mimeh escribió:FINAL FANTASY XIV Free Trial Extension (10/15/2010)
As a show of gratitude to players for their continued patience and invaluable feedback, we will be extending the FINAL FANTASY XIV free trial period. Please click here for details.
Further changes we have planned for the near future, which will be coming sometime after the first version update, include the following:
Search feature to allow item searches by individual wards
Icon display to identify retainers selling sought-after items
Increase in the number of retainers that may be employed
Khazar escribió:mimeh escribió:FINAL FANTASY XIV Free Trial Extension (10/15/2010)
As a show of gratitude to players for their continued patience and invaluable feedback, we will be extending the FINAL FANTASY XIV free trial period. Please click here for details.
Hombre, esto es de aplaudir desde luego, si señor, una extension de la trial por 30 dias mas eso es la primera vez que lo veo, he visto tiempo de regalo en otros mmorpg por un funcionamiento no deseable de hasta 14 dias, pero 1 mes..
lo que no entiendo es que dicen que hay que crear un personaje entre el 25 de octubre y el 26 para que se haga valido la extension del tiempo o como?
First of all, we would like to thank you for joining us in the realm of Eorzea, and hope you are enjoying your adventures.
Since the official launch of service on September 30, 2010, we have received a wealth of constructive feedback from the FINAL FANTASY XIV community, and the development and management teams would like to take this opportunity to express their sincerest gratitude. For those who purchased the collector’s edition and began to play one week before official service began, the month-long free play period is drawing to a close. Considering the nature of much of the feedback we received, however, and the current state of the game, we have decided to extend the free trial period for all users. Please continue reading for further details.
We would like to assure players that the world of FINAL FANTASY XIV is constantly growing and evolving, and the voices of the community are essential to that process. The development and management teams are carefully considering all player feedback, and working diligently to implement whatever changes and additions will serve to make Eorzea a better home for adventurers. We humbly ask for your continued support to this end.
Today, we have released information regarding forthcoming version updates. For further details, please view the following Lodestone Topics:
・Version Updates Coming Soon! (15/10/2010)
( http://lodestone.finalfantasyxiv.com/pl/index.html )
・Ask the Devs! (15/10/2010)
( http://lodestone.finalfantasyxiv.com/pl ... 98de3263f8 )
・Message from the Director (15/10/2010)
( http://lodestone.finalfantasyxiv.com/pl ... bd24c462ad )
Free Trial Extension Details
- Eligibility
Only customers who have registered FINAL FANTASY XIV service account and purchased a character by Oct. 25, 2010 will be eligible for the extension of the free trial period. Customers purchasing their first character after that date will be entitled to the standard 30 day free trial period only.
* Character purchase must be done by 23:59 (GMT) on Oct. 25, 2010 / 00:59 BST on Oct.26, 2010.
* Accounts that have been terminated due to violation of the User Agreement are not eligible.
* If multiple service accounts are registered, all service accounts will be eligible.
- Extended Period
The free trial period will be extended by 30 Days (By combining with the initial free trial period, the total will be 60 days.)
* Both the end date of free trial period and billing start date will be extended automatically. There is no change or update that needs to be done manually. A Reminder Notice will be issued before the billing start date.
* Despite the length of the contract period that was selected, whether it be 30 days, 60 days, or 180 days, the extended period will remain 30 days for all eligible players.
After the extended free trial period has come to an end, billing will be processed based on the selected contract period.
* Even in cases where auto-renewable options have been disabled, the free trial period will be extended and players will be allowed to play FINAL FANTASY XIV until the new end date of free trial period.
* Even if you have already received the notification mail on the end of free trial period and the schedule on monthly fee billing, the extension of free trial period will apply.
* The process of extension of the free trial period within the Square Enix Account Management System is scheduled to take place on Oct. 19, 2010. An announcement will be made once the process is complete.
* After the free trial period is extended, the new billing start date will become available on the Square Enix Account Management System.
The development and management teams continue to address the questions and concerns of the community in an ongoing FAQ.
The topic addressed this time around is the upcoming version update.
