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triki1 escribió:jose2488 escribió:triki1 escribió:
Eso no esta confirmado, es un rumor como otro cualquiera.
Hablo de Europa xd, la CMA no se sabe obviamente
Ni la CMA ni Europa, das como confirmado que los reguladores de la UE estan de acuerdo con las propuestas de MS cuando es solo un rumor sacado por Reuters. ¿ Puede ser buena informacion? Puede ser pero sigue siendo un rumor como otro cualquiera. Mañana Blomberg o cualquier otro dice lo contrario y dudo mucho que vengas aqui a decir que el trato esta muerto, sera otro rumor mas.
Milik escribió:@triki1 Estamos hablando de Reuters, no de cualquier cosa. Si ya dudamos (tratandolos de rumor) de un medio que ofrece información a los mercados financieros...
Milik escribió:En este caso, pues no pongamos noticias de ningún tipo salvo que sean pronunciamientos oficiales, y aquí se ha puesto de todo (fuentes con mucha menos credibilidad que la de Reuters).
Milik escribió:@jose2488 https://www.ftc.gov/es/acerca-de-la-ftc
La Comisión está encabezada por cinco Comisionados que son designados por el Presidente y confirmados por el Senado; cada Comisionado cumple un mandato de siete años. No más de tres Comisionados pueden ser del mismo partido político. El Presidente escoge un Comisionado para que ejerza como Comisionado en Jefe o Chairman de la agencia. Actualmente, este puesto está a cargo de la Acting Chair Rebecca Kelly Slaughter. Los otros comisionados son Noah Joshua Phillips, Rohit Chopra, y Christine S. Wilson.
jose2488 escribió:@Milik pues hay mal ahí porque la votación se hizo pública.....y era 3 a 1....... y en El panel de la FTC solo aparecen 4 personas.....
jose2488 escribió:@Lirathyra MS no.pierde nada, es solo la rama de activision distribuidora la que dejaría de operar en uk, la sustituiría una externa. No tiene nada que ver con los demás estudios, solo seria para los juegos de ABK, necesitarían un distribuidor externo, Koch media, focus, Namco etc
Lirathyra escribió:jose2488 escribió:@Lirathyra MS no.pierde nada, es solo la rama de activision distribuidora la que dejaría de operar en uk, la sustituiría una externa. No tiene nada que ver con los demás estudios, solo seria para los juegos de ABK, necesitarían un distribuidor externo, Koch media, focus, Namco etc
Si MS va en contra de las reguladoras (en caso de que digan que no se debe/puede formalizar la compra) y acaba comprando aún con eso.. la que se come la penalización es MS entera. No tiene mucho sentido penalizar solo a la empresa que es comprada y dejarte ir de rositas (básicamente haría todo el mundo lo que le diese la gana usando a otras para la distribución y ya).
jose2488 escribió:Así mejor? Dicen que la CMA vió bien todos los remedios conductuales y la forma de ejecutarlos que les ofreció Ms. Seguirán hablando estas próximas semanas.
jose2488 escribió:@mocolostrocolos
A factor here is the shifts in the industry from console gaming offers, where games can be priced at around EUR 70 for and where the revenue split is typically 30% to the platform and 70% to the publisher, to a subscription service model, said the source.
Under the subscription service model, publishers are typically either paid upfront for the rights to their game, which can be good for smaller gaming studios but less beneficial for blockbuster games like Call of Duty, which would likely see limit to their upside, said Rietveld. Another model for subscriptions is the Spotify-style model where it would be paid for share of time spent on a game, he noted.
A third option would see a licensee, such as Sony, paying the wholesale price for Call of Duty multiplied by the number of users who play the game for more than a set amount of time, he noted.
Sony is likely to take the view that the contract on offer by Microsoft result in diminished revenues for PlayStation, leaving it unable to put investments into its own games, said the third source. It would be forced to offer its PS Plus subscription service at a higher price than GamePass, they noted.
As for Microsoft, it takes the view that the 10-year remedy covers access to Call of Duty on its subscription service PS Play and will offer a 'much better' revenue split that Sony's existing contract with Activision, said the first and a fourth source familiar. It would likely result in hundreds of millions of windfall revenues for SIE, the first source said.
Last week in its remedy notice, the CMA said that Activision/Microsoft did appear to be a suitable case for behavioural remedies, noting that it had been informed of Microsoft's proposed contractual arrangements.
