[HO] Assetto Corsa Competizione - ¡Ya a la venta! - DLC 24H Nürburgring Pack disponible

Nueva actualizacion (1.5.4)

GAMEPLAY:

- Monza: corrected pit entry detection zone.

UI:

- German localization: removed unnecessary translation for AM cup.
- Corrected reversed blinker symbols on the HUD.
- Corrected headlight symbol error in certain localizations.
- Fixed post session corrupted setups.

PHYSICS:

- KTM X-Bow GT4 Laguna Seca wet preset fix.
- Porsche Cayman GT4 fuel consumptions in preset setups and AI fuel consumption fix.
- Aston Martin V8 GT4 TC and ABS setup values fix.
- Gearbox logic waits for gear to engage before accepting another gear input. Fixes spamming downshifts and overreving.

GRAPHICS:

- Airjack positions adjusted on GT4 cars.
Ferrari 488 Challenge Evo

T9EE6-G787E-W89IX

Por si a alguien le sirve.
ark4nos escribió:Ferrari 488 Challenge Evo

T9EE6-G787E-W89IX

Por si a alguien le sirve.


Noooo! Lo he activado pensando que era algún DLC para Competizione y al activarlo me ha saltado que era de AC normal (que también tengo) pero que le hubiera dejado a otro compañero...

Gracias de todas formas!
Actualización 1.5.5 disponible
v1.5.5 changelog

GAMEPLAY/MULTIPLAYER:
- Time penalties issued by the race admin are now served on the next pitstop as per real life.
Opens up the possibility of "pitstop ballasts" in organized events with mandatory pitstops.
Time penalties that are not served will be added to the total time on session finish as before.
- Server: fixed an issue with post-session state management in Multiplayer.
- Serveable penalties (DT, SG) are no longer forced into a to-serve state by default when the car is in the pitlane.
Avoids scenarios where cars can become compromised when receiving an admin penalty inside the pitlane or when already performing a pitstop.
- Server: post-race time penalties are now applied to the final results on session complete state.
NOTE: Final results are calculated when the last car on track crosses the finish line or when the "sessionOverTimeSeconds" phase is up.
NOTE: When post-race penalties are added to the car's total time, the penalty labels on the leaderboard/standings turn from red to grey.
- Severity of converted post-race time penalties are now track dependent to factor in longer pitlanes (e.g. at Spa).
- Server: detection of idle players so that the race complete state (and result generation) does not wait for the session overtime to be over if there are idle cars in pitlane.
- Revised polesitter side on all tracks (both Singleplayer and Multiplayer).
- Fixed an issue at Monza where the pitlane status occasionally failed to disable on pit exit.

UI:
- Penalty labels: changed background color to grey on session complete state to signify that the penalty has been calculated in the time displayed.
- View Settings page: reduced step intervals and quicker timing for press-and-hold on position/pitch selectors.
- Career pages now use a static series logo independently from the active series selected in the Single Player menu.
- MFD/Setup UI now reliably show the correct tyre data for all tyre sets used in Multiplayer driver swap scenarios even after non-driving clients dis-/reconnect.
- MFD pit strategy page will no longer autoselect the "Pitlimiter" row if the player already has that page selected before entering the pitlane.
Avoids unintentional deactivation of pitlimiter when modifying pit strategy upon entering the pitlane.
- Fixed MFD automatically jumping to pit page on pit exit if the player cycles to a different MFD page while still inside the pitlane.

GRAPHICS:
- Various texture memory footprint optimizations.
- Fixed an issue with the dirt texture of the Lexus RC-F GT3.
- Fixed a graphical error on the Nissan GTR GT3 (both versions).
- Fixed incorrect blurred rim behaviour on the Audi R8 LMS cars (both versions).
- Stationary cars in the pitlane will now become hidden when the player approaches them to facilitiate visibility and car positioning with overlapping/stacked pit positions in Multiplayer.

PHYSICS:
- Fixed currently active tyreset state resetting on forced pit speeding teleport in FP and Q sessions.
- Fixed erroneous behaviour of combined ABS and pit limiter in certain situations.

https://www.assettocorsa.net/forum/inde ... now.66394/
Update 1.5.6 disponible
v1.5.6 changelog

MULTIPLAYER:
- Fixed an issue with receiving a time penalty when a car was performing a pitstop would clear without getting added to the pitstop time.
- Server: fixed an issue in the server that would prevent the result.json to be populated by lap data when the server was restarted due to all clients disconnecting.
- Fix to the crash that occurred with the Chevrolet Camaro GT4R on driver swap.
- Server: fixed erroneous car visibility in certain situations with limited opponent visibility.

PHYSICS:
- Fixed an issue when a puncture caused by excessive tyre wear would compromise the suspension geometry upon returning to the garage.
Similarly to other puncture scenarios (pressure loss and flatspotting), the punctured tyre is now "patched up" after a pitstop/in garage but remains in a critical condition and is not to be reused.
- Adjustments to wet tyre wear in different temperatures.

UI:
- Corrected credits page image compression.
- More detailed tyre condition indicator in the Pitstop MFD page for used tyre sets
NOTE: ranges from white to black based on the worst property of the worst tyre of the set.
- Corrected an issue that prevented dry tyre set 1 to be selected in the pitstop MFD when the car was on wet tyres.
- Fixed UI leaderboard erroneously showing placeholder entry with no laptimes to show.

