Marat escribió:Si llegado el momento lo veis tan claro habra que pillar un mes el acces para probar la demo. Madre mia pagar 4 euros para probar un juego, lamentabla.
d2akl escribió:Marat escribió:Si llegado el momento lo veis tan claro habra que pillar un mes el acces para probar la demo. Madre mia pagar 4 euros para probar un juego, lamentabla.
No hace falta pillar un mes.
Mismamente puedes tenerlo 6 días gratis
Mas que suficientes para probar el juego.
davidDVD escribió:Yo tampoco he pagado el mes de Origin Access (con los 7 días de prueba me basta )... Paginas atrás esta como hacerlo
Devil Crown escribió:@d2akl Los 7 días gratis no caducaban justo antes de que empiece la prueba del mass effect?
[Barcha] escribió:davidDVD escribió:Yo tampoco he pagado el mes de Origin Access (con los 7 días de prueba me basta )... Paginas atrás esta como hacerlo
Donde? no lo veo porque ademas lo de poder probar 7 días gratis el Acces tenia una fecha de caducidad y terminaba hoy creo por lo cual no puedes tener el acces "gratis" para probar el MEA.
Edit, es más he ido a Origin a mi cuenta ahora y no esta lo de probar 7 días por ningún lado, solo para pagar 1 mes o 1 año.
*****Potential spoilers*******
So some background: I'm playing a copy of the game on my PS4 Pro and have the latest patch update (1.03). Played for a little less than 3 hours last night before I realized it was 3 AM and I had to be at work by 8 .
First off the performance is great. I'm no Digital Foundry but it seems to hold a steady 30FPS 99% of the time. There was some slowdown during the very first planet I landed on (Habitat 7) because of some effects going on, but quickly went right back up. There were no slowdowns during firefights, biotics, shooting, or anything else like that which is great.
I only noticed two instances of weirdness. One was during a conversation I was in and Liam's left arm was held up in a position as if he was using his omnitool and his head was tilted towards me the whole time. It was actually more funny than anything lol. The other was when I was walking around the first area on the Nexus and a Turian popped in out of nowhere, however I think that was just because I was panning the camera really fast. These things come off as forgiveable to me because of the size and scope of the game. They never hindered my feelings about what I was playing. I absolutely adored something like The Witcher 3 even with all of its hiccups so I don't really focus on these things as much as others might.
So, to continue, as a *huge* Mass Effect fan that's been following the series since the very first trailer went public in 2005, it feels like Mass Effect to me. I hold the series dear, so I was slightly worried if the game could reignite that feeling I had with the first game. So far, it does. Since I was playing really late at night and had work early this morning, I didn't mess around with the character creator so I went with default Scott Ryder. I usually always use defaults first and then custom characters in later playthroughs.
I felt the game started off on a strong "THIS IS A NEW MASS EFFECT" note. What I mean is that it felt similar to the original Mass Effect where you start aboard the Normandy, talk with a few people, meet Anderson, shit goes sideways you're down to Eden Prime. I was awakened on the Hyperion, conversations happen, shit goes down, and I met up with my dad to see what happened. The golden world we were supposed to colonize, Habitat 7 (let's call it H7 for short) looks like nothing we thought it would in scans, so we head down. Before that though, I got a chance to put on my armor with other bloaks in a sort of locker room, chat them up to see what's on their mind, and make a stop to see dad's "lucky rock" before heading down to H7. The whole time, Scott Ryder was actually fairly expressive in his face during most conversations. Not as good as something like Horizon's Aloy, but then again you have to remember they have to account for tons of variation in custom characters vs one singular character like Aloy. Facial animation isn't the best by any means, sometimes robotic, but for a game of this size and scope I found them fine. If you're used to things like creepy Shepard smile and all the weirdness in the trilogy, you'll be fine with this. What I liked so much was that conversations amongst the crew, Ryder, Cora, etc felt *natural* and flowed nicely instead of feeling like recited lines.
So I took a shuttle down to H7, and I was in gameplay camera the whole time inside the shuttle. I actually loved that it wasn't a cutscene but rather in-game. It drew me into the scene much more. Of course something happens on the way down and I was thrown in a little gameplay sequence of falling down to the planet's surface. It was an awesome little moment.
