[Hilo Oficial] NBA 2K12

Vaya triple que se ha tirado KOTORIANO..xDDDD...


Tres mensajes seguidos...sabía que existía el bug del doble mensaje de EOL pero un triple nunca lo había visto...

Lógico que haya sido en un hilo de un juegos de Basket...LOL... [qmparto] [qmparto] [qmparto]

Debe de ser una señal... :Ð
Luis_Marsall escribió:
Me imagino que el tema de mezclar generaciones no se puede hacer por temas de licencias y dinero como ya pasa en otros títulos deportivos como PES ( con el tema de la libertadores ). Y, o pones una opción de equipos clásicos contra equipos clásicos o no pones nada. En cualquier caso, siempre será mejor la primera opción. Una pena...

Saludos


Bueno,si, quería decir que un modo online con solo jugadores leyenda sólo seria la hostia, incluso me "conformaria" con que no se pudiera hacer draft fantasy y elegir equipos fijos unicamente. Aun asi,la simple idea de poder jugar los sixers del Dr J contra los Bulls de los 90 siguen siendo la h*stia
Nueva info sobre los controles.... para que mañana pillemos la demo sabiendo que hacer... (Que alguien suba las fotos que yo me hago un lio...)

Hello, NBA2K fans.

It’s Mike Wang, Sr. Game Designer, with you today to talk about some of the new features and improvements made to the offensive end of the floor in NBA2K12 – primarily in the areas of Ball Handling and Shooting.



Ball Handling

Let’s start off talking about dribbling. Last year, one of our top AI engineers completely re-worked the dribbling system and it was immediately recognized as one of the biggest improvements in the jump between 2K10 and 2K11. We were really happy with how far it came last year, but there were certain things that we didn’t have time to get in… which is typically the case when undergoing huge code re-writes such as this. In a nutshell, the two main goals we wanted to achieve with the dribbler in NBA2K12 were to:
1.Refine the movement, in terms of look and feel
2.Make good ball handlers feel more “explosive”

The first area that needed to be addressed was speed. Feedback came through loud and clear from the forums that people wanted a proper walk dribble instead of the “hunchback” dribble that we had last year.



To be honest, I didn’t think it was that big a deal in the scope of things, but decided to spend some time refining it and capturing new walk dribble animations to appease the fans. After playing with the changes, I was amazed at how much I actually missed being able to walk up and down the court. It’s a small change, but goes a long way towards making the overall dribble model feel more complete.





Click here for high resolution



On the other side of the spectrum, we felt that it was important to convey a better sense of speed, especially during fast breaks. This is where the blowout dribble comes in. Many of you have already seen this feature in various trailers and videos that we’ve released. Basically, if you press and hold Turbo while in the backcourt, the dribbler will throw the ball out ahead and sprint to catch up to it. It’s a great tool for gaining an advantage in transition and also makes our fast breaks feel more alive. The ball is essentially loose during the blowout though, so make sure you have space in front of you before trying it or you’ll end up throwing the ball off someone’s foot.



Size ups were another area that saw a nice improvement this year. In NBA2K11, size up dribbles were, essentially, short in-place dribble sequences that the ball handler could use to size up his check, in an effort to get him to shift one way or the other. Unfortunately, once the user kicked off the sequence, they pretty much had to sit there and watch a movie play out with little control over the outcome.



In NBA2K12, we wanted the user to feel more connected to the system so we broke the size ups up into much shorter sequences, and in most cases just one dribble. So you can now manually rock the ball from side to side by holding the Dribble/Shot modifier and moving the left thumbstick left, right, left, right, etc. Moving the left stick away from the hoop will cause your guy to quickly retreat, toward the ball hand will have him do a quick inside out dribble, toward the offhand will perform a crossover, and toward the hoop will be a more aggressive attacking type dribble. It’s a bit difficult to describe but when you get your hands on it, the difference is night and day. Instead of watching a sequence play out by itself, the user now has the ability to chain together ankle-breaking combos however he wants.