User Interface
Q. Exactly what type of adjustments or additions to the user interface are being planned?
A. Since the game's official release, the development team has continued their efforts in designing various new features, as well as retooling and improving existing ones. Currently, we are focusing on addressing the issues about which players have been most vocal, and are pleased to announce several key changes set to be implemented as soon as next month. The following is a partial list of what we have planned:
–Inventory Sort Feature
The late-November version update will include the addition of a feature that will allow players to sort their inventories.
–Menu Navigation
We are currently working on methods to make navigating the game's menus simpler and more efficient. In the forthcoming version update, we will focus on improving the Actions & Traits menu, starting by automating the selection of main/off hand.
In addition to the aforementioned improvements, the following adjustments are also planned:
Map
Players will be able to scroll their maps via dragging the mouse
A player's current coordinates will now be displayed on the main map
A player's current coordinates will now be displayed on journal maps (as long as the player is in the same area)
Players will be able to relay their current coordinates to others using the text command <pos>
The area name will be added to journal maps
A journal map feature will be added to the main map
The log window will no longer be hidden when maps are displayed
Log Window and Chat
New tabs will be added to the log window
Players will be able to open multiple log windows
Controller functionality will be added to the log window
Players will be able to use Ctrl+R to send instant replies to /tells
Players will be able to change chat modes via menu options
The Home and End keys will now function in the chat log
For players typing multi-byte characters, starting a new message with "/" will automatically switch the typeset to single byte
Players will be able to adjust the font color for various chat modes
Adjustments will be made to the transparency of the log window when unfocused
Menu
A Loot List icon will be added
A Loot List option will be added to the System Menu
The general layout of several menus will be adjusted
Previously completed quests will now appear in players' journals
Targeting
Adjustments will be made to target priority when using the Tab key to cycle through nearby targets
When targeting a party member, a target mark will now appear next to the target's name in the party member list
Players will be able to target party members via the party member list
Keyboard Settings
Several new functions will be added to the keyboard, such as a key used for targeting NPCs
Players will now be able to re-map all functions to any key (other than Esc)
Looking beyond the late-November version update, the team is also working on introducing drag and drop functionality to the Equipment & Gear and Actions & Traits menus, map markers indicating the location of party members, a method to initiate message input in the chat log without having to press the space bar, and more.
Markets and Retainers
Q. Today's maintenance introduced several changes to the Markets. Are there further changes planned?
A. The Markets have been a hot topic since the game's release, and today's maintenance was the first step in making this feature better suited to the needs of the players. With that step we saw the introduction of a one-click targeting system, making it easier to access a retainer's list of wares. We also saw a renaming of the wards combined with a reduced-tax system aimed to promote a more organized distribution of goods, therefore making it easier for players to find the items they seek.
For our next step, we plan on introducing additional features to make navigating the Markets even easier. These include the implementation of a search feature that will not only help players locate items in a Market district, but then display an icon next to the retainers who have those items, reducing the hassle of having to look through the inventories of retainers who may not have what a player seeks.
Return and Teleport Cost
Q. Return and Teleport have made travel within Eorzea quick and easy, but it seems like I am always running out of anima. Are there any adjustments being planned?
A. Yes. The first adjustment, which increased the speed at which anima regenerates, was implemented during a recent maintenance. The second adjustment, planned for the late-November version update, will see a significant reduction in the amount of anima required to teleport or return. To be specific, the cost for Returning will be reduced to 1, and halved for Teleportation to one of up to three "favorite" aetheryte destinations designated by the player.
Battle Balance
Q. What is the development team doing in the way of balancing battle?
A. Without straying from our original stance to provide players with a feasible means to play solo, we are working on improvements to the battle system that will make party play just as rewarding. One of the reasons players have little motivation to form a party is because there are currently few battles that require contriving a detailed plan of attack. To rectify this, we are currently conducting adjustments to areas such as enmity distribution rates and Battle Regimen effects. We will also be introducing several powerful creatures that will be better suited for party-based battles.
Monster Placement
Q. Where are all the monsters?
A. At the time of release, server load issues limited the number of enemies that could appear in areas where large amounts of PCs gathered, such as aetheryte camps situated near city-states. To alleviate this, we have increased the number of servers. This, combined with the fact that players are moving away from these areas and have begun to spread out over the world, will now allow us to increase the number of enemies roaming the realm.
