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mcalfaro escribió:Esta noche le dare caña por primera vez al mass effect 2, que me recomendais antes de empezar ?
mcalfaro escribió:Esta noche le dare caña por primera vez al mass effect 2, que me recomendais antes de empezar ?
Langdon escribió:Al fin el maldito parche ha salido a escena,se acabo el tener que hacer backups.Habra que estar atentos estos dias por si se vuelve a dar algun caso similar de corrupcion de partida aun con el parche,que nunca se sabe
Patch Notes
-Fixed a crash related to memory fragmentation. This fix will also resolve the crashing that corrupted Save Games.
-Slightly improved load times and level streaming.
-Added some telemetry to better improve future titles.
-Updated some strings to fix spelling mistakes (Sorry Kaidan!)
-Fixed the picture frame in Shepard's Cabin to accurately reflect your love interest choices in Mass Effect: Genesis.
-Fixed a rare crash in the PSN version in Shepard's Cabin.
20 MB download, patch has already been released in europe, U.S to follow !
Little Boss escribió:Solicito consejo de los expertos.
Resulta que yo una parsimonia brutal, llevo 40 horas y ni la mitad de los reclutados, la razón estoy explorando hasta el último planeta, me gasto las 30 sondas en cada uno , las preguntas/consejos que tengo es:
1) ¿Al final sobran muchos recursos para investigar todo? (ya sé que no es necesario "vaciar" todos los planetas pero quería saber cuantos saqueais vosotros)
2) ¿Hay algún trofeo por agotar todos los planetas? es que ya casi me da cosa parar...
"la traición" por destruir el especimen y la base recolectora...alguna idea?
no murió nadie, supongo que es cuestión de acertar con el equipo: Tali por el conducto, Garrus de líder del segundo equipo, Jacob de escolta de la tripulación y Grunt y Miranda conmigo así lo he hecho yo!
Pliskin10 escribió:Juego terminado esya misma tarde! Las 46 mejores horas delante de mi PS3! Gracias a todos por hacerme descubrir esta maravillosa saga!
Impaciente para continuar en el ME3 y ver cómo se toma El Hombre Ilusorio"la traición" por destruir el especimen y la base recolectora...alguna idea?
Por cierto, no el la misión suicidaNo murió nadie, supongo que es cuestión de acertar con el equipo: Tali por el conducto, Garrus de líder del segundo equipo, Jacob de escolta de la tripulación y Grunt y Miranda conmigo hice yo!
Pliskin10 escribió:Juego terminado esya misma tarde! Las 46 mejores horas delante de mi PS3! Gracias a todos por hacerme descubrir esta maravillosa saga!
Impaciente para continuar en el ME3 y ver cómo se toma El Hombre Ilusorio"la traición" por destruir el especimen y la base recolectora...alguna idea?
Por cierto, no el la misión suicidaNo murió nadie, supongo que es cuestión de acertar con el equipo: Tali por el conducto, Garrus de líder del segundo equipo, Jacob de escolta de la tripulación y Grunt y Miranda conmigo hice yo!
raysanxyxx escribió:Pliskin10 escribió:Juego terminado esya misma tarde! Las 46 mejores horas delante de mi PS3! Gracias a todos por hacerme descubrir esta maravillosa saga!
Impaciente para continuar en el ME3 y ver cómo se toma El Hombre Ilusorio"la traición" por destruir el especimen y la base recolectora...alguna idea?
Por cierto, no el la misión suicidaNo murió nadie, supongo que es cuestión de acertar con el equipo: Tali por el conducto, Garrus de líder del segundo equipo, Jacob de escolta de la tripulación y Grunt y Miranda conmigo hice yo!
Ahora te falta leerte los libros que han salido jeje Por cierto, a finales de marzo sale el tercer libro
acabo de entrar en la ciudadela, esto es enorme ..
benru82 escribió:Pliskin10 escribió:Juego terminado esya misma tarde! Las 46 mejores horas delante de mi PS3! Gracias a todos por hacerme descubrir esta maravillosa saga!
Impaciente para continuar en el ME3 y ver cómo se toma El Hombre Ilusorio"la traición" por destruir el especimen y la base recolectora...alguna idea?
Por cierto, no el la misión suicidaNo murió nadie, supongo que es cuestión de acertar con el equipo: Tali por el conducto, Garrus de líder del segundo equipo, Jacob de escolta de la tripulación y Grunt y Miranda conmigo hice yo!
habias jugado al mass effect 1 o no te hizo falta xra entender la historia???
Feros por ejemplo...
Mermeroth escribió:
Pd.-acabo de entrar en la ciudadela, esto es enorme ..
