Starfield

@forajidox pues si, dormir y funcionar 🤣. Yo el juego me lo he pasado nueve veces y salvo un par de bug gráficos no había tenido problemas hasta esta misión pero ya está listo, muchas gracias
forajidox escribió:
qazzaq escribió:Gente me he encontrado un problema, al final de la historia de riujin cuando hay que sentarse en la reunión el personaje no se sienta, se queda bloqueado y me toca cargar partida.

Ya he probado tanto a borrar cache como desinstalar y volver a instalar pero nada


Por intentar algo ....

Carga una partida,te vas a Venus,duermes 72 horas y vuelves a retomar la acción.

Suerte. [beer]

@oscar_fv El juego salió con fallos pero de gravísimos nada,era jugable,es más,Starfield es al actionrpg de Bethesda que ha salido más pulido. [beer]

No, yo solo perdí 20h de juego por un bug en las partidas, nada, minucias jaja
Yo al final deje la de los piratas carmesí aun voy a misiones activas y pone Espera a que termine la transacción, creo que lo han arreglado pero no puedo volver a la nave
njg120 escribió:Excelente, starfield a 60fps en ps5 pronto.

Otro ridículo pensando que sale en ps5 y a 60 fps cuándo está demostrado que la ps5 es menos potente. Te tienes que reir de esos trolls
oscar_fv escribió:
forajidox escribió:
qazzaq escribió:Gente me he encontrado un problema, al final de la historia de riujin cuando hay que sentarse en la reunión el personaje no se sienta, se queda bloqueado y me toca cargar partida.

Ya he probado tanto a borrar cache como desinstalar y volver a instalar pero nada


Por intentar algo ....

Carga una partida,te vas a Venus,duermes 72 horas y vuelves a retomar la acción.

Suerte. [beer]

@oscar_fv El juego salió con fallos pero de gravísimos nada,era jugable,es más,Starfield es al actionrpg de Bethesda que ha salido más pulido. [beer]

No, yo solo perdí 20h de juego por un bug en las partidas, nada, minucias jaja


Es una gran putada,no niego que haya casos particulares,los hay en todos los juegos todos los días pero coger esos casos y generalizarlos ... hay millones de personas jugando,si pasase tan a menudo ese tipo de cosas ... no queda ni el tato jugando,empezando por mí. [beer]

@palomo cojo Pues es la media,que en una escala de 0 a 10 no es un 5,es un 2´5 y siendo muy generoso. [sati] [beer]
palomo cojo escribió:
njg120 escribió:Excelente, starfield a 60fps en ps5 pronto.

Otro ridículo pensando que sale en ps5 y a 60 fps cuándo está demostrado que la ps5 es menos potente. Te tienes que reir de esos trolls

Si acaso lo catan sera tecnicamente inferior y a 80 pavos para que podamos jugarlo nosotros con gamepass
Vale, hace poco que no puedo cargar partidas y debe ser por el error de ID Form.

Hace poco he leido una noticia que colgo Benzo aqui que decian que con la nueva actualizacion del FSR tambien corregirian este fallo. Y por lo que he leido lo han debido de arreglar pero es en PC, en consola habra que esperar un poco aver que acabe la beta de steam

Tengo ganas de seguir dandole, creo que todavia me puede dar muchos momentos mu guapos.

Hace poco me apunte a la vanguardia para ver un poco el tema, pensando que seria un poco aburrida. Ya sabes, por el tema de que son los "buenos" y "formales"
Pues menuda sorpresa que al primer planeta que me mandan me he sentido un poco como en alien isolation, con el puto horroromorfo.
Virtuosity escribió:Vale, hace poco que no puedo cargar partidas y debe ser por el error de ID Form.

Hace poco he leido una noticia que colgo Benzo aqui que decian que con la nueva actualizacion del FSR tambien corregirian este fallo. Y por lo que he leido lo han debido de arreglar pero es en PC, en consola habra que esperar un poco aver que acabe la beta de steam

Tengo ganas de seguir dandole, creo que todavia me puede dar muchos momentos mu guapos.

Hace poco me apunte a la vanguardia para ver un poco el tema, pensando que seria un poco aburrida. Ya sabes, por el tema de que son los "buenos" y "formales"
Pues menuda sorpresa que al primer planeta que me mandan me he sentido un poco como en alien isolation, con el puto horroromorfo.


Es el problema de este tipo de juegos.

Alistarse en la Vanguardia de primeras te permite,siempre que explores el museo de historia,enterarte mucho de todo el universo y entender mejor algunas misiones. [beer]
@forajidox Ya me vi el museo si [beer] Y casualmente explorando yo por mi cuenta en el espacio aterrize en un planeta en el que encontre una zona muy guapa. Le saque hasta fotos, pero mas tarde en la ciudad entre al museo y me encuentro de que te explicaban sobre ese planeta y me daban el lore que concordaba con lo que habia visto [360º]

...aunque me quedo con la duda de que si en esa zona/planeta en vez de descubrirla yo, la hubiese descubierto con la mision que le corresponda. ¿La zona habria estado mejor?
Me da la sensacion de que al hacerla por mi cueta me perdi cosas...
Pasado anoche tras 100 horas (y 40 minutos [carcajad] )

La verdad es que, personalmente, me ha gustado muchísimo. Sobretodo las misiones de las diferentes facciones. Me ha quedado mucho por hacer, quizás algún día le eche mas horas aunque no soy mucho de rejugar juegos.
Como se puede ampliar el peso maximo de la nave? Quiero añadirle mas armas,modulos y al salir da error
@frodito82 Cambiando las bodegas en los astilleros o cogiendo una Perk específica para eso.
TheGreatLuBu escribió:lo jugare en ps5

Qué más quisieras!? Creo que te vas a quedar con las ganas
@palomo cojo

menos insultos y mas argumentos por favor. No voy a entrar en detalles pero en un hipotetico caso que salga el juego en Ps5 , posiblemente vaya a 30fps pero seria por lineamientos de la propia MS , no va a permitir que un juego de su propiedad se vea mejor que en la consola de la competencia , pero la PS5 esto lo mueve a 60fps facil y con el dualsense ni te cuento como mejoraria la experiencia.

PD: tengo XSS y este juego lo termine , no vengo a trollear , es la realidad
njg120 escribió:@palomo cojo

menos insultos y mas argumentos por favor. No voy a entrar en detalles pero en un hipotetico caso que salga el juego en Ps5 , posiblemente vaya a 30fps pero seria por lineamientos de la propia MS , no va a permitir que un juego de su propiedad se vea mejor que en la consola de la competencia , pero la PS5 esto lo mueve a 60fps facil y con el dualsense ni te cuento como mejoraria la experiencia.

PD: tengo XSS y este juego lo termine , no vengo a trollear , es la realidad


Qué argumentos das tú? Por qué una PS5 lo va a mover mejor?

Quieres argumentos de por qué la Xbox series x es más potente? Aquí tienes:

CPU : Xbox 3.8 - PS5 3.5 Ghz
GPU: Xbox 12 Tflops - PS5 10 Tflops
Velocidad: Xbox 5.5 GBs - PS5 2.4 GBs
kakashihatake78 escribió:
njg120 escribió:@palomo cojo

menos insultos y mas argumentos por favor. No voy a entrar en detalles pero en un hipotetico caso que salga el juego en Ps5 , posiblemente vaya a 30fps pero seria por lineamientos de la propia MS , no va a permitir que un juego de su propiedad se vea mejor que en la consola de la competencia , pero la PS5 esto lo mueve a 60fps facil y con el dualsense ni te cuento como mejoraria la experiencia.

PD: tengo XSS y este juego lo termine , no vengo a trollear , es la realidad


Qué argumentos das tú? Por qué una PS5 lo va a mover mejor?

