soen escribió:Alguien que juegue en Hex Droid me puede decir si hay gente española? Porque en las 3 horas que llevo jugando no he visto ni un solo mensaje en el canal español y las preguntas que he hecho tampoco me las ha contestado nadie. Mas que nada es por saberlo y cambiar de server ahora que aun estoy a tiempo
lordshanks escribió:franaloper escribió:soen escribió:Alguien que juegue en Hex Droid me puede decir si hay gente española? Porque en las 3 horas que llevo jugando no he visto ni un solo mensaje en el canal español y las preguntas que he hecho tampoco me las ha contestado nadie. Mas que nada es por saberlo y cambiar de server ahora que aun estoy a tiempo
Precisamente hablaba eso antes. Supuestamente hay mucha gente pero nunca consigo encontrar grupo para flashpoints o quest heroicas.
La verdad es que llevo un par de días barajando el cambio de servidor.
Ya a mi tambien me pasa lo mismo, pero a veces alguno encuentras, mi nick es Lordshanks, suelo jugar a partir de las 8:30 de la noche.hoy me metere antes(ya que es fiesta),ya he jugado antes un poco, y mas tarde me metere otra vez, asi que si os conectais sobre esas horas...ya sabeis.
triki1 escribió:Cinco salidas seguidas al escritorio...........lo de este juego es de Juzgado de Guardia.
rokyle escribió:soen escribió:Alguien que juegue en Hex Droid me puede decir si hay gente española? Porque en las 3 horas que llevo jugando no he visto ni un solo mensaje en el canal español y las preguntas que he hecho tampoco me las ha contestado nadie. Mas que nada es por saberlo y cambiar de server ahora que aun estoy a tiempo
Ya se dijo que pasaría. Por no hacer colas de 30 minutos por la tarde muchos os habéis ido a servers donde sois 4 españoles.
Es entrar en Tomb of Freedon Nadd y el canal español es un no parar de gente hablando, buscando party, discutiendo cosas del juego, etc.
triki1 escribió:Cinco salidas seguidas al escritorio...........lo de este juego es de Juzgado de Guardia.
vectrex escribió:triki1 escribió:Cinco salidas seguidas al escritorio...........lo de este juego es de Juzgado de Guardia.
Este juego se come 2 gigas de ram nada mas arrancarlo y despues conforme llevas mas tiempo jugando y cargando mapas y viajando, abriendo menus y demas hasta 4 gigas se quedan cortos, lo ideal a veces es reiniciar el pc pero claro si hay colas es una jodienda
Esta mal optimizado de narices pero tambien es verdad que yo es el mejor juego de este tipo que he jugado nunca en el aspecto fiabilidad, y eso que para lo que se ve en pantalla tira demasiado de equipo la verdad, yo no tengo salidas al escritorio ni crashses ni pantallazos ni nada
Podrias darle a la herramienta de reparacion que hay en el menu de inicio y tener el disco duro desframentado es importante, imagino que se pondran las pilas ati y nvidia con los drivers pronto y bioware que vaya depurando el motor porque la verdad tira fatal el juego.
Yo tengo un pc decente y otro pequeño y la verdad en el pequeño cuando el wow iba bastante dignamente el SWTOR se arrastra bastante, lo que ayuda bastante es quitar los nombres de los jugadores aliados de la pantalla que esto tira bastante del pc sobre todo en la fleet, el ordeandor pequeño no es nada del otro mundo como dije, y tiene un athlon x2 4800, (2 nucleos a 2,5) 3 gigas de ram y una ati 4670 en una pantalla de 17 a 1280x1024, fatal va aqui el juego cuando repito el wow iba mucho mejor.
El ordenador grande ya es otra cosa pero no te creas que tira todo lo fino que deberia para el pc que es y sobre para lo que se ve en pantalla porque a ver donde estan los graficos para que tire tan tan mal, este pc consta de un Q9650 (4 nucleos oceado a 4,3 ghz) 4 gigas de ram y un crossfire de ati 6870 en un monitor de 24" a 1920x1200 y va bien pero a trompicones y hay caidas de framerate y un poping de la leche te va naciendo la hierva en las narices conforme avanzas.
Me da a mi que con el ultimo parche que han puesto ha empeorado un poco mas el rendimiento, pero en ninguno de los 2 pcs tengo salidas al escritorio ni movidas raras
vectrex escribió:triki1 escribió:Cinco salidas seguidas al escritorio...........lo de este juego es de Juzgado de Guardia.