We tightened up a number of other aspects of dribbling: cuts, stops, etc. Collectively, these changes have made a significant improvement to the overall feel that we think you guys will appreciate. But the last thing I want to mention about the dribbler is this idea of explosiveness. The dribbler in NBA2K11 was smooth… almost too smooth. One of the things that separate a great ball handler from a poor one in the NBA, is the ability to change speeds on a dime. So when a Derrick Rose or Chris Paul takes you off the dribble with their first step, they don’t slowly accelerate… they explode off the bounce with a blur. In NBA2K12, we added a number of new dribble moves and launches that bring this aspect of real life dribbling into our game. For example, if you perform a size up, hesitation, or stepback move, you can quickly move the left stick in one of four directions to queue up an explosive first step:
■Toward the ball hand = Go move launch
■Toward the off hand, but more toward the basket = Crossover launch
■Toward the off hand, directly across the body = Behind the Back launch
■Toward the off hand, but more away from the basket = Spin launch

The stop and go game is deadly and can easily leave a flat-footed defender in the dust. One of my favorite things to do is to set up my defender with a few size up moves, explode to the basket with a behind the back or spin launch, follow that up with a stepback move to freeze the retreating defender, then throw another launch at him or pull up for a jumper depending on how much space I’ve created.



Shooting

As many of you know, one of the things I’m most passionate about when it comes to my virtual hoops is having a strong shot arsenal. Last year, we took some good steps with the addition of new shot types such as stepback and spin jumpers as well as my personal favorite, the “flick flick.” But we really wanted to make huge strides in taking shooting to the next level in NBA2K12.



To accomplish that, we added a new, extremely talented engineer to our AI team. He hit the ground running the day he started and the two of us spent a better part of the dev cycle iterating on new ideas and building the most robust shooting system to date. I could probably write a novel on all of the upgrades that we made this year, but I’ll try to just hit the highlights in this Insight.



The first thing we set out to do was add some new tech. I’ve long been a believer that in order to continue to grow Signature Style, which is one of the cornerstones of our game, we needed to explore a more dynamic shot engine. Otherwise, we’re going to hit a ceiling, run out of animation memory, and not be able to offer new shot content.

Enter Shot Compositing. The idea behind this technology is to blend multiple shot animations together in order to “build” a cohesive signature shot. Think of it as a flip book, remember the ones you read as a kid where you’d mix and match the head, torso, and legs of different characters to build your own? Shot Compositing works in a similar way. So if you go into Create a Player, you can assign a specific shooting form (upper body) to a player, and then mix and match different shot bases (lower body) to create the shot you want.





Click here for high resolution



I am sure many of you saw the screen of Ronnie's My Player last week with his extremely funky created shot. This is what I am referring to in terms of Shot Compositing.



Shot compositing gave us the ability to essentially create a limitless number of sig shots, while still allowing for tons of new shot types without bloating our memory footprint. The tech is very cool and I think users will love having the ability to create unique jumpers. Plus, it yields consistency when you see a guy like Shawn Marion shooting all his shots with his trademark flick or Dirk always releasing with his high patented follow through.





Click here for high resolution



The next big undertaking was the Change Shot code. Frankly, this feature was a mess and hadn’t been touched for several years. This year, the code was completely re-written and I’m proud to say that it’s a feature that’s finally worth talking about. You can now change your shot from any layup or dunk without it looking robotic, and the variation in shot finishes is at least 30 times more than it was last year. Now when you switch hands in mid-air or change from a dunk to a layup, it’s difficult to tell if it’s raw mocap or two animations blending together.



The system can also predict where the ball will release, whereas before it just played an animation blindly which led to a lot of shots going into/behind the backboard. Now you can use the feature with confidence that you’re not putting yourself into a worse shot than the one you started with. In fact, the feature is so strong that we started using it as one of our primary shot collision resolution tools. What does that mean? Well, in the past we relied heavily on two player animations to show contact between a shooter and a defender. Those animations looked nice but they felt horrible. You would get pulled into directions you didn’t want and defenders would get put into block animations without ever hitting a button. Not to mention you’d see the same outcomes over and over again.