Quieres argumentos de por qué la Xbox series x es más potente? Aquí tienes:

CPU : Xbox 3.8 - PS5 3.5 Ghz
GPU: Xbox 12 Tflops - PS5 10 Tflops
Velocidad: Xbox 5.5 GBs - PS5 2.4 GBs



El asunto (al igual que muchos) es que se dejan guiar por el slogan de cada compañia, el slogan de XsX al anunciarla es que es la consola mas potente de la historia , por los no se cuantos teraflops y demas , y esta bien pero eso recuerda a la batalla de los 32 bits vs 64bits y sabemos como fue eso , esos numeros al final no dicen nada si no se aprovechan los specs , cualquier comparativa de juegos side/side sale mejor el ps5 y es porque hace mejor uso mejor de su specs sin tener mas teraflops que la XSX. , tambien recuerda que corre Windows + la capa virtualizadora para correr X360 y X1 , el quick resume, etc le metieron esos condimentos y eso reduce su performance, Ps5 corre linux sin mas chorradas . Para no entrar en mas discusión porque esto es un foro de XSX, te doy el debate, la XSX es mas poderosa, puedes dormir tranquilo. Saludos
njg120 escribió:
kakashihatake78 escribió:
njg120 escribió:@palomo cojo

menos insultos y mas argumentos por favor. No voy a entrar en detalles pero en un hipotetico caso que salga el juego en Ps5 , posiblemente vaya a 30fps pero seria por lineamientos de la propia MS , no va a permitir que un juego de su propiedad se vea mejor que en la consola de la competencia , pero la PS5 esto lo mueve a 60fps facil y con el dualsense ni te cuento como mejoraria la experiencia.

PD: tengo XSS y este juego lo termine , no vengo a trollear , es la realidad


Qué argumentos das tú? Por qué una PS5 lo va a mover mejor?

Quieres argumentos de por qué la Xbox series x es más potente? Aquí tienes:

CPU : Xbox 3.8 - PS5 3.5 Ghz
GPU: Xbox 12 Tflops - PS5 10 Tflops
Velocidad: Xbox 5.5 GBs - PS5 2.4 GBs



El asunto (al igual que muchos) es que se dejan guiar por el slogan de cada compañia, el slogan de XsX al anunciarla es que es la consola mas potente de la historia , por los no se cuantos teraflops y demas , y esta bien pero eso recuerda a la batalla de los 32 bits vs 64bits y sabemos como fue eso , esos numeros al final no dicen nada si no se aprovechan los specs , cualquier comparativa de juegos side/side sale mejor el ps5 y es porque hace mejor uso mejor de su specs sin tener mas teraflops que la XSX. , tambien recuerda que corre Windows + la capa virtualizadora para correr X360 y X1 , el quick resume, etc le metieron esos condimentos y eso reduce su performance, Ps5 corre linux sin mas chorradas . Para no entrar en mas discusión porque esto es un foro de XSX, te doy el debate, la XSX es mas poderosa, puedes dormir tranquilo. Saludos


Deja de hacer el ridículo.

Para tus chorradas ya hay hilos,este es el de Starfield,no lo ensucies. [beer]
Tengo ganas de retomar Starfield, pero es que hay tanto a lo que jugar que no me daba la vida ...
La parte positiva es que por lo que veo cada vez está más pulido no?

@njg120
Muy interesantes tus invents. Cierra al salir.
No hay manera de tener un cajon o algo en la nave? tengo todo tirado por ahi porque hay cosas que no quiero vender,no puedo llevar mas peso,en serio estoy acostumbrado a los fallout que podias meter en cualquier sitio los objetos que quisieras y se me esta haciendo bola esto hasta el punto de estar apunto de dejar el juego
maikel_xp escribió:No hay manera de tener un cajon o algo en la nave? tengo todo tirado por ahi porque hay cosas que no quiero vender,no puedo llevar mas peso,en serio estoy acostumbrado a los fallout que podias meter en cualquier sitio los objetos que quisieras y se me esta haciendo bola esto hasta el punto de estar apunto de dejar el juego
Desde tu propio inventario puedes traspasar cosas a la bodega de la nave e viceversa. Aparte en as cabinas de la nave tienen un compartimento especial para guardr cosas que prefieras separar del resto.

Si lo que te falta es espacio en la nave o la modificas o pillas otra
maikel_xp escribió:No hay manera de tener un cajon o algo en la nave? tengo todo tirado por ahi porque hay cosas que no quiero vender,no puedo llevar mas peso,en serio estoy acostumbrado a los fallout que podias meter en cualquier sitio los objetos que quisieras y se me esta haciendo bola esto hasta el punto de estar apunto de dejar el juego

Si pones por ejemplo una armería, hay cajas en las que puedes guardar cosas. Además de la bodega de la nave y la taquilla del capitan.
Y en cualquier caja que haya por ahí tirada puedes meter recurso,en las taquillas trajes y cascos.

En tu habitación de la logia tienes una caja fuerte con capacidad ¿ilimitada?,en el sótano,donde están las mesas de trabajo hay cajas con capacidad ¿ilimitada?.

Y por supuesto,deja todo tirado en una parte de la nave a la que no vas ni de visita o en cualquier habitación de la logia,si compras una casa puedes convertirla en una pocilga. [carcajad] [beer]

Ah,se me olvidaba,es que no es importante pero puedes vender cosas a otras naves,a cualquier comerciante que te encuentres en un planeta o luna,en cualquier ciudad tienda,en las cabinas de los espaciopuerto,en las oficinas de la autoridad comercial (suelen disponer de 11.000 ),no hay por qué quedarse con todo. [beer]
auq84 escribió:
maikel_xp escribió:No hay manera de tener un cajon o algo en la nave? tengo todo tirado por ahi porque hay cosas que no quiero vender,no puedo llevar mas peso,en serio estoy acostumbrado a los fallout que podias meter en cualquier sitio los objetos que quisieras y se me esta haciendo bola esto hasta el punto de estar apunto de dejar el juego

Si pones por ejemplo una armería, hay cajas en las que puedes guardar cosas. Además de la bodega de la nave y la taquilla del capitan.

Y como rayos se modifica la nave?
maikel_xp escribió:
auq84 escribió:
maikel_xp escribió:No hay manera de tener un cajon o algo en la nave? tengo todo tirado por ahi porque hay cosas que no quiero vender,no puedo llevar mas peso,en serio estoy acostumbrado a los fallout que podias meter en cualquier sitio los objetos que quisieras y se me esta haciendo bola esto hasta el punto de estar apunto de dejar el juego

Si pones por ejemplo una armería, hay cajas en las que puedes guardar cosas. Además de la bodega de la nave y la taquilla del capitan.

Y como rayos se modifica la nave?

En los espaciopuertos hay siempre un tipo que te permite modificarlas. En akila está en la garita antes de entrar a la ciudad, en nueva Atlantis está justo antes de bajar la rampa, por ejemplo. Hablas con el, le dices que quieres modificar tus naves, eliges cuál modificar en el astillero y te pones a ello. Si tienes tu propio puesto montado, construyes una zona de aterrizaje y tienes una consola para modificar naves.
Para añadir cosas nuevas te pones en el astillero en una zona vacía y le das a la A y te salen cosas ahí para ir añadiendo (motores, cabinas, escudo, armas, etc etc). Y luego ahí ya es jugar con ello, añadir, quitar, girar, mover piezas....
Hola.

¿Alguien tiene información del parche que saltó ayer?,eran casi 4Gb. [beer]
forajidox escribió:Hola.

¿Alguien tiene información del parche que saltó ayer?,eran casi 4Gb. [beer]

https://bethesda.net/es/game/starfield/ ... -2024-beta [beer]
A ver si ya de una vez han arreglado el bug de las naves que descendían y no salía ni un solo NPC.