Once on the surface, H7 felt really alien and otherworldly. There were large rock formations floating in the air with forms of electric current flowing through them, strange looking plants and fauna, lightning strikes. The lightning almost killed me at one point. You can tell where lightning was about to strike by seeing small amounts of rocks on the ground start to float in a specific spot, followed by electricity building up. I immediately got Eden Prime vibes, though H7 feels much more alien. I was cut off from the rest of my crew, and I had to explore the environment to find them and find where my father is.
Scanning is actually fun and feels worthwhile to me because I enjoy learning more about the world. I scanned weird plants, little containters or pieces of tech, alien structures and Ryder and Liam would comment on each, giving narration and backstory that I felt was rewarding. I was surprised by how large the prologue area was (H7). It was fairly intricate in design, with lots of little nooks and crannies, so I felt compelled to explore more. This is when you first meet the Kett. The Andromeda Initiative established that first contact protocol dictates peace unless fired upon or attacked first. These two Kett were surrounding a fellow crewmate that had crashed, and I was given the option to approach with my hands up in peace or take no chances and attack them. I decided to approach peacefully, they took notice of me and started shouting in their language which sounds really neat and alien. One decided to attack the other crewmate so I said the hell with that and shot 'em up lol. It was another cool moment that made me feel like I'm actually in a whole new galaxy and I don't know what the hell's going on, are these aliens friendly or hostile, etc.
So I continued to explore the area and there's loot! Glorious loot. It didn't feel like redundant like ME1 (here's a 30th Stiletto pistol!), rather they were things like weapon mods, resources (that you can trade in with merchants later), etc. Mainly, not junk. I was immediately hit with optional side tasks to do on top of the main quest of finding my dad and my team. These ranged from investigating a cave, a crashed alien ship, a building/structure, etc. They were off the beaten path, and I was immediately thinking "please don't be like DAI, please don't be like DAI". So I approached the crashed ship and there were little things scattered around that told their own little back stories and when I investigated the ship, Liam and Ryder again both commented on it and what it might be. I continued and found that cave, again completely optional, wondering what could be inside. Turned out that among all the death and destruction of the planet, there was life inside. An old tree endured, green, surrounded by vegetation and plant life. I scanned it and the surrounding and again Ryder and Liam had a conversation together about it.
The next stop was that old building/structure I mentioned. I was thinking it would probably be a room or two but no, it was fully rendered inside with hallways, multiple rooms, a locked door and alien technology scattered around. There was a lot of narration in here and some discoveries made. These things put a smile on my face because they genuinely didn't feel like throwaways. I'm really big on story in my games and I loved that I got a lot of narration and conversation out of each. I feel like BioWare stepped up their game in terms of environmental storytelling. Felt rewarding.
Gameplay animations when exploring and in combat are a big step up over previous games. My Ryder's body would tilt and his gait would change naturally whenever I'd switch direction while jogging or going up and down steeper inclines.
There was also a little moment where I was being a little wreckless, jetpacking boosting everywhere, and almost fell off a cliff. Liam saw that and said "Whoa! Watch your step there!" out of nowhere. I could have never done that and heard that line. Really cool.
So to continue on, I found my downed crew and we were then attached by a Kett dropship. Things get dicey if you try to attack them rambo style out in the open. They can quickly focus on you and take you out, so I tried to play strategically, using cover. Cover is dynamic now and I had zero problems running, getting up close to cover and seeing Ryder automatically duck down. Good stuff. Mobility is the biggest difference in combat. The jetpack is a ton of fun to use, especially combining it with a downward nova strike. Love seeing enemies go flying with that. Combat just feels a lot more satisfying, and has that "umph" so to speak.
I won't get into spoilers about what happens later in the mission, but I also want to note that during a conversation with his dad, Ryder would naturally bring up those discoveries I made (that were completely optional) and dad Ryder would comment on that like "Huh, nice job" etc and it flowed well. It was a neat moment that made me feel good about exploring off the beaten path.
There was a bunch of combat in another structure that felt well designed with lots of spaces for cover and pathways to flank enemies. Also good stuff.
I probably took longer than most in this whole area because I loved taking in *everything* there is to see and exploring every damn nook and cranny lol. With that mission over, I found myself back on Hyperion chatting with Cora and Liam. I will say these two are immediately much more likeable to me than Ashley and Kaidan, and I didn't mind the latter two really. Liam is charismatic, willing to take risks and kind of just goes with the flow. Cora is more rigid and wants to get things done, but I was pleasantly surprised by how soft she would be in some situations. The dialogue all flowed well.
