Interface. As always, GUI created by Polyphony Digital is the most beautiful in the genre and beyond. Everything is designed to insane level of logic and beauty and navigating through menus with great music in the background (lounge and jazz selection is perfect) is a treat of its own. Shortcuts are also welcomed again and although many new users will loose themselves in the beginning, it has to be noticed that complexity of the game structure is almost perfectly executed through GUI.
This concludes this update, I'll be tackle other issues in the early evening (around 18:00 CET).
Thanx for reading.
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ashrion escribió:También estoy viendo mucha gente que se lo va a comprar y a la semana lo va a vender, un juego de coches como este no es para todo el mundo y la gente parece que piense que esto e sun pgr, acelerar y frenar, vamos a ver muchos gt5 de 2 mano en muy poco tiempo...
Y si, este tiene la edicion tocha y completa de verdad y ya es otra cosa en todo, queda mas que demostrados que los checos no tenían una mierda, una demo avanzada y poca mas...
Me ha gustado mucho las 3 vistas internas.
landokarl escribió:Lo que comenta AMAR de ls fisicas promete muchisimo, dice que transmite muy bien todo al volante. Dice que juega con ABS a 1, porque hasta que prube un pepnica con ruedas R, dice que se las ve putas para regular que no bloquee, juega con G25, tambie dice que los que tengamos DFP y DFGT, nos va ser muy dificil, casi imposible regular la frenada sin que bloquee.
Miliko, de donde has sacado esa info, vamos aacribillarles a llamadas para que lo saque ya y se abra la veda.
JackL escribió:Uffff... A ver si el corte ingles suelta la liebre.
miliko_one escribió:JackL escribió:Uffff... A ver si el corte ingles suelta la liebre.
No suelen ser los 1º casi nunca, en tiendas pequeñas siempre los sacan antes.