Un Saludo

PD: No, no lo han hecho }:/ }:/
Pues no entiendo a qué viene el parche si en el changelog todo es para PC…
Todo no, pero casi. Lo más importante e interesante, sí, es exclusivo de PC. Aparte de que no creo que lo veamos implementado en la Xbox. :(

Los de consola somos segundo plato. Hay que ir asumiéndolo.
Es que si las tripas de la Xbox son AMD y es compatible su chip con FSR2 y FSR3 y este juego en PC lo acaban de hacer compatible con FSR3 a que viene seguir jugando a malditos 30fps a este juego en Xbox Series X?

Este juego no lo toco ni con un palo hasta los 60fps.
Yo espero que esta update haya venido mas como un hotFix para los usuarios de xbox. Desde la ultima update el juego se estaba rompiendo en ciertos sitios, como por ejemplo, Ashta invadian Akila matando a todos los npc's genericos, cuando descendi en un planeta, sali volando de la nave y me causo una injure que se habia quedado bugeada... y todo eso, en menos de 30 minutos de sesion.

Por eso, esperaba este parche, a ver si han pulido estas mierdas.
Ya veremos.
Si a alguien no le parece importante resolver el problema de los Form ID que se cargaban la partida porque no podías seguir jugando ...

Vale,nos gustarían más cosas pero es evidente que cualquier cambio va primero para PC porque en esa plataforma hay más problemas y porque es más fácil implementar determinadas cosas.

Ningún juego en consola usa aún el FSR 3,por algo será,las cosas parecen sencillas desde fuera pero no lo son y menos en un juego de este tamaño.

Sólo lleva unos meses en el mercado,otros grandes titulos han necesitado un año. [beer]
legn escribió:Es que si las tripas de la Xbox son AMD y es compatible su chip con FSR2 y FSR3 y este juego en PC lo acaban de hacer compatible con FSR3 a que viene seguir jugando a malditos 30fps a este juego en Xbox Series X?

Este juego no lo toco ni con un palo hasta los 60fps.

Así estoy yo desde que se me rompieron los ojos por intentarlo jugar a 30fps de mierda (aparte del mareo descomunal que pillé por eso mismo), hay que joderse, tener una Series X para jugar a 30fps... es como tener un ferrari para ir a buscar tabaco al estanco de la esquina, lo peor de todo es que en XBOX parece que todo esto de los fps les suda la polla, cuando "en teoría" nos vendieron esta consola como una consola 4k/60. (y ya ni pido en este juego ni en ningun otro esos 4k/60, pero cojones, que menos que 1080p/60).
Parallax Snake escribió:
legn escribió:Es que si las tripas de la Xbox son AMD y es compatible su chip con FSR2 y FSR3 y este juego en PC lo acaban de hacer compatible con FSR3 a que viene seguir jugando a malditos 30fps a este juego en Xbox Series X?

Este juego no lo toco ni con un palo hasta los 60fps.

Así estoy yo desde que se me rompieron los ojos por intentarlo jugar a 30fps de mierda (aparte del mareo descomunal que pillé por eso mismo), hay que joderse, tener una Series X para jugar a 30fps... es como tener un ferrari para ir a buscar tabaco al estanco de la esquina, lo peor de todo es que en XBOX parece que todo esto de los fps les suda la polla, cuando "en teoría" nos vendieron esta consola como una consola 4k/60. (y ya ni pido en este juego ni en ningun otro esos 4k/60, pero cojones, que menos que 1080p/60).


Dijeron que era por "decisión artística" xD

En PC no hay arte que valga por lo que se ve.
cocko escribió:
Parallax Snake escribió:
legn escribió:Es que si las tripas de la Xbox son AMD y es compatible su chip con FSR2 y FSR3 y este juego en PC lo acaban de hacer compatible con FSR3 a que viene seguir jugando a malditos 30fps a este juego en Xbox Series X?

Este juego no lo toco ni con un palo hasta los 60fps.

Así estoy yo desde que se me rompieron los ojos por intentarlo jugar a 30fps de mierda (aparte del mareo descomunal que pillé por eso mismo), hay que joderse, tener una Series X para jugar a 30fps... es como tener un ferrari para ir a buscar tabaco al estanco de la esquina, lo peor de todo es que en XBOX parece que todo esto de los fps les suda la polla, cuando "en teoría" nos vendieron esta consola como una consola 4k/60. (y ya ni pido en este juego ni en ningun otro esos 4k/60, pero cojones, que menos que 1080p/60).


Dijeron que era por "decisión artística" xD

En PC no hay arte que valga por lo que se ve.

[carcajad] [carcajad] [carcajad] [carcajad] [carcajad] [carcajad] [carcajad]
Ahora ya nos estan vendiendo la próxima Xbox sera una bestia, para Starfield 2, 4K 120 fps
Yo solo pido que arreglen lo que ellos mismos se han cargado con las actualizaciones.
Y que cumplan con lo que dicen.
El ID Form bug todavia no esta arreglado...he probado incluso en Gamepass PC con actualizacion y me sigue sin dejar cargar la partida.
Virtuosity escribió:El ID Form bug todavia no esta arreglado...he probado incluso en Gamepass PC con actualizacion y me sigue sin dejar cargar la partida.


Pues se han lucido.

O es más complejo o no saben por donde les da el aire. [beer]
forajidox escribió:
Virtuosity escribió:El ID Form bug todavia no esta arreglado...he probado incluso en Gamepass PC con actualizacion y me sigue sin dejar cargar la partida.


Pues se han lucido.

O es más complejo o no saben por donde les da el aire. [beer]


Que igual mi fallo no sea el ID form tambien puede ser, o que solo funcione en Steam.
En Steam me consta que ha funcionado
Robocop Rogue City ya tiene el update con el famoso FSR 3,0.

Que para eso la XSX y la XSS tienen RDNA 2.0. (La pley NO)

El Starfield se va a poder disfrutar a unos FPS´S DECENTES mucho mas pronto de lo que la mayoria cree.

Y en ese momento es cuando lo empezaré a jugar. [chulito]
MAKSER escribió:Robocop Rogue City ya tiene el update con el famoso FSR 3,0.

Que para eso la XSX y la XSS tienen RDNA 2.0. (La pley NO)

El Starfield se va a poder disfrutar a unos FPS´S DECENTES mucho mas pronto de lo que la mayoria cree.

Y en ese momento es cuando lo empezaré a jugar. [chulito]


Sí, Starfield ya tiene el FSR 3.0 como prometieron en su día: en PC. En consola, te puedes ir olvidando, pero YA.

En consola jugarás al Starfield con FPS decentes, como tú dices, cuando te compres la sucesora de la Series X.
El tiempo pasa y se pueden desdecir, quizás sí que habiliten un modo rendimiento, la verdad es que le sentaría muy bien al juego, además parece que (según DF) sí sería posible técnicamente.
Parche 1.10.30 BETA para Steam.


FEATURES

PHOTOMODE: Added the ability to set Expressions and Poses on player and companions in Photomode.

SCANNER: You can now open doors and harvest with the scanner opened.
Setting course on an inactive quest will now make it the active quest.
Added support for adjusting FOV when using 3rd Person Ship view.
Added an Anisotropic filtering quality slider (PC).
Removed the digipick cost for using Undo during the Security mini-game.
Added an autosave when fast travelling from a planet's surface to orbit.
Updated the Ship UI to perform more smoothly at higher framerates.