I got to the Nexus after all that (basically this game's Citadel) and had to call it a night. And speaking of the Nexus, I'm a little disappointed that there's no ambient music while walking around. Bioware's said that was a conscious decision by design. The themes from the trilogy like the Presidium, the wards, C-Sec etc becamse iconic for me and I remember them fondly. They really helped set the tone and atmosphere of the Citadel so it's sad there's nothing like that here.
All in all, I can't wait to continue on later today. It was pretty addictive, and as a Mass Effect fan that loved the trilogy and was hoping this would turn out well, I'm so relieved. It's Mass Effect. 100%.
Also side note, the music in general is fucking awesome. Lots of synth, some bass. Oozes a bit of ME1.
d2akl escribió:Marat escribió:Si llegado el momento lo veis tan claro habra que pillar un mes el acces para probar la demo. Madre mia pagar 4 euros para probar un juego, lamentabla.
No hace falta pillar un mes.
Mismamente puedes tenerlo 6 días gratis
Mas que suficientes para probar el juego.
davidDVD escribió:[Barcha] escribió:davidDVD escribió:Yo tampoco he pagado el mes de Origin Access (con los 7 días de prueba me basta )... Paginas atrás esta como hacerlo
Donde? no lo veo porque ademas lo de poder probar 7 días gratis el Acces tenia una fecha de caducidad y terminaba hoy creo por lo cual no puedes tener el acces "gratis" para probar el MEA.
Edit, es más he ido a Origin a mi cuenta ahora y no esta lo de probar 7 días por ningún lado, solo para pagar 1 mes o 1 año.
Solo deja activar los 7 días una vez por cuenta.
Try Origin Access FREE for 7 days - now through March 21 (entra con proxy alemán)
Edito: Me acabo de hacer otra... Y sin problemas, ahora tengo 2 cuentas con 10 horas cada una
Marat escribió:d2akl escribió:Marat escribió:Si llegado el momento lo veis tan claro habra que pillar un mes el acces para probar la demo. Madre mia pagar 4 euros para probar un juego, lamentabla.
No hace falta pillar un mes.
Mismamente puedes tenerlo 6 días gratis
Mas que suficientes para probar el juego.
Voy a por la maquina del tiempo ahora vuelvo.
Stylish escribió:En reddit he leído que con i5 y 980M va a 1080p y 60 fps en alto/ultra.
Pacu escribió:En Neogaf ya hay alguien que lo tiene (version PS4 pro). Impresiones de las 3 primeras horas:*****Potential spoilers*******
So some background: I'm playing a copy of the game on my PS4 Pro and have the latest patch update (1.03). Played for a little less than 3 hours last night before I realized it was 3 AM and I had to be at work by 8 .
First off the performance is great. I'm no Digital Foundry but it seems to hold a steady 30FPS 99% of the time. There was some slowdown during the very first planet I landed on (Habitat 7) because of some effects going on, but quickly went right back up. There were no slowdowns during firefights, biotics, shooting, or anything else like that which is great.
I only noticed two instances of weirdness. One was during a conversation I was in and Liam's left arm was held up in a position as if he was using his omnitool and his head was tilted towards me the whole time. It was actually more funny than anything lol. The other was when I was walking around the first area on the Nexus and a Turian popped in out of nowhere, however I think that was just because I was panning the camera really fast. These things come off as forgiveable to me because of the size and scope of the game. They never hindered my feelings about what I was playing. I absolutely adored something like The Witcher 3 even with all of its hiccups so I don't really focus on these things as much as others might.
So, to continue, as a *huge* Mass Effect fan that's been following the series since the very first trailer went public in 2005, it feels like Mass Effect to me. I hold the series dear, so I was slightly worried if the game could reignite that feeling I had with the first game. So far, it does. Since I was playing really late at night and had work early this morning, I didn't mess around with the character creator so I went with default Scott Ryder. I usually always use defaults first and then custom characters in later playthroughs.
I felt the game started off on a strong "THIS IS A NEW MASS EFFECT" note. What I mean is that it felt similar to the original Mass Effect where you start aboard the Normandy, talk with a few people, meet Anderson, shit goes sideways you're down to Eden Prime. I was awakened on the Hyperion, conversations happen, shit goes down, and I met up with my dad to see what happened. The golden world we were supposed to colonize, Habitat 7 (let's call it H7 for short) looks like nothing we thought it would in scans, so we head down. Before that though, I got a chance to put on my armor with other bloaks in a sort of locker room, chat them up to see what's on their mind, and make a stop to see dad's "lucky rock" before heading down to H7. The whole time, Scott Ryder was actually fairly expressive in his face during most conversations. Not as good as something like Horizon's Aloy, but then again you have to remember they have to account for tons of variation in custom characters vs one singular character like Aloy. Facial animation isn't the best by any means, sometimes robotic, but for a game of this size and scope I found them fine. If you're used to things like creepy Shepard smile and all the weirdness in the trilogy, you'll be fine with this. What I liked so much was that conversations amongst the crew, Ryder, Cora, etc felt *natural* and flowed nicely instead of feeling like recited lines.