Guildleves
Q. What changes and additions are planned for guildleves?
A. In the late-November update, we will be adding a new feature that allows players to adjust levequest difficulty after activating the guildleve. Furthermore, we will also be adding a feature that will allow players to abandon local levequests after accepting them.
The mid-December version update will introduce many new guildleves; among them special faction leves that pit players against deadly notorious monsters.
Synthesis
Q. What kind of changes are planned for synthesis?
A. The late-November patch will see adjustments to the required ranks and difficulty levels of various existing recipes, ensuring that players will have a better chance to successfully create items when reaching the optimal skill level.
For the mid-December update, we will be adding several new recipes, including ones for crafting new gear. In addition, we will be introducing a new feature that will allow players to select recipes from a list of recently crafted items and recipes learned through levequests, and set all of the appropriate ingredients with the touch of a single button, thus making repeated synthesis of a single item a snap!
Server Load
Q. The lag in some areas is lowering UI and battle response times, making it difficult to play. Why is this happening?
A. Even if a World server is not crowded, a large number of players gathering in a single place would increase server load, adversely affecting gameplay. To alleviate this, we have pinpointed heavy-traffic areas and split up their processing duties over multiple servers, reducing the chances that a single server will become overloaded.
Another significant addition planned for the December version update is the introduction of notorious monsters (NMs), which will appear in open areas and on guildleves (faction leves). Coming together with the notorious monsters will be a wide variety of new items and rewards, and future version updates will usher in all-new content centered around these formidable new enemies.
Gusano escribió:he leido en algun post q dan un mes mas gratis, es decir q el 30 de oct no cobraran la cuota, es cierto?
Xakal escribió:Ohhhh los q estaban deseando q los q nos quejabamos de la Beta esta nos fueramos para ellos jugar sin lag tienen q esperar 30 dias más, ohhhhhhh q pena,por lo q se ve las quejas sirven para algo, por mucho q unos digan q nos vayamos si no nos gusta. Que pena que Square Enix viendo las criticas vaya a intentar mejorar el juego, pero coño si me decian q las criticas no servian, q eramos llorones ... Ironic on.....
Espero q se pongan las pilas, pq muchos hemos hecho un gasto importante pensando q seria mucho mejor q el XI y nos dimos contra una pared, a ver si arreglan las cosas como dicen y vemos la luz al final del tunel pero por dios q sea pronto.
DEw y S@lu2
mimeh escribió:Xakal escribió:Ohhhh los q estaban deseando q los q nos quejabamos de la Beta esta nos fueramos para ellos jugar sin lag tienen q esperar 30 dias más, ohhhhhhh q pena,por lo q se ve las quejas sirven para algo, por mucho q unos digan q nos vayamos si no nos gusta. Que pena que Square Enix viendo las criticas vaya a intentar mejorar el juego, pero coño si me decian q las criticas no servian, q eramos llorones ... Ironic on.....
Espero q se pongan las pilas, pq muchos hemos hecho un gasto importante pensando q seria mucho mejor q el XI y nos dimos contra una pared, a ver si arreglan las cosas como dicen y vemos la luz al final del tunel pero por dios q sea pronto.
DEw y S@lu2
Una cosa es hacer una critica constructiva como hemos hecho TODOS los que estamos jugando, y otra es pasarse 20 horas al día diciendo una y otra vez que el juego es una mierda. Yo he mandado como poco 20 reportes de bugs, que lo veo bastante más constructivo que spammear por la LS "vaya mierda de juego, esto no dura ni 2 días, estamos en una beta pagando, vaya caraduras los de SE, que se mueran todos y todos sus familiares y amigos..." una y otra vez todo el día desde el 22 de septiembre.
Pero sí, es muy posible que SE monitorice las conversaciones por los canales de LS españolas y hayan leído a los pesados spammeando y eso les haya hecho decidirse a corregir los fallos, 99% segura estoy de ello!
Franzer escribió:una preguntita, sabeis si se pueden crear mas de 1 pj en el periodo de un mes de regalo??
saludos!
