Nuevo update donde se solucionan muchos de los bugs detectados
Update 1.0.1c
Areas
• Weather effects slowed down, when they shouldn’t have - fixed
• Fixed the lighting in Pulura’s Fall and Heart of Mystery.
• The Next-Door Theater’s location in Drezen has been fixed
• Sosiel could be seen painting without an easel - fixed. Now he has his easel again
• Shrine of the Three couldn’t be completed - fixed
• Ivory Sanctum was impossible to enter in chapter 5 - fixed
Crusade
• Some of the Generals’ starting abilities didn’t work - fixed
• Mass Hold Person didn’t work in tactical combat - fixed
• Song of Seasons didn’t work correctly - fixed
• Fixed building models in garrisons
• Mouse cursor in tactical battles was changing incorrectly - fixed
• Penetrating Strike didn’t work - fixed
• Fixed a formula in the rituals for the Generals
• AoE targeting in the tactical battles has been fixed
• Fixed a loop when a tactical battle started
• Pillaged resources weren’t displayed after battle - fixed
• Features that affect army unit’s initiative now properly affect their stats.
• Tactical combat Slow spell was not changing initiative during the tactical combat - fixed
Classes & Mechanics
• Detect Magic ability was available, though didn’t do anything. Now it’s no longer available
• Arcane Trickster prestige-class was impossible to pick even with all prerequisites met - fixed
• Persistent metamagic could not be applied to any spells - fixed
• Swarms dealt damage each time they touched a unit instead of once per round - fixed
• Some of Mythic Angel’s summons had zero charges - fixed
• Arcanist’s Arcane Reservoir could sometimes stop replenishing after rest - fixed
• Swarm-that-Walks’ Swarm Feast ability wasn’t correctly giving 50% miss chance against ranged attacks - fixed
• Swarm-that-walks can use Devour twice on one target (first time passively when killing someone with spell, and second time with Devour ability after save-load) - fixed
• Swarm-that-Walks’ Devour ability could be used on living targets - fixed
• Swarm-that-Walks suffered during camping due to the lack of companions - fixed, we added some mechanics to ease it
• Swarm-that-Walks could lose some abilities when leveling up - fixed
• Party AI didn’t attack enemies if Hold option enabled and the main character has no line of sight with enemies - fixed
Turn-based mode
• A turn would freeze for a mounted character, if the mount has used its movement, but the player tried to attack regardless - fixed
• Cairn Wights couldn’t be killed in TBM because they got more temporary HP every time you highlight them with a mouse, or their turn starts - fixed
• Sometimes, highlighting an enemy character will provoke an attack of opportunity against it - fixed
Items
• Armor is not displayed when equipped on pets - fixed
• Metamagic effects didn’t apply to scrolls crafted on rest - fixed
• Kinetic diadems applied incorrect bonus values - fixed
• Draven’s Hat gave unlimited quicken metamagic - fixed
• Triceratops spawned from a statuette didn’t have a proper sound bank - fixed
• Darkness Mask, Circle Mask, Summit Mask and Question Mask were considered trash loot - fixed
• Quivers didn’t spend their ammunition when used with specific weapon types - fixed
User Interfaces
• Opening the encyclopedia from the tutorial didn’t show the correct page - fixed
• In the character sheet, additional attacks of the animal companion were not displayed - fixed
• Fixed broken links in the credits
• Fixed broken links in the character’s history
• Fixed texts in the rest UI
• On Windows 7, video was not displayed in the tutorials and during the launch of the game - fixed
• After exiting the city building mode while a building is selected, Esc key would stop working - fixed
• The DC of cooking during the rest was displayed incorrectly - fixed
• Fixed an issue when the dialogue window would scroll down to the lowes of possible answers, obscuring the text of the dialogue
Misс
• Bows’ visuals have been improved.
• Occasionally you couldn’ pause by pressing the spacebar - fixed
• The tank is always selected from the party to loot containers, even if he/she is farther away from it than others. Now the character, who can get to it faster, will pick the loot
• Monitor lizard animal companion was moving backwards - fixed
• A crash to the main menu could occur when loading a location, due to a unit missing the visual part - fixed
• Fixed an issue when a scimitar was sheathed incorrectly
• All of Animal Companion’s equipment disappeared after respecialization - fixed.