GRAPHICS:
- Corrected windscreen wiper mask for the Mercedes-AMG GT4.

https://www.assettocorsa.net/forum/inde ... now.66562/
Alguno que sepa de hardware bastante sabría decirme si una gráfica rtx 3070 podría manejar sin problemas el acc en vr? Supongo que los que tengan la 2080ti y lo jueguen en vr podrían decirme más o menos que tal va.
Quiero pillarme las nuevas gráficas sobre todo por este juego pero tengo la duda de que tampoco la 3070 pueda del todo con el acc y tenga que ir a por una 3080
Buenas, tras estar mirando varios videos y foros donde guardar reglajes (.json) ya creados, siempre veo que hay que ponerlos en una carpeta que se llama "Setups" pero esa carpeta no la veo, sabéis sin con alguna actualización lo han cambiado o algo? Gracias de antemano
megachao escribió:Buenas, tras estar mirando varios videos y foros donde guardar reglajes (.json) ya creados, siempre veo que hay que ponerlos en una carpeta que se llama "Setups" pero esa carpeta no la veo, sabéis sin con alguna actualización lo han cambiado o algo? Gracias de antemano


El archivo que bajes lo tienes que guardar en : Mis documentos/Assetto Corsa Competizione/Setups/carpeta del coche al que corresponda el setup/carpeta de la pista a la que corresponda el setup
GX7RAY escribió:
megachao escribió:Buenas, tras estar mirando varios videos y foros donde guardar reglajes (.json) ya creados, siempre veo que hay que ponerlos en una carpeta que se llama "Setups" pero esa carpeta no la veo, sabéis sin con alguna actualización lo han cambiado o algo? Gracias de antemano


El archivo que bajes lo tienes que guardar en : Mis documentos/Assetto Corsa Competizione/Setups/carpeta del coche al que corresponda el setup/carpeta de la pista a la que corresponda el setup

Si, pero tengo que crear las carpetas a mano?
Ejemplo: Mis documentos/Assetto Corsa Competizione/Setups/Porsche911/Monza/xxxxxx.json
?????
Porque ya te digo que la carpeta setups no me aparece
megachao escribió:
GX7RAY escribió:
megachao escribió:Buenas, tras estar mirando varios videos y foros donde guardar reglajes (.json) ya creados, siempre veo que hay que ponerlos en una carpeta que se llama "Setups" pero esa carpeta no la veo, sabéis sin con alguna actualización lo han cambiado o algo? Gracias de antemano


El archivo que bajes lo tienes que guardar en : Mis documentos/Assetto Corsa Competizione/Setups/carpeta del coche al que corresponda el setup/carpeta de la pista a la que corresponda el setup

Si, pero tengo que crear las carpetas a mano?
Ejemplo: Mis documentos/Assetto Corsa Competizione/Setups/Porsche911/Monza/xxxxxx.json
?????
Porque ya te digo que la carpeta setups no me aparece


Tienes echo y guardado anteriormente ya algún setup tuyo?
Me acabo de pillar un t300 u ando algo perdido en el tema de configuración del force feedback. Como lo tenéis configurado en el menú del volanto y en el menú del juego? Sé que es algo muy personal pero es por tener una referencia. Gracias!
GX7RAY escribió:
megachao escribió:
GX7RAY escribió:
El archivo que bajes lo tienes que guardar en : Mis documentos/Assetto Corsa Competizione/Setups/carpeta del coche al que corresponda el setup/carpeta de la pista a la que corresponda el setup

Si, pero tengo que crear las carpetas a mano?
Ejemplo: Mis documentos/Assetto Corsa Competizione/Setups/Porsche911/Monza/xxxxxx.json
?????
Porque ya te digo que la carpeta setups no me aparece


Tienes echo y guardado anteriormente ya algún setup tuyo?

Si claro, pero la carpeta Setups no me aparece, es lo que no entiendo
megachao escribió:
GX7RAY escribió:
megachao escribió:Si, pero tengo que crear las carpetas a mano?
Ejemplo: Mis documentos/Assetto Corsa Competizione/Setups/Porsche911/Monza/xxxxxx.json
?????
Porque ya te digo que la carpeta setups no me aparece


Tienes echo y guardado anteriormente ya algún setup tuyo?

Si claro, pero la carpeta Setups no me aparece, es lo que no entiendo


El ACC lo tienes original verdad?

Si es así prueba a cortar la carpeta de ACC que tienes en mis documentos y la pegas en el escritorios para no borrarla y así poder recuperar tu actual perfil luego, arranca el juego y crea un nuevo perfil, te metes en una pista y haces un setup nuevo, luego sales y miras haber si te creo la carpeta setups.

Porque me parece raro, a no ser que ayas cambiado alguna ruta cuando lo instalaste o algo que tenga que ver con los permisos de ejecución.
GX7RAY escribió:
megachao escribió:
GX7RAY escribió:
Tienes echo y guardado anteriormente ya algún setup tuyo?

Si claro, pero la carpeta Setups no me aparece, es lo que no entiendo


El ACC lo tienes original verdad?

Si es así prueba a cortar la carpeta de ACC que tienes en mis documentos y la pegas en el escritorios para no borrarla y así poder recuperar tu actual perfil luego, arranca el juego y crea un nuevo perfil, te metes en una pista y haces un setup nuevo, luego sales y miras haber si te creo la carpeta setups.

