haced un hilo sobre compras, de verdad.
No se si se ha posteado ya o no, pero aqui estan los cambios de la beta al juego final:
Nothing from either betas will carry over. You will need to re-download the full game come launch. Beta files will not update or carry over
You do not start the game at level 4, it starts at level 1 and we are not in Manhattan to begin.
The DZ vendors in Beta were purposely given purple items, they will not be so easily attainable early in the full game. These were placed in for testing purposes. The higher the DZ rank requirement, the higher the quality of loot
There is an "in-game loot loop" that we haven't experienced. Speculation: I think this involves recycling old gear and gear with stats you don't want into materials and crafting it into upgraded gear for your level
To those worried the Dark Zone is the only viable way to get the Best-In-Slot gear, equivalent and better gear can also be earned through PvE activities (missions, encounters, etc.). During a community podcast it was stated, "Some of the best gear in the game you'll be able to get through crafting" (Entirely unexplored system hype)
The appearance menu will have an updated UI come release to avoid the clutter we encountered in Beta
Cosmetic items are account-wide
Missions will have 3 difficulties: Normal, Hard, Challenge Mode (Speculation: If it is anything reminiscent of WoW CMs, we're in for a treat)
It was stated by a dev there was end-game (besides the DZ) they weren't able to talk about quite yet. While this is nothing new, it's worth noting
Majority of bugs reported/experienced during both Beta's have already been fixed for full game, they are beta builds for that reason
The full game will have 3 different colorblind settings
After launch, there will be weekly maintenance, addressing bugs, fixes, balancing, house cleaning, etc.
The Base of Operations will have a DZ Funds Vendor that will serve one of two purposes:
It allows you to convert regular division funds (orange) into DZ funds (purple). Speculation: This will be based on an exchange rate
It's a Dark Zone 'Gear' vendor that sells high-end gear that requires DZ Funds
Side note: Those worried about it being a funds conversion that think people will just convert regular currency and buy DZ gear, remember, you still have to earn DZ rank in order to obtain that gear. Meaning, even if they have the currency, they have to participate in DZ activity in order for that conversion to be worth while. A trade-off.
Console versions of the game will be able to adjust graphic settings to increase frame rate. You'll be able to choose Performance, or Visual Fidelity
Enemy NPC density and roaming capabilities in and out of the DZ will be increased come the full game. These numbers were reduced for testing purposes.
Come full game your character won't be randomized you will have access to: Face type, skin tone, eye color, hairstyle/color, war paint, tattoos, scars, glasses and piercings
Contaminated zones will have 4 levels requiring you to have the appropriate mask or 'filters' to survive the requirements. This means parts of the map can't be accessed until your mask is upgraded by completing Medical missions and earning perks granting you filters. Full breakdown by Arrekz here
In regards to equipping Skills, Talents, and Perks: You can have 2 skills and 1 signature skill equipped. You can have 4 talents selected (5 with a perk), perks once unlocked are automatically granted no equip necessary and can all be used at the same time. Perk overview by Arrekz here
Fun tid-bit, the Vector with the stock exists and it is in the full game! This is the most important thing listed
There will be a sorting system for the inventory confirmed by IGN vid.