Este juego se come 2 gigas de ram nada mas arrancarlo y despues conforme llevas mas tiempo jugando y cargando mapas y viajando, abriendo menus y demas hasta 4 gigas se quedan cortos, lo ideal a veces es reiniciar el pc pero claro si hay colas es una jodienda
Esta mal optimizado de narices pero tambien es verdad que yo es el mejor juego de este tipo que he jugado nunca en el aspecto fiabilidad, y eso que para lo que se ve en pantalla tira demasiado de equipo la verdad, yo no tengo salidas al escritorio ni crashses ni pantallazos ni nada
Podrias darle a la herramienta de reparacion que hay en el menu de inicio y tener el disco duro desframentado es importante, imagino que se pondran las pilas ati y nvidia con los drivers pronto y bioware que vaya depurando el motor porque la verdad tira fatal el juego.
Yo tengo un pc decente y otro pequeño y la verdad en el pequeño cuando el wow iba bastante dignamente el SWTOR se arrastra bastante, lo que ayuda bastante es quitar los nombres de los jugadores aliados de la pantalla que esto tira bastante del pc sobre todo en la fleet, el ordeandor pequeño no es nada del otro mundo como dije, y tiene un athlon x2 4800, (2 nucleos a 2,5) 3 gigas de ram y una ati 4670 en una pantalla de 17 a 1280x1024, fatal va aqui el juego cuando repito el wow iba mucho mejor.
El ordenador grande ya es otra cosa pero no te creas que tira todo lo fino que deberia para el pc que es y sobre para lo que se ve en pantalla porque a ver donde estan los graficos para que tire tan tan mal, este pc consta de un Q9650 (4 nucleos oceado a 4,3 ghz) 4 gigas de ram y un crossfire de ati 6870 en un monitor de 24" a 1920x1200 y va bien pero a trompicones y hay caidas de framerate y un poping de la leche te va naciendo la hierva en las narices conforme avanzas.
Me da a mi que con el ultimo parche que han puesto ha empeorado un poco mas el rendimiento, pero en ninguno de los 2 pcs tengo salidas al escritorio ni movidas raras
Shilvenrha escribió:Resumiendo,que a ti te iba mejor el Tetris en tu pc que el Crysis 2.
Porque la gente compara graficamente el Wow con un juego nuevo?
Hablamos de un juego de hace 7 años,superdepurado a más no poder y preparado para todo tipo de ordenadores que aun a dia de hoy funciona incluso con cafeteras.
No pretendais que un juego de AHORA funcione en pcs de antes con total fluidez,porque no.
Repito (como dice vectrex),no compares el tetris con el crisys 2.
drneo escribió:rokyle escribió:soen escribió:Alguien que juegue en Hex Droid me puede decir si hay gente española? Porque en las 3 horas que llevo jugando no he visto ni un solo mensaje en el canal español y las preguntas que he hecho tampoco me las ha contestado nadie. Mas que nada es por saberlo y cambiar de server ahora que aun estoy a tiempo
Ya se dijo que pasaría. Por no hacer colas de 30 minutos por la tarde muchos os habéis ido a servers donde sois 4 españoles.
Es entrar en Tomb of Freedon Nadd y el canal español es un no parar de gente hablando, buscando party, discutiendo cosas del juego, etc.
yo como no se como hablar por otro canal pues no te puedo decir xDDD, solo hablo por el general para encontrar grupo... y en ingles claro..
yo estoy en hex droid y solo he visto a los de orden jedi creo que se llaman, tambien me he encotrado con alguno suelto, pero weno para encontrar grupo esta sobrado, siempre hay gente, sobre todo rusos xDD, se ve que aqui estan los rusos fijo, porque mira que me he metido en grupos con rusos ya
y si quiero preguntar algo, lo hago en ingles y siempre te responden, yo por ahora no tengo ningun problema, estaria bien encontrar a españoles tambien, pero weno, tampoco me importa mucho, con tal de encontrar gente para hacer las misiones de grupo, me da igual que sean españoles o chinos....
Star Wars: The Old Republic - Game Update 1.1General
Anti-aliasing is now available and can be enabled in the preferences menu.
Classes and Combat
General
Healing caused by crowd control abilities no longer generates threat.
Tooltips for abilities modified by skill points now display correct damage values.
Guard
This ability now transfers to a new friendly target without requiring deactivation on the previous target.