Porque me parece raro, a no ser que ayas cambiado alguna ruta cuando lo instalaste o algo que tenga que ver con los permisos de ejecución.

Si claro, original. Lo único que lo instalé en el SSD para que vaya más rápido, pero nada más. Probaré lo que dices. Gracias de nuevo.
Joanot10 escribió:Me acabo de pillar un t300 u ando algo perdido en el tema de configuración del force feedback. Como lo tenéis configurado en el menú del volanto y en el menú del juego? Sé que es algo muy personal pero es por tener una referencia. Gracias!

Buenas
Asi es como lo llevo.
En el menú del volante.
Ajustes general de fuerza a 85% y las otras 4 a 100%,en el juego, por orden de arriba a bajo.
100
5%
200%
100%
333HZ
Actualización 1.5.7 disponible
v1.5.7 changelog

GAMEPLAY:
- Fixed pit exit erroneously triggering blue flag when driving near the wall at the start-finish line on Laguna Seca.
- Fixed pit entry erroneously triggering blue flag when driving near the pit entrance wall on Kyalami.
- Fixed a potential inconsistency with track limit warnings accumulated on existing pending penalties.
- Fixed an inconsistency when serving a drive-through penalty without having the serve penalty checkbox selected.

PHYSICS:
- Slight adjustments to the 2019 GT3 season balance of performance.
- Slight adjustments to the 2019 GT4 season balance of performance.

GRAPHICS:
- Decreased streaming memory pool in EPIC texture setting preset to prevent potential video memory overload on mid/high-range cards.

UI:
- Fixed a refocus issue with the MFD in Multiplayer when the session went from multi- to single-class due to all clients of a car group disconnecting.
- MFD info panel now includes stint timer and a track limits warning counter.
NOTE: the MFD info panel is recommended to be set to "Always visible" in the HUD settings.
- Pitstop MFD: added tyre pressure control for all tyres simultaneously.
- Fixed tyre status indicators not consistently showing wear on previously used tyres in driver swap scenarios.
- Fixed an MFD pitstop page issue that was allowing the same tyre to be selected and applied for an upcoming pitstop with the default setup loaded.

CONTROLS:
- Exposed "EnableManufacturerExtras" in controls.json; if set to false it prevents the game from making any calls to external libraries from wheel manufacturers (Logitech, Thrustmaster, Fanatec)
Useful for troubleshooting controller-related issues.
- Fanatec LEDs setting now defaults to off.

https://www.assettocorsa.net/forum/inde ... now.66701/
Actualización 1.5.8 disponible
v1.5.8 changelog

GENERAL:
- Separated Dedicated Server as a standalone item in the Steam/Tools library.
NOTE: The Dedicated Server and the Broadcast SDK will no longer be part of the main game content but they will be found under the "Assetto Corsa Competizione Dedicated Server" as an item in the Steam Tools library.

GAMEPLAY:
- Adjusted weather scaling with variable weather - weather patterns normalized to reduce the likelihood of unpredictable and extreme weather when using high weather variability.
NOTE: the user can now be more generous with cloud level and variability settings, the level of variation will retain its effect on the rate of weather changes but without the byproduct of accumulating into extreme scenarios.
- Unified and improved Singleplayer and Multiplayer weather model.
- Optimizations to the weather model to better align Single Player and Multiplayer behaviour.
NOTE: updates to the Server/Multiplayer side will be detailed in the Dedicated Server changelog and the Server Handbook.

PHYSICS:
- Fixed an issue with wind scaling versus weather variation in Single Player.

CONTROLS:
- Fixed a potential crash caused by an issue with the Logitech plugin accessing external libraries.

https://www.assettocorsa.net/forum/inde ... now.66840/
Vaya jungla el multijugador normal. La gente es literalmente subnormal. Juegan a chocarse!!!!!!
No tengo mucho tiempo para jugar partidas con la IA largas y subirle el SA.
No se si conoceis alguna forma mas o menos rápida para subir el SA?
Actualización 1.5.9 disponible
v1.5.9 changelog

- Special Event page updated to follow corresponding backend updates.
- Various icon and logo updates.
- Fixed random weather option in single-player weather settings.
- Fixed a crash in the official 2018 championship when selecting the REX entry.


https://www.assettocorsa.net/forum/inde ... now.67096/
16€uritos en steam, creo que es mínimo histórico
Y los dlc's muy bien de precio el de los gt4 + circuitos por poco más de 20€.
Por unos 37€ te llevas el juego completo

Edit: Han anunciado Imola para ACC
Trailer temporada 2020 GT World Challenge Europe. Saldrá este mes en PC.
• Autodromo Internazionale Enzo e Dino Ferrari - Imola
• Ferrari 488 GT3 EVO 2020
• Mercedes-AMG GT3 Evo (2020)
• 60+ new car liveries
• All 2020 GT WORLD CHALLENGE Drivers and team entries
• New 2020 Pirelli "DHE" Tyre Model
• New 2020 GT WORLD CHALLENGE Season BoP

A cuanto creéis que saldrá el DLC? Viendo el coste del DLC de circuitos y el de los GT4...no debería subir de 10€ no?
@er185 gracias por la información.
En cuanto al precio ni idea, esperemos que no sea más de 10 euros
megachao escribió:Vaya jungla el multijugador normal. La gente es literalmente subnormal. Juegan a chocarse!!!!!!
No tengo mucho tiempo para jugar partidas con la IA largas y subirle el SA.
No se si conoceis alguna forma mas o menos rápida para subir el SA?


