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Xais escribió:SuperVegeta escribió:a mi por whatsapp alguien de confianza que estaba allí me paso esta
y es alguien del hilo, aunque apenas se pasa ya por el foro.
es del jueves, que el no jugo, pero cuando el pudo jugar el viernes, ya estaba puesta la versión que todos conocemos.
Vale genial compi! Pues seguro se les fue la mano y luego ya reinstalaron con una build anterior. No sería la primera vez tampoco.
Un saludo!
Here are ALL of the Dragon Ball Sparking Zero patch notes! Lots of cheese got fixed!
Free Update for DRAGON BALL Sparking! ZERO: New Features and Adjustments
Latest Update Details for DRAGON BALL Sparking! ZERO: New Features, Battle System Adjustments, and More!
Android 19/ Dr. Gero
• Health/Ki amount absorbed on successful throw has been adjusted.
• Dragon Dash, Quick Ascend, and Quick Descend now consume Ki.
Cell 2nd Form
• You can now escape the throw.
Cooler
• Amount of Health restored upon transforming has been increased.
Giant Characters
• Increased the time it takes to charge a Smash Attack and reduced its power.
Great Ape Vegeta / Dr. Wheelo
• Maximum health has been reduced.
Other
• We have improved performance and ease of use.
________________________________________
*The application of this update is required for online play.
*An internet connection is necessary to apply the update.
It has been also identified that playing online with Windows 11 version 24H2 and different OS versions may result in communication errors. We are currently working on a fix to resolve this issue.
We hope you enjoy DRAGON BALL: Sparking! ZERO
Thank you for your support.A free update for DRAGON BALL: Sparking! ZERO drops on December 12!
Due to the update release, maintenance will be conducted from 09:00 to 11:00 (CET) / 00:00 to 02:00 (PST) on December 12.
To ensure a more enjoyable gameplay experience in DRAGON BALL: Sparking! ZERO, please make sure to apply the latest update file.
Supported Platforms:
PlayStation®5 / Xbox Series X|S / STEAM®
Version: 2006.005.003.004.003
________________________________________Game Mode Adjustments
Battle
• All stages are now available in offline P1 vs. P2 battles.Functionality Adjustments
Battle Setup
• A function allowing you to change a character's display method has been added.
• The "My Sets" function has been added for Team Members.
Ranked Match / Player Match
• You can now skip the intro battle animations (requires both players to input the skip command).
Player Match
• You can now set your team to hidden or revealed to your opponent when editing your team.
Custom Battle Mode
• Text can now be sorted alphabetically.
Options
• You can now set the battle camera distance to be closer.Battle System Adjustments
High-Speed Dragon Dash (New Action)
• The new quick movement action, "High-Speed Dragon Dash", where you can move quickly towards your opponent, has been added. Perform with R2 and holding X (PS5) or RT and holding A (XSX/S).
Smash Attack
• You will no longer be stunned when being hit by a Rush Ki Blast when charging a Smash Attack.
• When charging a Smash Attack during a Rush Attack, charge time reduction based on hit count has been increased.
Rush Ki Blast
• The time between being able to fire the next Rush Ki Blast after firing the maximum consecutive amount at once (different for each character) has been increased.
Rush Ki Blast Deflection
• You can now move while deflecting Rush Ki Blasts.
Steps
• You will now no longer be able to be hit by certain attacks immediately after performing a Step.
• Rush Ki Blast and Smash Ki Blast can now also be evaded.
Z-Burst Dash
• The amount of Ki consumed when activating it has been increased.
Burst Smash
• Ki will no longer be consumed when activating it and will instead consume an amount based on the distance traveled.
Blast
• Damage has been increased when using a boost.
Z-Search
• Z-Search will no longer lose track of your opponent when characters are swapped.
• You will now quickly regain sight of your opponent if they enter your line of sight from the front when Z-Search is not locked onto them.
Z-Counter
• The input window has been shortened.
• Z-Counter will become more difficult to perform if performed consecutively.
• Ki consumed has been increased when successfully performing a Z-Counter.
• Skill Count increase speed has been reduced when successfully performing a Z-Counter.
Revenge Counter
• Skill Count consumed when using Perception against Revenge Counter has been reduced from 2 to 1.