A structural remedy would also be very complicated, noted Rietveld. There are three studios that are working on Call of Duty within Activision, and any carve-out would likely require the development capabilities and not solely the IP for the game, he said. The fourth source familiar with the transaction said that a structural remedy would call into question the deal and would likely prove to be exceptionally complex.
Así mejor? Dicen que la CMA vió bien todos los remedios conductuales y la forma de ejecutarlos que les ofreció Ms. Seguirán hablando estas próximas semanas.
jose2488 escribió:@Machinicle daylreport. Y es de pago. So quieres verlo entero mira twiter o págalo tu no te jode.
jose2488 escribió:Justo lo que yo he dicho...sabes leer?
Dicen que la CMA vió bien todos los remedios conductuales y la forma de ejecutarlos que les ofreció Ms. Seguirán hablando estas próximas semanas.
Last week in its remedy notice, the CMA said that Activision/Microsoft did appear to be a suitable case for behavioural remedies, noting that it had been informed of Microsoft’s proposed contractual arrangements. The CMA rather suggested several structural options, from a carve-out of Call of Duty to a divestment of the entire Activision unit. The CMA said however that it would consider a behavioural access remedy as a possible remedy, contingent on Microsoft’s ability to demonstrate that a divestment would jeopardise relevant customer benefits.
[Table 7.2: Comparison of technical characteristics of the Nintendo Switch, Xbox X and
PlayStation 5]
7.59 The Nintendo Switch is also different in terms of its portability. Unlike Xbox or
PlayStation, which need to be connected to a monitor to function, the
Nintendo Switch is a portable device that contains its own monitor. The Switch
is also significantly cheaper (currently at most £310) than the flagship Xbox
Series X and PlayStation 5 consoles (sold at £449 and £480, respectively),
and is closer in price to the technically less capable Xbox Series S console
(sold at £250).
7.60 Activision’s internal documents note the technical limitations of the Nintendo
Switch console. For example, one Activision document notes in an early-stage
assessment that, to produce a CoD title on the Nintendo Switch, the CoD
game would need []
296 (whereas most current CoD titles require from 125-
175GB of storage on console or PC).297 The document also refers to Apex
Legends’s [].298 Another Activision document analysing potential studios [] CoD assesses the additional work required [] and notes technical
issues in other games [].299
7.61 We have also seen evidence that large shooter games do not run as well on
Nintendo’s consoles due to its technical differentiation. One third party
submitted that graphically intensive shooters may often be targeted originally
at PlayStation and Xbox due to the specific characteristics of their console
performance, and that porting to the Nintendo Switch may require financial
investment and compromises on graphical quality, or the use of cloud-gaming
solutions.300
7.62 Publishers’ views similarly indicated that developing a game for Switch is a
significantly different task relative to doing it for Xbox and PS due to its
technical differences. One publisher stated that it encountered technical
difficulties when bringing a game to Nintendo Switch but no difficulty in bring
the same game to Xbox or PlayStation. The publisher noted that the Switch’s
limited graphics and storage are technical limitations that affect the
performance of competitive games more than that of game(s) brought to Xbox
or PlayStation.301 Another publisher stated that several of its games are not
available on Nintendo as Nintendo has different capabilities from PlayStation
and Xbox.302
7.63 We note the Parties’ submission that challenges with porting a game to
Nintendo Switch has not impacted Nintendo’s ability to compete on the
downstream console market, as it offers more games than Xbox and
PlayStation, including major games such as Apex Legends, Fortnite and
Doom Eternal.
303 However, we consider the evidence above shows that,
relative to the Xbox and PlayStation, the Nintendo Switch (i) does not
currently offer the same suite of graphically intensive games that PlayStation
and Xbox compete on (with the exception of a few games such as Fortnite
and Apex Legends), (ii) may not be capable of offering certain graphically
intensive multiplayer games (such as CoD), and (iii) does not offer a similar
user experience (eg, in terms of storage, graphics, and framerate).
7.64 We also note the Parties’ submission that Nintendo’s partnership with Ubitus’
cloud streaming technology to release Resident Evil Village on Switch
enables gameplay with levels of graphical fidelity comparable to that found on a high-level PC, PlayStation 5 or Xbox Series X.304 However, as discussed
above, we consider that there are currently significant differences between
cloud gaming and gaming on consoles (eg, the need for an internet
connection to stream games from cloud gaming services). Also, the ability of
the Switch to connect to a third party cloud gaming service provider would not
make it a closer competitor to Xbox and PlayStation in the console gaming
market.
7.65 Overall, the evidence shows that the product characteristics of Nintendo
Switch are significantly different from those of Xbox and PlayStation, including
its technical specifications, capability to host graphically intensive games and
prices. Xbox and PlayStation are more similar in this respect.