FIXES


ART

Fixed an area that allowed the player access to the New Atlantis Ship Technician’s vendor chest.
Fixed the gap that allows players to access Spacesuits without picking locks of one of the Spacesuit display cases.
Fixed an issue that could cause the Fishworker Mask to not be visible when equipped.
Fixed a spot where the player could get out of the world on The Siren of the Stars.
Fixed a rare issue that could cause the player to remain stuck under an elevator.
Fixed a spot where the player could become stuck outside Hopetech.
Fixed flickering floors in the aquarium of a Research Station on Altair II.
Fixed the text on a sign from being cut off on The Key.
Corrected a sign found on The Key.
Adjusted the position of a floating speaker at the Nasa Launch Facility.
Fixed badly placed objects in the Paridiso Hotel.
Fixed a spot players can get stuck in the Lair of the Mantis.
Fixed a spot players can get stuck on top of a bookcase in Marco's room.
Fixed a generator intersecting a railing on New Homestead.
Fixed disappearing objects on Starstation RE-939.
Fixed balloons that were stuck inside each other on the Siren of the Stars.
Fixed a spot where players could get stuck on a staircase in New Homestead.
Fixed flickering textures in the Vanguard Test Chamber.
Adjusted the position of some office objects on a desk in the Abandoned Hangar.
Fixed a spot where players could go through the wall in New Homestead.
Fixed a chair placement inside of Hopetech.
Fixed a spot where players could get stuck in Infinity LTD.
Fixed a chair stuck in the wall on the roof of Sonny Di Falco's Island.
Fixed a spot where players could fall out of the world in the Autonomous Staryard.
Settled some floating items in the Argos Office of New Atlantis.
Fixed some decal placements in an Abandoned Hangar.
Fixed a spot where players could see outside the world in Red Devil Headquarters.
Fixed a spot where players could get stuck in Londinion.
Fixed a stool that couldn't be sat on in the Red Mile.
Fixed a spot where players could get out of the world in the Red Devil Mines.
Fixed flickering mats in Neon.
Rotated a monitor to face the intended direction in the Deimos Staryard.
Fixed placement of some items in the Autonomous Dogstar Factory on Vega II-d.
Fixed a sign placement on Tau Gourmet.
Fixed a spot where players could get stuck near the Bayu Plaza of Neon.
Fixed a spot where player could get stuck underneath metal girders in Neon.
Rotated and electrical panel in a starstation.
Fixed disappearing decals on a wall in Research Outpost U3-09.
Fixed a chair placement that caused an intersection with a computer in a Mining Complex.
Fixed missing walls of the UC Syracuse.
Fixed floating whiteboard text inside Nishina Research Facility.
Fixed a disappearing paper on the wall of the Starstation RE-939.
Fixed a gap on the tarmac of Cydonia.
Fixed a spot where players could fall out of the world behind Chunks in New Atlantis.
Fixed storage bins intersecting at the Lair of the Mantis.
Fixed fire extinguishers stuck inside the wall of the Siren of the Stars.
Fixed flickering textures found on Mars Mech Factory.
Adjusted position of objects on shelves found in Gagarin.
Adjusted position of objects in the Akila City Barracks.
Settled a floating vent panel in the Infinity LTD HQ.
Adjusted position of objects on the Fortuna Spaceship.
Fixed a spot where players could get stuck on The Scow.
Fixed a spot where players could get stuck in the Vault of the Siren of the Stars.
Fixed a flickering sign found in Gagarin.
Fixed a disappearing note on a whiteboard found in a Fracking Station on Procyon V-B.
Fixed a disappearing painting found in The Lodge.
Fixed a spot where players could get stuck in the Bindi Mining Outpost.
Adjusted the position of shelves in The Emporium of Neon.
Fixed a flickering wall panel in the Deimos Staryard.
Fixed weapons placed incorrectly on a display case found in a Civilian Outpost.
Fixed object placement on shelves in Akila's Stone root Inn.
Fixed decal issues on whiteboards placed in The Warlock ship.
Fixed shelves and objects placement in The Corvus.
Fixed items stuck inside shelves in Gagarin.
Fixed flickering textures found in New Homestead.
Fixed a texture on the tarmac of the Waggoner Farm.
Fixed a spot where players could get outside the world at the Bindi Mining Outpost.
Adjusted physics on objects found near Alex Shadid's desk in Akila City.
Replaced a missing wall in Gagarin.
Fixed physics on some objects placed in New Homestead.
Fixed a spot where players could fall out of the world in a Science Outpost location.
Fixed an object stuck inside a shelf in MAST.
Fixed flickering posters found in The Vigilance.
Fixed item physics in cabinets found in Hopetech.
Fixed a spot where players could get stuck in The Lock.
Fixed a gap underneath the airlock door of a Science outpost on Magnar.
Fixed physics on the skull in the Coe Heritage Museum.
Fixed a decal texture on a table in The Lock.
Fixed a spot where players could see out of the World in The Lock.
Fixed physics on objects placed in The Emporium.
Fixed cabinets intersecting on Gagarin.
Fixed physics on the cabinets found at one of the United Colonies Garrison locations.
Fixed a gap in the ceiling of The Lock.
Fixed collision on the roof of the Pioneer Tower.
Fixed flickering windows at Terrabrew in New Atlantis.
Fixed collision on the floor in a Warehouse of Neon.
Fixed flickering posters in the Military Wing of MAST.
Smoothed out the collision near Madame Sauvage in Neon.
Fixed a spot in the Mercury Tower where players could fall outside the world.
Fixed disappearing decals outside the Astral Lounge.
Fixed disappearing vent frames in Neon.
Fixed a Fan position near the Xenofresh sign in Neon.
Fixed a shelf intersecting the wall near the UC Distribution.
Fixed a spot where players could get out of the world near the door of the Va'ruun Embassy.
Settled a floating rope near the Neon Landing Pad.
Fixed the collision on a wall in the Ryujin Industries Head Quarters.
Fixed spots where players could see outside the world near the pool of the Commercial District.
Fixed spots where players could see outside the world on the roofs of the Residential District in New Atlantis.
Fixed a spot where players could see outside the world under the MAST bridge in New Atlantis.
Rotated a monitor in the Stroud-Eklund Showroom.
Fixed a spot where players could fall out of the world near the Fishmonger in Neon.
Fixed a gap in the sidewalk and grass in New Atlantis.
Fixed multiple spots where players could see outside of the world on the roof of the Pioneer Tower.
Fixed a missing wall near the Pioneer Tower.
Fixed an issue where characters would suddenly disappear in the Neon elevator.
Fixed several spots where players could see out of the world in Neon.
Fixed the flickering computer monitors found in Apex Electronics.
Fixed a spot where players could see out of the world near the Pioneer tower in New Atlantis.
Fixed the netting from disappearing inside Neon at certain viewing angles.
Fixed flickering crates in Cydonia's mine.
Fixed flickering textures in the corner of Bayu's Penthouse bedroom.
Fixed gaps in the wall inside Galbank of New Atlantis.
Fixed a spot where players could see out of the world in the Trade Authority.
Fixed an area that a player could get out of the world in the Generdyne Industries.
Corrected a missing wall inside the Mercury Tower Lobby.
Fixed a backwards polygon floating outside a Warehouse in Neon.
Dropped a floating tree outside the entrance to the Lair of the Mantis.
Made it so a mineral resource can be properly harvested near Gagarin.
Settled a floating tree found near Remote Industrial Site locations.
Settled a floating rock arch near Industrial Mines.
Settled a floating tree to the ground at an Abandoned Farm location.
Fixed a spot where the player could get out of the world in a cave on Procyon I.
Improved LOD for Juniper trees.
Improved LOD for Fringe trees.
Improved LOD for Swamp Pods.
Improved LOD for Hickory trees.
Fixed a spot where the player could get outside of the world in a cave on Altair II.
Fixed a floating tree near the Lair of the Mantis.
Fixed an area that caused the player to see out of the world in the Mining Complex.
Fixed flickering bushes seen during Sam Coe's Matter of the Hart quest scenes.
Settled a floating resource stone near Akila city.
Settled a floating stone near Gagarin's Landing Pad.
Fixed an area that caused the player to fall out of the world near Gagarin.
Fixed floating fungus found on Procyon.
Settled floating stone arches near Gagarin.
Fixed a texture blend around one of the Wetland biomes.
Fixed textures on the leaves of the Sapling Trees.
Settled a floating rock near the Landing site on Toliman II-a.
Addressed texturing issues on various cave sections.
Fixed a few areas that caused the player to fall out of the world.
Fixed a spot where players could get stuck outside a mining complex.
Dropped a floating tree to the ground near Gagarin.
Fixed a spot where players could get stuck outside Cydonia.
Settled floating rocks to the ground around Eren's Camp.
Fixed a spot in New Atlantis Spaceport where players could get stuck.
Fixed gaps in the caves that allowed visibility outside the playable space in underground caves.
Fixed texture issue on the landing pad of the Ranshaw Research Facility.
Settled a floating tree to the ground around the Dauntless Crash Site.
Fixed a flicker on the Quarantine Isolator.
Addressed flickering textures on the faucets in the Lock.
Adjusted Briggs pose when holding a weapon (The Showdown).
Adjusted assets for the “Living Outside Earth” airlock display (Revelation quest, NASA).
Fixed an issue that could cause the player to remain stuck when traversing the collapsed C Block hall near the Armory in The Lock.
Fixed an issue that could cause the player to become stuck between rocks near New Atlantis on Jemison.
Fixed an issue that could cause the player to become stuck inside the stairs that lead down to the Red Mile.
Fixed blast shield occasionally disappearing from landing pad near Nishina research station.
Fixed an issue that could cause the player to become stuck after falling down a tube in an Industrial Outpost.
Fixed a few landing areas (like Valerie's Cache) that were too small for some ships.