Rush Attacks during Sparking! Mode
• Gradual damage reduction of consecutive hits has been increased.
Combos
• The final attack of Aerial Combos and Aerial Slash Combos will no longer be interrupted by guarding.
Character Switch
• Health recovery rate of Standby characters has been reduced.
Z-Burst Dash (Giant Characters)
• The tackle done by Giant characters during Z-Burst Dashes is now guardable.Skill Adjustments
Skills that cause instant Sparking! Mode
• Skill Count consumed has been increased.
Skills that increase stats in general
• Skill Count consumed has been decreased.
Afterimage Strike
• Effect duration has been reduced to 10 seconds and will be removed if your opponent uses Perception while you are under the effect.
False Courage
• Skill Count consumed has been increased from 1 to 2.
Technique: All I Need Is Five Seconds!
• Skill Count consumed has been increased from 3 to 2 and status increase upon activation has been increased.
Stardust Barrier
• You can now activate it while receiving melee attacks from the front.Blast Adjustments
Long-Range Blasts and Ultimate Blasts
• Speed has been reduced.
Super Vegito: Final Kamehameha
• Ki consumed and damage has been increased.
Goku (Mini): Quick Rush
• Trajectory can now be changed while Rushing.
Mr. Satan: Present Bomb
• Increased ending lag after activation.Character Adjustments
SuperVegeta escribió:os lo dije, que erais unos ansiosos, que van a arreglar todo mediante actualizaciones, que lo que se filtro del evento en Barcelona era real, y que estas cosas llevan su tiempo
SuperVegeta escribió:@Blaugraninho ¿entonces hubieses preferido 90 o menos personajes en vez de 182?
SuperVegeta escribió:@Blaugraninho que todos los recursos se fueron a los personajes, es imposible hoy día y sin una base meter todo.
incluso FighterZ, que fijate no tiene esa cantidad ni mucho menos de personajes, pero si un gameplay mas profesional por asi decirlo, la versión de pS5 y Series están rotas incluso las versiones fisicas, tuvieron que sacar un parche mucho después que arreglaban cosas como incluso los shaders, ademas de todos los bugs que metieron en la versión nextgen.
por cierto, un pequeño truco, el jugo de tomate quita el oxido en los tornillos
Blaugraninho escribió:Juego inacabado salio a la venta. No hay más.Todos tenemos un juego fisico que va cojo. Y no era dificil habilitar opciones que van a poner ahora.
me recuerdan a iphone y sus "novedades"
ivan_vega89 escribió:Mañana meten la actualización.
Free Update for DRAGON BALL Sparking! ZERO: New Features and Adjustments
Latest Update Details for DRAGON BALL Sparking! ZERO: New Features, Battle System Adjustments, and More!
Android 19/ Dr. Gero
• Health/Ki amount absorbed on successful throw has been adjusted.
• Dragon Dash, Quick Ascend, and Quick Descend now consume Ki.
Hay bastantes cambios.
Battle
• All stages are now available in offline P1 vs. P2 battles.Functionality Adjustments
Battle Setup
• A function allowing you to change a character's display method has been added.
• The "My Sets" function has been added for Team Members.Here are ALL of the Dragon Ball Sparking Zero patch notes! Lots of cheese got fixed!
Free Update for DRAGON BALL Sparking! ZERO: New Features and Adjustments
Latest Update Details for DRAGON BALL Sparking! ZERO: New Features, Battle System Adjustments, and More!
Android 19/ Dr. Gero
• Health/Ki amount absorbed on successful throw has been adjusted.
• Dragon Dash, Quick Ascend, and Quick Descend now consume Ki.
Cell 2nd Form
• You can now escape the throw.
Cooler
• Amount of Health restored upon transforming has been increased.
Giant Characters
• Increased the time it takes to charge a Smash Attack and reduced its power.
Great Ape Vegeta / Dr. Wheelo
• Maximum health has been reduced.
Other
• We have improved performance and ease of use.
________________________________________
*The application of this update is required for online play.
*An internet connection is necessary to apply the update.
It has been also identified that playing online with Windows 11 version 24H2 and different OS versions may result in communication errors. We are currently working on a fix to resolve this issue.
We hope you enjoy DRAGON BALL: Sparking! ZERO
Thank you for your support.A free update for DRAGON BALL: Sparking! ZERO drops on December 12!