Kylia escribió:Jugabilidad -0 te vuelves loko para targetear a un mob y si tienes k tankear a 2, tiras el pc x la ventana xq tan matao a toda la party x acumulacion de hate k a pillao el heal xq tu estavas "intentando" targetear al mob xD.
Kylia escribió:LOL un ban.me hago tra cuenta?xd
Mejor ls cuadernos santillana.
P.D: Listingui
As always, we would like to thank you for choosing to play FINAL FANTASY XIV.
In this Topics, I will speak at length about the forthcoming version update.
Allow me to begin by stating that the development team plans to release a version update at a rate of once every three months, of which the large-scale version update currently planned for December will be the first. Nothing is more important to us than seeing to the prompt implementation of the various changes and features players desire to improve playing conditions. In that vein, there are several adjustments and additions which we will be introducing before December's version update.
A good deal of the constructive feedback we received was in regards to the market and retainer systems. As previously addressed in an installment of Ask the Devs, several improvements will be brought to both of these features. Among these are a simplification of retainer access which no longer requires use of the interactions menu, and specific reduced taxes in market wards which will serve to reorganize them by item types.
Further changes we have planned for the near future, which will be coming sometime after the first version update, include the following:
Search feature to allow item searches by individual wards
Icon display to identify retainers selling sought-after items
Increase in the number of retainers that may be employed
A version update scheduled for late November will contain a number of other changes and additions as well. Below is a list of the primary points of focus.
User Interface Adjustments
In response to the generous amount of player feedback we received, a number of changes and new features will be implemented in this area. Many players have voiced dissatisfaction with several facets of the user interface, such as the chat feature and targeting mechanism, and we will be working to remedy these issues as soon as possible.
For more details, please read Ask the Devs.
Party-Based Battle Balancing
Party-based battle will be undergoing a number of adjustments and tweaks, but players may rest assured that we have every intention of staying true to our policy of making a game that is enjoyable for solo players as well.
At present, players have voiced concern over a lack of necessity for forming parties, as well as a shortage of situations that demand the execution of multiplayer battle strategies. To address such issues, we will be making modifications to the way in which the enmity mechanism works, in addition to reexamining the Battle Regimen system.
Server Lag
Notable lag has been observed in certain areas of the game, particularly when a large number of players are gathered together. To combat this, such areas will be divided into multiple "sections" for the purposes of server-side processing, thereby reducing concentrated loads and subsequent lag on individual World servers.
Distribution of Enemies
In an attempt to further reduce occurrences of lag, we initially avoided placing a large number of enemies in close proximity to one another. With, however, the implementation of the measures mentioned above to reduce server lag, and as player concentrations are beginning to disperse from the starting areas, we will be looking into a redistribution of enemies that is more conducive to enjoyable adventuring.
Another significant addition planned for the December version update is the introduction of notorious monsters (NMs), which will appear in open areas and on guildleves (faction leves). Coming together with the notorious monsters will be a wide variety of new items and rewards, and future version updates will usher in all-new content centered around these formidable new enemies.
Further details regarding notorious monsters and associated new loot will be released in Topics posts as they become available, so be sure to check in regularly!
We also have several seasonal events scheduled to take place beginning in December, and hope that you will all look forward to those as well!
There are still more changes and additions slated for year's end and early next year as well. We will make sure to release information regarding them as soon as we are able in the ongoing Ask the Devs FAQ.
Thank you again for your time, and we hope that you will continue to enjoy your time in ever-evolving Eorzea!
FINAL FANTASY XIV Director
Nobuaki Komoto
Mox escribió:¿Habéis leido la review de meristation?, lo clavan por todas partes, lo único que se han pasado con la nota al ponerle un 5/10 cuando el juego no llega al 4, en serio, los que esteis disfrutando del juego felicidades pero yo soy otro de los que habiendose dejado una pasta en la versión de coleccionista voy a mandarlo al carajo, S-E en mi opinión se ha reido en la cara de sus usuarios, quien sabe, quizás le de otro tiento en unos meses por si les da por mejorarlo, pero me temo que no están por la labor de cambiar todo lo que hay que cambiar (que es casi todo), en fin, seguiré esperando un mmorpg mejor que el EQ2, que no es tan difícil.