GAMEPLAY

Fixed an issue with ship power allocations decreasing unintentionally due to crew member bonuses.
Crew bonuses for ship weapon recharge times should now be applied as intended while in targeting mode.
Fixed an issue that could turn the player’s head to the left when sprinting in 3rd person.
Addressed an issue that could cause artifacts to become inaccessible if the player left their location for a long time without retrieving them.
Fixed an issue that could cause the player housing decoration to be lost when there is a state change in New Atlantis.
Resolved an issue where Sarah could appear non-interactable if she was assigned to a ship or outpost during a conversation with Walter in the Lodge.
Resolved an issue where the player could be affected by weather while inside.
Fixed an issue that could prevent the player from getting 100% completion for Niira’s planet survey.
Fixed an issue on Heinlein V-A's moon, which could cause Chlorine gas vent deposits to be extremely rare.
Fixed an issue that could cause weather to occur on planets with no atmosphere.
Addressed an issue where EM damage wasn't being applied as intended to robot enemies.
Resolved a rare issue where robots might not power down after using the “Disable Robot Workforce” option in a terminal.
Minibots should no longer appear to influence the Stealth Meter.
Boarding encounters should now have a better difficulty distribution.
Fixed an issue that prevented commandeering a smuggler Freestar Rambler after killing all of its crew.
Alien Reanimation now works on Aquatic and Flying creatures.
Resolved an issue that could sometimes prevent the player from turning invisible when using Void Form in 1st person.
Resolved a time scaling issue that could occur if Phased Time was used before waiting/resting.
Parallel Self clone should now have the ability to follow the player through load doors.
Sunless Space should now be able to deal critical damage.
Fixed an issue that could cause allied ships to become hostile when using Anti-grav field inside your ship.
Addressed an issue where using a power on a Terromorph in the Red Devil HQ could potentially free it.
Resolved an issue with Alien Reanimation which caused it to last longer than intended when used by another character.
Fixed an issue with the Scavenging Skill challenge not incrementing when weapon cases were looted.
Resolved an issue that could cause Missile Weapon Systems Rank 4 to not recharge as intended.
Fixed an issue with Rejuvenation FX remaining active.
Fixed an issue where the EM Weapon Systems skill challenge wasn’t tracking EM damage as intended.
Fixed an issue where Starborn ship weapons were not being improved by ship skills.
Fixed an issue with using the Boostpack in Zero-G Environments counting towards Weight Lifting skill challenge.
Fixed an issue where the Wellness skill did not apply actively when leveling up.
Fixed a rare issue where Neurostrikes could count a crowd character as a stunned enemy.
Fixed an issue with the Neurostrikes challenge progress causing it to be more difficult than intended after the first Rank.
Fixed a Rank 4 Concealment issue that briefly made the player undetectable.
Contraband is now removed when rejecting a previously accepted smuggling mission.
Addressed an issue that allowed attacking the assigned home ship to progresses ship weapon systems skills.
Fixed an issue where Mom and Dad could participate in different conversations with each other at the same time.
Fixed an issue that could allow unusable ammo to be placed in the world.
Fixed an issue where the boostpack could be incorrectly hidden when using boostpack skills.
Fixed an issue with damage scaling for critical damage after going through the Unity.
Fixed an issue that could cause the Coe Estate to be inaccessible for Sam’s Commitment after going through the Unity.
Water in wetlands biomes should now correctly spawn creatures for scanning.
Fixed an issue that could occasionally cause swimming creatures to fly above water or appear on land.
Fixed an issue where flying creatures could sometimes appear to fall slowly after being killed.
Addressed an issue where occasionally a character could clip through the ground when knocked down.
Fixed an issue that could cause unstable ragdolls on some mercenaries.
Resolved an issue that could cause a technician’s body to turn invisible if a manipulated character was instructed to inspect the corpse.
Fixed a rare issue that could cause a character to spin when exiting a seated position.
Fixed an issue that could cause dead characters on the Red Mile to be standing upright.
Characters should no longer share the same chair at the same time in The Rock.
Fixed issue that could cause characters to shift out of the world after entering certain poses.
Fixed various character head tracking issue that could make some scenes look inconsistent.
Reduced the frequency of stun attacks from the Elder Terrormorph during Hostile Intelligence.
Fixed an issue that could cause Terrormorphs to not properly ambush during some encounters.
Turrets in The Mantis Lair should no longer be invisible after leaving and returning after a long period of time.
Boarding Encounter objectives should now be cleared when fast traveling off the boarded ship via the Starmap.
Resolved an issue that could cause crosshairs to turn red during combat when not pointing at an enemy character.
Fixed Kodama weapon recoil inconsistency between 1st and 3rd person.
Resolved an issue where releasing aim while turning in 3rd person could automatically cause aiming to begin again.
Aiming through a scoped weapon while attempting to enter dialogue should no longer cause the weapon to become invisible.
Fixed an issue that could sometimes cause initial melee attacks to fail after immediately drawing the weapon.
Resolved an issue where the player could lose a large amount of Oxygen when using a Power Attack and blocking.
Resolved an issue with scopes appearing too low if used in 3rd person directly after landing on a new planet.
The Rattler should now use the correct reload animation in zero-g environments.
Resolved an issue with the Frenzy Special Effect on the Keelhauler effecting allies.
Fixed an issue that could cause the Autorivet to fire in a wider cone when a laser sight was added.
Fixed an issue where the Drumbeat Burst fire attachment causing it to fire 3 shots instead of 4.
Special Weapon Effects with a damage increase should now function with EM weapons.
Fixed an issue with Anti-Ballistic that caused it to not reduce physical damage taken from Particle Beam Weapons.
Fixed an issue where EM weapons dealt health damage instead when used by a companion.
Added Special Effects to the Old Earth armor set reward.
Addressed an issue that could soft lock the player if they interacted with a stun mine in a specific way.
Fixed an issue where the player could avoid criminal repercussions by stowing their weapon at a very specific time.
Addressed an issue where companions would not be dressed correctly if a stolen outfit was removed due to an arrest.
Quest specific companions (such as Emma Wilcox or Walter Stroud) are now prevented from taking weapons from locked chests when they are out of ammo.
Fixed crash that could occur when the player holds a corpse in front of a miner.
Characters should no longer reaction to older bodies as if they were new corpses.
Fixed an issue where Sam Coe could still tell Cora she could try out her joke on a dead character. Tough crowd.
Fixed an issue where the player could talk about Adoring Fan's fandom even though he had never joined the crew.
Addressed an issue that could cause the camera to appear detached when immediately boostpacking after entering a Temple.
Resolved an issue where using a boostpack while entering zero-g could disable boosting.
Ammo packs near Sergeant Yumi during Eyewitness should now provide more ammo.
Docking at a station with a stolen ship should now set it as your home ship.
Added reward for completing the injured guard activity at the Trade Authority Warehouse.
Added loot to a weapon rack hidden behind a Master locked door at the Ship Disassembly Platform.
Fixed an issue where a skill magazine could not be acquired in the abandoned farm.
Fixed an issue that could cause Havershaw to be tucked away from his desired position in Stroud-Eklund’s Staryard.
Removed an invisible collision that partially blocked movement through the plastic flaps at the entrance of The Clinic.
Fixed an issue where sometimes a supply shelf would not appear correctly in the Freestar Ranger station in Hopetown.
Fixed a texture issue that could occur when the tables in Jake's bar were shot.
VFX and SFX will now occur when player discovers a scanner anomaly even while not directly facing it.
Fixed an issue with all guards on The Scow sharing a similar appearance.
Resolved an issue that could cause a quest for a legendary ship to not appear during a space encounter.
Fixed an issue where helping a Settler by using the Medicine skill in dialogue would incorrectly consume a medpack.
Adjusted ownership of Maurice Lyon's journal so it can be taken without "stealing" in New Homestead.
Fixed an issue with the ramp of the Razorleaf that could cause characters pathing difficulty.
Fixed an issue could cause enemies in combat to slide between cover spots.
Fixed an issue that could cause Vasco to appear incorrectly in the player's ship.
Fixed an issue that could stall character patrols if they spoke immediately before reaching a idle location.
Followers should no longer continue their conversations if the player exits a ship while they are speaking.
Fixed a rare issue that could cause Homesteaders to attack without provocation.
Improved crowd fleeing behavior.
Fixed an issue that could cause enemies to spawn on the roof areas of ships.
Fixed an issue that could cause a character using a melee attack to get stuck in a floating state.
Fixed an issue where Vasco may not path back to the ship through Cydonia when dismissed.
Fixed an issue that could leave Followers in zero-g animations if the ship is exited when gravity is being disabled.
Fixed an issue with companions jumping that could cause them to become stuck in a floating state.
Addressed an issue that allowed players to get into a state where they could wait while standing up.
Addressed an issue that could sometimes cause allied ships to not retaliate when being attacked by the player.
Fixed the player sometimes being stuck with a pending grav jump.
Fixed an issue that could cause spaceships to land slightly above the ground on various planets.
Addressed an issue that could temporarily alter the view of the ship in 3rd person after the FOV in Photo Mode was used.
Ship weapons should now target the nearest module on an enemy ship instead of the center of mass.
Fixed an issue that could sometimes prevent the player from gaining repair parts after helping an allied ship during a space encounter.
Addressed an issue that could cause Heller to briefly flicker during the boring machine countdown.
Fixed an issue that could sometimes cause characters to double blink during dialogue.
Improved an issue that could appear as an odd emotion transition on faces during dialogues.
Fixed an issue where characters could reopen their eyes after being killed.
Fixed an issue that could cause a character to say a generic greeting instead of a custom greeting.
Various fixes for planetary bodies with erroneous orbits.
Various stability improvements.