Due to the update release, maintenance will be conducted from 09:00 to 11:00 (CET) / 00:00 to 02:00 (PST) on December 12.
To ensure a more enjoyable gameplay experience in DRAGON BALL: Sparking! ZERO, please make sure to apply the latest update file.
Supported Platforms:
PlayStation®5 / Xbox Series X|S / STEAM®
Version: 2006.005.003.004.003
________________________________________Game Mode Adjustments
Battle
• All stages are now available in offline P1 vs. P2 battles.Functionality Adjustments
Battle Setup
• A function allowing you to change a character's display method has been added.
• The "My Sets" function has been added for Team Members.
Ranked Match / Player Match
• You can now skip the intro battle animations (requires both players to input the skip command).
Player Match
• You can now set your team to hidden or revealed to your opponent when editing your team.
Custom Battle Mode
• Text can now be sorted alphabetically.
Options
• You can now set the battle camera distance to be closer.Battle System Adjustments
High-Speed Dragon Dash (New Action)
• The new quick movement action, "High-Speed Dragon Dash", where you can move quickly towards your opponent, has been added. Perform with R2 and holding X (PS5) or RT and holding A (XSX/S).
Smash Attack
• You will no longer be stunned when being hit by a Rush Ki Blast when charging a Smash Attack.
• When charging a Smash Attack during a Rush Attack, charge time reduction based on hit count has been increased.
Rush Ki Blast
• The time between being able to fire the next Rush Ki Blast after firing the maximum consecutive amount at once (different for each character) has been increased.
Rush Ki Blast Deflection
• You can now move while deflecting Rush Ki Blasts.
Steps
• You will now no longer be able to be hit by certain attacks immediately after performing a Step.
• Rush Ki Blast and Smash Ki Blast can now also be evaded.
Z-Burst Dash
• The amount of Ki consumed when activating it has been increased.
Burst Smash
• Ki will no longer be consumed when activating it and will instead consume an amount based on the distance traveled.
Blast
• Damage has been increased when using a boost.
Z-Search
• Z-Search will no longer lose track of your opponent when characters are swapped.
• You will now quickly regain sight of your opponent if they enter your line of sight from the front when Z-Search is not locked onto them.
Z-Counter
• The input window has been shortened.
• Z-Counter will become more difficult to perform if performed consecutively.
• Ki consumed has been increased when successfully performing a Z-Counter.
• Skill Count increase speed has been reduced when successfully performing a Z-Counter.
Revenge Counter
• Skill Count consumed when using Perception against Revenge Counter has been reduced from 2 to 1.
Rush Attacks during Sparking! Mode
• Gradual damage reduction of consecutive hits has been increased.
Combos
• The final attack of Aerial Combos and Aerial Slash Combos will no longer be interrupted by guarding.
Character Switch
• Health recovery rate of Standby characters has been reduced.
Z-Burst Dash (Giant Characters)
• The tackle done by Giant characters during Z-Burst Dashes is now guardable.Skill Adjustments
Skills that cause instant Sparking! Mode
• Skill Count consumed has been increased.
Skills that increase stats in general
• Skill Count consumed has been decreased.
Afterimage Strike
• Effect duration has been reduced to 10 seconds and will be removed if your opponent uses Perception while you are under the effect.
False Courage
• Skill Count consumed has been increased from 1 to 2.
Technique: All I Need Is Five Seconds!
• Skill Count consumed has been increased from 3 to 2 and status increase upon activation has been increased.
Stardust Barrier
• You can now activate it while receiving melee attacks from the front.Blast Adjustments
Long-Range Blasts and Ultimate Blasts
• Speed has been reduced.
Super Vegito: Final Kamehameha
• Ki consumed and damage has been increased.
Goku (Mini): Quick Rush
• Trajectory can now be changed while Rushing.
Mr. Satan: Present Bomb
• Increased ending lag after activation.Character Adjustments
Blaugraninho escribió:SuperVegeta escribió:@Blaugraninho que todos los recursos se fueron a los personajes, es imposible hoy día y sin una base meter todo.
incluso FighterZ, que fijate no tiene esa cantidad ni mucho menos de personajes, pero si un gameplay mas profesional por asi decirlo, la versión de pS5 y Series están rotas incluso las versiones fisicas, tuvieron que sacar un parche mucho después que arreglaban cosas como incluso los shaders, ademas de todos los bugs que metieron en la versión nextgen.
por cierto, un pequeño truco, el jugo de tomate quita el oxido en los tornillos
Dejate de recursos, los personajes son personajes y no influyen en el trabajo de los que se dedican a escenarios y a como poder usarlos en un 1 vs 1 a pantalla partida, son otra parte del estudio. Era simplemente habilitarlos como han hecho.
