[HO] The Division 2

Raid retrasado a MAYO, eso es verdad? pufffff pues nada aparcao..
[mamaaaaa] @MAKUTOR

https://tomclancy-thedivision.ubisoft.c ... e-update-3

In order to fine-tune the balance of our game and to ensure the best possible player experience for everyone, we have decided to move the release of Title Update 3—including Operation Dark Hours, our 8-player Raid—from April 25 to May 2019. The final release date of Title Update 3 will be based on results from further testing and balancing of the game. Operation Dark Hours will be your biggest challenge to date, and we want to make sure that we've properly tested the large amount of balance changes that are coming to both PvE and PvP and listen to your feedback about the changes before introducing the raid.
Lo del recalibrado telita

Una de las cosas chulas era farmear para ver qué cambias para recalibrar y aumentar GS y lo quitan
@DarkMessiah no se puede recalibrar ahora o como es?? Joder que soy nivel 16 todavia, ni me he metido con eso...
donde pone q quitan el recalibrado en el texto ese q habeis pegado no pone eso, dice recalibrar el juego no q quiten la opcion
spiderrrboy escribió:@DarkMessiah no se puede recalibrar ahora o como es?? Joder que soy nivel 16 todavia, ni me he metido con eso...


Pues antes te lo tenías que currar para lograr subir un arma encontrando algo que mejorase el % de tu ventaja "x". Ahora dicen que ya no, que sólamente lootearás el arma o equipamiento del nivel que sea, le intercambias talentos / habilidades y listo. No podrás subir su GS básicamente

WGP Kakashii escribió:donde pone q quitan el recalibrado en el texto ese q habeis pegado no pone eso, dice recalibrar el juego no q quiten la opcion


Lo puso antes cantones en su listado:

- Recalibrar ya no sube el GS.

Luego miraré de todas formas las notas oficiales. Lo dije porque leí lo que se puso aquí en ese listado ¬_¬

EDIT:

Lista de cambios. Vengaaaaaaaaaaaa a lo locoooo!!!!!!!!!!! [carcajad] [carcajad] [carcajad]

State of the Game
In this State of the Game Ryan Liebscher and Terry Spier joined Hamish to talk about Dark Zone, PVP and general in-game-balancing that will be tested out on the PTS that went live today.



Title Update 3 & Raid Delayed – focus on PTS
As explained, the Raid and Title Update 3 will be delayed until May to fix all the balancing issues that have been brought up by the community:

=> The Division 2 Development Update: Title Update 3.0

The focus will be on PTS that went live today and you can download now:

=> The Division 2 PTS is here

The first phase of the PTS will focus on finding bugs and other issues, while the second phase will focus more on general balance issues.



Normalization Changes
These are the changes they are planning for the Normalization that will be tested out on the PTS.

These changes are ONLY for PVP content and it will apply to Conflict, Normalized Dark Zone and Occupied Dark Zone.

Normalizing mechanics
The Equipment and weapons will be normalized to GS 500 (even if your GS is higher)

That also means, that they are no longer normalizing for a middleground but they are respecting the rolls on your gear. That means when you had an item with a very high crit chance roll, it will be like that in normalized content.

Skill Power will also be respected and when the mods are active in PVE, they will also be active in normalized content.



Global PVP Modifiers
The PVP damage modifier will be reduced from 70% to 40% and that will bring the Time to Kill down to what you experience in PVE. This way, you have more time to react.

The Skill Damage modifier will be increased from 20% to 25%, so that should make your skills more effective.

Overall the encounters should last longer overall and the skills should be more useful.



Occupied Dark Zone PVP Modifiers
They have also added a specific ODZ PVP damage modifier

Currently it also sits at 40% same as the normalized DZ – but they have the ability to specifically fine-tune the ODZ depending on how things change.

That should also help to lower the Time To Kill in the ODZ



PVP Modifiers for Weapon Archetypes
They will add specific PVP modifiers for specific weapon types.

For example, they can specifically buff the Assault Rifle in PVP now.

That also enables for specific PVP balancing, because the damage of the weapon is overwritten by the PVP Modifiers when you enter PVP content.



Hip fire Changes
In PVP content you will not be able to crit when you hip-fire

In PVE it behaves as it is now.



Dark Zone
Loot Changes
NDZ and ODZ will drop less clean loot and more contaminated loot, they want players to engage in the Loot Extraction – loop.

Named bosses guarantee contaminated loot and higher levelled landmark bosses have the ability to drop multiple items.



Landmark Cooldown
Landmarks got a cooldown now once they are cleared before they activate again (about a minute)

That should also encourage more player movement and not just farming the same Landmark.



Dark Zone NPC Balancing
The NPCs in the Dark Zone will be less lethal, but they will also have more armor.



Rogue Loop Changes
They Remove the Rogue Cooldown when you die

The Rogue-Toggle cooldown will stay, so you will not be able to spam that.

Dark Zone Perk was also changed that it will no longer reduce the Rogue Timer cooldown, but you will lose less XP when you die as a rogue



Dark Zone Pouch increased
You will be able to carry more Contaminated items.

Default is 6 items per bag

The Character Perks were also changed – The Tier 1 Perk will increase the bag-size to 8

The Dark Zone Perk will increase the bag-size to 10 in total.



Preventing Empty Dark Zones
They plan multiple changes to “guarantee” that you encounter 12 players in a Dark Zone Session.

They are reducing the amount of Dark Zone Brackets to 2. Everyone below Character Level 30 and everybody in Endgame.

Not all changes will be implemented with Title Update 3 – there is more in queue down the line.



Player Count increase in DZ is not planned
First they are implementing the changes that the player count per Dark Zone Instance is 12, because that is already a completely different experience than it is now.



Occupied Dark Zone changes

The ODZ specific damage modifier was already mentioned

They also lower the XP loss when you die in the ODZ



GS 515 Items will drop in the Dark Zone
In endgame Dark Zone you will be able to get GS 515 items.

More details about where to get loot will follow once all the content has been revealed.



Thieves Den Changes
When you get the special ammo there, you are now allowed to weapon swap.