Furthermore, even though Microsoft’s deal with Nintendo is “legally binding“, it doesn’t certify Call of Duty will arrive on the platform
DiGiL escribió:Es del 4 de marzo pero creo que no se ha comentado:
La CMA cree que las limitaciones tecnicas de Nintendo Switch no permitiran que corra Call Of Duty.
Paso de leerme el pdf que es un tocho, pero he encontrado esto en los 10 minutillos que he echao.[Table 7.2: Comparison of technical characteristics of the Nintendo Switch, Xbox X and
PlayStation 5]
7.59 The Nintendo Switch is also different in terms of its portability. Unlike Xbox or
PlayStation, which need to be connected to a monitor to function, the
Nintendo Switch is a portable device that contains its own monitor. The Switch
is also significantly cheaper (currently at most £310) than the flagship Xbox
Series X and PlayStation 5 consoles (sold at £449 and £480, respectively),
and is closer in price to the technically less capable Xbox Series S console
(sold at £250).
7.60 Activision’s internal documents note the technical limitations of the Nintendo
Switch console. For example, one Activision document notes in an early-stage
assessment that, to produce a CoD title on the Nintendo Switch, the CoD
game would need []
296 (whereas most current CoD titles require from 125-
175GB of storage on console or PC).297 The document also refers to Apex
Legends’s [].298 Another Activision document analysing potential studios [] CoD assesses the additional work required [] and notes technical
issues in other games [].299
7.61 We have also seen evidence that large shooter games do not run as well on
Nintendo’s consoles due to its technical differentiation. One third party
submitted that graphically intensive shooters may often be targeted originally
at PlayStation and Xbox due to the specific characteristics of their console
performance, and that porting to the Nintendo Switch may require financial
investment and compromises on graphical quality, or the use of cloud-gaming
solutions.300
7.62 Publishers’ views similarly indicated that developing a game for Switch is a
significantly different task relative to doing it for Xbox and PS due to its
technical differences. One publisher stated that it encountered technical
difficulties when bringing a game to Nintendo Switch but no difficulty in bring
the same game to Xbox or PlayStation. The publisher noted that the Switch’s
limited graphics and storage are technical limitations that affect the
performance of competitive games more than that of game(s) brought to Xbox
or PlayStation.301 Another publisher stated that several of its games are not
available on Nintendo as Nintendo has different capabilities from PlayStation
and Xbox.302
7.63 We note the Parties’ submission that challenges with porting a game to
Nintendo Switch has not impacted Nintendo’s ability to compete on the
downstream console market, as it offers more games than Xbox and
PlayStation, including major games such as Apex Legends, Fortnite and
Doom Eternal.
303 However, we consider the evidence above shows that,
relative to the Xbox and PlayStation, the Nintendo Switch (i) does not
currently offer the same suite of graphically intensive games that PlayStation
and Xbox compete on (with the exception of a few games such as Fortnite
and Apex Legends), (ii) may not be capable of offering certain graphically
intensive multiplayer games (such as CoD), and (iii) does not offer a similar
user experience (eg, in terms of storage, graphics, and framerate).
7.64 We also note the Parties’ submission that Nintendo’s partnership with Ubitus’
cloud streaming technology to release Resident Evil Village on Switch
enables gameplay with levels of graphical fidelity comparable to that found on a high-level PC, PlayStation 5 or Xbox Series X.304 However, as discussed
above, we consider that there are currently significant differences between
cloud gaming and gaming on consoles (eg, the need for an internet
connection to stream games from cloud gaming services). Also, the ability of
the Switch to connect to a third party cloud gaming service provider would not
make it a closer competitor to Xbox and PlayStation in the console gaming
market.
7.65 Overall, the evidence shows that the product characteristics of Nintendo
Switch are significantly different from those of Xbox and PlayStation, including
its technical specifications, capability to host graphically intensive games and
prices. Xbox and PlayStation are more similar in this respect.
DiGiL escribió:Es del 4 de marzo pero creo que no se ha comentado:
La CMA cree que las limitaciones tecnicas de Nintendo Switch no permitiran que corra Call Of Duty.
