yo diría que la cosa estaría entre la
Nintendo VIRTUAL BOY, Sega 32X, Sega CD, Atari JAGUAR, Commodore Amiga CD32, Philips CDi, Amstrad GX 4000, Apple Pippin, Infinium Labs Phantom... y alguna más que se me olvide. xd
edit: la la 3DO no era tan mala eh. Le daba un repaso en potencia a las que habían entonces. La ampliación del M2 para la 3DO prometía mucho.
Central Processing Unit - Dual 66 MHz PowerPC 602s
Implements the 32-bit PowerPC RISC instruction set architecture
PowerPC CPU designed for consumer electronics applications
1.2 watts power usage each
32-bit general purpose registers and ALU
33 MHz 64-bit multiplexed address and data bus
4 KiB data and instruction caches (Level 1). No Level 2 cache
1 integer unit, 1 floating point unit, no branch processing unit, 1 load/store unit
SPECint92 rating of 40 each, approximately 70 MIPS each.
1 million transistors manufactured on a 0.50 micrometre CMOS process
Custom ASICs
BDA:
Memory control, system control, and video/graphic control
Full triangle renderer including setup engine, MPEG-1 decoder hardware, DSP for audio and various kinds of DMA control and port access
Random access of frame buffer and z-buffer (actually w-buffer) possible at the same time
CDE:
Power bus connected to BDA and the two CPUs
"bio-bus" used as a low-speed bus for peripheral hardware
Renderer capabilities:
1 million un-textured triangles/s geometry rate
100 million pixels/s fill rate
reportedly 700,000 textured polygons/s *without* gouraud shading or additional effects
reportedly 300,000 to 500,000 textured polygons/s *with* gouraud shading, lighting and effects
shading: flat shading and gouraud shading
texture mapping
decal, modulation blending, tiling (16K/128K texture buffer built-in)
hardware z-buffer (16-bit) (actually a block floating point with multiple (4) range w-buffer)
object-based full-scene anti-aliasing
alpha channel (4-bit or 7-bit)
320x240 to 640x480 resolution at 24-bit color
Sound hardware - 16-bit 32-channel DSP at 66 MHz (within BDA chip)
Media - Quad-speed CD-ROM drive (600 KB/s)
RAM - Unified memory subsystem with 8 MB/s
64-bit bus resulting in peak 533 MB/s bandwidth
Average access 400 MB/s
Full Motion Video - MPEG-1
Writable Storage - Memory cards from 128 KiB to 32 MiB
Expansion Capabilities - 1 PCMCIA port (potentially used for Modems, Ethernet NICs, etc.)
3DO/Matsushita M2 Technical Specifications
CPU: IBM/Motorola Power PC 602 Dual CPU @ 66MHz
RAM: 8MB
Cache Menory: 32KB
BUS: 520 MB/second, Dual 33MHz
Graphics: High-Speed Texturing, High Quality Filtering, MIP Mapping, Z Buffering, Anti-Aliasing, Alpha Channel: 128 degrees or transparency
Resolution: 640 pixels x 480 pixels, 24-bit colour
Polygons: 1 000 000 per second (textured triangles)
Pixels: 100 000 000 per second
FMV (Full Motion Video): MPEG 1 (VHS Quailty)
Media: 4X CD-ROM
Storage: Memory Card 128KB - 32MB
Expansion: PCMCIA (modem, etc)
estamos hablando de 1994, cuando la Playstation arrasaba.