There are also more changes panned to the Thieves Den to make it more attractive – but no further details were given.



Future Changes to the Occupied Dark Zone
These changes are planned, but they will not be implemented with Title Update 3

Rogue and Manhunt Loop will be added to the ODZ (no grey rogues)

The NPC-Patrols will also be lowered and more or less limited to the Landmarks.



Conflict
UI Change
The UI will now display the real value of the armor and not a standard value. So when a player has a ton of armor, you will see that displayed accordingly.



Boost Change
The Boosts (damage and armor) that become active over the course of a match will be lowered by 50%. They should have an impact but not that big as it is now.



Synchronizing Team Spawns
The chance that you spawn with a teammate is increased so that you don’t just spawn and die



Conflict NPC more visible
There is apparently an NPC in Conflict, he will get more visible.



Skill Cooldown Respected
The Skill cooldown will be respected now after you die.

That should also lower the skill-spam



Exotic / Talents / Gear
Exotics
Exotic should feel special

They should not specifically do the most damage, but they should also promote a fun and unique playstyle that does not have to be the most effective one.

They are not always centered around raw DPS

But that being said – they buff the damage of the exotics across the board.

Pestilence will be buffed specifically and even more effective in PVP specifically.



”Just buff everything”
We are in the process of aligning the game

But there is only so high you can go and that causes issues when you add new World Tiers for example.

So at the moment they are aligning the items, the activities and the talents so that it is fun to play and then they go from there.

They know that nerfing items is not popular, but it also makes things more diverse.



Talent Changes


Unhinged - Damage bonus reduced to 20% / Handling reduced to 20%



Strained - Missing armor requirement increased to 10%



Frency - in PVE reloading weapon from empty grants 20% weapon damage & 15% rate of fire for 3 seconds / In PVP 15% Weapon Damage 15% Rate of fire for 3 Seconds



Preservation - PVE Killing an enemy repairs 10% armor over 5 seconds – headshots improve the repair to 20% / In PVP 5% armor over 3 seconds – headshots to 15% (Requires 7 defense attributes)



Spike - Headshot kills grant 35% Skill Damage for 20 Seconds (Requires 5 utility attributes)



Reformation - Headshot kills increase skill repair and healing by 15% (Requires 9 Utility attributes)



Safeguard - Reduce healing bonus to 50% - reduced duration to 5 seconds (Less than 4 defensive attributes)



Clutch - increased health gained per critical hit to 20% reduced armor gained per critical hit to 1%



Surgical - Reduce critical hit chance bonus to 5%



Spotter - increased weapon damage to pulsed targets to +20% (increased requirements to 5 utility attributes)



Kneecap - Shooting an enemy in the legs has a 15% chance to apply bleed



Entrench - headshots from cover repair armor increased to 10% of your armor.



Patience - after being in cover for 5 seconds, armor repairs by 5% every 1 second (requires 9 defensive attributes)



Unbreakable - PVE: 70% of max armor is repaired when your armor is depleted. Armor kits used within the next 7 seconds are not consumed. / PVP it is 20% of max armor and 7 Seconds. (requires 11 defensive attributes)



Bloodsucker - PVE: Depleting enemies armor adds a stack of 25% armor bonus for 10 seconds, max stack is increased to 6 / PVP: 20% armor bonus for 5 seconds, max stack of 5 (requires 11 defensive attributes)



Berserk - PVP: the 10% weapon damage for every 20% armor depleted (requires 11 offensive attributes and AR LMG or SMG equipped)



Bloodlust - PVE: Swapping weapons within 3 seconds of a kill grants 35% weapon damage for 5 seconds / PVP: 20% Weapon damage for 5 seconds



Used to require - Requires 9 offensive attributes now



Blacksmith - Killing an enemy with your sidearm repairs 50% of your armor can occur once every 15 seconds. (Require 11 defensive attributes)



Gear Stat Changes
Critical - Reduce critical hit damage bonus to 5%



While these are some drastic changes in some cases, they are also changing the health of NPCs – so just because you need some of the talents now to be effective in heroic difficulty – they are not necessarily mandatory in the new big picture and the new balancing.
DarkMessiah escribió:EDIT:

Lista de cambios. Vengaaaaaaaaaaaa a lo locoooo!!!!!!!!!!! [carcajad] [carcajad] [carcajad]

State of the Game
In this State of the Game Ryan Liebscher and Terry Spier joined Hamish to talk about Dark Zone, PVP and general in-game-balancing that will be tested out on the PTS that went live today.



Title Update 3 & Raid Delayed – focus on PTS
As explained, the Raid and Title Update 3 will be delayed until May to fix all the balancing issues that have been brought up by the community:

=> The Division 2 Development Update: Title Update 3.0

The focus will be on PTS that went live today and you can download now:

=> The Division 2 PTS is here

The first phase of the PTS will focus on finding bugs and other issues, while the second phase will focus more on general balance issues.



Normalization Changes
These are the changes they are planning for the Normalization that will be tested out on the PTS.

These changes are ONLY for PVP content and it will apply to Conflict, Normalized Dark Zone and Occupied Dark Zone.

Normalizing mechanics
The Equipment and weapons will be normalized to GS 500 (even if your GS is higher)

That also means, that they are no longer normalizing for a middleground but they are respecting the rolls on your gear. That means when you had an item with a very high crit chance roll, it will be like that in normalized content.

Skill Power will also be respected and when the mods are active in PVE, they will also be active in normalized content.



Global PVP Modifiers
The PVP damage modifier will be reduced from 70% to 40% and that will bring the Time to Kill down to what you experience in PVE. This way, you have more time to react.

The Skill Damage modifier will be increased from 20% to 25%, so that should make your skills more effective.

Overall the encounters should last longer overall and the skills should be more useful.



Occupied Dark Zone PVP Modifiers
They have also added a specific ODZ PVP damage modifier

Currently it also sits at 40% same as the normalized DZ – but they have the ability to specifically fine-tune the ODZ depending on how things change.

That should also help to lower the Time To Kill in the ODZ



PVP Modifiers for Weapon Archetypes
They will add specific PVP modifiers for specific weapon types.