So I took a shuttle down to H7, and I was in gameplay camera the whole time inside the shuttle. I actually loved that it wasn't a cutscene but rather in-game. It drew me into the scene much more. Of course something happens on the way down and I was thrown in a little gameplay sequence of falling down to the planet's surface. It was an awesome little moment.
Once on the surface, H7 felt really alien and otherworldly. There were large rock formations floating in the air with forms of electric current flowing through them, strange looking plants and fauna, lightning strikes. The lightning almost killed me at one point. You can tell where lightning was about to strike by seeing small amounts of rocks on the ground start to float in a specific spot, followed by electricity building up. I immediately got Eden Prime vibes, though H7 feels much more alien. I was cut off from the rest of my crew, and I had to explore the environment to find them and find where my father is.
Scanning is actually fun and feels worthwhile to me because I enjoy learning more about the world. I scanned weird plants, little containters or pieces of tech, alien structures and Ryder and Liam would comment on each, giving narration and backstory that I felt was rewarding. I was surprised by how large the prologue area was (H7). It was fairly intricate in design, with lots of little nooks and crannies, so I felt compelled to explore more. This is when you first meet the Kett. The Andromeda Initiative established that first contact protocol dictates peace unless fired upon or attacked first. These two Kett were surrounding a fellow crewmate that had crashed, and I was given the option to approach with my hands up in peace or take no chances and attack them. I decided to approach peacefully, they took notice of me and started shouting in their language which sounds really neat and alien. One decided to attack the other crewmate so I said the hell with that and shot 'em up lol. It was another cool moment that made me feel like I'm actually in a whole new galaxy and I don't know what the hell's going on, are these aliens friendly or hostile, etc.
So I continued to explore the area and there's loot! Glorious loot. It didn't feel like redundant like ME1 (here's a 30th Stiletto pistol!), rather they were things like weapon mods, resources (that you can trade in with merchants later), etc. Mainly, not junk. I was immediately hit with optional side tasks to do on top of the main quest of finding my dad and my team. These ranged from investigating a cave, a crashed alien ship, a building/structure, etc. They were off the beaten path, and I was immediately thinking "please don't be like DAI, please don't be like DAI". So I approached the crashed ship and there were little things scattered around that told their own little back stories and when I investigated the ship, Liam and Ryder again both commented on it and what it might be. I continued and found that cave, again completely optional, wondering what could be inside. Turned out that among all the death and destruction of the planet, there was life inside. An old tree endured, green, surrounded by vegetation and plant life. I scanned it and the surrounding and again Ryder and Liam had a conversation together about it.
The next stop was that old building/structure I mentioned. I was thinking it would probably be a room or two but no, it was fully rendered inside with hallways, multiple rooms, a locked door and alien technology scattered around. There was a lot of narration in here and some discoveries made. These things put a smile on my face because they genuinely didn't feel like throwaways. I'm really big on story in my games and I loved that I got a lot of narration and conversation out of each. I feel like BioWare stepped up their game in terms of environmental storytelling. Felt rewarding.
Gameplay animations when exploring and in combat are a big step up over previous games. My Ryder's body would tilt and his gait would change naturally whenever I'd switch direction while jogging or going up and down steeper inclines.
There was also a little moment where I was being a little wreckless, jetpacking boosting everywhere, and almost fell off a cliff. Liam saw that and said "Whoa! Watch your step there!" out of nowhere. I could have never done that and heard that line. Really cool.
So to continue on, I found my downed crew and we were then attached by a Kett dropship. Things get dicey if you try to attack them rambo style out in the open. They can quickly focus on you and take you out, so I tried to play strategically, using cover. Cover is dynamic now and I had zero problems running, getting up close to cover and seeing Ryder automatically duck down. Good stuff. Mobility is the biggest difference in combat. The jetpack is a ton of fun to use, especially combining it with a downward nova strike. Love seeing enemies go flying with that. Combat just feels a lot more satisfying, and has that "umph" so to speak.