Pliskin10 escribió:benru82 escribió:Pliskin10 escribió:Juego terminado esya misma tarde! Las 46 mejores horas delante de mi PS3! Gracias a todos por hacerme descubrir esta maravillosa saga!
Impaciente para continuar en el ME3 y ver cómo se toma El Hombre Ilusorio"la traición" por destruir el especimen y la base recolectora...alguna idea?
Por cierto, no el la misión suicidaNo murió nadie, supongo que es cuestión de acertar con el equipo: Tali por el conducto, Garrus de líder del segundo equipo, Jacob de escolta de la tripulación y Grunt y Miranda conmigo hice yo!
habias jugado al mass effect 1 o no te hizo falta xra entender la historia???
Los compañeros Eolianos me convencieron de jugar al 1er Mass Effect y la verdad, menos mal que los hice caso!! Aparte de ser uno de los mejores juegos de la generación hay muchas cosas que en el cómic ni se nombran...y sin esa infomación hay cosas que en el ME2 no las puedes "captar"Feros por ejemplo...
Imprescindible no es, en ME2 de trama principal digamos no avanza mucho, es más bien, profundizar en los personajes y sus historias personales pero para según que decisiones sin esa base argumental de ME1 creo que no puedes decidir y entender...
Mi consejo personal: juega como sea al ME1, o en PC o en Xbox, en mí caso en el Mac y no del todo bien que me gustaría pero sirvió y como te dije antes no me arrepiento en absoluto!!
Saludos!
raysanxyxx escribió:Al final ya tengo el platino... a costado un poco pero por fin!
raysanxyxx escribió:Al final ya tengo el platino... a costado un poco pero por fin!
Wrex, en el dos tienes que ir a por el krogan también, o es Wrex al que reclutas??
Jsk77 escribió:raysanxyxx escribió:Al final ya tengo el platino... a costado un poco pero por fin!
Que locura (nunca mejor dicho! ) Enhorabuena.
Una pregunta, si en el uno salvaste aWrex, en el dos tienes que ir a por el krogan también, o es Wrex al que reclutas??
no lo puedes reclutar en la segunda parte, le pides que se vaya contigo pero te dice que no puede. El krogan que reclutas es otro
Pliskin10 escribió:raysanxyxx escribió:Al final ya tengo el platino... a costado un poco pero por fin!
Felicidades! Que tal el modo "Locura"?
Clase, consejos, etc...para los que lo tenemos pendiente?
Saludos!
las que son de visita a la nave de ellos
Mermeroth escribió:Ya salio el parche¿?¿ joder pues yo seguire grabando en el pen cada cierto tiempo,,ajjaaj....
Ya que he cojido rutina seguire asi......
Pd.-acabo de entrar en la ciudadela, esto es enorme ..
Following the news of PSN trophies which hinted at an upcoming piece of DLC called 'Arrival' for Mass Effect 2, files from the PC version's Alternate Appearance Pack 2 DLC would appear to contain even more information.
The DLC pack's TLK files, which can be converted to XML with a tool
available on the BioWare Social Network projects pages, provide
previously unknown information on five planets in a system as well as a
quest marker relating to what appears to be a key DLC character. A
reader and self-professed Mass Effect fan sent us the XML files, which contain information that appears to be a little too detailed to be a prank.
Be warned speed-readers, as this is potentially spoilerific info.
The data-entries directly follow the Lair of the Shadow Broker
DLC data and mention a Viper Nebula, which I couldn't locate in the
galaxy map of the Xbox 360 version. The Viper Nebula would appear to
have five planets in the Bahak system -- Clogon, Aratoht, Yunaca, Urnola
and Bastzuda -- and a quest location for "Rescue Dr. Kenson."
The descriptions suggest that the Viper Nebula is in Batarian space
and somewhere in the Skyllian Verge. While the description for the Bahak
system only says "Bahak Description," the other descriptions already
provide detailed information about the planets.
Clogon:
A hothouse planet with a thick atmosphere of methane and ethane,
Clogon has been left relatively untouched by the Batarian Hegemony. As
with many batarian planets, spy satellites circle it, watching for
pirates or other enemies of the state who come by the planet to
discharge their ships' drive cores.
EDI'S TRAVEL ADVISORY: The
Batarian Hegemony considers any presence of Alliance military vessels in
batarian space as hostile. The Normandy SR2, while an independent
vessel, strongly resembles the Normandy SR1, an Alliance ship. Use of
stealth systems is highly recommended.