For example, they can specifically buff the Assault Rifle in PVP now.

That also enables for specific PVP balancing, because the damage of the weapon is overwritten by the PVP Modifiers when you enter PVP content.



Hip fire Changes
In PVP content you will not be able to crit when you hip-fire

In PVE it behaves as it is now.



Dark Zone
Loot Changes
NDZ and ODZ will drop less clean loot and more contaminated loot, they want players to engage in the Loot Extraction – loop.

Named bosses guarantee contaminated loot and higher levelled landmark bosses have the ability to drop multiple items.



Landmark Cooldown
Landmarks got a cooldown now once they are cleared before they activate again (about a minute)

That should also encourage more player movement and not just farming the same Landmark.



Dark Zone NPC Balancing
The NPCs in the Dark Zone will be less lethal, but they will also have more armor.



Rogue Loop Changes
They Remove the Rogue Cooldown when you die

The Rogue-Toggle cooldown will stay, so you will not be able to spam that.

Dark Zone Perk was also changed that it will no longer reduce the Rogue Timer cooldown, but you will lose less XP when you die as a rogue



Dark Zone Pouch increased
You will be able to carry more Contaminated items.

Default is 6 items per bag

The Character Perks were also changed – The Tier 1 Perk will increase the bag-size to 8

The Dark Zone Perk will increase the bag-size to 10 in total.



Preventing Empty Dark Zones
They plan multiple changes to “guarantee” that you encounter 12 players in a Dark Zone Session.

They are reducing the amount of Dark Zone Brackets to 2. Everyone below Character Level 30 and everybody in Endgame.

Not all changes will be implemented with Title Update 3 – there is more in queue down the line.



Player Count increase in DZ is not planned
First they are implementing the changes that the player count per Dark Zone Instance is 12, because that is already a completely different experience than it is now.



Occupied Dark Zone changes

The ODZ specific damage modifier was already mentioned

They also lower the XP loss when you die in the ODZ



GS 515 Items will drop in the Dark Zone
In endgame Dark Zone you will be able to get GS 515 items.

More details about where to get loot will follow once all the content has been revealed.



Thieves Den Changes
When you get the special ammo there, you are now allowed to weapon swap.

There are also more changes panned to the Thieves Den to make it more attractive – but no further details were given.



Future Changes to the Occupied Dark Zone
These changes are planned, but they will not be implemented with Title Update 3

Rogue and Manhunt Loop will be added to the ODZ (no grey rogues)

The NPC-Patrols will also be lowered and more or less limited to the Landmarks.



Conflict
UI Change
The UI will now display the real value of the armor and not a standard value. So when a player has a ton of armor, you will see that displayed accordingly.



Boost Change
The Boosts (damage and armor) that become active over the course of a match will be lowered by 50%. They should have an impact but not that big as it is now.



Synchronizing Team Spawns
The chance that you spawn with a teammate is increased so that you don’t just spawn and die



Conflict NPC more visible
There is apparently an NPC in Conflict, he will get more visible.



Skill Cooldown Respected
The Skill cooldown will be respected now after you die.

That should also lower the skill-spam



Exotic / Talents / Gear
Exotics
Exotic should feel special

They should not specifically do the most damage, but they should also promote a fun and unique playstyle that does not have to be the most effective one.

They are not always centered around raw DPS

But that being said – they buff the damage of the exotics across the board.

Pestilence will be buffed specifically and even more effective in PVP specifically.



”Just buff everything”
We are in the process of aligning the game

But there is only so high you can go and that causes issues when you add new World Tiers for example.

So at the moment they are aligning the items, the activities and the talents so that it is fun to play and then they go from there.

They know that nerfing items is not popular, but it also makes things more diverse.



Talent Changes


Unhinged - Damage bonus reduced to 20% / Handling reduced to 20%



Strained - Missing armor requirement increased to 10%



Frency - in PVE reloading weapon from empty grants 20% weapon damage & 15% rate of fire for 3 seconds / In PVP 15% Weapon Damage 15% Rate of fire for 3 Seconds



Preservation - PVE Killing an enemy repairs 10% armor over 5 seconds – headshots improve the repair to 20% / In PVP 5% armor over 3 seconds – headshots to 15% (Requires 7 defense attributes)



Spike - Headshot kills grant 35% Skill Damage for 20 Seconds (Requires 5 utility attributes)



Reformation - Headshot kills increase skill repair and healing by 15% (Requires 9 Utility attributes)



Safeguard - Reduce healing bonus to 50% - reduced duration to 5 seconds (Less than 4 defensive attributes)



Clutch - increased health gained per critical hit to 20% reduced armor gained per critical hit to 1%



Surgical - Reduce critical hit chance bonus to 5%



Spotter - increased weapon damage to pulsed targets to +20% (increased requirements to 5 utility attributes)



Kneecap - Shooting an enemy in the legs has a 15% chance to apply bleed



Entrench - headshots from cover repair armor increased to 10% of your armor.



Patience - after being in cover for 5 seconds, armor repairs by 5% every 1 second (requires 9 defensive attributes)



Unbreakable - PVE: 70% of max armor is repaired when your armor is depleted. Armor kits used within the next 7 seconds are not consumed. / PVP it is 20% of max armor and 7 Seconds. (requires 11 defensive attributes)



Bloodsucker - PVE: Depleting enemies armor adds a stack of 25% armor bonus for 10 seconds, max stack is increased to 6 / PVP: 20% armor bonus for 5 seconds, max stack of 5 (requires 11 defensive attributes)



Berserk - PVP: the 10% weapon damage for every 20% armor depleted (requires 11 offensive attributes and AR LMG or SMG equipped)



Bloodlust - PVE: Swapping weapons within 3 seconds of a kill grants 35% weapon damage for 5 seconds / PVP: 20% Weapon damage for 5 seconds



Used to require - Requires 9 offensive attributes now



Blacksmith - Killing an enemy with your sidearm repairs 50% of your armor can occur once every 15 seconds. (Require 11 defensive attributes)



Gear Stat Changes
Critical - Reduce critical hit damage bonus to 5%



While these are some drastic changes in some cases, they are also changing the health of NPCs – so just because you need some of the talents now to be effective in heroic difficulty – they are not necessarily mandatory in the new big picture and the new balancing.