Pues en PS4 salen carreras brutales.

A partir de SA50 hay que ir mirando el retrovisor por si las moscas, pero en carreras son SA70 y que sean un poco largas (20 min como mínimo) me han salido carreras acojonantes, del punto de salir en Monza y no haber ni un toque tras la primera chicane.

Ya te digo que yo, al menos, nunca había visto carreras así en servidores públicos...

Una buena forma de subir SA es poner carreras con la IA en nivel bajo y rodar en paralalelo.
Dadydadielo92 escribió:
megachao escribió:Vaya jungla el multijugador normal. La gente es literalmente subnormal. Juegan a chocarse!!!!!!
No tengo mucho tiempo para jugar partidas con la IA largas y subirle el SA.
No se si conoceis alguna forma mas o menos rápida para subir el SA?


Pues en PS4 salen carreras brutales.

A partir de SA50 hay que ir mirando el retrovisor por si las moscas, pero en carreras son SA70 y que sean un poco largas (20 min como mínimo) me han salido carreras acojonantes, del punto de salir en Monza y no haber ni un toque tras la primera chicane.

Ya te digo que yo, al menos, nunca había visto carreras así en servidores públicos...

Una buena forma de subir SA es poner carreras con la ,IA en nivel bajo y rodar en paralalelo.
Si, claro. Lo de subir el SA lo expuse en otro post que me cuesta por falta de tiempo.
La verdad que ha habido carreras que se ha podido rodar bien con piques decentes, y otras que era la tipica partida de bolos, he tenido de todo. Pero si es verdad que me he encontrado a gente que por lo que sea, no se comportaban bien, se salen de pista y no miran. No respetan los interiores etc etc.
Ahora no me acuerdo que SA tengo, creo que 60 mas o menos.
megachao escribió:
Dadydadielo92 escribió:
megachao escribió:Vaya jungla el multijugador normal. La gente es literalmente subnormal. Juegan a chocarse!!!!!!
No tengo mucho tiempo para jugar partidas con la IA largas y subirle el SA.
No se si conoceis alguna forma mas o menos rápida para subir el SA?


Pues en PS4 salen carreras brutales.

A partir de SA50 hay que ir mirando el retrovisor por si las moscas, pero en carreras son SA70 y que sean un poco largas (20 min como mínimo) me han salido carreras acojonantes, del punto de salir en Monza y no haber ni un toque tras la primera chicane.

Ya te digo que yo, al menos, nunca había visto carreras así en servidores públicos...

Una buena forma de subir SA es poner carreras con la ,IA en nivel bajo y rodar en paralalelo.
Si, claro. Lo de subir el SA lo expuse en otro post que me cuesta por falta de tiempo.
La verdad que ha habido carreras que se ha podido rodar bien con piques decentes, y otras que era la tipica partida de bolos, he tenido de todo. Pero si es verdad que me he encontrado a gente que por lo que sea, no se comportaban bien, se salen de pista y no miran. No respetan los interiores etc etc.
Ahora no me acuerdo que SA tengo, creo que 60 mas o menos.


Pues si no quieres frustrarte invierte tiempo en subir SA, ya te digo, ponte carreras cortas contra la IA y dedícate a rodar en paralelo.

Yo en salas de nivel SA70 me he encontrado muchísimo respeto, aunque siempre hay errores y accidentes, esto es automovilismo.
¿Cómo es el rendimiento con carreras de 50-60 jugadores, si alguien ha podido probar? varía mucho a carreras con la IA de 20-30?

He leído que jugar online consume menos, porque la IA está siendo procesada por tu ordenador.
Estoy pensando en dejar atrás mi GTX 1060 de 6 gb y, o bien comprar algo de nueva generación, o comprar una 5700XT de la generación pasada, o tarjeta de NVIDIA equivalente, que se ponga bien de precio. Pero leyendo comentarios da la impresión de que, precisamente, esa 5700 XT no va demasiado bien con el juego.
¿Alguien aquí la tiene y puede comentar cómo le va?
El 18 de noviembre saldrá el 2020 GT World Challenge Pack en PC
https://twitter.com/AC_assettocorsa/sta ... 3997608961
Hola,

Alguno juega con un CSW 2.5? me pasa algo raro, no me pasa con ningún otro juego. Por ejemplo en la prueba el modo carrera (la primera) con el Lamborghini ST en las rectas se siente rara la vibración, es como si sintiera el motor por el quick release.. pero con el ferrari eso no me pasa.

Es normal?

Aro fórmula V2 F1 2020
Trailer DLC World Challenge Pack 2020
https://www.youtube.com/watch?v=6kPKJ7Bq9cw

8,99 € cuesta el Pack.
https://store.steampowered.com/app/1449 ... enge_Pack/

Cambios del parche 1.6
1.6.0 Changelog

GENERAL
- Added 2020 season with all entries, teams and drivers.
Bonus liveries that were previously added in the 2019 season now form part of the new 2020 season.
- 2020 championship, Mercedes-AMG GT3 2020 and Ferrari 488 GT3 Evo 2020 available as DLC.
- Imola circuit available as DLC.

