Noticias de el padre de todos.
@BenBrode:
Sacado de reddit:
TL:DR - we might nerf or rotate additional cards from classic/basic set to Wild, if they are too commonly used (at the beggining of each rotation year?), probably no buffs for classic set - every rotation should feel different
E: Longer analysis after reading those posts few times
1)One of the reasons to keep classic/basic unchanged are returning players, so they don't start with no cards in new rotation. And new players can experience iconic cards like Hogger or Arcane Missiles (not Huffer :C).
2)Real goal of standard is to have each year feel different and basic/classic set is not really helping achieve this.
3)Blizzard is watching meta. Aside from radar jokes, it seems that first year of Standard was a test year, they nerfed some cards from classic set, so that cards from Old Gods will not be stopped from being played by them. It seems, that at the beggining of each year, there will be nerfs (sadly not buffs, it seems) or classic/basic cards rotating to the Wild like Old Murk Eye. No word about rotating cards from Wild into classic set, to fill those empty places or printing new classic set cards.
4)Powerful cards should be in expansions, not classic/basic set. So it's risky to buff cards from classic/basic set, because nobody will be playing new cards.
Opinion Time: Team 5 seems to target something like this - Classic/Basic as Core set, with boring cards that are skeleton of the deck and Expansions/Adventures with fancy cards as muscles and skin. They will probably render other cards from classic set unplayable through nerfs or just cast them out to Wild and pretend they never existed. Each year should feel different, so they will probably invent new keywords or mechanics and not support old ones, like Old Gods or Jade Golems. Also no buffs, better print more Evil Hecklers or Pompous Thespians.
Ir conservando vuestros dracos azules entre otros. Thalnos no lo descartaria tampoco.
@Dheb Principalmente es porque me he crafteado a Aya, que ya la queria para probar otros mazos de picaro y chaman. Como venia de druida bestias y aprovechando la ocasion de la mision pues he probado a Aya con el druida. Es cierto que es lento, pero si rampeas y en turno 1 juegas el idolo de jade en turno 5/6 ya puedes ir bajando jades 6/6.
Tambien a ver si pruebo un mazo de HP para ver al rey vaca en este taberna que lleva a Aya.
PD: A boom lo puedes eliminar sin mayores problemas. Son las bombas lo que hace que este rotisima la carta.