For NBA2K12, we create these collisions on the fly using the physics of the two players. So if a shooter takes off and ends up hitting a defender in the air, we send him into the Change Shot system and play a shot that matches the shooter’s in air physics but shows him taking a hit in the process. It feels right, teaches the user not to force shots, and also provides a wide variety of outcomes that can play out when you drive into traffic. A lot of people have said that it’s the most impactful difference between last year and this year in making the user feel more in control on both offense and defense. And I’d probably agree.



Another major improvement is in the transitional blends going into various shots. This was something we attempted to improve last year but we really didn’t get as far as I’d hoped.





Click here for high resolution



Shot gathers into pull-up jumpers are so seamless this year that it’s difficult to tell where the dribble animations end and where the shots begin. It’s one of my favorite upgrades and really makes shooting look and feel fantastic.



Of course, we’ve added a number of new shots to the user’s arsenal, but one that I want to call out is the escape dribble pull-up. From triple threat or stand dribble, if you hold LT on 360 (L2 on PS3) and move the Shot Stick in any direction, you can pull off an explosive escape dribble that directly transitions into a pull-up jumper. The nice thing about these shots is that you can break out of them. So after kicking one off, if the defense reads you properly and jumps in your way, you can retreat out or change directions while maintaining your dribble. There’s a risk/reward to it though because you can end up losing the ball if you collide with a defender. So be careful when and where you choose to use these shots.



Last year, we introduced something that I called the “flick flick” shot. Basically, these are up and under type shots in which you start a shot, pump fake, and then pivot out for a step through jumper or layup. This feature makes its return in NBA2K12 but in a much broader capacity. Now, you can flick flick out of any fake-able shot with no modifiers required. For example, in the post, quickly move the Shot Stick from side to side to start a shimmy shot, quickly center the stick while the player’s doing his shimmy before he goes into his shooting motion, then just as he starts his pump fake, move the Shot Stick again and you’ll end up with a shimmy fake to step through layup.



It might sound a bit complex but it quickly becomes second nature once you get used to the system. You can even chain several flick flicks together like Hakeem’s Dream Shake, although excessive faking will often lead to a traveling violation. One way I like to use the flick flicks is to drive in, start a hop step layup by holding LT and moving the Shot Stick left or right, then faking into an up and under layup if the defense commits on my initial hop. The shots you can invent with the flick flicks are really impressive and I’m excited to see the highlights people put together using the feature.



I think that’s one of the amazing things about basketball. No two scores are ever alike in real life and I think with NBA2K12, we’re starting to get to that point where the user can read and react to the defense and pull off amazing moves/shots on the fly by chaining from one offensive system to another. All the great scorers can create something out of nothing and now you can do that in our game as well.



I know I’ve concentrated a lot on the offensive aspects of our shot systems, but don’t worry, we didn’t neglect shot defense. Every shot you can perform in NBA2K12 can be countered by timely defense. From strips to contests to blocks, every shot has multiple windows of vulnerability that also take into account the shooter’s ability with a given shot type as well as the defender’s shot defense ability. For example, if you properly read the shooter and hit the Steal button at the right time while he’s driving toward you, you can force him to fumble the ball, go into a forced shot animation, or sometimes even get outright stripped.



From a team strategy standpoint, we went to great lengths to re-balance scoring to properly match the real NBA’s shot percentages. You’ll be amazed at how accurate your stats will turn out if you play in Simulation Game Style at 12 minutes quarters. Your box scores will look like something straight out of NBA.com. We’ve also added a new feature that I encourage everyone to turn on. If you navigate to Options >> My NBA >> Presentation and turn the option titled “Shot Quality Feedback” to “All Shots,” a letter grade will appear at the top of the screen representing the quality of the shot taken. It grades the shot based on all the factors that we use to determine the final shot percentage of that shot, things like: release timing, defensive impact, range, shooter’s skill, etc. The goal was to teach users the importance of taking high quality shots throughout the course of the game in order to be successful. It’s also a great feedback mechanism to gauge your own shot defense against your opponent.



Another area of focus for us this year was the AI’s (artificial intelligence) usage of shots. In the past, we admittedly haven’t spent enough time adequately equipping the AI with all the same weapons that are available to the user. They would often play a shot randomly, not really looking at the difference between a straight up jumper or one that would create space. This is greatly improved in NBA2K12. The AI is much better at recognizing driving opportunities and, based on the particular player’s tendencies, will now utilize the full suite of shots available in the game.