I won't get into spoilers about what happens later in the mission, but I also want to note that during a conversation with his dad, Ryder would naturally bring up those discoveries I made (that were completely optional) and dad Ryder would comment on that like "Huh, nice job" etc and it flowed well. It was a neat moment that made me feel good about exploring off the beaten path.
There was a bunch of combat in another structure that felt well designed with lots of spaces for cover and pathways to flank enemies. Also good stuff.
I probably took longer than most in this whole area because I loved taking in *everything* there is to see and exploring every damn nook and cranny lol. With that mission over, I found myself back on Hyperion chatting with Cora and Liam. I will say these two are immediately much more likeable to me than Ashley and Kaidan, and I didn't mind the latter two really. Liam is charismatic, willing to take risks and kind of just goes with the flow. Cora is more rigid and wants to get things done, but I was pleasantly surprised by how soft she would be in some situations. The dialogue all flowed well.
I got to the Nexus after all that (basically this game's Citadel) and had to call it a night. And speaking of the Nexus, I'm a little disappointed that there's no ambient music while walking around. Bioware's said that was a conscious decision by design. The themes from the trilogy like the Presidium, the wards, C-Sec etc becamse iconic for me and I remember them fondly. They really helped set the tone and atmosphere of the Citadel so it's sad there's nothing like that here.
All in all, I can't wait to continue on later today. It was pretty addictive, and as a Mass Effect fan that loved the trilogy and was hoping this would turn out well, I'm so relieved. It's Mass Effect. 100%.
Also side note, the music in general is fucking awesome. Lots of synth, some bass. Oozes a bit of ME1.
Bastante positivas como fan de la saga. Pero yo hasta que no vea las opciones equivalentes de renegado en las conversaciones donde podias amenazar o disparar a la gente, y que me demuestren que el protagonista tiene algo de carisma no me quedaré tranquilo.
The first few hours of Andromeda are a gruesome trudge through the most trite bilge of the previous three games, smeared out in a setting that’s horribly familiar, burdened with some outstandingly awful writing, buried beneath a UI that appears to have been designed to infuriate in every possible way.
I had gone in assuming this would be more BioWare pleasure. So far – and let’s be clear, there’s lots of room and time for it to pick up and turn things around – the first few hours have been just awful.
I’m at a loss. What I expect from BioWare is slightly dodgy combat, but splendid writing and characters. What I’ve seen so far is some decent enough combat (but nothing beyond what you’d expect in a third person shooter), and some of the most dreadful writing. I cannot emphasise enough how poor it’s been.
It’s so very, very bizarre to be playing a BioWare game where the characters are so empty and dull. Of course the two companions you start with in all three previous Mass Effect games are the worst, and that’s no exception here. But it doesn’t get much better. You are bombarded with conversation by nearly your entire crew early on, and they’re so freaking stereotypical. The exposition hangs off the dialogue like eighty ton weights, drowning any hope of emotional connection.
UI design is a spectacle of bad choices, and this is the one area where it’s definitely not going to improve after these scene-setting few hours. This is a design so poorly put together that you can’t even just look at a list of active quests.
Side quests feel like something from a 2004 Korean MMO. Just complete nothingness, running from map icon to map icon, scanning objects with your scanner when told to, and then AI companion SAM letting you know that, yup, the source of the defects has been found/animal has been captured/toddler reunited with rabid tiger, despite your actually doing nothing relevant to the tissue-thin narrative.
Dheb escribió:Viendo todo el percal voy a hacer caso al meme
El tiempo todo lo cura y Frenar el Hype va a ser lo mejor para mi bolsillo.
Stylish escribió:Dheb escribió:Viendo todo el percal voy a hacer caso al meme
El tiempo todo lo cura y Frenar el Hype va a ser lo mejor para mi bolsillo.
Se puede probar gratis en Origin Access con la semana gratis.
Parallax Snake escribió:Al margen de otras "características" que he podido ver en este juego también he visto algo que me ha chocado bastante y en el cual no había reparado hasta ahora, el clipping, Clipping tiene por todos lados, algo realmente LAMENTABLE en pleno 2017 y con todas las herramientas de programacion que hay para evitarlo, pero no, hay que ser cutre en algo, ¿porqué no en esto?... me ha dado repelús verlo, chustorrio del quince, ya que si no cuidan algo tan BASICO como esto... no me quiero ni imaginar que otras cosas han dejado de lado también. Bah!