GAMEPLAY
- New and improved AI algorithms for racecraft and attack.
- New skill-dependent AI driving error algorithm.
- AI: removed throttle lift by low-skill opponents when global AI strength is set to 90 or higher.
- Adjusted AI lines on several tracks.
- Increased sensitivity for blue flag trigger if a GT3 is behind a lower-class car.
- Brands Hatch marshal fix.
- Misano marshal fix.
- Nürburgring marshal fix.
- Lumirank: added yellow colour for Silver class cars.
- Marshal yellow sectors are now created based on centre position and not the starting point.
- More accurate sector yellow flag alerts.
- More sensitive yellow flag trigger for cars with stalled engines or facing the wrong direction, even at speed.

PHYSICS:
- DHE tyres available for applicable tyre dimensions for the 2020 GTWCH season.
Provides better feedback and more traction with less overheating.
Available when playing 2020 season. Older seasons retain their corresponding BoP and tyre versions!
- Wet tyre compound tweaks and fine tuning.
- Revised BoP system (backend) and added support for 2020 season BoP.
- Added camber limitations for BOP 2020 as per regulations.
- Global tyre model improvements in realignment forces based on new data.
- Improvements in the simulation of pressure dependency and its effects on the tyre footprint and related tyre dynamics.
- Aero yaw simulation improvements.
See our blog post on the official support forum for more detailed information on the above changes/improvements.
Old setups might need revision and it is generally recommended to run safer setups.
- Further improvements to the global weather model and dynamic track.
- Fixed Porsche 991II GT3 R Laguna Seca wet preset.
- Improved Ferrari 488 GT3 aero simulation
- Fixed rear brake pads in the BMW M6 GT3 Monza wet preset.
- Minor revision of collider meshes for certain cars.
- Adjustments to brake disc consumption (less).

AUDIO:
- User commands to increase/decrease master audio volume in session (default NUM+/-, remappable).
- Spotter message added alerting for faster car approaching.
- Improved spotter message system.
- New spotter messages for race pre-session countdown.
- FMod Studio: fixed continuous play/stop events.
- Thunder sound is now played already when heavy rain is on the forecast.

UI:
- Replay HUD: added results table overlay and button to toggle it. (sector times not available for lap-per-lap breakdown).
- Special Events page minor styling adjustments.
- Leaderboard: minor styling adjustment.
- Revised manufacturer logos for the UI and leaderboards.
- MFD: checkboxes toggle using left-right UI binding and ignore the enter/forward UI binding.
Freed up the "enter/forward" button for all controllers - so you can bind that to some other driving function as well on the wheel, the pitmenu checkboxes will only toggle with left/right - and in MP the forward/enter button (when pressed on a directinput controller) won't pop up the chat window (with electronics or pitmenu active).
- MFD: now always visible even when HUD is hidden (using HUD cycle long press), can be hidden by cycling to empty page or long pressing MFD input.
Now allows driving with MFD only with the HUD hidden, cycling MFD no longer unhides the HUD.
- Server list: track season tag is now always explicitly shown.
- Loading screens revised and removed obsolete track status information.
- Bindable inputs to increase/decrease FFB gain per car in session.
- Bindable inputs to increase/decrease master audio volume in session.
- Global UI styling refresh.
- Fixed mouse scroll function on the TV Session Time overlay.
- Localization update.
- Improved delta and predicted laptime accuracy.
- User setting in the hud.json added to disable automatic MFD page swap on pit entry/exit:
"autoSwitchPitMFD": true/false

GRAPHICS
- Mirror refresh rate settings in Video Options.
Option to set a fixed fps cap, a fixed rate cut based on current fps or "Auto", which is a dynamic setting.
- Global performance optimizations.
- Potential fix for virtual mirror clipping with geometry in some car cockpits.
- Added stop marker in the regular pitstop animation to help with car positioning.
- Revised pedal animation system and fixed an issue where the throttle pedal would occasionally remain stuck in pressed position.
- Optimized secondary animations in replay and spectator mode.
- Fixed National class sticker visibility.
- Added Lumirank SAS driver info device showing track/car status.

CONTROLS:
- Added FFB per car setting (default keys are NUM8 and NUM2 to increase/decrease, remappable).
Values are stored in a file called "ffbUserSettings.json", it is a multiplier on the global gain you set in the controls settings.
- Added gamepad rumble effect type enhanced/legacy options, legacy being the rumble implementation used to date.

https://store.steampowered.com/newshub/ ... 0033490157
Impresiones? Yo mañana lo probaré con mi nueva 3080.
v1.6.1 hotfix disponible
v1.6.1 changelog

GRAPHICS:
- Various texture optimizations.

UI:
- Fixed MFD not updating when HUD hidden.
- Added Imola in MP track preference list.
- Hide pitlane cars filter in the realtime widget now defaults to disabled.
Legacy option added in the hud.json (realtimeStandingPitFilter).

CONTROLS:
- EnableManufacturerExtras is now a setting exposed in the UI controls page.
- Potential fix to the Logitech TrueForce implementation.
- Fixed controller bindings for Save Replay, Add Replay Highlights, Save Highlights.

https://www.assettocorsa.net/forum/inde ... now.67406/

v1.6.2 hotfix disponible
v1.6.2 changelog

GENERAL:
- Fix for a potential crash when loading multiple gallery replays.