Activating this ability while targeting a guarded or invalid target will still toggle the Guard ability off.
A distinct visual effect is now present on characters using Guard on another character, and another effect is now present on the guarded character if they leave Guard’s range.
Taunt
A new visual effect has been added to the user and the target of the Taunt ability for the duration of its effect.
Jedi Consular
Project: This ability no longer shakes the screen of onlookers.
Shadow
Battle Readiness: Now allows Combat Technique to trigger once every 3 seconds.
Combat Technique: Healing received through Combat Technique has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.
Slow Time: This ability’s damage has been increased by 15% and it now slows the movement speed of all affected targets.
Jedi Knight
Force Leap: This ability no longer functions on Portable Holo Dancers.
Sith Inquisitor
Assassin
Dark Charge: Healing received through Dark Charge has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.
Overcharge Saber: Now allows Dark Charge to trigger once every 3 seconds.
Wither: Damage has been increased by 15% and it now slows the movement speed of all affected targets.
Sith Warrior
Intercede: This ability no longer functions on Portable Holo Dancers.
Shatter: this ability’s tooltip now correctly reflects its damage; damage from this ability has not been adjusted.
Imperial Agent
Bug Fixes
Corrected an issue where activating cover, using Explosive Probe, and then using Snipe could cause Snipe to be interrupted.
Bounty Hunter
General
Incendiary Missile: This ability is no longer misclassified as an Area of Effect ability.
Companion Characters
General
C2-N2 and 2V-R8 no longer vocalize crafting commentary during combat.
The Carbonized Stream companion ability no longer breaks prematurely.
Companions
Kira Carsen
Fixed an issue that caused players to be unable to progress in Kira’s affection conversations. Players previously affected by this issue can now speak to Kira and progress normally.
Bug Fixes
Companions will now sell trash items when requested, regardless of group size.
Companion healing abilities no longer apply a permanent green effect on the character.
Fixed an issue that caused Companion Characters to sometimes have the incorrect appearance in cinematics.
Crew Skills
Bug Fixes
Corrected an issue that prevented recently completed Crew Skill missions from showing up in the next list of available missions.
Fixed a bug that could cause Crew Skills a character didn’t have to appear in the Crew Skills window.
Players can no longer loot harvesting nodes they do not have the appropriate Crew Skill for after a group member harvests (but does not loot) a node.
Flashpoints and Operations
General
A new level 50 Flashpoint, Kaon Under Siege, is now available for play in Normal and Hard Modes!
The Gav Daragon and the Ziost Shadow have been expanded to accommodate the Kaon Under Siege gateway.
The difficulty of some non-boss enemies in Flashpoints has been adjusted.
Enemies now drop credits more frequently in Flashpoints.
Flashpoints
Cademimu
General Ortol’s rocket fire damage no longer occurs when the rocket is not active.
The Black Talon
Some enemies in this Flashpoint are no longer invisible.
The Foundry
Corrected an issue that could cause the final boss to become stuck at 10% health.
The Battle of Ilum
Krel Thak’s Allied Weequay Pirates have had their toughness reduced in Hard Mode.
The False Emperor
The Sith Entity’s affliction ability now properly deals damage in Hard Mode.
HK-47 now has the correct amount of health in Normal Mode.
Operations
Eternity Vault
Players are now able to successfully loot the chest after defeating the Infernal Council.
Perimeter Defense Cannons have been re-tuned and have improved targeting behaviors.
Soa’s Mind Trap and Force Throw abilities no longer target the same player multiple times; they now target every player in the group once.
Ball lightning enemies summoned by Soa deal damage in a smaller radius.
The Annihilation Droid’s rocket burst attack no longer deals double damage in 16-player Operations.
Soa now summons fewer ball lightning enemies during the final round in 16-player Operations.
Karagga’s Palace
Four new bosses can now be battled by players in Karagga’s Palace!
Players no longer get stuck attempting to exit the Karagga’s Palace phase.
Bug Fixes
Flashpoints
Corrected an issue that prevented some enemy NPCs from spawning in Flashpoints.
The correct error message now displays when a player attempts to enter a different Flashpoint than the rest of the group.
Flashpoint gateways no longer display as orange in incorrect circumstances.
Fixed an issue that prevented Flashpoint difficulty from being set properly.
Fixed an issue that caused mapnotes directing players to some Flashpoints to not appear correctly.
Corrected map issues that made locating mission objectives on the Gav Daragon difficult.