Es una verguenza lo que están haciendo en cada parche.

Una vez que vas armando una build determinada al poco tiempo literalmente TE LA DESTROZAN.

Demasiados cambios implementados a la vez, hoy una build con Bestia Salvaje, Salvoconducto y Paciencia mañana literalmente NO EXISTIRÁ, totalmente ROTA.

¿Para qué crean talentos así si en menos de 2 meses los están haciendo POLVO?, yo no entiendo la verdad.

Luego que en definitiva las horas que has echado para armar la Build TIRADAS A LA BASURA, a farmear todo nuevamente para crear una nueva y que en 1 mes LA ROMPAN NUEVAMENTE.

No estoy para nada contento con los cambios que se vienen...................

Nerfeos de TODO lo que hay en el juego básicamente, tétrico.
no se que ha pasado, que desde la actu de ayer el juego se tira un siglo para abrirse, y encima, la primera carga antes del menu donde sale tu personaje es eterna, y lo tengo instalado en un ssd.
Selicos escribió:no se que ha pasado, que desde la actu de ayer el juego se tira un siglo para abrirse, y encima, la primera carga antes del menu donde sale tu personaje es eterna, y lo tengo instalado en un ssd.


Si, yo también lo noté. Tarda bastante más. Veremos mañana después del parche
Selicos escribió:no se que ha pasado, que desde la actu de ayer el juego se tira un siglo para abrirse, y encima, la primera carga antes del menu donde sale tu personaje es eterna, y lo tengo instalado en un ssd.


Se, a todos nos pasa (los de PC), también lo tengo en un SSD.

Es una VERGUENZA como queda el juego a cada parche, mañana estará peor, no te preocupes.............
Sacado de reddit (Parece ser que en el PTS, ya el recalibrar NO sube el GS. Veremos si eso se extiende al servidor real):

Can you not recalibrate to 515 anymore?

2 hours ago
Apparently on the PTS, re-calibrating no longer increases the GS, so who knows once its out of the PTS.

1 hour ago
Which would make no sense. If I have a 450gs gear piece with 5% CHD, then I recal 8% CHD onto it the GS won't change?

That would make GS (even more) meaningless.
MeiiToR escribió:GS que es ?


Gear Score.

Puntuación de tu equipo.

El máximo en Armadura es 515 y en Armas 500.

El global máximo alcanzable ahora mismo es 510.
Esto me gusta:

Dark Zone Pouch increased
You will be able to carry more Contaminated items.

Default is 6 items per bag

The Character Perks were also changed – The Tier 1 Perk will increase the bag-size to 8

The Dark Zone Perk will increase the bag-size to 10 in total.

eso de tener que estar cada 5 cajas teniendo que ir al helicóptero... cansaba un poco

The_Witcher escribió:El global máximo alcanzable ahora mismo es 510.


Negativo. Yo tengo 511.

De todas formas, de lo que hablan entiendo, es que el valor base para equipo máximo, sin recalibrar (si es que encima meten lo del PTS que ya no subirá GS), será de 515 y de las armas "entiendo" que también, pero eso ya no lo sé.

Ahora mismo.... de equipo máximo 515 recalibrando y de armas, tengo máximo 505 y yo creo que más no se puede.

GS total, eso seguro... 511 a día de hoy.

Mañana, pues veremos. Si se puede recalibrar será otra cosa y si tanto armas como equipo podrá ser de 515, pues el total sería entonces de 515 y no 511.

Han buffeado la peste, así que el que tenga esa exótica, para PVP, es donde dicen que irá mejor
DarkMessiah escribió:Esto me gusta:

Dark Zone Pouch increased
You will be able to carry more Contaminated items.

Default is 6 items per bag

The Character Perks were also changed – The Tier 1 Perk will increase the bag-size to 8

The Dark Zone Perk will increase the bag-size to 10 in total.

eso de tener que estar cada 5 cajas teniendo que ir al helicóptero... cansaba un poco

The_Witcher escribió:El global máximo alcanzable ahora mismo es 510.


Negativo. Yo tengo 511.

De todas formas, de lo que hablan entiendo, es que el valor base para equipo máximo, sin recalibrar (si es que encima meten lo del PTS que ya no subirá GS), será de 515 y de las armas "entiendo" que también, pero eso ya no lo sé.

Ahora mismo.... de equipo máximo 515 recalibrando y de armas, tengo máximo 505 y yo creo que más no se puede.

GS total, eso seguro... 511 a día de hoy.

Mañana, pues veremos. Si se puede recalibrar será otra cosa y si tanto armas como equipo podrá ser de 515, pues el total sería entonces de 515 y no 511.

Han buffeado la peste, así que el que tenga esa exótica, para PVP, es donde dicen que irá mejor


¿Armas a 505 tenes?, sos el primero que leo decir eso.

Estaba en duda si era 510 o 511 sí, yo tenía sólo 2 piezas a 514 (las otras 4 a 515) y pensaba que ya no iba más allá de 510.

Tengo la peste, sí, lo único que buffearon, y lo hicieron porque daba SIDA usar esa mugrienta arma, no servía para nada.

Coincido que lo único positivo del parche de mañana es eso, la capacidad de la bolsa para contaminados...
The_Witcher escribió:
DarkMessiah escribió:Esto me gusta:

Dark Zone Pouch increased
You will be able to carry more Contaminated items.

Default is 6 items per bag

The Character Perks were also changed – The Tier 1 Perk will increase the bag-size to 8

The Dark Zone Perk will increase the bag-size to 10 in total.

eso de tener que estar cada 5 cajas teniendo que ir al helicóptero... cansaba un poco

The_Witcher escribió:El global máximo alcanzable ahora mismo es 510.


Negativo. Yo tengo 511.

