nightmare hell escribió:[artworks de la leche]
Mmm... me las guardo, estas son carne de stick
EDIT: Mas detalles sacados de eventhubs (
http://www.eventhubs.com/news/2010/mar/ ... 4-details/). Las negritas son mias.
•
Focus Attacks are faster, you have to be more aware of them now or you'll eat a combo.
• It seems like
Super moves across the board
do more damage.
• Sagat has
1,000 health now, down from
1,100.
• Zangief has
1,100 health, which is down from
1,200. Hit box on the Lariat got moved up a bit so
it's easier to duck under.
• Ken's Hard Dragon Punch has more invincibility.
• Abel's new Ultra is really good. It's a dashing grab which has one hit of Super Armor. You can also charge his Ultra up by holding the buttons, which keeps him in place for a moment.
• Juri can store multiple fireballs using each of her kick buttons and
it may be possible to have multiple projectiles on the screen at one time.
• Cammy's Spiral Arrow (Cannon Drill) seems more like it was in Super Street Fighter 2 HD Remix. Not exactly as good, but safer on block.
• Gouken's Ultra 2 (Denjin Hadouken) when fully charged is still blockable, but it
does 500 stun damage if blocked or if it connects.
• Sakura can combo into her Ultra 2
without using any meter.
• Dee Jay's Machine Gun Punch is a charge move now and you no longer have to mash punches after the fact. People say he's a better version of Guile.
• T. Hawk's Condor Spire seems to be a really good tool for getting inside. Hawk Dive doesn't travel as far forward, so it doesn't seem as useful as before.
• Cody's Zonk Knuckle has different versions depending on the button you hold. Takes about 4 seconds to charge it up. Cody can Focus Attack Dash Cancel off of almost every move he has.