Fixed an issue preventing some players from opening a chest after a boss fight if the group was previously defeated by the boss.
Items
General
An Item Modification Table has been added to the Supplies areas of the Republic and Imperial Fleets.
PvP
Battlemaster Gear Tokens have been converted into Battlemaster Commendations, which can be used to purchase any Battlemaster gear. This allows players to purchase any piece of gear instead of requiring them to purchase the piece indicated by the token.
Battlemaster Bags now contain Battlemaster Commendations instead of Battlemaster Gear Tokens. They still also contain Champion Commendations.
Missions and NPCs
General
All Bonus Series missions and their required missions can now be abandoned.
Certain Wampas on Hoth that were preying on lower-level characters have had their level reduced.
Missions
Imperial
Pressure Points: The Lerantha Lurker no longer engages players in combat before completing its spawn sequence.
Geroya be Haran: Objectives related to this mission now glow when selected.
In Cold Blood: Enemies that use Armor Piercing Cell during this mission no longer each stack a debuff on the player.
Shadow Spawn: The Sith Spawn no longer knocks players down for longer than intended.
Thuggish Behavior: Corrected an issue that could cause the player to remain stuck in combat during this mission. The required kills to complete this mission have been reduced.
Republic
Climbing the Ladder: A conversation related to this mission no longer ends prematurely.
Droid Clean Up: Corrected an issue that caused the bonus mission to persist in the player’s mission log.
The Summit: The difficulty of the encounter with Sidone has been reduced.
Vivicar Awaits: Lowered the amount of enemies that attack the player during the step “Find a Way Past the Force Field.”
NPCs
Bug Fixes
Jilcoln Cadera’s abilities now correctly take into account whether a player is immune from knockbacks.
The “Primal Destroyer” World Boss on Belsavis is now “Overwhelming” as intended.
The World Boss “The First” on Dromund Kaas no longer inhibits Bounty Hunter’s Rapid Shots, and Imperial Agents will no longer be knocked out of cover during combat with it.
PvP
General
The shuttle room in Dorn Base Command Center on Hoth is no longer considered contested territory.
Ka on Voss is now a PvP Sanctuary.
Warzones
Level 50 players now participate in their own Warzone bracket and will not be matched with lower-level players.
Ilum
The daily and weekly mission objectives in Ilum now require defeating enemy players and/or collecting armaments from the center objective.
Players now gain increased Valor from player kills in Ilum.
Players now gain increased bonus Valor for kills based on the number of objectives controlled by their faction.
Increased bonus Valor is now granted for player kills when defending an objective your faction owns.
A notification is now displayed when a player gains Valor.
Three new respawn points have been added for each faction.
Companions are now restricted from the PvP objective area on Ilum.
Notifications are now displayed when enemy players are close to an objective.
Bug Fixes
General
The scoreboard value for “Highest Protection Per Single Life” now functions correctly.
Players who have left a Warzone can no longer receive an MVP vote from teammates.
Your PvP status will now be toggled automatically upon leaving a PvP region.
Additional feedback is now provided when a player attempts to toggle their PvP flag.
The Bolster tooltip now more accurately represents the buff’s effects.
Huttball
Corrected a rare issue that could cause the Frogdogs to be declared the winner in a 0-0 match even if the Rotworms held the ball last.
Ilum
Mountable turrets in Ilum no longer deal damage to targets behind them or outside their range.
Turrets no longer immediately dismount the player after use.
UI
Maps
Fixed a bug that prevented the minimap title from displaying when loading into the game or refreshing the UI.
Corrected an issue that caused some mapnotes to disappear from the minimap when other mapnotes were updated.
Items
Item hyperlinks now display stats for crafted research items properly.
Item hyperlinks no longer display erroneous additional information relating to schematics when examined.
Attempting to place a non-mission item into the mission inventory now displays an error message.
Dragging equipment onto the character paper doll no longer prompts an item deletion notice. Items dragged to the paper doll are now equipped if possible.
Item set bonuses now appear on the tooltip when viewing an item on a vendor.
Items that can be modified now display with the correct loot color in the loot roll window.
Comparative tooltips now correctly display stat differences when mousing over items in the Crew Skills window.
Bug Fixes
Fixed the tooltip display for ability cooldowns over one hour in length.
The interface for splitting stacks of items now displays correctly.
Servers that are online now always display on top of servers that are offline in the Server Select screen.
Corrected a typographical error in the “Additional Commands” context menu option.
