Inthenight escribió:Habies leido esto??
http://www.maxconsole.net/?mode=news&newsid=20346From the reviews out so far of Lair, it is clear that the SIXAXIS isn't working particularly well to support the game. However, some gamers think they have a 'quick fix' solution and it involves simly plugging in something like a Sega Saturn USB pad. The controls don't all of a sudden become perfect but things come a little better as Lair will not utilize motion sensing capabilities as they are absent on a regular USB controller.
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Want to know just how close we were to getting actual, non-frustrating, Analog Stick control in Lair? All you have to do is plug any USB Control Pad that doesn't have Sixaxis motion control capability into the PlayStation 3, and Lair will use the analog sticks. Or, in my case, the D-pad off of this old knockoff Sega Saturn USB pad I had lying around.
I don't want to suggest that somehow the control magically becomes perfect. It doesn't. But the difference is palpable. I pulled up that infamous first bridge level, and suddenly I was actually able to make the dragon go where he ought to. I can't imagine why this functionality isn't an option. I don't know if it's possible to play through the entire game like this. Certainly some key button features, like lock-on and rage mode, weren't mapped to the buttons on my pad.
I wonder why exactly this was left in the code. Did they not think that someone would plug in a USB pad, just to see what happened? Had this functionality actually been standardized in Lair, I doubt that people would have so many issues. It's still got massive flaws but this didn't have to be one of them.
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News Source: Wired.com