There have been a lot of instances watching different people play the AI this year in which I felt the AI played smarter, and took better shots than the human. There’s nothing better than watching an AI ball handler take me off the drive, start a spin jumper, pump fake to get me into the air, and then step through for an uncontested floater. It’s a thing of beauty and I don’t even feel bad when I get schooled.



The last thing I want to mention regarding shooting, is the new free throw mechanic. At first glance, it looks and feels largely the same as last year. Pull the Shot Stick down to begin the free throw, center the stick as the player releases the shot. Early in the year, we actually experimented with a few different free throw systems like controlling your power and arc, but decided in the end that simpler was better.



So what’s new about the free throw system? It’s been completely re-tuned to accurately model real life percentages. You still need to learn the timing of your player’s sig free throw, but the timing window and margin for error directly correlate to how good a free throw shooter you have, whereas before they were somewhat identical for all players. I know a lot of people mastered Shaq and Dwight Howard’s free throw animations because they had “tells” that cued the user when to release the stick. So there was no purpose in going to the Hack-A-Shaq strategy against certain users because Shaq would knock down 80% of his foul shots.



This year, mastering them will still yield realistic percentages because the slightest bit of error will greatly reduce your chances of making the shot. On the flip side, you almost have to go out of your way to miss free throws with great free throw shooters like Steve Nash. We also display the percentage of the free throw make/miss chance to give you feedback on how well you timed your release based on your shooter’s skill.



Conclusion



Click here for high resolution



As you can see, it was a very busy year for us on the offensive end of the floor this dev cycle… and I haven’t even touched on all the upgrades. I’m excited to read/hear the feedback from the community as we continue to push the envelope and blur the lines between real life hoops and video games. Now I gotta get back to work on NBA2K13.



- Mike Wang

Sr. Game Designer
Pues pon el link de la noticia para saber de donde la has sacado y subir las fotos facilmente.
Bryant4 escribió:Pues pon el link de la noticia para saber de donde la has sacado y subir las fotos facilmente.


http://www.operationsports.com/news/511 ... exclusive/
Imagen
Imagen
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Y hay más en este link (xbox 360, para ps3 no los veo):
http://www.operationsports.com/media/813/nba-2k12/
alguien sabe cuando sale la demo, me refiero a hora

pd: soy ajtemshooter11 me presento porque llevo dias leyendos pero nunca me he atrevido a hablar, un placer cracks!
Cuando alguien vea la demo en la Store AMERICANA que avise si no es molestia,por favor! Que ganas!
ASOCIACION ONLINE CONFIRMADO!
http://www.youtube.com/watch?feature=pl ... SNfoG5dTQ#!

Ademas, el proximo video que nos mostraran sera el de los nuevos controles. Despues la nueva info que vendra, sera del AUDIO del juego :)
Bryant4 escribió:Pues pon el link de la noticia para saber de donde la has sacado y subir las fotos facilmente.



La info es del Facebook, de donde siempre, pero ya me he fijado que la mayoría de las fotos son repetidas...
Como todos los años me tengo que pasar por este hilo, a pesar de tener la Xbox, que es donde se entera uno de las cositas. Buen trabajo muchachos. Mañana tras probar la demo vuelvo a pasarme.
espasmodico escribió:Como todos los años me tengo que pasar por este hilo, a pesar de tener la Xbox, que es donde se entera uno de las cositas. Buen trabajo muchachos. Mañana tras probar la demo vuelvo a pasarme.


Se sabe Hora del lanzamiento de la demo, tanto para xbox360 como Ps3 ??
En Xbox suele ser a mediodía, en PS3 no puedo ayudarte.
espasmodico escribió:En Xbox suele ser a mediodía, en PS3 no puedo ayudarte.