Orbital Distance: 0.6 AU
Orbital Period: 0.5 Earth Years
Radius: 2,621 km
Day Length: 20.8 Earth Hours
Atmospheric Pressure: 14.65 Earth Atmospheres
Surface Temperature: 382 Celsius
Surface Gravity: 0.12 G
Aratoht:
"Like Mount Everest inside an oven," was how Jon Grissom
characterized Aratoht while on an Alliance fact-finding mission to see
if the garden world was worth contestation with the batarians. His team
ultimately decided that the planet's air pressure and oxygen content
were too low for large-scale human habitation, ending a year-long
political battle with the batarians and the Citadel Council's Committee
on Habitable Worlds. Since then, the Batarian Hegemony has quietly
colonized the planet's polar regions, where the heat is manageable due
to heavy rainfall.
Information on the colony itself is
restricted by the Hegemony's Department of Information Control, but a
few facts are known. A large-scale operation to increase the oxygen
content of the planet is under way: skilled workers constantly dump
cyanobacteria into the oceans and seed the habitable zone with invasive
plant species. Slave labor is largely reserved for the planet's
extensive mining industry, which takes advantage of the high-density
planet's rich lodes of ferrous and heavy metals. Alliance intelligence
has also confirmed that the colony is home to several batarian military
installations, a threatening sign for a planet this close to Earth's
local cluster and the Exodus Relay. Its infrastructure includes many
satellites and several space stations.
EDI'S TRAVEL ADVISORY: The
Batarian Hegemony considers any presence of Alliance military vessels
in batarian space as hostile. The Normandy SR2, while an independent
vessel, strongly resembles the Normandy SR1, an Alliance ship. Use of
stealth systems is highly recommended.
Orbital Distance: 1.15 AU
Orbital Period: 1.2 Earth Years
Radius: 4,757 km
Day Length: 20.0 Earth Hours
Atmospheric Pressure: 0.57 Earth Atmospheres
Surface Temperature: 55 Celsius
Surface Gravity: 0.71 G
Colony Founded: 2162 CE
Population: Estimated 90,000 (free), 215,000 (other)
Capital: Ectah
Yunaca:
A tiny rock planet, Yunaca's atmosphere is a thin sheen of carbon
dioxide and carbon monoxide. Yunaca has abundant metals, but Hegemony
protectionism makes mining on Aratoht more profitable for batarian
corporations. A few aging spy satellites circle it, watching for
unlicensed mining operations.
EDI'S TRAVEL ADVISORY: The Batarian
Hegemony considers any presence of Alliance military vessels in
batarian space as hostile. The Normandy SR2, while an independent
vessel, strongly resembles the Normandy SR1, an Alliance ship. Use of
stealth systems is highly recommended.
Orbital Distance: 2.4 AU
Orbital Period: 3.7 Earth Years
Radius: 1,769 km
Day Length: 63.5 Earth Hours
Atmospheric Pressure: Trace
Surface Temperature: -67 Celsius
Surface Gravity: 0.1 G
Urmola:
A hydrogen-helium gas giant, Urmola is home to infrastructure that
generates both helium-3 and antiprotons. Both sources of fuel are
restricted to Hegemony ships, forcing merchant vessels to dock at
Bastzuda to refuel before their journey. A sizeable naval station is
stationed at Urmola, its ships guarding the installations from enemies
without and within. As with other planets in the system, spy satellites
are ubiquitous.
EDI'S TRAVEL ADVISORY: The Batarian Hegemony
considers any presence of Alliance military vessels in batarian space as
hostile. The Normandy SR2, while an independent vessel, strongly
resembles the Normandy SR1, an Alliance ship. Use of stealth systems is
highly recommended.
Orbital Distance: 4.3 AU
Orbital Period: 8.8 Earth Years
Radius: 71,610 km
Day Length: 13.7 Earth Hours
Bastzuda:
A hydrogen-helium gas giant, Bastzuda is home to infrastructure that
gathers helium-3 as well as military space stations that supply and
protect the resource. Spy satellites are in abundance here, watching for
undesirables entering the system or fugitives fleeing it.
EDI'S
TRAVEL ADVISORY: The Batarian Hegemony considers any presence of
Alliance military vessels in batarian space as hostile. The Normandy
SR2, while an independent vessel, strongly resembles the Normandy SR1,
an Alliance ship. Use of stealth systems is highly recommended.
Orbital Distance: 8.9 AU
Orbital Period: 26.6 Earth Years
Radius: 65,015 km
Day Length: 13.1 Earth Hours
The planet names also match those found in the last Cerberus Network Daily News
entries, which is currently on hiatus as the last entry states: "Daily
postings will cease except for three weeks in 2011: a week of posts
will precede a downloadable content release, and two more weeks will
lead up to the release of Mass Effect 3."
As there is no mention of multiple DLC episodes in that official
statement, one could assume that 'Arrival' will be the next and final
DLC to bridge the two games. The last couple of entries in Cerberus
Network Daily News speak of planet Aratoth in the Bahak system, and some
confrontation with an Alliance ship on a possibly covert mission. The
tension between the Alliance and the Batarian Hegemony fits with EDI's
travel advisory to use stealth.