De todas formas, de lo que hablan entiendo, es que el valor base para equipo máximo, sin recalibrar (si es que encima meten lo del PTS que ya no subirá GS), será de 515 y de las armas "entiendo" que también, pero eso ya no lo sé.

Ahora mismo.... de equipo máximo 515 recalibrando y de armas, tengo máximo 505 y yo creo que más no se puede.

GS total, eso seguro... 511 a día de hoy.

Mañana, pues veremos. Si se puede recalibrar será otra cosa y si tanto armas como equipo podrá ser de 515, pues el total sería entonces de 515 y no 511.

Han buffeado la peste, así que el que tenga esa exótica, para PVP, es donde dicen que irá mejor


¿Armas a 505 tenes?, sos el primero que leo decir eso.

Estaba en duda si era 510 o 511 sí, yo tenía sólo 2 piezas a 514 (las otras 4 a 515) y pensaba que ya no iba más allá de 510.

Tengo la peste, sí, lo único que buffearon, y lo hicieron porque daba SIDA usar esa mugrienta arma, no servía para nada.

Coincido que lo único positivo del parche de mañana es eso, la capacidad de la bolsa para contaminados...


Si, tengo armas a 505, aunque llevo equipada una a 504 y otra a 505, no hay diferencia para tener los 511.

Lo de la bolsa la verdad que gran noticia. Porque era meterse en ZO, hacías un punto emblemático y ya a la mitad del 2º que hicieses, ya estabas a tope de capacidad. Ahora pues al menos yo creo que dará para 3-4 puntos emblemáticos espero
El gran problema es que los items contaminados no tenes como saber si te van a servir o no porque está desvirtuada la visualización de sus estadísticas y demases. Entonces claro, tienes que extraer todo lo que se cruce para descubrir si algo sirve o no luego, si no fuese así, seguro que sería mucho más llevadero el tema de las extracciones porque filtras un montón de basura.
Tarda un huevo en abrirse y siguen esos molestos tirones.
Lo que estoy ya cansado es de que se quiten siempre las preferencias de IDIOMA y de SONIDO... es que cada 2x3 se resetea eso sólo o qué pasa??
Vuelvo a preguntar soy a unico que el juego le crashea cada 2x3?
ahora tarda un huevo en iniciar y la gentuza de ubi me dice que será cosa mia.
hay una cosa, que quizas a muchos os parezca una tonteria, y es ahora, con poder casi 500, que me empieza a sacar del juego, los drones de los malos parecen tontos, te los sacan, muchas veces se quedan encima de tu cabeza sin hacer nada, no te disparan, te explotan encima tarde y mal, no se, los podrian mejores un poco, tambien me gustaria los malos tuviesen mas gadgets para atacarme, minas rastreadores, y cositas de estas.
posiblemente me lo coja ahora que en argentina está a 22 euros la normal y a 28 la gold, cual me recomendais? el juego lo que es pasarse la historia y ponerte a farmear build decente es rapido? a mi la historia me da un poco igual, a mi lo que me mola es el farmeo
The_Witcher escribió:
DarkMessiah escribió:EDIT:

Lista de cambios. Vengaaaaaaaaaaaa a lo locoooo!!!!!!!!!!! [carcajad] [carcajad] [carcajad]

State of the Game
In this State of the Game Ryan Liebscher and Terry Spier joined Hamish to talk about Dark Zone, PVP and general in-game-balancing that will be tested out on the PTS that went live today.



Title Update 3 & Raid Delayed – focus on PTS
As explained, the Raid and Title Update 3 will be delayed until May to fix all the balancing issues that have been brought up by the community:

=> The Division 2 Development Update: Title Update 3.0

The focus will be on PTS that went live today and you can download now:

=> The Division 2 PTS is here

The first phase of the PTS will focus on finding bugs and other issues, while the second phase will focus more on general balance issues.



Normalization Changes
These are the changes they are planning for the Normalization that will be tested out on the PTS.

These changes are ONLY for PVP content and it will apply to Conflict, Normalized Dark Zone and Occupied Dark Zone.

Normalizing mechanics
The Equipment and weapons will be normalized to GS 500 (even if your GS is higher)

That also means, that they are no longer normalizing for a middleground but they are respecting the rolls on your gear. That means when you had an item with a very high crit chance roll, it will be like that in normalized content.

Skill Power will also be respected and when the mods are active in PVE, they will also be active in normalized content.



Global PVP Modifiers
The PVP damage modifier will be reduced from 70% to 40% and that will bring the Time to Kill down to what you experience in PVE. This way, you have more time to react.

The Skill Damage modifier will be increased from 20% to 25%, so that should make your skills more effective.

Overall the encounters should last longer overall and the skills should be more useful.



Occupied Dark Zone PVP Modifiers
They have also added a specific ODZ PVP damage modifier

Currently it also sits at 40% same as the normalized DZ – but they have the ability to specifically fine-tune the ODZ depending on how things change.

That should also help to lower the Time To Kill in the ODZ



PVP Modifiers for Weapon Archetypes
They will add specific PVP modifiers for specific weapon types.

For example, they can specifically buff the Assault Rifle in PVP now.

That also enables for specific PVP balancing, because the damage of the weapon is overwritten by the PVP Modifiers when you enter PVP content.



Hip fire Changes
In PVP content you will not be able to crit when you hip-fire

In PVE it behaves as it is now.



Dark Zone
Loot Changes
NDZ and ODZ will drop less clean loot and more contaminated loot, they want players to engage in the Loot Extraction – loop.

Named bosses guarantee contaminated loot and higher levelled landmark bosses have the ability to drop multiple items.



Landmark Cooldown
Landmarks got a cooldown now once they are cleared before they activate again (about a minute)

That should also encourage more player movement and not just farming the same Landmark.



Dark Zone NPC Balancing
The NPCs in the Dark Zone will be less lethal, but they will also have more armor.



Rogue Loop Changes
They Remove the Rogue Cooldown when you die

The Rogue-Toggle cooldown will stay, so you will not be able to spam that.

Dark Zone Perk was also changed that it will no longer reduce the Rogue Timer cooldown, but you will lose less XP when you die as a rogue



Dark Zone Pouch increased
You will be able to carry more Contaminated items.