Players nearby a player who achieves a new Legacy level no longer receive the Legacy level-up notification.
Legacy name display preferences now persist when travelling between planets.
A new confirmation dialogue now appears when submitting spam reports in game.
Sorting now works correctly in the Guilds tab.
Miscellaneous Bug Fixes
The owner of a holocall conversation is no longer shown in the last frame of the cinematic.
The spacebar button is now recognized when a player presses it to progress after a loading screen even if the spacebar button has been re-bound.
Additional issues that could impact performance on Taris have been addressed.
Vanity pets can no longer be considered targets for any abilities.
Corrected an issue that could cause some preferences to reset to defaults upon area transitions.
An Aim Datacron on Ilum is now accessible and no longer repeats its initial cinematic once used.
A Datacron on Coruscant is no longer blocked by unintentional collision
Xiloscent escribió:Star Wars: The Old Republic - Game Update 1.1General
Anti-aliasing is now available and can be enabled in the preferences menu.
Classes and Combat
General
Healing caused by crowd control abilities no longer generates threat.
Tooltips for abilities modified by skill points now display correct damage values.
Guard
This ability now transfers to a new friendly target without requiring deactivation on the previous target.
Activating this ability while targeting a guarded or invalid target will still toggle the Guard ability off.
A distinct visual effect is now present on characters using Guard on another character, and another effect is now present on the guarded character if they leave Guard’s range.
Taunt
A new visual effect has been added to the user and the target of the Taunt ability for the duration of its effect.
Jedi Consular
Project: This ability no longer shakes the screen of onlookers.
Shadow
Battle Readiness: Now allows Combat Technique to trigger once every 3 seconds.
Combat Technique: Healing received through Combat Technique has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.
Slow Time: This ability’s damage has been increased by 15% and it now slows the movement speed of all affected targets.
Jedi Knight
Force Leap: This ability no longer functions on Portable Holo Dancers.
Sith Inquisitor
Assassin
Dark Charge: Healing received through Dark Charge has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.
Overcharge Saber: Now allows Dark Charge to trigger once every 3 seconds.
Wither: Damage has been increased by 15% and it now slows the movement speed of all affected targets.
Sith Warrior
Intercede: This ability no longer functions on Portable Holo Dancers.
Shatter: this ability’s tooltip now correctly reflects its damage; damage from this ability has not been adjusted.
Imperial Agent
Bug Fixes
Corrected an issue where activating cover, using Explosive Probe, and then using Snipe could cause Snipe to be interrupted.
Bounty Hunter
General
Incendiary Missile: This ability is no longer misclassified as an Area of Effect ability.
Companion Characters
General
C2-N2 and 2V-R8 no longer vocalize crafting commentary during combat.
The Carbonized Stream companion ability no longer breaks prematurely.
Companions
Kira Carsen
Fixed an issue that caused players to be unable to progress in Kira’s affection conversations. Players previously affected by this issue can now speak to Kira and progress normally.
Bug Fixes
Companions will now sell trash items when requested, regardless of group size.
Companion healing abilities no longer apply a permanent green effect on the character.
Fixed an issue that caused Companion Characters to sometimes have the incorrect appearance in cinematics.
Crew Skills
Bug Fixes
Corrected an issue that prevented recently completed Crew Skill missions from showing up in the next list of available missions.
Fixed a bug that could cause Crew Skills a character didn’t have to appear in the Crew Skills window.
Players can no longer loot harvesting nodes they do not have the appropriate Crew Skill for after a group member harvests (but does not loot) a node.
Flashpoints and Operations
General
A new level 50 Flashpoint, Kaon Under Siege, is now available for play in Normal and Hard Modes!
The Gav Daragon and the Ziost Shadow have been expanded to accommodate the Kaon Under Siege gateway.
The difficulty of some non-boss enemies in Flashpoints has been adjusted.
Enemies now drop credits more frequently in Flashpoints.
Flashpoints
Cademimu
General Ortol’s rocket fire damage no longer occurs when the rocket is not active.
The Black Talon
Some enemies in this Flashpoint are no longer invisible.
The Foundry
Corrected an issue that could cause the final boss to become stuck at 10% health.
The Battle of Ilum
Krel Thak’s Allied Weequay Pirates have had their toughness reduced in Hard Mode.
The False Emperor
The Sith Entity’s affliction ability now properly deals damage in Hard Mode.
HK-47 now has the correct amount of health in Normal Mode.