The entry for January 22nd:
Batarian and Alliance Forces in Standoff in Skyllian Verge
“The
galaxy is on high alert as starships belonging to the Earth Systems
Alliance and Batarian Hegemony refuse to back down from a confrontation
in the Skyllian Verge. The encounter began when a frigate from the
batarian colony of Aratoht discovered an Alliance cruiser, the SSV Budapest, on patrol in the Bahak system.
The Alliance claims the Budapest was chasing a pirate fleet that has
been harassing human colonies in the Skyllian Verge, and that it was
fully within its rights to travel through Bahak's space. The Batarian
Hegemony has demanded the Alliance's immediate withdrawal from their
colony's system. Three batarian cruisers stationed on Aratoht are now on
their way to join the confrontation.”
The entry for January 23rd:
SSV Budapest Retreats from Batarian Space
“The Alliance cruiser that sparked a standoff between the Earth Systems Alliance and Batarian Hegemony has retreated from the Bahak system. Hegemony officials claim to have found no trace of the pirate fleet the Alliance was allegedly pursuing when the SSV Budapest flew
into the system. The Alliance maintains it was chasing pirates raiding
human merchant vessels when it crossed into batarian space, but refuses
to release any of its ships' logs. Despite this, Citadel observers say
the Alliance's withdrawal has done enough to ease tensions. "The
Hegemony knows the Alliance is attempting to save face," said one
anonymous Citadel diplomat. "At this juncture, the humans' retreat from
Aratoht [in the Bahak system] has gone from a diplomatic crisis to an
embarrassment they want swept under the rug."”
The following data from another TLK file seems to detail an incoming
message about two distress calls you can respond to, as well as the
dialogue options for responding to the message. Some interesting data
concerns "New Mask Piece, New Torso Piece, New Shoulder Piece, New Arm
Piece, New Leg Piece, New Material Type."
It was easy to stick with full armor sets in Mass Effect 2, especially if you had pre-order bonuses or Dragon Age: Origins armor. BioWare has a habit of testing new features in their DLC, so perhaps armor will be a bit more intricate in Mass Effect 3?
The conversation tree information in the data suggests you have to
choose which distress call to respond to, perhaps exclusively:
We've had two incoming distress calls, Shepard. You need to decide which we should respond to.
Of course, what would you like to know about?
Well, there was a big battle and one of our ships was destroyed.
There are some of our people on it now. The plot of aliens will
probably start up on this ship though.
A Batariaan Research vessel has fallen ill to some strange disease
Setting course for the shipwreck
Setting course for the stranded research vessel.
Alright, Shepard, I'll talk to you soon.
I need some more details before I can act.
Tell me about the shipwreck call.
Tell me about the research vessel.
Let's go investigate the stranded research vessel.
I'm too busy remembering how awesome I am right now. I might talk to you later.
More Details
Shipwreck
Stranded Research Vessel
Too busy
Investigate Shipwreck
Investigate Research Vessel
Geth Rocket Trooper
We have arrived at the research vessel and the airlock is now open.
We have arrived at the shipwreck and the airlock is now open.
The airlock is currently sealed but we will be there in a moment
All of the data only refers to the Male Shepard, with the Female
Shepard only having a placeholder position and data entry. The lack of
entries for Female Shepard and some typos like "Batariaan" seems to
suggest that this is just some work-in-progress data that probably
shouldn't have been in the Alternate Appearance Pack 2 DLC. As I don't
have the PC version of Mass Effect 2 however, it's hard to confirm at this moment.
Still, all the Batarian information and the mention of the Dr. Kenson
quest-line does seem to point towards the still unannounced 'Arrival'
DLC. If this is indeed data that will end up in 'Arrival' then it means
it will contain a couple of sidequests, aside from the main quest-line,
and will be set in Batarian space.
The mention of a Geth Rocket Trooper seems to be pretty randomly
positioned, and even if there are Geth on the sidequest shipwreck or
research vessel, it tells us nothing about whether or not the Geth will
make an appearance in the Dr. Kenson storyline. Since it's part of a
conversation tree data-set, it could just as well be that the Research
Vessel had a deactivated Geth Rocket Trooper onboard which they were
studying.
Ya me han dado la nave con la tripulación y eso, pero voy mas perdido me han enseñado eso del ordenador privado, las armas para el pelotón... ahora tengo que buscar un doctor (o algo así para las armas creo que era), un poco perdido voy
Mañana le daré caña
Cetirizino escribió:Hola
Nueva info del DLC LLEGADA, en Inglés... me nivel de Inglés no es tan avanzado como para traducirlo, apenas lo entiendo , pero bueno... si alguien lo traduce estaré agradecido . La fuente es el foro oficial de Mass Effect que lo han sacado de Destructoid (Yo de Vandal ).Following the news of PSN trophies which hinted at an upcoming piece of DLC called 'Arrival' for Mass Effect 2, files from the PC version's Alternate Appearance Pack 2 DLC would appear to contain even more information.