Default is 6 items per bag

The Character Perks were also changed – The Tier 1 Perk will increase the bag-size to 8

The Dark Zone Perk will increase the bag-size to 10 in total.



Preventing Empty Dark Zones
They plan multiple changes to “guarantee” that you encounter 12 players in a Dark Zone Session.

They are reducing the amount of Dark Zone Brackets to 2. Everyone below Character Level 30 and everybody in Endgame.

Not all changes will be implemented with Title Update 3 – there is more in queue down the line.



Player Count increase in DZ is not planned
First they are implementing the changes that the player count per Dark Zone Instance is 12, because that is already a completely different experience than it is now.



Occupied Dark Zone changes

The ODZ specific damage modifier was already mentioned

They also lower the XP loss when you die in the ODZ



GS 515 Items will drop in the Dark Zone
In endgame Dark Zone you will be able to get GS 515 items.

More details about where to get loot will follow once all the content has been revealed.



Thieves Den Changes
When you get the special ammo there, you are now allowed to weapon swap.

There are also more changes panned to the Thieves Den to make it more attractive – but no further details were given.



Future Changes to the Occupied Dark Zone
These changes are planned, but they will not be implemented with Title Update 3

Rogue and Manhunt Loop will be added to the ODZ (no grey rogues)

The NPC-Patrols will also be lowered and more or less limited to the Landmarks.



Conflict
UI Change
The UI will now display the real value of the armor and not a standard value. So when a player has a ton of armor, you will see that displayed accordingly.



Boost Change
The Boosts (damage and armor) that become active over the course of a match will be lowered by 50%. They should have an impact but not that big as it is now.



Synchronizing Team Spawns
The chance that you spawn with a teammate is increased so that you don’t just spawn and die



Conflict NPC more visible
There is apparently an NPC in Conflict, he will get more visible.



Skill Cooldown Respected
The Skill cooldown will be respected now after you die.

That should also lower the skill-spam



Exotic / Talents / Gear
Exotics
Exotic should feel special

They should not specifically do the most damage, but they should also promote a fun and unique playstyle that does not have to be the most effective one.

They are not always centered around raw DPS

But that being said – they buff the damage of the exotics across the board.

Pestilence will be buffed specifically and even more effective in PVP specifically.



”Just buff everything”
We are in the process of aligning the game

But there is only so high you can go and that causes issues when you add new World Tiers for example.

So at the moment they are aligning the items, the activities and the talents so that it is fun to play and then they go from there.

They know that nerfing items is not popular, but it also makes things more diverse.



Talent Changes


Unhinged - Damage bonus reduced to 20% / Handling reduced to 20%



Strained - Missing armor requirement increased to 10%



Frency - in PVE reloading weapon from empty grants 20% weapon damage & 15% rate of fire for 3 seconds / In PVP 15% Weapon Damage 15% Rate of fire for 3 Seconds



Preservation - PVE Killing an enemy repairs 10% armor over 5 seconds – headshots improve the repair to 20% / In PVP 5% armor over 3 seconds – headshots to 15% (Requires 7 defense attributes)



Spike - Headshot kills grant 35% Skill Damage for 20 Seconds (Requires 5 utility attributes)



Reformation - Headshot kills increase skill repair and healing by 15% (Requires 9 Utility attributes)



Safeguard - Reduce healing bonus to 50% - reduced duration to 5 seconds (Less than 4 defensive attributes)



Clutch - increased health gained per critical hit to 20% reduced armor gained per critical hit to 1%



Surgical - Reduce critical hit chance bonus to 5%



Spotter - increased weapon damage to pulsed targets to +20% (increased requirements to 5 utility attributes)



Kneecap - Shooting an enemy in the legs has a 15% chance to apply bleed



Entrench - headshots from cover repair armor increased to 10% of your armor.



Patience - after being in cover for 5 seconds, armor repairs by 5% every 1 second (requires 9 defensive attributes)



Unbreakable - PVE: 70% of max armor is repaired when your armor is depleted. Armor kits used within the next 7 seconds are not consumed. / PVP it is 20% of max armor and 7 Seconds. (requires 11 defensive attributes)



Bloodsucker - PVE: Depleting enemies armor adds a stack of 25% armor bonus for 10 seconds, max stack is increased to 6 / PVP: 20% armor bonus for 5 seconds, max stack of 5 (requires 11 defensive attributes)



Berserk - PVP: the 10% weapon damage for every 20% armor depleted (requires 11 offensive attributes and AR LMG or SMG equipped)



Bloodlust - PVE: Swapping weapons within 3 seconds of a kill grants 35% weapon damage for 5 seconds / PVP: 20% Weapon damage for 5 seconds



Used to require - Requires 9 offensive attributes now



Blacksmith - Killing an enemy with your sidearm repairs 50% of your armor can occur once every 15 seconds. (Require 11 defensive attributes)



Gear Stat Changes
Critical - Reduce critical hit damage bonus to 5%



While these are some drastic changes in some cases, they are also changing the health of NPCs – so just because you need some of the talents now to be effective in heroic difficulty – they are not necessarily mandatory in the new big picture and the new balancing.


Es una verguenza lo que están haciendo en cada parche.

Una vez que vas armando una build determinada al poco tiempo literalmente TE LA DESTROZAN.

Demasiados cambios implementados a la vez, hoy una build con Bestia Salvaje, Salvoconducto y Paciencia mañana literalmente NO EXISTIRÁ, totalmente ROTA.

¿Para qué crean talentos así si en menos de 2 meses los están haciendo POLVO?, yo no entiendo la verdad.

Luego que en definitiva las horas que has echado para armar la Build TIRADAS A LA BASURA, a farmear todo nuevamente para crear una nueva y que en 1 mes LA ROMPAN NUEVAMENTE.

No estoy para nada contento con los cambios que se vienen...................

Nerfeos de TODO lo que hay en el juego básicamente, tétrico.