GAMEPLAY:
- Potential improvement to general AI pace at high skill levels.

PHYSICS:
- Audi R8 GT3 Evo front damping motion ratio correction.
- Mercedes-AMG GT3 and McLaren 720s GT3 rear suspension motion range tweaks on extreme loads.

GRAPHICS:
- Fixed a missing LOD assignment for the Audi R8 LMS Evo.
- Removed flashing animation from the pitstop sign.
- Various livery fixes.
- Fixed an issue with opponent car LOD flicker when using mirror resolution settings.

UI:
- Minor localization fixes.
- Radar now always visible even when the HUD is hidden when enabled.
- Special Events DLC evaluation check.

https://www.assettocorsa.net/forum/inde ... now.67493/
Disponible hotfix 1.6.3
v1.6.3 changelog

GRAPHICS:
- Fixed excessive exhaust flame probability of the Porsche Cup car.
- Fixed proximity-based auto-hiding of netcars in the pitlane in all sessions and car visibility settings.

GAMEPLAY:
- AI: increased AI qualifying pace in traffic scenarios.
- AI: improved ability to attack lapped cars.
- AI: reinstated and improved logic to facilitate lapping.
- AI: better ability to recover from spins that don't fully block movement.
- Fixed player-filtered highlights focus.

UI:
- Fixed savegame mixed content detection.

https://www.assettocorsa.net/forum/inde ... now.67553/
Hotfix 1.6.4 disponible
v1.6.4 changelog

PHYSICS:
- Ferrari 488 GT3 (non-evo) corrected erroneous engine assignment in Paul Ricard 2020 BOP.
- Fixed wrong wet tyre assignment for Porsche 991 GT3 R (2018) in 2020 BOP.
- Improved automatic setup calculation accuracy.
- Fixed occasional setup saving inconsistency with sloped spawn points.

GAMEPLAY:
- Fixed a duplicated championship entry in the 2018 season.

UI:
- Corrected season group of Zolder in the 2020 track selection menu.
- Minor correction in the CycleCamera binding in the controls menu.

https://www.assettocorsa.net/forum/inde ... now.67637/

Hotfix 1.6.5 disponible
v1.6.5 changelog

PHYSICS:
- Fixed a potential issue with bumpstop behaviour.

MULTIPLAYER:
- Detection of unstable client connection and disabling of collisions to protect other clients.
Reduces the likelihood of race-ending collisions resulting from connection issues.

GAMEPLAY:
- Fixed missing certain visual custom car properties when watching a gallery replay.

https://www.assettocorsa.net/forum/inde ... now.67688/
Llevo mucho tiempo con ACC desistalado
¿Han puesto ya carreras cortas , de 15 min más o menos en el server competitivo ?
(Para los que tenemos vida fuera de los videojuegos )
No. Lo que buscas lo ofrece David Perel en la versión beta de SimGrid
https://beta.thesimgrid.com/

¿Te imaginas que S397 le come la tostada a Kunos en el tema online? [sonrisa]
Se sabe la fecha de salida el British Pack o como se llame?
@megachao Solo se sabe que será en invierno 2021, o sea, en enero (poco probable), febrero o marzo.
@er185 Gracias tío. Mas o menos sabía que era por estas fechas pero no encontraba información. Segruamente con el tema Covid sera como tú dices, febrero/marzo.
El 10 de febrero sale el British Pack DLC para PC
The BRITISH GT PACK DLC includes:
3 iconic circuits
Over 40 new liveries and 70 drivers
Dedicated Championship season

https://twitter.com/AC_assettocorsa/sta ... 8143773697

Los 3 circuitos deberían ser Oulton Park, Donington Park y Snetterton.
@er185 Se sabe que precio tendrá el DLC?
@megachao 12,99 € cuesta el DLC, ya está disponible.
https://store.steampowered.com/app/1493 ... h_GT_Pack/

Nota importante sobre el DLC.
Furthermore, the BRITISH GT PACK DLC adds more than 40 new liveries and 70 drivers from the 2019 season, together with a dedicated Championship season. The British GT season is accessible for all players of Assetto Corsa Competizione with base content, and with the corresponding game update (v1.7), all players can now enjoy mixed-class races under the British GT season selection. The three new British tracks and the ability to select GT4 cars is exclusive to owning the BRITISH GT Pack and the GT4 European Series DLC, respectively. However, players who do not yet own the GT4 European Series and the BRITISH GT DLC packs can still enjoy mixed-class races on all base content tracks and race with GT4 opponents on the same track.


Notas del parche 1.7.0
Changelog 1.7.0

GENERAL:
- British GT tracks, Donington Park, Oulton Park and Snetterton, available as DLC.
- British GT championship season added, available as part of the DLC.
- British GT 2019 season GT3 liveries available as bonus content for all players.
- British GT 2019 season GT4 liveries available as bonus content for owners of the GT4 European Series DLC.
- British GT 2019 in-game single-player season with base-content tracks available for all players.
- British GT 2020 liveries that were previously released as bonus content are regrouped into the British GT season and remain available for all players.