Paso de leerme el pdf que es un tocho, pero he encontrado esto en los 10 minutillos que he echao.[Table 7.2: Comparison of technical characteristics of the Nintendo Switch, Xbox X and
PlayStation 5]
7.59 The Nintendo Switch is also different in terms of its portability. Unlike Xbox or
PlayStation, which need to be connected to a monitor to function, the
Nintendo Switch is a portable device that contains its own monitor. The Switch
is also significantly cheaper (currently at most £310) than the flagship Xbox
Series X and PlayStation 5 consoles (sold at £449 and £480, respectively),
and is closer in price to the technically less capable Xbox Series S console
(sold at £250).
7.60 Activision’s internal documents note the technical limitations of the Nintendo
Switch console. For example, one Activision document notes in an early-stage
assessment that, to produce a CoD title on the Nintendo Switch, the CoD
game would need []
296 (whereas most current CoD titles require from 125-
175GB of storage on console or PC).297 The document also refers to Apex
Legends’s [].298 Another Activision document analysing potential studios [] CoD assesses the additional work required [] and notes technical
issues in other games [].299
7.61 We have also seen evidence that large shooter games do not run as well on
Nintendo’s consoles due to its technical differentiation. One third party
submitted that graphically intensive shooters may often be targeted originally
at PlayStation and Xbox due to the specific characteristics of their console
performance, and that porting to the Nintendo Switch may require financial
investment and compromises on graphical quality, or the use of cloud-gaming
solutions.300
7.62 Publishers’ views similarly indicated that developing a game for Switch is a
significantly different task relative to doing it for Xbox and PS due to its
technical differences. One publisher stated that it encountered technical
difficulties when bringing a game to Nintendo Switch but no difficulty in bring
the same game to Xbox or PlayStation. The publisher noted that the Switch’s
limited graphics and storage are technical limitations that affect the
performance of competitive games more than that of game(s) brought to Xbox
or PlayStation.301 Another publisher stated that several of its games are not
available on Nintendo as Nintendo has different capabilities from PlayStation
and Xbox.302
7.63 We note the Parties’ submission that challenges with porting a game to
Nintendo Switch has not impacted Nintendo’s ability to compete on the
downstream console market, as it offers more games than Xbox and
PlayStation, including major games such as Apex Legends, Fortnite and
Doom Eternal.
303 However, we consider the evidence above shows that,
relative to the Xbox and PlayStation, the Nintendo Switch (i) does not
currently offer the same suite of graphically intensive games that PlayStation
and Xbox compete on (with the exception of a few games such as Fortnite
and Apex Legends), (ii) may not be capable of offering certain graphically
intensive multiplayer games (such as CoD), and (iii) does not offer a similar
user experience (eg, in terms of storage, graphics, and framerate).
7.64 We also note the Parties’ submission that Nintendo’s partnership with Ubitus’
cloud streaming technology to release Resident Evil Village on Switch
enables gameplay with levels of graphical fidelity comparable to that found on a high-level PC, PlayStation 5 or Xbox Series X.304 However, as discussed
above, we consider that there are currently significant differences between
cloud gaming and gaming on consoles (eg, the need for an internet
connection to stream games from cloud gaming services). Also, the ability of
the Switch to connect to a third party cloud gaming service provider would not
make it a closer competitor to Xbox and PlayStation in the console gaming
market.
7.65 Overall, the evidence shows that the product characteristics of Nintendo
Switch are significantly different from those of Xbox and PlayStation, including
its technical specifications, capability to host graphically intensive games and
prices. Xbox and PlayStation are more similar in this respect.
mocolostrocolos escribió:La sucesora de Switch solo tiene que acercarse a lo que pueda ser una PS4 Pro o One X (y esto es tirando MUY alto) para que pueda correr COD se manera nativa en el futuro.
Lo ideal sería algo como una Series S, pero no creo que los Tegra den para tanto.
No obstante, el mayor escollo seguramente sea el almacenamiento, no el SoC.
varios escribió:@varios Todos los usuarios de PC pueden suscribirse. Es jugar en la nube, no necesitas un PC potente.
DiGiL escribió:@DiGiL pero los usuarios de PC ya tienen acceso a COD.
silenius escribió:varios escribió:@varios Todos los usuarios de PC pueden suscribirse. Es jugar en la nube, no necesitas un PC potente.
Otra vez te mencionas a ti mismo?
Y ademas has creado escuelaDiGiL escribió:@DiGiL pero los usuarios de PC ya tienen acceso a COD.
@mocolostrocolos el nuevo Tegra se dice que multiplicara por 10 el que lleva switch, estaria a la altura o cerca de series S
jose2488 escribió:@Oystein Aarseth la CMA sabe que existe sucesora de switch y que ahí es donde saldrá COD, no desvies el tema, el contrato es con Nintendo. Fin.