Lo dije yo antes de que se supiera de que iba el parche y lo he dicho muchas veces, lo que sirve ahora, igual al mes ya no sirve, por eso es bueno hacerte varias builds buenas para varias situaciones y no una super buena, esto que hacen lo hicieron en el 1 muchas veces y a la gente que no les conocia se quejaron, pero quejarse en esta segunda parte es no haberse informado de nada de como evoluciono el 1, al final equilibraban todo, porque un juego en continua evolucion y en el que son los propios jugadores los que probamos todo, es normal que vayan equilibrando todo, quitando de aqui, poniendo alla, este juego seria aburridisimo si se pudiese hacer una build definitiva ultra chetada y quedarte todo el juego asi porque revientas a elites de dos disparos y a ti ni te tocen.... Para mi estos cambios son positivos, tu lo miras individualmente desde una perspectiva egoista, ellos lo miran desde una globalidad.... Esto te obliga a buscar nuevas estrategias...
@jonatan_004 te perderas mucho de lo que tiene para ofrecerte si vas con esa mentalidad, donde ponen mas esfuerzos tecnicos, graficos, escenarios, el mimo... Es en la campaña.... Yo creo que es una parte importante que hay que disfrutarla
Yo estoy en WT5 y paré en GS 480 para ver que hacían con el equilibrio, porque ya me conozco a los de Massive de TD1. Después de lo que han dicho hoy en el State of the Game me alegro de haber parado, y no voy a jugar un minuto más hasta que el tema esté estable y dejen de tocar porque paso de hacerme una build y que se la carguen. Y si el cambio de GS 515 solo en la ZO sale del PTS ya directamente desinstalo el juego hasta que entren en razón. Que el jugador de PvE no pueda conseguir piezas de máximo GS es un error garrafal. Y eso por no hablar del retraso de la raid, que se supone que es contenido del juego base, y aquí estamos, que hace un mes que ha salido y hasta mayo ni la olemos.

En resumen, el lanzamiento del juego bastante bien. El postlanzamiento... para enterrarlos, parece que se quieren cargar el juego.
una build BerserkerSalvoconducto y Paciente, es viable todavia.Han incrementado los ofensivos, asi que es cuestion de farmear piezas donde tengas esas stats rojas. Lo de salvoconducto tampoco no era normal con ese 150% de bonificacion a curas y reparaciones, ya que le quita la gracia al juego. Matabas a un npc, estando tiritando, y te recuperabas en seguida salud y armor si la build estaba matizada. De esta manera te obliga a ir mas tactico ya que la bonificacion es menor, cosa que en mi opinion le mete mas tension al asunto.
Lo de GS me parece bien, asi se quita esa obsesion de tener el GS mal alto que es una tonteria. El recalibrado va ser mas como en el 1, que farmeas piezas para subir los stats de la pieza no el GS, vamos como cuando normalizabamos en el the division 1. Y lo de los nerfeos y buffeos para mi bien tambien, los jugadores que somos ya antiguos en esra franquicia ya estamos acostumbrados y sabemos que esto pasara siempre por eso tenemos muchos builds, solo pido que me pongan mas slots de lodouts que con 6 nada mas me quedo corto..
Personalmente estoy de acuerdo con el tio, sé que los devs funcionan asi desde el 1, pero me sigue doliendo que no hagan mas que nerfear al jugador y sus posibilidades, pero los mobs siguen pareciendo terminators indestructibles que se teletransportan a tu espalda "por que sí" y tengan la cara dura de decirme que es que son muy listos y te flankean, yaaaaah... claro.

Yo ya paso de builds, voy a lo seguro, 3 sets de dos piezas que me gustan las stats que dan, y talentos de daño directo del arma, contra elites y alguna pijadilla como mad bomber y el talento de los guantes de cebar granada, especialización de superviviente por el daño al AR y la granada incendiaria.
Pues acostumbrate porque sera asi siempre, la unica diferencia es que ahora nerfearan menos en el juego base gracias al PTS , ya que saldra como ellos quieren. En este juego no te puedes acostumbrar a una build , como en el 1.Por cierto lo que si me gystaria es que metieran drop bueno en las heroicas, que las haces y lo que te da no es acorde a esa dificultad.
¿Hay mantenimiento?

Se queda en "conectando"
Eddie11 escribió:¿Hay mantenimiento?

Se queda en "conectando"

de 9.30 a 12.30 servers off
Recordad que los cambios que hay en el PTS no son los definitivos [360º]
Lo había dejado aparcado un poquito, (llegué a Tier 5, farmee un par de exoticos y pista), me iba poner ahora en las vacaciones a farmear y mirarme alguna build y veo que van a rebalancear de nuevo...y encima retrasan la raid, tocará esperarse pues.
Yo hasta esta noche no puedo entrar, ponerme por aqui si dan la 4 pieza del franco exotico. Gracias a las 7 peste exotica que me saque tengo para 10 subidas de exoticos asi que nada mas caiga la pingo a 500.
MAKUTOR escribió:Yo hasta esta noche no puedo entrar, ponerme por aqui si dan la 4 pieza del franco exotico. Gracias a las 7 peste exotica que me saque tengo para 10 subidas de exoticos asi que nada mas caiga la pingo a 500.


Luego te digo [carcajad] [beer]

De todas formas, mmmmm eso dependería entiendo de si pasa a invadida la fortaleza que falta(o de ir a ella con alguien de menor nivel, donde en su Tier esté invadida).

Porque lo que es meter algo nuevo, no hay nada en plan raid o similar

Pero bueno, lo dicho, a ver si aparece la 4ª pieza y el blueprint, aunque lo mismo eso lo reservan para la raid, a saber
Entonces, lo que anunciaron ayer ya se aplica al parche de hoy?
Tocará ir 24/7 a ZO ocupada entonces para conseguir esos items de 515 [mad]
Yo creo que la 4 pieza es el plano, o eso creo no?
Pues el límite de 5 cajas sigue estando en ZO, que lo de aumentarlo a 10 es para Mayo...

Y hemos estado un buen rato en ocupada, hasta que han venido unos renegados ratas a robarnos (2 cajas contaminadas en mi caso), mientras estábamos extrayendo y ya me salí y vi de las 3 extracciones previas con 5 cajas cada vez, que NADA de objetos >500. Todo lo que me ha salido, ha sido de 500 para abajo.