GRAPHICS

Improved lighting on particles at night when using the flashlight (PC medium / High / Ultra and Xbox Series X).
Fixed rare Depth Of Field visual issues.
Fixed an issue that could cause the sun's lens flare to disappear when partially occluded by an object.
Fixed an issue causing the sun's lens flare to have the wrong size when modifying the FOV.
Fixed an issue that could occasionally display the sun's lens flare through opaque objects around the edge of the screen.
Fixed a rare issue that could cause shadows or lighting to flicker during sunset and dawn.
Fixed an issue in Neon Spaceport that could cause the atmosphere to be overly bright.
Fixed occasionally flickering bloom effect that could occur when the sun started appearing behind a planet in space.
Fixed occasional screen flickering that could occur when using medium graphics preset with vsync disabled (PC).
Fixed an issue that could cause the player view to have a momentary blur after waiting on a chair.
Fixed an issue that could display black squares around a planet when other planets rings were visible in the background of the Starmap.
Fixed an issue that could occasionally make lightning bolts appear to have missing sections.
Fixed occasionally missing lightning effect when the player was inside the ship during a storm.
Improved the look of beards and mustaches in the distance.
Fixed rare pixelated shadows that could occur on character outfits under certain exterior lighting conditions.
Fixed an issue with shadows occasionally appearing inconsistently on asteroids in space.
Fixed rare issue that could occasionally display outline on objects when seen through smoke.
Fixed rare issue that could lead to displaying wrong colors on smoke effects in Va'ruun Embassy.
Fixed fog abruptly appearing and disappearing in the The Lock's shuttle bay during Echoes Of The Past.
Fixed popping smoke emitted from the crashed ship the player approaches during Back To Vectera.
Fixed white flickering dots that could occasionally appear on wet surfaces.
Fixed an issue that could occasionally make glass objects flicker in the distance.
Fixed rare flickering on characters when DLSS was enabled (PC).
Fixed flickering lines on the floor when seen through glass in Ryujin (Xbox Series S).
Fixed rare cases of flickering with FSR 2 (PC).
Fixed subtle flickering that could occasionally occur on the Equinox.
Fixed occasional flickering on the Magpulse.
Fixed flickering on the Navigator Pack.
Fixed an issue where the player's hair could occasionally clip through the Chunks Cap in third person.
Fixed an issue where characters hair could have holes when wearing a cap.
Fixed an issue where the player's facial hair partially disappears when wearing the 'Fishworker Mask' while the helmet is hidden.
Fixed an issue that could cause a parent planet's axis to instantly shift at a certain time of day when seen from the surface of its moon.
Addressed an issue with electrical shock VFX that could happen at Argos Extractors.
Fixed an issue that could appear with Ship trails emitted from damaged ship engines at high speed.
Fixed missing VFX on canisters that could occur with certain weapons in the Akila City Prison.
Fixed an issue causing exploding tanks to occasionally miss an explosion VFX outside the Kreet Research Lab.
Various texture adjustments to fix occasional moiré, flickering and z-fighting issues.
Various decals and geometry fixes.
Various shadow quality improvements and bugfixes.
Various minor performance improvements


OUTPOSTS

Resolved an issue that could make a workbench appear to be obstructed.
Fixed an issue with outposts where the player could see an infinite loading spinner while using the fly camera.
Resolved an issue with displaying Survey Data on data slate display stands in Outposts.
Fixed an issue that could cause items placed on mannequins to be displayed incorrectly.
Fixed an issue that could cause objects placed near a connected hallway to disappear if the containing hab module was moved.
Tweaked the snap distance for storage containers.
Improved visible line for moving around objects for link.
Fixed objects stacked onto auto-foundations not moving correctly if the foundation is moved.
Resolved an issue where building near a landing zone was prevented if the beacon is placed outside of it.
Resolved an issue with moving a Power Management Robot at an Outpost after it was built.
Fixed an issue that could cause a wall to disappear when an Industrial Wall Light is placed and then deleted.
Fixed an issue that could cause generators to not increase power production after building the Power Management Robot.


QUESTS (NOTE: THERE MAY BE SPOILERS WITHIN. PROCEED WITH CAUTION!)