The DLC pack's TLK files, which can be converted to XML with a tool
available on the BioWare Social Network projects pages, provide
previously unknown information on five planets in a system as well as a
quest marker relating to what appears to be a key DLC character. A
reader and self-professed Mass Effect fan sent us the XML files, which contain information that appears to be a little too detailed to be a prank.
Be warned speed-readers, as this is potentially spoilerific info.
The data-entries directly follow the Lair of the Shadow Broker
DLC data and mention a Viper Nebula, which I couldn't locate in the
galaxy map of the Xbox 360 version. The Viper Nebula would appear to
have five planets in the Bahak system -- Clogon, Aratoht, Yunaca, Urnola
and Bastzuda -- and a quest location for "Rescue Dr. Kenson."
The descriptions suggest that the Viper Nebula is in Batarian space
and somewhere in the Skyllian Verge. While the description for the Bahak
system only says "Bahak Description," the other descriptions already
provide detailed information about the planets.
Clogon:
A hothouse planet with a thick atmosphere of methane and ethane,
Clogon has been left relatively untouched by the Batarian Hegemony. As
with many batarian planets, spy satellites circle it, watching for
pirates or other enemies of the state who come by the planet to
discharge their ships' drive cores.
EDI'S TRAVEL ADVISORY: The
Batarian Hegemony considers any presence of Alliance military vessels in
batarian space as hostile. The Normandy SR2, while an independent
vessel, strongly resembles the Normandy SR1, an Alliance ship. Use of
stealth systems is highly recommended.
Orbital Distance: 0.6 AU
Orbital Period: 0.5 Earth Years
Radius: 2,621 km
Day Length: 20.8 Earth Hours
Atmospheric Pressure: 14.65 Earth Atmospheres
Surface Temperature: 382 Celsius
Surface Gravity: 0.12 G
Aratoht:
"Like Mount Everest inside an oven," was how Jon Grissom
characterized Aratoht while on an Alliance fact-finding mission to see
if the garden world was worth contestation with the batarians. His team
ultimately decided that the planet's air pressure and oxygen content
were too low for large-scale human habitation, ending a year-long
political battle with the batarians and the Citadel Council's Committee
on Habitable Worlds. Since then, the Batarian Hegemony has quietly
colonized the planet's polar regions, where the heat is manageable due
to heavy rainfall.
Information on the colony itself is
restricted by the Hegemony's Department of Information Control, but a
few facts are known. A large-scale operation to increase the oxygen
content of the planet is under way: skilled workers constantly dump
cyanobacteria into the oceans and seed the habitable zone with invasive
plant species. Slave labor is largely reserved for the planet's
extensive mining industry, which takes advantage of the high-density
planet's rich lodes of ferrous and heavy metals. Alliance intelligence
has also confirmed that the colony is home to several batarian military
installations, a threatening sign for a planet this close to Earth's
local cluster and the Exodus Relay. Its infrastructure includes many
satellites and several space stations.
EDI'S TRAVEL ADVISORY: The
Batarian Hegemony considers any presence of Alliance military vessels
in batarian space as hostile. The Normandy SR2, while an independent
vessel, strongly resembles the Normandy SR1, an Alliance ship. Use of
stealth systems is highly recommended.
Orbital Distance: 1.15 AU
Orbital Period: 1.2 Earth Years
Radius: 4,757 km
Day Length: 20.0 Earth Hours
Atmospheric Pressure: 0.57 Earth Atmospheres
Surface Temperature: 55 Celsius
Surface Gravity: 0.71 G
Colony Founded: 2162 CE
Population: Estimated 90,000 (free), 215,000 (other)
Capital: Ectah
Yunaca:
A tiny rock planet, Yunaca's atmosphere is a thin sheen of carbon
dioxide and carbon monoxide. Yunaca has abundant metals, but Hegemony
protectionism makes mining on Aratoht more profitable for batarian
corporations. A few aging spy satellites circle it, watching for
unlicensed mining operations.
EDI'S TRAVEL ADVISORY: The Batarian
Hegemony considers any presence of Alliance military vessels in
batarian space as hostile. The Normandy SR2, while an independent
vessel, strongly resembles the Normandy SR1, an Alliance ship. Use of
stealth systems is highly recommended.
