http://www.hardcoregamer.com/2015/06/16 ... ed/154333/As with the previous titles, there will be a single player campaign as well as online multiplayer (how many players is undefined as of yet). The team has focused on three things primarily: Sense of world scale and immersion, apocalyptic world and heroic lore, and evolution and deepening of the series concepts.
World scale and immersion: Full immersion by dynamic light sources and wind blown ash and cloth effects.
Apocalyptic world and heroic lore: Features withered beauty such as a faded sun. The story will be around a character from the series known as the “Lord of Cinder”.
Evolution and deepening of the series concepts: Dark Souls is known for its formidable difficulty and unique online system. They will evolve and improve upon these already existing elements.
Deepening sword action: New action elements utilizing a feature of weapon/item in depth. More tactical options.
It was at this point a demo was shown. The demo begins looking at a castle. A Sword and Shield are shown, as the game is presented on the Xbox One, and then a quiver of arrows appears. The game takes place inside the big castle from the open. The wind blows cloth and wildlife. This is just the alpha build, but it gives us a glimpse of what we can expect.
Bonfires return as base camps. Our hero walks down stairs and faces some undead skeletons. A few of the skeletons attack, and he blocks and dodges around them, eventually defeating them. Dragon corpses litter the castle. Ash from the dragons’ bodies is blown away by the wind. The player goes into a dark tower, uses a torch. Torches have no limit unlike the previous games. He is ambushed and uses a ladder to go to a lower level. He can offer flame to graves, as Graves can be used as torches or as landmarks. Graves also help unveil the back-story of the game along the way.
The player uses a long sword. Can hold it single-handed or two-handed. Once in ready stance, he can use special heavy moves to deal lots of damage or break shields. The player attacks a shielded enemy guard with ready stance. The guard is thrown off stance, allowing him to kill it. He avoids a large group of enemies by going upstairs, however, a dragon awaits him there. The dragon rains down fire, and the character goes back down the stairs to challenge the undead army instead. Thankfully, the dragon has burned them, clearing the path.
The hero acquires a great sword, which has a feature called Lunge. This allows players to forcefully attack an enemy. He challenges a knight using lunge, but the knight kills him. Knights are tough enemy types. He challenges the knight again. The lunge sends the knight flying into the air, and he dies. The hero goes back inside the tower, and is ambushed again. In a dark area, there are lots of enemies to ambush players, but players can also ambush them. The hero uses fire magic to cause an explosion and kill multiple enemies at once. He rushes to the top of the tower and is now on the roof where a giant black monster attacks, and almost instantly kills him!
The area is known as the Wall of Lodeleth, but all areas are connected, like in Bloodborne. Using a shortcut to go to the boss, he picks up a bow.
Controls look very similar to Bloodborne. Being attacked by zombie dogs, the fast controls from Bloodborne allow him to move quickly and kill the fast-moving dogs. Short bows allow the character to move around really fast and fire shots after rolling, but don’t do a lot of damage. Using the dual sword now we see a new feature, Spin. The hero uses it in an open courtyard and it can strike multiple enemies at the same time.
Now, moving towards the Mausoleum, there are two knights, and one of them has a spear. He separates both knights from each other and kills them one at a time. The hero heads into the Mausoleum. A cut-scene starts. The doors close. Drool drips down from the ceiling. A tall man-like beast with flaming swords falls to the floor. The boss fight with the “Dancer of The Frigid Valley” begins. Wearing metal armor, the beast is feminine, with a veil and moves like a dancer. Like in Bloodborne, depending on how much health they have, their moves change. Our hero makes a valiant effort, but sadly, he dies and the demo comes to a close.