A Break at Dawn: Fixed an issue that could get the objective stuck on 'Find Hugo Fournier at Athena Tower' if persuasion failed and all dialogue options were exhausted with Hugo.
Absolute Power: Fixed an issue where the companion would not go inside the ventilation shaft with the player in Generdyne Industries.
All That Money Can Buy: Fixed an issue that could prevent this from starting if all of Ryujin Industries questline was previously completed.
All That Money Can Buy: Fixed an issue that could cause the ship and its technician to disappear after getting the ship back from impound.
Back to the Grind: Resolved an issue where trying to sit during the "Take a Seat" objective sometimes caused a control-lock.
Back to Vectera: Addressed an issue where the player could later become control-locked on the ramp if they missed Lin’s initial greeting and assigned her inside the ship.
Back to the Grind: If the TerraBrew Employee is killed while the player is in combat with Tomo, the quest will now properly handle the quest target.
Back to Vectera: Fixed an issue where the player could be unable to speak to Lin & Heller and be prevented from recruiting them as Crew.
Background Checks: Resolved an issue leaving the area of Ularu's computer could cause a confusing quest marker.
Bare Metal: Fixed an issue at Neon Tactical where Styx still had graffiti despite the player having a dialogue option indicating otherwise.
Bare Metal: Fixed dialogue inconsistencies with Frank when talking about Styx.
Bone Dry: Fixed an issue where hailing the stranded ship after finishing the initial dialogue could restart the dialogue from the beginning.
Breach of Contract: Fixed an issue where Ellie Yankton would not talk to the player if they sat in Barrett’s chair.
Breach of Contract: Fixed various dialogue and camera inconsistencies that could occur if the player talked to Ellie before Barrett could enter the room.
Breach of Contract: Fixed an issue where canceling the dialogue with Keala could cause the objective to update earlier than intended.
Breach of Contract: Fixed an issue that could cause various issues with the objectives when hacking the Security terminal before talking to the community members to find Helgi.
Breach of Contract: Fixed a rare issue where Barrett's quest did not appear in the quest tracker.
Breach of Contract: Addressed an issue with the camera panning to Barrett during his dialogue.
Castillo's Revenge: Fixed an issue where canceling out of dialogue did not make Mathis hostile to the player.
Commitment with Barrett: Fixed an issue that could cause Ellie Yankton to remain in her apartment after agreeing to have her officiate the ceremony.
Deep Cover: Addressed a possible control lock when boarding UC Vigilance after loading a previous save where the player is an enemy of UC SysDef.
Delivering Devils: Addressed an issue with an objective not disappearing when speaking to Cambridge after already paying the debt.
Delivering Devils: Fixed an issue that could prevent companions from following the player to Percival at the end of the mine.
Divided Loyalties: Fixed an issue that could cause zealot ships to not appear during the encounter with Jaeda Huang.
Echoes Of The Past: Resolved an issue where failing to pickpocket a Rook inside the Lock could cause Delgado to become inaccessible.
Entangled: Fixed an issue that could rarely cause a control lock when Raphael greets the player.
Eye of the Storm: Addressed a rare issue that could prevent docking with the Legacy.
Eye of the Storm: Fixed a location where the player could get stuck on a section of wires while escaping from the UC Vigilance.
Eye Witness: Fixed an issue that could cause members of the Fireteam to run out of ammo.
Eye Witness: Addressed an issue that could cause some confusion with incapacitating the Thralls.
Eye Witness: Added a message to address possible confusion about why the Lodge is inaccessible.
Eye Witness: Resolved a possible progression issue related how Thralls were incapacitated by the player.
Eye Witness: Addressed a rare issue that could prevent Yumi from being present at the quest target location.
Final Thoughts: Addressed an issue that allowed the player to drop the "For Claire Maensah New Atlantis" dataslate.
Find the Missing… : Mission Objective should now complete when the targeted Quest Character is found and healed.
Friends Like These: Fixed a turret in the Va'ruun embassy that was always hostile and could not be turned off or turned friendly.
Friends Like These: The door inside the Va'ruun Embassy will now be correctly opened if the player left the Embassy and returned later.
Friends Like These: The door inside the Freestar Embassy will now be correctly opened if the player left the Embassy and returned later.
Fueling Greatness: Purchasing any velocity color from Madame Sauvage should now update the objective.
Grunt Work: Addressed an issue that could prevent Hadrian from moving to the microscope if she was downed before the sample was collected.
Grunt Work: Fixed an issue that could cause the Terrormorph to idle instead of stalking the player.
Grunt Work: Fixed an issue where the objective would repeat to Restore Power to Kill lanes.
Grunt Work: Removed an empty dialogue response that could occur after the player knows about Tau Ceti II.
Guilty Parties: Fixed an issue that could occur with getting into the Hideout if the player didn’t talk to Dalton.
Hard Luck: Clover MacKenna will be downed instead of killed before the quest is completed.
Hostile Intelligence: Resolved an issue where Hadrian may not follow the player out of the Steam Tunnels.
Hostile Intelligence: Fixed an issue that could cause Toliman II guard ships to repeat the scene after the player had already checked in with Hatoum.
In Memoriam: Resolved a rare issue with dialogue near the waterfall that could prevent romance with Sarah Morgan.
In Memoriam: Addressed an issue that could prevent progression if the player left Sarah while she was at the Colony War Memorial.
Incoming Storm: Fixed an issue that would grant the player double the intended reward.
Juno's Gambit: Added a marker back to Juno if the player chooses to leave before completing the quest.
Keeping the Peace: Fixed an issue where attempting to speak to Yumi while ‘Eye Witness' was active wouldn’t work as intended.
Leader of the Pack: Resolved an issue that could occur if Davis died just before the Alpha Ashta.
Legacy's End: Crimson Fleet bounty is now removed if the player sides with UC SysDef since the Crimson Fleet will always be hostile.
Legacy's End: The security door inside the Key will now be opened if the player left the station and returned later.
Legacy's End: Fixed dialogue inconsistencies with Commander Ikande and Lt. Toft.
Legacy's End: Addressed a rare issue that could cause Naeva to remain in the elevator longer than intended.
Legacy's End: Credit cost now appears correctly in dialogue with Lt. Toft after completing the quest.
Legacy's End: Fixed an issue with Bog’s dialogue that could allow it to occur before intended.
Lost and Found: Made it easier for the player to find Dirk during the 'Speak To Dirk' activity.
Mantis Shakedown: Addressed an exploit that allowed access to more credits than intended.
Matters of the Hart: Addressed an issue that could occur if progressing 'Missed Beyond Measure' simultaneously.
Matters of the Hart: Fixed an issue which allowed Neon Security to interrupt Cora's lockpicking scene.
Matters of the Hart: Fixed an issue that could cause the player to arrive in the middle of the Victor compound.
Miner Inconvenience: Fixed an issue that could make finding the creatures more difficult than intended.
Missed Beyond Measure: Addressed a few issues that impacted other overlapping quests.
Missed Connections: Fixed an inconsistency with progressing the quest in a different order than anticipated.
New Driver: Fixed an issue where markers would occasionally not appear inside the ship.
One Giant Leap: Addressed an issue that could appear to prevent grav jumping when artifacts are split between the ship and an outpost.
One Giant Leap: Fixed an issue where companions still wanted to talk about less relevant information after Revelation is completed.
One Giant Leap: Addressed an issue that could cause a control lock when attempting to jump to the Unity while in Targeting mode.
One Small Step: Fixed an issue that could cause an odd dialogue camera when Walter speaks.
Operation Starseed: Fixed an issue where a door would be inaccessible if a crime was committed at Crucible and the player returned much later.
Operation Starseed: The door to the restricted wing should now be correctly opened if the player leaves the facility and returns later.
Operation Starseed: Resolved a rare issue where the door leading to Franklin Roosevelt was inaccessible on Charybdis III.
Operation Starseed: Fixed an issue where the player could be unable to talk to Genghis Khan after the civil war on Charybdis III.
Power From Beyond: Fixed an issue that could cause the Temple to not to appear where intended.
Power from Beyond: It should now be easier to talk to Vladimir.
Prank Caller: Fixed an issue where the joke ship did not grav jump away after finishing the dialogue.
Red Tape Reclamation: Addressed an issue that could cause Hank to be away from his desired position.
Red Tape Runaround: Fixed an issue with the pirate leader unintentionally changing poses in dialogue.
Research Outpost: Addressed an inconsistency that could occur when boarding Dr. Sohla’s ship.
Research Outpost: Added the ability to transfer items to Dr. Sohla from the ship cargo.
Party Cruise: Addressed some inconsistencies that could occur depending docking and boarding interactions.
Revelation: Fixed a rare issue that could cause the quest to not successfully complete.
Revelation: Fixed an issue where a guidance path would not appear in the Hand Scanner.
Revelation: Resolved an issue where "Activities" would be automatically set to Active after completing Unearthed.
Revelation: Fixed a rare issue where the Hunter/Emissary could appear in an unreachable section of the Astral Lounge.
Robot Survey Team: Addressed an issue that could lead to inconsistent robot behavior.
Rook Meets King: Fixed a rare issue that could cause Naeva to stall during the tour of The Key.
Rook Meets King: Fixed an issue where the player could unintentionally get better gear from Dmitri Moldavski.
Rook Meets King: The Captain can no longer be Instigated preventing a few inconsistencies.
Rook Meets King: Addressed an issue that could prevent travel after dealing with the Ragana in a specific way.
Rook Meets King: Addressed an issue with accepting the Ragana’s hail if the system was left and returned to later.
Rook Meets King: Addressed an issue with accepting the Astraea’s hail if the system was left and returned to later.
Rook Meets King: Fix a dialogue inconsistency that could occur when loading a save onboard the Ragana.
Sabotage: Fixed an exploit that allowed the player could avoid arrest after stealing.
Sabotage: Addressed an issue that could occur if the player was arrested after using manipulation on Demarcus at Ryujin HQ.
Sabotage: Resolved an issue that could occur if combat was started before trying to sit on the Neurosurgery Operating Table.
Sabotage: Fixed an issue that could make David Barron difficult to find.
Sensible Ship: The "Collect your new ship" objective should now clear if the player destroys the ship first.
Supply Missions: Fixed a rare issue that could list unobtainable items as the target.
Supra et Ultra: The Quest Marker should now point to intended elevator floors.
Supra Et Ultra: Addressed a rare issue that could interrupt Tuala from reaching his mark under the stars.
Supra Et Ultra: Fixed an issue with power distribution changing while using targeting mode during the simulation.
Supra et Ultra: Fixed a rare issue that could cause John Tuala to not appear at his intended location.
Surgical Strike: Ben Armistead should now more quickly head toward Ari Miller.
Surgical Strike: Fixed an issue that allowed players to become trapped under the mine elevator in the Bonner Eklund Excavation Site.
Survey Says: Fixed an issue that prevented the objective from clearing if the ship was destroyed.
The Audition: Addressed an issue with later passing a door if the area was left while Andrea escorted the player.
The Best There Is: Resolved an issue that allowed fast travel after the Jade Swan docked.
The Best There Is: Fixed an issue that could occur if Jasmine was downed during the dialogue with Naeva.
The Best There Is: Added the ability to progress the quest if any ship docked at the Key.
The Devils You Know: The door to the cockpit of The Warlock should now be open if the ship is left and returned to later.
The Empty Nest: Addressed a rare issue where Sam Coe would sometimes not appear at the Akila Spaceport.
The Old Neighborhood: Addressed a rare issue that could cause Sarah Morgan not to speak when traveling to Venus.
The Unusual Outpost: Fixed incorrect quest log text.
Unearthed: Addressed an issue that could cause the door leading to the Artifact to remain locked if the area is left.
Runaway: Should now be visible on the Misc Mission Tab when active.
War Relics: Fixed an inconsistency that can occur by trying to find Kaiser before his position is known.
War Relics: Addressed a issue with the quest starting if Demeter was dead.
Worlds Apart: The door to the Hephaestus Mine H-363 location will now be correctly accessible if the player left the planet and returned later.
Fixed various lore issues occurring during the dialogue with Amanda Oxendine.