Orbital Distance: 2.4 AU
Orbital Period: 3.7 Earth Years
Radius: 1,769 km
Day Length: 63.5 Earth Hours
Atmospheric Pressure: Trace
Surface Temperature: -67 Celsius
Surface Gravity: 0.1 G
Urmola:
A hydrogen-helium gas giant, Urmola is home to infrastructure that
generates both helium-3 and antiprotons. Both sources of fuel are
restricted to Hegemony ships, forcing merchant vessels to dock at
Bastzuda to refuel before their journey. A sizeable naval station is
stationed at Urmola, its ships guarding the installations from enemies
without and within. As with other planets in the system, spy satellites
are ubiquitous.
EDI'S TRAVEL ADVISORY: The Batarian Hegemony
considers any presence of Alliance military vessels in batarian space as
hostile. The Normandy SR2, while an independent vessel, strongly
resembles the Normandy SR1, an Alliance ship. Use of stealth systems is
highly recommended.
Orbital Distance: 4.3 AU
Orbital Period: 8.8 Earth Years
Radius: 71,610 km
Day Length: 13.7 Earth Hours
Bastzuda:
A hydrogen-helium gas giant, Bastzuda is home to infrastructure that
gathers helium-3 as well as military space stations that supply and
protect the resource. Spy satellites are in abundance here, watching for
undesirables entering the system or fugitives fleeing it.
EDI'S
TRAVEL ADVISORY: The Batarian Hegemony considers any presence of
Alliance military vessels in batarian space as hostile. The Normandy
SR2, while an independent vessel, strongly resembles the Normandy SR1,
an Alliance ship. Use of stealth systems is highly recommended.
Orbital Distance: 8.9 AU
Orbital Period: 26.6 Earth Years
Radius: 65,015 km
Day Length: 13.1 Earth Hours
The planet names also match those found in the last Cerberus Network Daily News
entries, which is currently on hiatus as the last entry states: "Daily
postings will cease except for three weeks in 2011: a week of posts
will precede a downloadable content release, and two more weeks will
lead up to the release of Mass Effect 3."
As there is no mention of multiple DLC episodes in that official
statement, one could assume that 'Arrival' will be the next and final
DLC to bridge the two games. The last couple of entries in Cerberus
Network Daily News speak of planet Aratoth in the Bahak system, and some
confrontation with an Alliance ship on a possibly covert mission. The
tension between the Alliance and the Batarian Hegemony fits with EDI's
travel advisory to use stealth.
The entry for January 22nd:
Batarian and Alliance Forces in Standoff in Skyllian Verge
“The
galaxy is on high alert as starships belonging to the Earth Systems
Alliance and Batarian Hegemony refuse to back down from a confrontation
in the Skyllian Verge. The encounter began when a frigate from the
batarian colony of Aratoht discovered an Alliance cruiser, the SSV Budapest, on patrol in the Bahak system.
The Alliance claims the Budapest was chasing a pirate fleet that has
been harassing human colonies in the Skyllian Verge, and that it was
fully within its rights to travel through Bahak's space. The Batarian
Hegemony has demanded the Alliance's immediate withdrawal from their
colony's system. Three batarian cruisers stationed on Aratoht are now on
their way to join the confrontation.”
The entry for January 23rd:
SSV Budapest Retreats from Batarian Space
“The Alliance cruiser that sparked a standoff between the Earth Systems Alliance and Batarian Hegemony has retreated from the Bahak system. Hegemony officials claim to have found no trace of the pirate fleet the Alliance was allegedly pursuing when the SSV Budapest flew
into the system. The Alliance maintains it was chasing pirates raiding
human merchant vessels when it crossed into batarian space, but refuses
to release any of its ships' logs. Despite this, Citadel observers say
the Alliance's withdrawal has done enough to ease tensions. "The
Hegemony knows the Alliance is attempting to save face," said one
anonymous Citadel diplomat. "At this juncture, the humans' retreat from
Aratoht [in the Bahak system] has gone from a diplomatic crisis to an
embarrassment they want swept under the rug."”
The following data from another TLK file seems to detail an incoming
message about two distress calls you can respond to, as well as the
dialogue options for responding to the message. Some interesting data
concerns "New Mask Piece, New Torso Piece, New Shoulder Piece, New Arm
Piece, New Leg Piece, New Material Type."
It was easy to stick with full armor sets in Mass Effect 2, especially if you had pre-order bonuses or Dragon Age: Origins armor. BioWare has a habit of testing new features in their DLC, so perhaps armor will be a bit more intricate in Mass Effect 3?
The conversation tree information in the data suggests you have to
choose which distress call to respond to, perhaps exclusively:
We've had two incoming distress calls, Shepard. You need to decide which we should respond to.
Of course, what would you like to know about?
Well, there was a big battle and one of our ships was destroyed.
There are some of our people on it now. The plot of aliens will
probably start up on this ship though.