Pacu escribió:Preview de RPS, le meten un buen palo.
https://www.rockpapershotgun.com/2017/0 ... ore-435115
Dume escribió:Parallax Snake escribió:Al margen de otras "características" que he podido ver en este juego también he visto algo que me ha chocado bastante y en el cual no había reparado hasta ahora, el clipping, Clipping tiene por todos lados, algo realmente LAMENTABLE en pleno 2017 y con todas las herramientas de programacion que hay para evitarlo, pero no, hay que ser cutre en algo, ¿porqué no en esto?... me ha dado repelús verlo, chustorrio del quince, ya que si no cuidan algo tan BASICO como esto... no me quiero ni imaginar que otras cosas han dejado de lado también. Bah!
Donde lo has notado? O cuando ocurre?
Niczerus escribió:La cuenta de paypal tiene que tener dinero para verificar la compra? no tengo manera de probar le trial sin poner una tarjeta de credito (que no tengo internacional ) o una cuenta de paypal con saldo (que tengo pero de argentina y seguramente me la rechaze por que me va a pedir una tarjeta de credito para verificar la compra que no tengo :/).
Si alguno tiene alguna cuenta de mas se los agradecería mucho .
mirakuru escribió:Me lo parece a mi, o el mundo se esta volviendo demasiado "sibarita".
Solo tengo ganas de catarlo, seguro que es buen juego con sus vicios y virtudes como todo en esta vida.
¿algún sitio economico para pillarlo?
Stylish escribió:Una cosita que se me viene a la cabeza... la prueba empieza el dia 16. Significa que esta noche a las 00:01 vamos a poder probarlo?
Parallax Snake escribió:Dume escribió:Parallax Snake escribió:Al margen de otras "características" que he podido ver en este juego también he visto algo que me ha chocado bastante y en el cual no había reparado hasta ahora, el clipping, Clipping tiene por todos lados, algo realmente LAMENTABLE en pleno 2017 y con todas las herramientas de programacion que hay para evitarlo, pero no, hay que ser cutre en algo, ¿porqué no en esto?... me ha dado repelús verlo, chustorrio del quince, ya que si no cuidan algo tan BASICO como esto... no me quiero ni imaginar que otras cosas han dejado de lado también. Bah!
Donde lo has notado? O cuando ocurre?
Todo el rato, es evidente, lo raro es que no lo hayas visto, se "mezcla" el casco con el traje, las manos con la equipación que lleva a los lados del personaje, cuando busca una cobertura por ejemplo detrás de unas rocas y cerca de esas rocas hay como unos hongos gigantes (setas) y las traspasa tranquilamente como si no existieran, medias piernas "metidas" dentro de otros objetos tales como cajas o rocas... etc, etc, si te fijas en el siguiente video del cual te pongo el enlace... sobre el minuto 6:20 podrás darte cuenta de lo de las setas que antes comentaba por ejemplo, pero vamos, que si lo ves desde el principio... hay muchas cosas que cantan en ese plan, lo dicho, en pleno 2017 y con la tecnología que hay a día de hoy... hacer algo así debería de estar penado con la cárcel.
https://www.youtube.com/watch?v=lbvsgOk6Kbg
evilkainn_ escribió:Parallax Snake escribió:Dume escribió:
Donde lo has notado? O cuando ocurre?
Todo el rato, es evidente, lo raro es que no lo hayas visto, se "mezcla" el casco con el traje, las manos con la equipación que lleva a los lados del personaje, cuando busca una cobertura por ejemplo detrás de unas rocas y cerca de esas rocas hay como unos hongos gigantes (setas) y las traspasa tranquilamente como si no existieran, medias piernas "metidas" dentro de otros objetos tales como cajas o rocas... etc, etc, si te fijas en el siguiente video del cual te pongo el enlace... sobre el minuto 6:20 podrás darte cuenta de lo de las setas que antes comentaba por ejemplo, pero vamos, que si lo ves desde el principio... hay muchas cosas que cantan en ese plan, lo dicho, en pleno 2017 y con la tecnología que hay a día de hoy... hacer algo así debería de estar penado con la cárcel.
https://www.youtube.com/watch?v=lbvsgOk6Kbg
Pues yo acabo de ver este video y el popping es terrible... Version ps4 Pro, aunq dudo que mejore pc.
https://www.youtube.com/watch?v=LInUMLCVoss
Lo voy a pillar igualmente, pero me parece un poco de risa a estas alturas