Ok, supongo k para xbox360 sera entre 11:00 y 15:00, como siempre suele ser !!
bueno ya que mañana sale la demo del 2k12 , os dejo mi ultimo video del 2k11 y ya no are mas xq creo que no tocare mas el juego durante un tiempo con la demo nueva [poraki] eso si yo no soi de los que venden los 2k :) los tengo todos bien guardados desde el k7 asta este ultimo [poraki] lo dicho aqui dejo el video,despues de todos los que e hecho me faltaba hacer uno de mi otro gran idolo.....CHOCOLATE BLANCO lastima que no se puedan hacer pases con el codo :p
http://www.youtube.com/watch?v=CagEqLWGpAs
¿Se ha comentado algo del nuevo My Player?
mark knopfler escribió:bueno ya que mañana sale la demo del 2k12 , os dejo mi ultimo video del 2k11 y ya no are mas xq creo que no tocare mas el juego durante un tiempo con la demo nueva [poraki] eso si yo no soi de los que venden los 2k :) los tengo todos bien guardados desde el k7 asta este ultimo [poraki] lo dicho aqui dejo el video,despues de todos los que e hecho me faltaba hacer uno de mi otro gran idolo.....CHOCOLATE BLANCO lastima que no se puedan hacer pases con el codo :p
http://www.youtube.com/watch?v=CagEqLWGpAs

Un año jugando a ese juego y hay animaciones que no había visto. ¿Cómo haces el amago de Rondo o el pase por debajo de las piernas? Muy bueno el vídeo, aunque iría en el hilo del 2K11, pero vamos, que querías vacilar jaja.
mark knopfler escribió:bueno ya que mañana sale la demo del 2k12 , os dejo mi ultimo video del 2k11 y ya no are mas xq creo que no tocare mas el juego durante un tiempo con la demo nueva [poraki] eso si yo no soi de los que venden los 2k :) los tengo todos bien guardados desde el k7 asta este ultimo [poraki] lo dicho aqui dejo el video,despues de todos los que e hecho me faltaba hacer uno de mi otro gran idolo.....CHOCOLATE BLANCO lastima que no se puedan hacer pases con el codo :p
http://www.youtube.com/watch?v=CagEqLWGpAs


Gran video!! esos movimientos son verdaderamente Buenos!! [oki]
Un Saludo
roma21 escribió:
espasmodico escribió:Como todos los años me tengo que pasar por este hilo, a pesar de tener la Xbox, que es donde se entera uno de las cositas. Buen trabajo muchachos. Mañana tras probar la demo vuelvo a pasarme.


Se sabe Hora del lanzamiento de la demo, tanto para xbox360 como Ps3 ??


En ps3 el año pasado salió a la 1 de la madrugada en la store americana, esperemos que hoy salga antes

Saludos
Las Demos en ps3 suelen colgarlas entre las 15 y las 18 horas de la tarde mas menos!!
mark knopfler escribió:bueno ya que mañana sale la demo del 2k12 , os dejo mi ultimo video del 2k11 y ya no are mas xq creo que no tocare mas el juego durante un tiempo con la demo nueva [poraki] eso si yo no soi de los que venden los 2k :) los tengo todos bien guardados desde el k7 asta este ultimo [poraki] lo dicho aqui dejo el video,despues de todos los que e hecho me faltaba hacer uno de mi otro gran idolo.....CHOCOLATE BLANCO lastima que no se puedan hacer pases con el codo :p
http://www.youtube.com/watch?v=CagEqLWGpAs


Grande Knopfler!! lo mejor de video es como Wade, Lebron y Bosh mira a J.Williams hacer todas esas cosas jaja
Hay ganas de catar el demo, acabo de entrar en la store de usa y no sale nada aún..
Supongo que como siempre habra que esperar a las 23.00 de la noche aqui en España, no? si sale antes mejor XD
no se que le ha pasado a mi nba2k11 que no funciona, con el 2k10 me paso lo mismo por estas fechas mas o menos... y para colmo no tengo internet asi que no puedo probar la demo [+furioso]
airness12591 escribió:no se que le ha pasado a mi nba2k11 que no funciona, con el 2k10 me paso lo mismo por estas fechas mas o menos... y para colmo no tengo internet asi que no puedo probar la demo [+furioso]