Operations
Eternity Vault
Players are now able to successfully loot the chest after defeating the Infernal Council.
Perimeter Defense Cannons have been re-tuned and have improved targeting behaviors.
Soa’s Mind Trap and Force Throw abilities no longer target the same player multiple times; they now target every player in the group once.
Ball lightning enemies summoned by Soa deal damage in a smaller radius.
The Annihilation Droid’s rocket burst attack no longer deals double damage in 16-player Operations.
Soa now summons fewer ball lightning enemies during the final round in 16-player Operations.
Karagga’s Palace
Four new bosses can now be battled by players in Karagga’s Palace!
Players no longer get stuck attempting to exit the Karagga’s Palace phase.
Bug Fixes
Flashpoints
Corrected an issue that prevented some enemy NPCs from spawning in Flashpoints.
The correct error message now displays when a player attempts to enter a different Flashpoint than the rest of the group.
Flashpoint gateways no longer display as orange in incorrect circumstances.
Fixed an issue that prevented Flashpoint difficulty from being set properly.
Fixed an issue that caused mapnotes directing players to some Flashpoints to not appear correctly.
Corrected map issues that made locating mission objectives on the Gav Daragon difficult.
Fixed an issue preventing some players from opening a chest after a boss fight if the group was previously defeated by the boss.
Items
General
An Item Modification Table has been added to the Supplies areas of the Republic and Imperial Fleets.
PvP
Battlemaster Gear Tokens have been converted into Battlemaster Commendations, which can be used to purchase any Battlemaster gear. This allows players to purchase any piece of gear instead of requiring them to purchase the piece indicated by the token.
Battlemaster Bags now contain Battlemaster Commendations instead of Battlemaster Gear Tokens. They still also contain Champion Commendations.
Missions and NPCs
General
All Bonus Series missions and their required missions can now be abandoned.
Certain Wampas on Hoth that were preying on lower-level characters have had their level reduced.
Missions
Imperial
Pressure Points: The Lerantha Lurker no longer engages players in combat before completing its spawn sequence.
Geroya be Haran: Objectives related to this mission now glow when selected.
In Cold Blood: Enemies that use Armor Piercing Cell during this mission no longer each stack a debuff on the player.
Shadow Spawn: The Sith Spawn no longer knocks players down for longer than intended.
Thuggish Behavior: Corrected an issue that could cause the player to remain stuck in combat during this mission. The required kills to complete this mission have been reduced.
Republic
Climbing the Ladder: A conversation related to this mission no longer ends prematurely.
Droid Clean Up: Corrected an issue that caused the bonus mission to persist in the player’s mission log.
The Summit: The difficulty of the encounter with Sidone has been reduced.
Vivicar Awaits: Lowered the amount of enemies that attack the player during the step “Find a Way Past the Force Field.”
NPCs
Bug Fixes
Jilcoln Cadera’s abilities now correctly take into account whether a player is immune from knockbacks.
The “Primal Destroyer” World Boss on Belsavis is now “Overwhelming” as intended.
The World Boss “The First” on Dromund Kaas no longer inhibits Bounty Hunter’s Rapid Shots, and Imperial Agents will no longer be knocked out of cover during combat with it.
PvP
General
The shuttle room in Dorn Base Command Center on Hoth is no longer considered contested territory.
Ka on Voss is now a PvP Sanctuary.
Warzones
Level 50 players now participate in their own Warzone bracket and will not be matched with lower-level players.
Ilum
The daily and weekly mission objectives in Ilum now require defeating enemy players and/or collecting armaments from the center objective.
Players now gain increased Valor from player kills in Ilum.
Players now gain increased bonus Valor for kills based on the number of objectives controlled by their faction.
Increased bonus Valor is now granted for player kills when defending an objective your faction owns.
A notification is now displayed when a player gains Valor.
Three new respawn points have been added for each faction.
Companions are now restricted from the PvP objective area on Ilum.
Notifications are now displayed when enemy players are close to an objective.
Bug Fixes
General
The scoreboard value for “Highest Protection Per Single Life” now functions correctly.
Players who have left a Warzone can no longer receive an MVP vote from teammates.
Your PvP status will now be toggled automatically upon leaving a PvP region.
Additional feedback is now provided when a player attempts to toggle their PvP flag.
The Bolster tooltip now more accurately represents the buff’s effects.
Huttball
Corrected a rare issue that could cause the Frogdogs to be declared the winner in a 0-0 match even if the Rotworms held the ball last.