A Batariaan Research vessel has fallen ill to some strange disease
Setting course for the shipwreck
Setting course for the stranded research vessel.
Alright, Shepard, I'll talk to you soon.
I need some more details before I can act.
Tell me about the shipwreck call.
Tell me about the research vessel.
Let's go investigate the stranded research vessel.
I'm too busy remembering how awesome I am right now. I might talk to you later.
More Details
Shipwreck
Stranded Research Vessel
Too busy
Investigate Shipwreck
Investigate Research Vessel
Geth Rocket Trooper
We have arrived at the research vessel and the airlock is now open.
We have arrived at the shipwreck and the airlock is now open.
The airlock is currently sealed but we will be there in a moment
All of the data only refers to the Male Shepard, with the Female
Shepard only having a placeholder position and data entry. The lack of
entries for Female Shepard and some typos like "Batariaan" seems to
suggest that this is just some work-in-progress data that probably
shouldn't have been in the Alternate Appearance Pack 2 DLC. As I don't
have the PC version of Mass Effect 2 however, it's hard to confirm at this moment.
Still, all the Batarian information and the mention of the Dr. Kenson
quest-line does seem to point towards the still unannounced 'Arrival'
DLC. If this is indeed data that will end up in 'Arrival' then it means
it will contain a couple of sidequests, aside from the main quest-line,
and will be set in Batarian space.
The mention of a Geth Rocket Trooper seems to be pretty randomly
positioned, and even if there are Geth on the sidequest shipwreck or
research vessel, it tells us nothing about whether or not the Geth will
make an appearance in the Dr. Kenson storyline. Since it's part of a
conversation tree data-set, it could just as well be that the Research
Vessel had a deactivated Geth Rocket Trooper onboard which they were
studying.
Salu2
para el trofeo de que no muera nadie del equipo en la mision suicida , es obligatorio activar a legion? y si fuera obligatorio , cual es la manera perfecta para que no muera nadie sin la lealtad de jack y legion?
juan19 escribió:Ayuda pleasee !!!para el trofeo de que no muera nadie del equipo en la mision suicida , es obligatorio activar a legion? y si fuera obligatorio , cual es la manera perfecta para que no muera nadie sin la lealtad de jack y legion?
gracias de antemano
rokyle escribió:Lo he leído así por encima y creo entender que el DLC va (otra vez) de la batallita Batarianos-Humanos. Digo otra vez porque en ME1 ya nos colaron un DLC donde la base argumental era esa...es mas, cuando creas un Shepard desde 0 una de las opciones a elegir es la de "heroe de guerra" por haber aguantado solo el ataque Batariano en Elysium. Si el DLC definitivamente va de eso y no de los segadores me dará un buen mosqueo -.-
si decides que Liara sea la nueva ShadowBroker, en ME3 si el poder no le "ciega" creo que nos puede ser de gran ayuda tener todos los secretos de la galaxia en nuestro poder...)
Pliskin10 escribió:Estoy contigo! Prefiero contenido sobre los Segadores o en la línea de Shadow Broker (me pareció genial de verdad, sobretodo el finalque más "aventuritas de guerra"si decides que Liara sea la nueva ShadowBroker, en ME3 si el poder no le "ciega" creo que nos puede ser de gran ayuda tener todos los secretos de la galaxia en nuestro poder...)
Con la de información que mueve, si alguna raza se nos pusiese tonta a la hora de ayudarnos en la guerra....Liara podria sobornarles con algo, porque todos tiene trapos sucios
caspnoe escribió:Es necesario tener todas la mejoras para poder pasarme la batalla final.
Me da mucho palo. Tengo todo el equipo en leal y sólo me falta reclutar a Legion, pero no he escaneado ningún planeta para conseguir los recursos y si no es necesario no lo voy hacer.
reclutar al segundo grupo (Ya tengo los primeros, Grunt, Garrus, Miran, Jacob, Kasumi, Zaeed, etc, etc) después de mi primer enfrentamiento con los recolectores
Los geth buscaban a Shepard para que les ayude a vencer a los segadores o recolectores (o ambos no sé ), por que los segadores no comparten que los Geth quieran evolucionar pero sin destruir a los orgánicos, ¿mas o menos?, y les ofrecen tecnología para evolucionar y que tengan su propio futuro ¿no? y esos son los herejes, los que estaban en la nave que abordas. Al final los he reprogramado y les he dejado vivir, espero haber hecho lo correcto pero eso hasta ME3 no lo sabré... ojala sean aliados... El resto de Geth no quiere destruir al resto de razas si no evolucionar a su ritmo y comprenderlas como actuan para así entender a sus creadores¿?... creo que me he enterado todo... decidme si no es así y corregidme en lo que esté equivocado...