GAMEPLAY:
- Added new game modes specific to the British GT season (playable as single race or via championship mode).
- AI - added multiclass support for single player races with AI (exclusive to the British GT season).
- AI - grouped qualifying in multiclass race weekends (when the session is set to 10 minutes or more).
- AI - tweaked scaling of "accelerated" session results when skipping sessions.
- AI - tweaked pace on wet track, reduced cornering ability in the wet.
- AI - regular blue flag behaviour disabled when GT3 cars are lapping GT4s.
- AI - increased driver error possibility in wet weather.
- Tweaked AI genome on Kyalami.
- Pit box assignment now starts from the pit exit at Spa to reduce outlap time.
- Formation lap - added threshold zone in the double file formation phase in the widget formation type to avoid undeserved penalties for cars in the inside lane on tracks with tight final corners.
- Fix for saving game while standing in the pitbox.
- Fixed potentially corrupted driving camera view after pressing look-behind and camera cycle inputs simultaneously or during session transitions.
- Fixed an occasional game crash caused by sparks emitters.

UI:
- Added British GT season selection item.
- Server List - re-organization and extra optional filtering for the lobby page.
Dual mode: using filters will query the entire server list, while not using filters will only list the 100 weighted servers as before.
Note that using the filters might result in a slower server list query due to higher data load.
- Server List - trigger request of only immediately accessible servers when appropriate.
- Server List - pulse the refresh list button whenever the list should be refreshed
When toggling from filtered/sorted full-server list mode to default 100 weighted server list.
- Server List - refresh button focus steal fix with mouseover.
- MFD - added new widget item in the MFD for last lap, lap count, time remaining.
MFD now shows all vital racing information, allowing for a more compact racing HUD per user preference.
- Garage screen - added track name and season on the garage screen under server name inside the server.
- Added mirror FOV adjustment via cameraSettings.json (mirrorFOV item).
- Added virtual mirror size and vertical positioning offset adjustment via hud.json (virtualMirrorSize and virtualMirrorVerticalOffset).
- Localization updates in various langauges.
- Added missing texts to the "How to improve" section of the ratings profile.
- Controller - fixed mislabeled TC Cut 4 entry on the controller input assignment page.
- Championship page - AI skill and aggression exposed per championship round.
- Removed standings from replay HUD definition - instead, standings added as page widget that is now navigable with controller/keyboard and visible in VR.
- Minor restyling of the pedals widget - original functionality of input/full input indicators restored.
- Fixed Next/Skip Session entry in Pause menu depending on whether session is active or inactive.
- Styling changes to brand/team selection tiles.
- Team selection in MP now indicates series participation.

PHYSICS:
- Added backend support for British GT BOP.
NOTE: the British GT season has its own specific BOP for shared tracks (Silverstone, Brands Hatch and Spa) when in single player (only when played through the British GT season in the UI).
In Multiplayer, the shared tracks (Silverstone, Brands Hatch and Spa) always use the GT World Challenge and GT4 European Series BOP.
- Fixed unintended asymmetrical setup presets on various cars.
- BOP-regulated fuel tank limitation implemented in 2020-season Paul Ricard and Spa, values set for all cars.
- Improved vehicle ground collision simulation.
- Improved rev limiter behaviour of the AMR V8 Vantage GT3, AMR V12 Vantage GT3 and Lexus RC F GT3.
- Improved heat generation versus tyre volume, wear, pressure influence for all GT3 and GT4 wet tyres.
Potentially improves the handling of lighter, mid-engined cars in the rain.
Improves the durability of wet tyres in light-moderate wet conditions.
- Fixed front-rear inconsistency in cold wet tyre temperatures on the Audi R8 GT4 and Maserati GT4.
- Reduced settling time when adjusting the suspension of the Honda NSX GT3 Evo and Lamborghini Huracán GT3.
- Improved the influence of ambient conditions on water dissipation in the dynamic track model.
- Fixed an issue with cloud level incorrectly influencing water dissipation during night hours.
- Minor adjustments to the dynamic weather scaling (both single and multiplayer).
Wider cloud variation, lower potential rain deviation from base and lowered maximum weather drift range throughout the weekend.
General notes and guidelines still apply. In MP, variability combined with sessions set on the 3rd day of the weekend still has a chance of notable deviation from base settings.
- Shared memory - added global flags, yellow flags per sector, MFD tyre pressures, fuel to add, tyre set and compound names to shared memory writer.

GRAPHICS:
- Added real-time contact shadows in Visual Options.
Less taxing alternative to using the highest settings for regular dynamic shadows, also helps with shadow pop and undercar shadows when objects leave the shadow cascade.
- Improved baked skid mark visuals.
- Improved dynamic skid mark visuals using a different shader technique.
- Improved asphalt shaders across all tracks.
- Global exposure tweaks for overcast conditions.
- Global exposure tweaks for certain tracks.
- Fixed missing sun occluders at various tracks.
- Fixed or reduced mesh clipping with numberplate on the doors on the Bentley and Mclaren 720 LODs.
- Updated dash display of the Ferrari 488 GT3 Evo 2020.

AUDIO:
- Audio: potential fix for duplicated ambient sounds on certain tracks.
- Improved distance filter for exterior engine sounds.
- Improved internal audio blend with F7 camera.
- Enabled airport ambient sounds at Donington Park and Circuit Paul Ricard.
- Jet plane sound at Donington Park.

https://store.steampowered.com/news/app ... 7564548634
@er185 Si gracias ya lo ví, esperaba más o menos eso, comparado con el anterior, pero bueno, mejor.