SAVE AND LOAD

Resolved an issue that could cause bonus skins to appear to be removed from stored items after loading a save.
Fixed an issue where loading a save prior to repairing Nia Kalu's ship could prevent the player from activating the switches.
Addressed a rare issue that could cause locations to be positioned incorrectly after loading a save.
Fixed an rare issue that could cause the player to appear to be in a falling state, unable to interact with characters or rotate the camera as intended.
Fixed an issue that could cause a crash or create a corrupted save file when attempting to sync with 0 local storage available (Steam).
Fixed an issue that caused the flashlight to stay on when reloading a save with no helmet equipped.
Resolved an issue that could cause characters to try to path through ships after loading a save.
Resolved an issue where loading a save could cause characters to shift in the furniture they were using.
Fixed an issue where scars and tattoos could appear removed when loading a save made in the Unity.
Various fixes for issues when loading saves.
SHIPS
Fixed a rare issue where New Atlantis would appear to follow the player ship.
Fixed a rare issue where the player could end up in a bad state if task swapping while fast traveling in space (PC).
Fixed an issue that could cause furniture to be doubled.
Fixed floating items found aboard some ships.
Fixed an issue that could result in missing items in ship after a module modification.
Addressed clutter items blocking pathways and ladders in ships.


TEXT AND LOCALIZATION

Special descriptors in weapon names now appear properly when playing in localized languages.
Updated ship persuasion minigame text for localized languages.
Fixed various typos and translation errors.
Fixed various text display issues.


UI

Added ability to invert the X-axis on a controller in the Settings menu.
Holding RB or Alt on the Starmap will now show the names of all star systems.
Fixed an issue that could rarely cause the wrong ship to appear on a landing pad after editing ships.
When using a keyboard, the player can now control their ship’s power allocation when pressing the Left Alt key and keys 2, 4, 6, and 8 on the number pad (PC).
Addressed some inconsistencies with Character Creation sliders where sometimes switching back and forth would not produce expected results.
Fixed an issue where body/face apparel would not be hidden when visiting Enhance.
Fixed an issue where the player's skin tone could appear to change when rapidly scrolling through Apparel.
Fixed an issue where pressing certain buttons at the same time could cause the mission objective to remain on screen while the Scanner is closed.
Fixed an issue where the calibration image could disappear while adjusting Brightness in Display Settings.
Resolved an issue that caused the Incoming Hail prompt to disappear when Photo Mode was entered.
Fixed Enable VRS setting not resetting correctly when all Display settings were reset to default.
Fixed an issue that could prevent landing after binding “Activate” to “X” while using a controller (PC).
Fixed an issue that could cause the player to flicker when equipping apparel in the Inventory menu.
Fixed special characters from not appearing in Precognition responses in English.
Fixed an issue where pressing certain buttons while using a controller could prevent using the Ship Builder (PC).
Fuel and distance should now calculate as intended for long grav jumps.
Particle Beam weapon kills should now increment Laser Kills in Combat Stats.
Fixed an issue where the compass would not properly indicate the player is in combat.
Ship Builder Upgrade Mode now highlights both positive and negative stat changes.
Fixed an issue with the item card sometimes not appearing after inspecting an item.
Fixed an issue that caused tracked resources to not appear correctly on unvisited planets in the same solar system.
Fixed text display issues with various scopes.
Fixed an issue that could make the player character disappear when Show Character was switched to “On” in Photomode.
Adjusted the name of The London Landmark on the planet map.
Fixed various icon inconsistencies on the planet map for Landmark locations.
Various fixes for Large Menu Fonts.


No me lo puedo creer!!
acabo de comenzar otro NG+ y en vez de estar sarah es walker quien está jajaja.
Se me han puesto los pelos de punta. Joder lo estoy disfrutando como en su primer dia el skyrim [tadoramo] [tadoramo] [tadoramo]

Bethesda es la polla [360º]
Lo del parche cojonudo, pero yo sigo esperando que se dignen a sacar un parche a 60 en consola. Lo tengo abandonado precisamente por eso, porque en el PC no suelo jugar aunque el mío lo mueve en ultra a 90 pero prefiero la comodidad de la consola, y eso que el mod del inventario de las armas y armaduras es infinitamente mejor que el inventario que viene por defecto.
Que lo pongan a 60 fps y permitan los mods en consola sería la leche. [amor] [beer]
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