1. Captain Marvel will not move if you are winning 2 locations.
2. Captain Marvel will not move if you are tied in 1
location, but winning by more points in 1 lane than the
other (you have already won the game).
3. Captain Marvel will not move if you are tied in 2 lanes, but winning the third. (you have already won the game).
4. Captain Marvel will move if you are losing all three
locations. She prefers 1 location over 0, but not 3
locations over 2.
5. If moving to either of the other lanes would win the game, Captain Marvel will move to the one that wins the game by more points.
6. Captain Marvel will account for things such as
K'un-Lun (When a card moves here, give it +2 Power)
and Fisk Tower (When a card moves here, destroy it).
7. Captain Marvel will not move to a location with the
kingpin, since his ability is still active.
8. Captain Marvel will account for buffs and debuffs that occur at her new location to her and other cards (Kraven, Lizard, Mojo, etc.)
9. Multiple Captain Marvels will not coordinate.Captain Marvels that came from Moon Girl, Bar Sinister, etc. will activate in the order they were revealed, testing one at a time. If 1 Captain Marvel moving won't win the game, they will all stay in place.
10. Captain Marvel and other \"At the end of the
game\" abilities take place in the order they were revealed. If Captain Marvel was played on turn 5 and dracula was played on turn 6, Captain Marvel will not account for the dracula activation. The same goes for an enemy Captain Marvel.
11. Captain Marvel takes place after At the end of the
turn effects on turn six, such as sunspot, Attuma, etc.
12. Captain Marvel can move to locations that have been stormed, sanctum sanctorum, etc.
13. Captain Marvel can not move in or out of locations
that have been Professor X'd.
14. Captain Marvel goes off after Dark Dimension and
Invisible Woman.