Ni rastro de nada cercano a 515

Según vi, son 4 piezas y el plano

EDIT: Pues nada, dicen que tampoco está eso implementado hoy (lo de 515). Entonces qué leches han metido hoy????????? [carcajad] [carcajad] [carcajad] [carcajad]

Voy a ver de nuevo las notas del parche....... menudo rollo si vamos a seguir igual, la verdad. Ya el estar repitiendo todo el rato lo mismo cansa un poco.... (después de 240h al menos [carcajad] )
Alguien sigue con los malditos crasheos?
yo solo llevo 90 horas, si es que le dais demasiada caña al juego y os quedais sin nada que hacer en dos dias XD
el juego sigue tardando una eternidad en entrar.
Acabo de poner a bajar el PTS para probar lo del GS 515 en ZO.

En 10 mins a probarlo y ya cuento qué tal se ve eso. Aunque si en PTS tampoco se puede recalibrar y con los cambios que han metido, me da que mucho no me va a gustar [carcajad]
Tarda la de dios en conectar...
Es que esa es la intencion de los developers quitarle a la gente la tonteria de la cabeza de tener mayor GS..
xavi_bravo escribió:Alguien sigue con los malditos crasheos?


yo sigo con los crasheos desde el 1 dia que salio el juego no hay manera de solucionarlo con miles de cosas que he probado y configuraciones lo unico que me fue bien fue bajarlo todo en bajo y direct 12 y me no da ningun tiron en ningun sitio.

la cosa es que me parecio algo curioso teniendolo todo en bajo y no noté la difewrencia entre tenerlo todo en ultra y todo en bajo la verdad que me sorprendio como se veia todo en calidad baja pero vamos como pongas a mas calidad los craseos son muy molestos incluso en direct 11 pero con el 11 no se te cierra el juego.

espero que solucionen esto por que cada vez que ponen un parche va peor y antes no me daba tantos craseos los primeros dias de juego y con direct 11 me iba bastante mejor que ahora.
Buenas, dónde sería el sitio más barato en que comprarlo? Merece la pena lo que cuesta o mejor esperar unos meses a que baje a 20€ o así?
Este debe ser el único juego que sale al mercado y nos encanta a todos por lo bien que esta tanto a nivel jugable como de contenido, y que a medida que van sacando parches lo van empeorando, no entiendo que están haciendo los de Massive, porque están nerfeando cada dos semanas prácticamente todo ( armas, kits, perks, habilidades ) y técnicamente el juego va cada vez peor, ahora tarda mas de 4 minutos en iniciarse ( desde el ultimo parche ) y las bajadas de frames, congelaciones de pantalla ( de 5 o 6 segundos en medio de un combate ), crasheos al escritorio y lagazos varios son continuos ( i8700, 2060 y 16 Gb de Ram ), leo en muchos sitios que es un problema de los que tenemos gráficas de Nvidia pero esto es inaceptable, el es único juego en que me pasa algo asi

Espero que esto cambio porque nuca he visto nada parecido, el juego va de mas a menos a pasos agigantados cuando debería ser al revés
Y yo que sigo en nivel 16, de todas formas en un mes darle casi 300 horas como leo aqui algunos, yo no se si sera muy normal...es que hagan lo que hagan se os va a quedar pequeño a ese ritmo... A mi el juego me esta gustando mucho mas de lo que pensaba, y eso que el 1 me encanto, pero este tiene detalles que flipo, pero prefiero jugarlo poco a poco y disfrutando mucho de la campaña, que se que aunque por historia no es nada del otro mundo, jugablemente, graficamente, en ambientacion, escenarios... Es la parte mas currada para mi...
Pues lo pone bien claro páginas atrás:

-Fixed an issue where players were able to receive unlimited Snitch heroic bounties.
-Fixed another issue where players were stuck after being revived while having a DoT state active.
-Fixed other issues relating to players being stuck after revival.
-Lowered NPC damage and health above normal difficulty.
-Increased variety of NPCs spawned at higher difficulty levels.
-Difficulty has been significantly decreased in Hard, moderately reduced in Challenge, and barely reduced in Heroic.
-Fixed an issue related to Elite NPC aggressiveness in Heroic / Alert Level 4.
-Reduced the damage output of Named bosses

Esto es lo de hoy, no sé de dónde sacáis lo de la ZO y demás. De eso nunca se ha hablado que sea para hoy.
spiderrrboy escribió:Y yo que sigo en nivel 16, de todas formas en un mes darle casi 300 horas como leo aqui algunos, yo no se si sera muy normal...es que hagan lo que hagan se os va a quedar pequeño a ese ritmo... A mi el juego me esta gustando mucho mas de lo que pensaba, y eso que el 1 me encanto, pero este tiene detalles que flipo, pero prefiero jugarlo poco a poco y disfrutando mucho de la campaña, que se que aunque por historia no es nada del otro mundo, jugablemente, graficamente, en ambientacion, escenarios... Es la parte mas currada para mi...



el juego es una pasada de lo mejorcito que ha sacado ubi en mucho tiempo aun que es igual al 1 pero este the division 2 supera al 1 en muchas cosas.

pero eso no quita lo malo que tiene un rendimiento malo bueno mas bien no diria rendmiento pq el rendmiento no es malo del todo la cosa es que se crashea el juego cada 2x3 hasta tal punto que se congela la imagen o cerrarse el juego con unos crasheos de unas bajadas de 30 o 40 fps en decimas de segundo.

pero por todo lo demas es un pedazo de juego y es una pena que lo que esta pasando con el juego con el rendimiento y esto esta haciendo empeorar la xp del juego.
tampoco creo q tenga tan mal rendimiento como pintais algunos la verdad, los crasheos si joden pero bueno esperemos q lo areglen con el tiempo,cada pc es un mundo y mas en estos juegos de mundo abierto q cualquier pequeño cambio q hagan puede areglar algo y joder otra cosa q hasta el principio tiraba bien
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