Eso es que le han puesto fecha de caducidad hasta la salida de la Demo!! je je je [360º]
RCR33 escribió:
airness12591 escribió:no se que le ha pasado a mi nba2k11 que no funciona, con el 2k10 me paso lo mismo por estas fechas mas o menos... y para colmo no tengo internet asi que no puedo probar la demo [+furioso]


Eso es que le han puesto fecha de caducidad hasta la salida de la Demo!! je je je [360º]



Si, si, reirse...pero a mi me pasa lo mismo, lo puse el otro dia para quitar el mono y tampoco me funciona...
Ya esta la demos chavales
teneis que iros a la letra n de nba y darle a obetener prueba.
Tiene 1.1 Gb.
Haber que tal.
primeras impresiones: demo 4 min en la cual solo puedes jugar con dallas. Aparece rudy en el quinteto titular. Decir que como siempre 2k tiene recortada muchas opciones. Se nota mas los cambios de ritmo. A mi las demos del 2k no se me dejan un poco frios pero despues el juego es brutal.
Joder es para xboxxxxx 360
Miguel36 escribió:Ya esta la demos chavales
teneis que iros a la letra n de nba y darle a obetener prueba.
Tiene 1.1 Gb.
Haber que tal

store europea? o usa? xq en la europea nada d nada , ya empezamos hacer la gracia !! [uzi]
Confirman que la demo no tendra comentarios (como siempre), 4 minutos de juego en un solo cuarto. Ademas, no podremos realizar jugadas, mover la camara, o cambiar las opciones de juego. Solo podremos manejar a los Dallas Mavs.
mark knopfler escribió:
Miguel36 escribió:Ya esta la demos chavales
teneis que iros a la letra n de nba y darle a obetener prueba.
Tiene 1.1 Gb.
Haber que tal

store europea? o usa? xq en la europea nada d nada , ya empezamos hacer la gracia !! [uzi]


si tio, pues la gracia la tiene en el culo si no es verdad...
Miguel36 escribió:Ya esta la demos chavales
teneis que iros a la letra n de nba y darle a obetener prueba.
Tiene 1.1 Gb.
Haber que tal


Pues en ps3 nada de nada!! :-?
aircriss89 escribió:Confirman que la demo no tendra comentarios (como siempre), 4 minutos de juego en un solo cuarto. Ademas, no podremos realizar jugadas, mover la camara, o cambiar las opciones de juego. Solo podremos manejar a los Dallas Mavs.

bueno los cambios me lo tendre q montar como el año pasado y empezar a darle al select cada segundo de juego [poraki]
Ni en la americana ni en la europea está todavía
mark knopfler escribió:
aircriss89 escribió:Confirman que la demo no tendra comentarios (como siempre), 4 minutos de juego en un solo cuarto. Ademas, no podremos realizar jugadas, mover la camara, o cambiar las opciones de juego. Solo podremos manejar a los Dallas Mavs.

bueno los cambios me lo tendre q montar como el año pasado y empezar a darle al select cada segundo de juego [poraki]


Y eso como lo haces!! :-?
En xbox ya la han sacado... }:/ }:/ }:/
weno, por lo menos controlamos a los Mavs.. aunque a mas de uno le hubiera gustao pillar a los Heat ratataaaa [uzi]
igalarraga escribió:weno, por lo menos controlamos a los Mavs.. aunque a mas de uno le hubiera gustao pillar a los Heat ratataaaa [uzi]


Jajaja, ya te digo! Prefiero a los mavs mil veces
los que ya han provado la demo que nos dden un adelanto de como es y si la ven bien o no
Voy a probar y os cuento !!
roma21 escribió:Voy a probar y os cuento !!


La has bajado de la store de ps3?
DrugSlove escribió:
roma21 escribió:Voy a probar y os cuento !!


La has bajado de la store de ps3?


Aun no sta,, d la xbox 360!!
En la Store de Ps3 nada de nada!! }:/
tio eso no se ace, qe saqen las dos ala vez o no saqen ninguna...
HalfManHalfAmazing escribió:tio eso no se ace, qe saqen las dos ala vez o no saqen ninguna...