Cuando se pelearon Miranda y Jack apoye a Jack, por que ni la rebeldía ni la virtud me eran suficientes para elegir dichas opciones... bien Miranda como todos sabéis esta enfadada y no me habla. Sé que tengo que tener la virtud (voy de bueno ) a tope no? pues es que tengo mas menos todo solo me falta la mitad del último bloquecillo que empieza a partir de la última ralla... y tengo todas las misiones hechas, solo me queda ir al relé de omega 4 y necesito mas puntos de virtud... En el corredor sombrio me dan virtud? (por cierto menudos tirones me ha pegado el juego en esa misión bastante largos algunos cuando La asari va a coger el taxi menudo susto...) y en la de Caudillo dan virtud?
Si tengo un personaje con lealtad normal es imposible salvarlo de la misión suicida? porque quería sacarme el trofeo de que no muera nadie y cuando Miranda y Jack se pelean no tenía suficiente virtud/rebeldía así que tengo a Jack con lealtad normal. Haga lo que haga va a morir o hay alguna manera de que sobreviva? es por no pasarme por tercera vez el juego xD
Pliskin10 escribió:y después empezaré Dragon Age Origins: Ultimate Edition. De verdad está tan bien como los premios de la crítica dicen...?
Rallu escribió:Una pregunta de la misión suicida.Si tengo un personaje con lealtad normal es imposible salvarlo de la misión suicida? porque quería sacarme el trofeo de que no muera nadie y cuando Miranda y Jack se pelean no tenía suficiente virtud/rebeldía así que tengo a Jack con lealtad normal. Haga lo que haga va a morir o hay alguna manera de que sobreviva? es por no pasarme por tercera vez el juego xD
No tiene porque morir alguna de las 2, en mi primera partida Jack dejo de tener la lealtad y al final no murio nadie... y en la segunda, Miranda dejo de ser leal y la pringo Tali...
Los geth buscaban a Shepard para que les ayude a vencer a los segadores o recolectores (o ambos no sé ), por que los segadores no comparten que los Geth quieran evolucionar pero sin destruir a los orgánicos, ¿mas o menos?, y les ofrecen tecnología para evolucionar y que tengan su propio futuro ¿no? y esos son los herejes, los que estaban en la nave que abordas. Al final los he reprogramado y les he dejado vivir, espero haber hecho lo correcto pero eso hasta ME3 no lo sabré... ojala sean aliados... El resto de Geth no quiere destruir al resto de razas si no evolucionar a su ritmo y comprenderlas como actuan para así entender a sus creadores¿?... creo que me he enterado todo... decidme si no es así y corregidme en lo que esté equivocado...
Hay dos "facciones" de Geth.
Los MALOS. Son los que te encuentras en ME1 y son seguidores de Saren y del Soberano. Esos Geth, al ser "Sintéticos" siguen al Soberano (el segador de ME1) como si fuera su dios y Saren su Profeta. Por otro lado mantienen una especie de "cruzada" contra cualquier especie no sintética y van eliminando colonias por los sistemas de términus cuando les sale de ahí.
Los Geth MENOS MALOS son los de la facción de Legion. No te encuentras ni uno en ningún ME (solo a Legion). Esos geth prefueren alejarse de todo orgánico (en plan..."si no me molestas no te molesto") y se niegan a basar la evolución de su especie en la tecnología avanzada "regalada" por los segadores. Ellos entienden que esa no es la forma de avanzar como especie y, por lo tanto, son enemigos de los segadores. Como el "enemigo de mi enemigo es mi amigo" Legion se une a Shepard en plan (recordar que Legion no es 1, todo lo que el hace es transmitido a todos los geth de su facción así que todos sus actos son una representación de los actos de todos los Geth..."We are Legion as We are many")
Con un poco de suerte, y si hemos tenido cuidado en ME2, en ME3 veremos un final feliz entre Quarianos y Geth....o si hemos ido con mala leche los Quarianos se animarán a volver a su mundo natal aniquilando toda máquina inteligente.
raysanxyxx escribió:Rallu escribió:Una pregunta de la misión suicida.Si tengo un personaje con lealtad normal es imposible salvarlo de la misión suicida? porque quería sacarme el trofeo de que no muera nadie y cuando Miranda y Jack se pelean no tenía suficiente virtud/rebeldía así que tengo a Jack con lealtad normal. Haga lo que haga va a morir o hay alguna manera de que sobreviva? es por no pasarme por tercera vez el juego xDNo tiene porque morir alguna de las 2, en mi primera partida Jack dejo de tener la lealtad y al final no murio nadie... y en la segunda, Miranda dejo de ser leal y la pringo Tali...
Es que en mi primera partida Samara tenía lealtad normal y al final fue la única que murió. Quienes escogiste para que no muriera nadie cuando tenías a Jack con lealtad normal?