He estado probando los tres circuitos y sin lugar a dudas me quedo con Donintong Park, no sé si es porque ya lo conocía o queseyo, pero Oulton Park está muy bacheado, no se si es que es así el circuito o es que se han pasado un poco, pero tiene su cosa. Y Snetterton, bueno, un poco soso, pero imagino es que no he probado sus limites, habrá que descrubirlo más.
Hotfix 1.7.1 disponible
v1.7.1 changelog

- Corrected server browser behaviour when searching for LAN servers.
- Tweaked dynamic skidmark appearance.
- Fixed glowing village houses at night at Oulton Park.
- Corrected British GT decals on custom liveries under British GT season.
- Improved real-time widget filtering.
- Aston V12 reduced setup oscillation on settling.
- Corrected total track medal count.
- Server: removed a spammy log line - see separate Dedicated Server update.

https://www.assettocorsa.net/forum/inde ... now.68388/
Estan las rebajas de Steam y en GreenManGaming (distribuidor oficial) salen todos los DLCs por 32,94

2020 GT World Challenge Pack 5,75€
GT4 Pack 9.60€
Intercontinental GT Pack 7,20€
British GT Pack 10,39€

He estado mirando en paginas de keys y sale mas caro que eso. En Steam sale a 41.16€ con las ofertas.
Hotfix 1.7.2 disponible
v1.7.2 changelog
GRAPHICS:
- Various visual fixes around Donington.
- LOD adjustments on the new British GT tracks.

UI:
- Only the full track map is available on the "Track Map" HUD page.
- Slight adjustments to the Car Selection page to avoid overlapping of text in some localizations.
- Updated driver database.

CONTROLLERS:
- Fixed behaviour with repeated D-Pad inputs in certain situations.

PHYSICS:
- Adjustment to the fuel consumption of the Honda NSX GT3 (old).
- Improved rev limiter behaviour of the Mercedes-AMG GT3 (both old and new).
- Fixed an issue with the strategy presets in the KTM XBOW GT4 aggressive setup preset at Oulton Park.
- Fixed MFD max fuel limit not respecting BOP fuel cell limits.
- Corrected fuel tank size of the Aston V12 GT3 in all BOP groups.

GAMEPLAY:
- AI - Potential improvement to AI overtaking at Snetterton.
- AI - Increased aggression of lower-class drivers to improve their ability to navigate traffic.
NOTE: global AI aggression might need slightly lower values to achieve the same results as earlier.

https://www.assettocorsa.net/forum/inde ... now.68439/
Hotfix 1.7.3 disponible
v1.7.3 changelog
GAMEPLAY:
- Fixed a duplicate entry issue in British GT championship mode.
- Fixed British GT 2-hour event rules not fully applied when played in Single Player.

UI:
- Fixed a floating point error causing inconsistent track grip status readout.

AUDIO:
- Minor volume tweaks to Porsche GT3 and Cup cars.
- Improved audio blend with the F7 camera.

GRAPHICS:
- Fixed incorred blurred custom rim on the Camaro GT4.
- Fixed LOD UV issue on the AMR V8 GT3.
- Tweaked appearance of wet kerbing at Snetterton.

https://www.assettocorsa.net/forum/inde ... now.68542/

Hotfix 1.7.4 disponible
v1.7.4 changelog
PHYSICS:
- Fixed a tyre allocation error in certain 2020 BOP groups.
- Tweaks to the heat and camber thrust sensitivity of the wet tyre compound.
- Fixed total fuel ignoring BOP fuel cell limits when refuelling on non-empty tank.
- Added shared memory items for track grip status, rain level and forecast.
The status enumerators represent stages (and not exact values), and correspond with the UI widget icons and readouts.
The old quantified surfaceGrip item is now null and obsolete.
More information in the Shared Memory documentation.

GAMEPLAY:
- AI now make strategic decisions in FP sessions too.
- Fixed an error with AI pit time calculation with unscheduled pitstops.
- FP session length maximized at 60 minutes in Championship mode to be consistent with regular SP.
- Fixed all marshals waving checkered flag at Donington.
- Widget formation: row offset increase to remove potential advantage of outside lane on certain racetracks.

UI:
- Server list: corrected "no mid-race join" indicator - requires upcoming server update to be fully functional.
- HUD: weather widget visible even when viewing opponents.
- HUD: weather widget permanently visible on TAB leaderboard page.
- HUD: fuel selector in pitstop MFD page now has a slower acceleration through values when left/right held down.
- HUD options page: the margin selectors now accelerate faster through values when left/right held down.

https://www.assettocorsa.net/forum/inde ... now.68573/
Sabéis alguna web de setups?

Soy de los mancos, pero encontré unos setups para el porsche que pensaba que no notaría nada, pero sí hace que puedas frenar un poco más tarde y controlar un pelín más el coche que luego se nota para bajar unas décimas más. Pero la verdad que el porsche ves que acelera bien pero en las rectas te quedas muy corto y o vas un poco a lo loco o es muy jodido adelantar aunque seas más rápido y si voy a lo loco lo normal es que cometa algún fallo o golpee al rival.

Me gustaría probar un coche algo más equilibrado y con algún setup.
4025 respuestas