Dono escribió:Mox escribió:¿Habéis leido la review de meristation?, lo clavan por todas partes, lo único que se han pasado con la nota al ponerle un 5/10 cuando el juego no llega al 4, en serio, los que esteis disfrutando del juego felicidades pero yo soy otro de los que habiendose dejado una pasta en la versión de coleccionista voy a mandarlo al carajo, S-E en mi opinión se ha reido en la cara de sus usuarios, quien sabe, quizás le de otro tiento en unos meses por si les da por mejorarlo, pero me temo que no están por la labor de cambiar todo lo que hay que cambiar (que es casi todo), en fin, seguiré esperando un mmorpg mejor que el EQ2, que no es tan difícil.
¿me puedo quedar con tus cosas?
Zhorknet escribió:Buah!,
me va a dar algo!
Ya van 20 días desde que me enviaron el FFXIV, y nada! Cómo es posible?
Ya me he puesto en contacto con TheHut, pero también quiero tener algo de recomendación.
En una situación así que he de hacer?
Saludos,
Zhorknet.
Zhorknet escribió:Buah!,
me va a dar algo!
Ya van 20 días desde que me enviaron el FFXIV, y nada! Cómo es posible?
Ya me he puesto en contacto con TheHut, pero también quiero tener algo de recomendación.
En una situación así que he de hacer?
Saludos,
Zhorknet.
Exoder escribió:Hola mi nombre es Exoder Lionzea,
Si estais en el servidor Besaid y buscas una LS Española visitad nuestro foro:
<spam>
Os esperamos!!!
# Añade los siguientes perfiles de juegos aptos para 3D Vision:
* Índice de rendimiento de Final Fantasy XIV
Negi escribió:Zhorknet escribió:Buah!,
me va a dar algo!
Ya van 20 días desde que me enviaron el FFXIV, y nada! Cómo es posible?
Ya me he puesto en contacto con TheHut, pero también quiero tener algo de recomendación.
En una situación así que he de hacer?
Saludos,
Zhorknet.
Esperar a que pasen los dias que te dicen (un mes) y reclamar el dinero. Ese juego no te va a llegar casi seguro. Aprovecha y comprale una clave a cualquiera de los que tenemos la coleccionista (a lo mejor incluso consigues que alguien te regale una invitacion de 30 dias que valen igual por lo visto)Exoder escribió:Hola mi nombre es Exoder Lionzea,
Si estais en el servidor Besaid y buscas una LS Española visitad nuestro foro:
<spam>
Os esperamos!!!
Aprovecho el spam del recien registrado Exoder para recordaros que EOL tiene una LS en Ghysal llamada Tantalus donde estamos muchos usuarios de este foro (somos unos 75)
Luzbel_bcn escribió:Acabo de recibir un mail de SE, donde dice que ahora si compras/registras tu juego antes del 25 de octubre te dan 30 días más de trial y creo que también lo que ya teneis registrado el juego, ahora son 60 días de juego. Quedrán compensar los primeros días del juego y su problemas de login o servidores.
Kaoran escribió:Buenas!
Pues mañana seguramente me haga por fin con el juego, pero tengo unas cuantas preguntas! Jugué en la open beta y me gustaría saber si ha mejorado bastante el rendimiento, es decir, el lag en si y que se clavaba un poco. También he leído de gente que le ha disgustado un poco el juego, pero bueno, me gustaría saber la opinión que tenéis en general de él y si me vale la pena comprármelo.
Está claro que en cuanto lo tenga me encantaría unirme a la LS.
PD: tengo un macbook pro de 15" i5 de 2.4ghz, 4 gb de ram y la nvidia 330m gt creo que es de 256mb. No hace falta decir que uso bootcamp con W7.
Un saludo!
Zaguer escribió:Sabéis alguno de donde puedo sacar la info del ffxiv como por ejemplo las ips de los servers, servidor de hora, como se rige el calendario lunar...
Creo que alguno por aquí ya tenia esa info para hacerse una web.
Enga un saludo.