Alucard escribió:Parece que de alguna forma si han conseguido jugar como infectado en la demo del L4D2:
Hilo de foros de Steam:
http://forums.steampowered.com/forums/s ... st11812568Web con vídeos:
http://www.left4dead2tricks.com/L4D2 Multihack serverplugin 0.1.1
Download links
http://depositfiles.com/files/ql9uzjtf8http://www.megaupload.com/?d=52B27E8KChangelog
0.1.1:
* Automatic randomized respawn when you die (auto-respawning will only work if sv_cheats and plugin_infected_autorespawn are enabled);
* Added new convar plugin_infected_autorespawn: turns the above feature on/off;
* Added new command plugin_cvar: change any ConVar, even if it's hidden;
* Added new command plugin_infected_spawn: spawns you as a random special infected, out of LOS of all other players;
* Improved plugin loading logic;
* Decreased size of DLL significantly.
0.1.0:
* Initial public release.
Instructions
Extract the ZIP to steam\steamapps\common\left 4 dead 2 demo
In-game instructions
Enter the following into the console:
Code:
map c5m1_waterfront
sv_cheats 1
sb_all_bot_team 1
plugin_become_infected
En una entrevista comentaban como la finalidad del Charger era desestabilizar a los equipos de supervivientes que avanzaban en apiñados en grupo grupo.
Bueno, en este vídeo de prueba casi consigue un pleno
http://www.youtube.com/watch?v=Sy4GhuSxex8
¿
¿Ese si funciona? ¿o tambien es fake?¿Funciona online?
Edito, funciona deluxe, a ver si se conecta algun amigo mio y lo pruebo, aunque recomiendo bajar la 1.0.2 que se puede jugar sin el sv_cheats puesto.
Copio y pego.
L4D2 Multihack serverplugin 0.1.2
Download links
http://www.megaupload.com/?d=YWALMGA9Changelog
0.1.2:
* Everything is now possible without sv_cheats
* Fixed clients not being able to make themselves infected;
* Added client command set_infected: set_infected 1 makes the client infected, set_infected 0 returns them to survivor;
* Added client command infected_spawn: allows the client to spawn as special infected out of survivor LOS;
* Removed plugin_infected_spawn: replaced with above ConCommand;
* Added server ConVar plugin_allow_remote_commands (default 0): Allow clients to use commands like "set_infected" and "infected_spawn" from their console;
* Added server ConVar plugin_noisy (default 1): Spew useful messages to console, only set to 0 if you must;
* Added server command plugin_set_infected (should be used by game host): Make a client infected. Syntax: <userid> <0 = make survivor, 1 = make infected>
0.1.1:
* Automatic randomized respawn when you die (auto-respawning will only work if sv_cheats and plugin_infected_autorespawn are enabled);
* Added new convar plugin_infected_autorespawn: turns the above feature on/off;
* Added new command plugin_cvar: change any ConVar, even if it's hidden;
* Added new command plugin_infected_spawn: spawns you as a random special infected, out of LOS of all other players;
* Improved plugin loading logic;
* Decreased size of DLL significantly.
0.1.0:
* Initial public release.
Instructions
Extract the ZIP to steam\steamapps\common\left 4 dead 2 demo
Instructions
Enter the following into the server console:
Code:
map c5m1_waterfront
plugin_cvar sb_all_bot_team 1
plugin_allow_remote_commands 1
Tell your clients they can make themselves infected by putting:
Code:
set_infected 1
in their console. They can be Survivor again by doing:
Code:
set_infected 0
You can force a client in your server to be infected/survivor by using:
Code:
plugin_set_infected <their userid> <0 = make survivor, 1 = make infected>
Don't want your clients to be able to make themselves infected and manually spawn? Then do:
Code:
plugin_allow_remote_commands 0
If you want your clients to spawn themselves by using infected_spawn, and to disable auto-respawning, do:
Code:
plugin_infected_autorespawn 0
Sorry about the delay, autorespawn was hard to fix. Just been playing against 2 players and 2 SB's on my dedicated server, was fun