Eso no depende de 2ksports, ellos mandan la demo, luego ya depende de microsoft y de sony de cuando actualicen sus respectivas stores.

segun he podido saber, a partir de las 3 hora española estara disponible en la store americana de PS3...
Haber los graficos parecen iguales pero los movimientos mas suaves. El publico,banquillos y demas creo que en esta demo lo han tocado poco o nada. El tiro de dirt esta mucho mejor. Rudy aparece en el quinteto titular. Solo puedes coger a los dallas. No se si a vosotros os a pasado pero todas las demos de 2k me dejan frios frios aunque despues el juego final es la caña. De hecho me estoy bajando la demo 2k11 para ver la diferencia con la version final. Esta demo es la qu sacaron en la gamescom. Calculo que sera de primeros de agosto. En fin me ha dejado en la duda un poco de que hacer pero creo que la demo no tendra que ver nada con la version final
Solo con 2 partidos de la demo (4 min) es muy poco para valorar lo que nos espera..

Pero han pulido todos los detalles del juego, tanto graficamente como tecnicamente, etc...
El publico parece mas real, no se nota tanto el cambio de calidad del publico respecto al Banco la verdad...

En aspectos de jugabilidad me han gustado 2 detalles :

- Voy con J.Kidd andando y de repente hacelero y se tira el balon un poco largo ideal para el regate..
- Los movimientos en el poste (antes Lt + Rt o L2 + R2) se hacen pulsando el Y o Triangulo, el fadeawey de Nowitzki para cagar-se http://www.youtube.com/watch?v=ymnFeHWxd3Q
La pierna estirado muy logrado..

Tanto penetraciones como amagos bajo poste han mejorado en movimientos mas .. no se como explicar-lo, mas reales ??

Por cierto la dificultat muy baja, y los tiros libres te dice el porcentaje.
roma21 escribió:Solo con 2 partidos de la demo (4 min) es muy poco para valorar lo que nos espera..

Pero han pulido todos los detalles del juego, tanto graficamente como tecnicamente, etc...
El publico parece mas real, no se nota tanto el cambio de calidad del publico respecto al Banco la verdad...

En aspectos de jugabilidad me han gustado 2 detalles :

- Voy con J.Kidd andando y de repente hacelero y se tira el balon un poco largo ideal para el regate..
- Los movimientos en el poste (antes Lt + Rt o L2 + R2) se hacen pulsando el Y o Triangulo, el fadeawey de Nowitzki para cagar-se http://www.youtube.com/watch?v=ymnFeHWxd3Q
La pierna estirado muy logrado..

Tanto penetraciones como amagos bajo poste han mejorado en movimientos mas .. no se como explicar-lo, mas reales ??

Por cierto la dificultat muy baja, y los tiros libres te dice el porcentaje.


Voy a empezar a rayar el parqué con los dientes en cualquier momento...
siempre en ps3 los ultimos [enfado1] y encima el juego es mas wapo graficamente en xbox que en ps3 ratataaaa
DrugSlove escribió:
roma21 escribió:Solo con 2 partidos de la demo (4 min) es muy poco para valorar lo que nos espera..

Pero han pulido todos los detalles del juego, tanto graficamente como tecnicamente, etc...
El publico parece mas real, no se nota tanto el cambio de calidad del publico respecto al Banco la verdad...

En aspectos de jugabilidad me han gustado 2 detalles :

- Voy con J.Kidd andando y de repente hacelero y se tira el balon un poco largo ideal para el regate..
- Los movimientos en el poste (antes Lt + Rt o L2 + R2) se hacen pulsando el Y o Triangulo, el fadeawey de Nowitzki para cagar-se http://www.youtube.com/watch?v=ymnFeHWxd3Q
La pierna estirado muy logrado..

Tanto penetraciones como amagos bajo poste han mejorado en movimientos mas .. no se como explicar-lo, mas reales ??

Por cierto la dificultat muy baja, y los tiros libres te dice el porcentaje.


Voy a empezar a rayar el parqué con los dientes en cualquier momento...


http://www.youtube.com/watch?v=R8vw7-EoS5E

este juego sera siempre el rey vaya gente estos de 2k deberian dedicarse al soccer too [sati]
Seguimos los de Ps3 sin nada vaya tela!! [+furioso]
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