Ilum
Mountable turrets in Ilum no longer deal damage to targets behind them or outside their range.
Turrets no longer immediately dismount the player after use.
UI
Maps
Fixed a bug that prevented the minimap title from displaying when loading into the game or refreshing the UI.
Corrected an issue that caused some mapnotes to disappear from the minimap when other mapnotes were updated.
Items
Item hyperlinks now display stats for crafted research items properly.
Item hyperlinks no longer display erroneous additional information relating to schematics when examined.
Attempting to place a non-mission item into the mission inventory now displays an error message.
Dragging equipment onto the character paper doll no longer prompts an item deletion notice. Items dragged to the paper doll are now equipped if possible.
Item set bonuses now appear on the tooltip when viewing an item on a vendor.
Items that can be modified now display with the correct loot color in the loot roll window.
Comparative tooltips now correctly display stat differences when mousing over items in the Crew Skills window.
Bug Fixes
Fixed the tooltip display for ability cooldowns over one hour in length.
The interface for splitting stacks of items now displays correctly.
Servers that are online now always display on top of servers that are offline in the Server Select screen.
Corrected a typographical error in the “Additional Commands” context menu option.
Players nearby a player who achieves a new Legacy level no longer receive the Legacy level-up notification.
Legacy name display preferences now persist when travelling between planets.
A new confirmation dialogue now appears when submitting spam reports in game.
Sorting now works correctly in the Guilds tab.
Miscellaneous Bug Fixes
The owner of a holocall conversation is no longer shown in the last frame of the cinematic.
The spacebar button is now recognized when a player presses it to progress after a loading screen even if the spacebar button has been re-bound.
Additional issues that could impact performance on Taris have been addressed.
Vanity pets can no longer be considered targets for any abilities.
Corrected an issue that could cause some preferences to reset to defaults upon area transitions.
An Aim Datacron on Ilum is now accessible and no longer repeats its initial cinematic once used.
A Datacron on Coruscant is no longer blocked by unintentional collision
rheed escribió:Los que decis wow vs swtor en cuanto a pc, solo tengo que deciros que entre mi tio y yo, nos hemos cargado 4 tarjetas graficas en lo que hemos jugado al wow, y la que tengo yo ahora jugando al wow sufre chungazos ( pantalla que se congela y tengo que reiniciar ).
Y no ha sido una ni dos veces cuando he ido a comprarme otra que el que me la vendio me comento tambien que el wow es un petagraficas. Porque? no lo se, pero no soy el unico que lo ha sufrido
Con el juego estoy encantadisimo, espero y deseo que le vaya bien en el futuro, me daria pena tener que abandonarlo
soen escribió:Pues a mi me falta muy poco para mandar a la mierda el juego, y mira que me gusta, pero es injugable en interiores. Y no me digais que es culpa de mi PC porque mi PC mueve The Witcher 2 al máximo sin ningún problema, así que no entiendo porque este no va bien.
Electronoa escribió:¿Es posible que algun dia lo traduzcan?
laritoh escribió:Electronoa escribió:¿Es posible que algun dia lo traduzcan?
No creo que llegue a tener tanto exito como para que dentro de unos años se gasten un duro traduciendolo.
Juliagu escribió:Por ahora es uno de los MMO con más exito en la salida, si no el que más, y por las críticas que ando leyendo, la gran mayoría de la gente no va a dejar de pagar despues del mes gratis como pasa en tantos MMOs
laritoh escribió:Juliagu escribió:Por ahora es uno de los MMO con más exito en la salida, si no el que más, y por las críticas que ando leyendo, la gran mayoría de la gente no va a dejar de pagar despues del mes gratis como pasa en tantos MMOs
Es que la gente durara un mes mas de lo normal porque andan por ahi con un sable de luz y mola mucho. Pero con la optimizacion horrorosa, los graficos y movimientos de f2p, los bugs, el pvp inexistente, el poco contenido high end, el crafting nulo y cuando tenga que empezar a competir con los mmo de 3ª generacion que en teoria salen este año...
En fin, dos meses.
laritoh escribió:Juliagu escribió:Por ahora es uno de los MMO con más exito en la salida, si no el que más, y por las críticas que ando leyendo, la gran mayoría de la gente no va a dejar de pagar despues del mes gratis como pasa en tantos MMOs
Es que la gente durara un mes mas de lo normal porque andan por ahi con un sable de luz y mola mucho. Pero con la optimizacion horrorosa, los graficos y movimientos de f2p, los bugs, el pvp inexistente, el poco contenido high end, el crafting nulo y cuando tenga que empezar a competir con los mmo de 3ª generacion que en teoria salen este año...
