Bueno, mira, un análisis crítico.
Señala muchas cosas positivas del juego, pero entre las negativas comenta que el juego parece inacabado y que está menos pulido que el Let's Go.
In some ways, Pokemon Sword & Shield is the most ambitious Pokemon title ever. In other ways, it is a definitive step back. It’s a strange game.
The flip side is that many battles also take place in a sort of nightmare void – a patch of coloured ground with little to no other background detail.
On the way to the leader, however, every gym trainer battle takes place in another emotionless void. What should be an exciting build to an epic confrontation just… isn’t.
Some cutscenes look the best Pokemon ever has. Characters gesture, camera angles swish about – and then in others, canned animations play out in a way that looks a bit like a first draft, a version of the scene designed to set the camera blocking and little else.
In some cases, touches present in even the most recent game are just suddenly absent, like how there’s a fast travel mechanic that replaces the traditional ‘Fly’ move which has no associated animation whatsoever. When you use it, the screen simply fades out and then back in at the new location. Previous games always had animation for a feature like this. It’s strange.
This sort of thing leaves one wondering if the development team simply ran out of time
The only negative of the wild area is that it exposes how poor the pop-in and performance is. Performance is mixed throughout, but the wild area truly exposes Sword & Shield’s deficiencies. When a tree suddenly appears from nowhere about eight feet in front of you, you can’t be blamed for stopping and marveling that this is on the same machine as Breath of the Wild, Luigi’s Mansion or even a solid port of Skyrim, all of which perform better.
After promising a Pokemon experience that’d satisfy the hardcore, this game is in fact much like Let’s Go – fine as a more chilled-out experience, which is how I played it, but likely more disappointing the deeper a Pokefan you are. Bizarrely, it’s also somehow less polished than that spin-off, a game which was supposedly developed quickly to allow the team to get to grips with HD development.
Pokemon Sword & Shield is all too often a bit disappointing, and in some places actually feels a little unfinished, but it also fully provides that warm, fuzzy feeling that one expects from the series.
this is not the revolution that was promised or hoped for, and some may prefer to wait for a sale or wait and see if an improved, definitive release is on the cards.
https://www.vg247.com/2019/11/13/pokemo ... ld-review/