En fin, dos meses.
laritoh escribió:Juliagu escribió:Por ahora es uno de los MMO con más exito en la salida, si no el que más, y por las críticas que ando leyendo, la gran mayoría de la gente no va a dejar de pagar despues del mes gratis como pasa en tantos MMOs
Es que la gente durara un mes mas de lo normal porque andan por ahi con un sable de luz y mola mucho. Pero con la optimizacion horrorosa, los graficos y movimientos de f2p, los bugs, el pvp inexistente, el poco contenido high end, el crafting nulo y cuando tenga que empezar a competir con los mmo de 3ª generacion que en teoria salen este año...
En fin, dos meses.
Juliagu escribió: lo del contenido high end eso ya si que no te lo permito, ya que aun nadie ha conseguido limpiar las raids en normal siquiera, y a la gente le gusta.
Juliagu escribió: Bugs no se cuales, pero que afecten al gameplay no he visto aun ninguno, solo alguno visual
Jormavio escribió:
Por otra parte el lag que hay en Imperial Fleet es impresionante. Y no hay tanta gente. En Perfect World ó Forsaken World (MMO f2p) hay más gente en la ciudad y no tienen este problema. Así que ahora tenemos colas+lag.
Jormavio escribió:Bugs existen; por ejemplo el boss final de una flashpoint que tenía un exploit para poder matarlo. Han arreglado el exploit (que era sacarlo al pasillo porque sino las áreas que echaba, que no se veían terminaban matándote). Ahora no se puede sacar al pasillo, pero el área sigue sin verse; con lo cuál no se puede matar. Tras 1 hora de instancia, no da mucho gusto...
.
laritoh escribió:Juliagu escribió:Por ahora es uno de los MMO con más exito en la salida, si no el que más, y por las críticas que ando leyendo, la gran mayoría de la gente no va a dejar de pagar despues del mes gratis como pasa en tantos MMOs
Es que la gente durara un mes mas de lo normal porque andan por ahi con un sable de luz y mola mucho. Pero con la optimizacion horrorosa, los graficos y movimientos de f2p, los bugs, el pvp inexistente, el poco contenido high end, el crafting nulo y cuando tenga que empezar a competir con los mmo de 3ª generacion que en teoria salen este año...
En fin, dos meses.
SpitOnLinE escribió:El juego tiene problemas, per de lejos es el mejor mmorpg que se ha hecho.
Estas son mis impresiones claro, y no, no he jugado a todos los mmorpg que se han hecho en la historia, pero si a muchos y es el mas maduro en todos los sentidos.
Professor K escribió:Jormavio escribió:Bugs existen; por ejemplo el boss final de una flashpoint que tenía un exploit para poder matarlo. Han arreglado el exploit (que era sacarlo al pasillo porque sino las áreas que echaba, que no se veían terminaban matándote). Ahora no se puede sacar al pasillo, pero el área sigue sin verse; con lo cuál no se puede matar. Tras 1 hora de instancia, no da mucho gusto...
.
No la verás tu el area... se ve salir el humo antes de que queme bastante claro. tanto antes como después del parche que arreglaba lo de poder sacarlo fuera de la sala
Jormavio escribió:Professor K escribió:Jormavio escribió:Bugs existen; por ejemplo el boss final de una flashpoint que tenía un exploit para poder matarlo. Han arreglado el exploit (que era sacarlo al pasillo porque sino las áreas que echaba, que no se veían terminaban matándote). Ahora no se puede sacar al pasillo, pero el área sigue sin verse; con lo cuál no se puede matar. Tras 1 hora de instancia, no da mucho gusto...
.
No la verás tu el area... se ve salir el humo antes de que queme bastante claro. tanto antes como después del parche que arreglaba lo de poder sacarlo fuera de la sala
Hablo del jefe final de Cademimu (una flashpoint).
Sí, sale humo... pero no es donde aplica el área.
No se veía el fuego pero de repente todos muertos. Y eso que el tanque era nivel 50 y caía junto a nosotros (nivel 30).
Hicimos cuatro intentos y lo dejamos al ver que no eramos los únicos que nos pasaba:
http://www.swtor.com/community/showthread.php?t=69765