No saques un juego que no está acabado, no hay mas. si tenian que sacarlo en diciembre, que hubieran sacado en diciembre.
ivan_vega89 escribió:Mañana meten la actualización.
Free Update for DRAGON BALL Sparking! ZERO: New Features and Adjustments
Latest Update Details for DRAGON BALL Sparking! ZERO: New Features, Battle System Adjustments, and More!
Android 19/ Dr. Gero
• Health/Ki amount absorbed on successful throw has been adjusted.
• Dragon Dash, Quick Ascend, and Quick Descend now consume Ki.
Hay bastantes cambios.
Battle
• All stages are now available in offline P1 vs. P2 battles.Functionality Adjustments
Battle Setup
• A function allowing you to change a character's display method has been added.
• The "My Sets" function has been added for Team Members.Here are ALL of the Dragon Ball Sparking Zero patch notes! Lots of cheese got fixed!
Free Update for DRAGON BALL Sparking! ZERO: New Features and Adjustments
Latest Update Details for DRAGON BALL Sparking! ZERO: New Features, Battle System Adjustments, and More!
Android 19/ Dr. Gero
• Health/Ki amount absorbed on successful throw has been adjusted.
• Dragon Dash, Quick Ascend, and Quick Descend now consume Ki.
Cell 2nd Form
• You can now escape the throw.
Cooler
• Amount of Health restored upon transforming has been increased.
Giant Characters
• Increased the time it takes to charge a Smash Attack and reduced its power.
Great Ape Vegeta / Dr. Wheelo
• Maximum health has been reduced.
Other
• We have improved performance and ease of use.
________________________________________
*The application of this update is required for online play.
*An internet connection is necessary to apply the update.
It has been also identified that playing online with Windows 11 version 24H2 and different OS versions may result in communication errors. We are currently working on a fix to resolve this issue.
We hope you enjoy DRAGON BALL: Sparking! ZERO
Thank you for your support.A free update for DRAGON BALL: Sparking! ZERO drops on December 12!
Due to the update release, maintenance will be conducted from 09:00 to 11:00 (CET) / 00:00 to 02:00 (PST) on December 12.
To ensure a more enjoyable gameplay experience in DRAGON BALL: Sparking! ZERO, please make sure to apply the latest update file.
Supported Platforms:
PlayStation®5 / Xbox Series X|S / STEAM®
Version: 2006.005.003.004.003
________________________________________Game Mode Adjustments
Battle
• All stages are now available in offline P1 vs. P2 battles.Functionality Adjustments
Battle Setup
• A function allowing you to change a character's display method has been added.
• The "My Sets" function has been added for Team Members.
Ranked Match / Player Match
• You can now skip the intro battle animations (requires both players to input the skip command).
Player Match
• You can now set your team to hidden or revealed to your opponent when editing your team.
Custom Battle Mode
• Text can now be sorted alphabetically.
Options
• You can now set the battle camera distance to be closer.Battle System Adjustments
High-Speed Dragon Dash (New Action)
• The new quick movement action, "High-Speed Dragon Dash", where you can move quickly towards your opponent, has been added. Perform with R2 and holding X (PS5) or RT and holding A (XSX/S).
Smash Attack
• You will no longer be stunned when being hit by a Rush Ki Blast when charging a Smash Attack.
• When charging a Smash Attack during a Rush Attack, charge time reduction based on hit count has been increased.
Rush Ki Blast
• The time between being able to fire the next Rush Ki Blast after firing the maximum consecutive amount at once (different for each character) has been increased.
Rush Ki Blast Deflection
• You can now move while deflecting Rush Ki Blasts.
Steps
• You will now no longer be able to be hit by certain attacks immediately after performing a Step.
• Rush Ki Blast and Smash Ki Blast can now also be evaded.
Z-Burst Dash
• The amount of Ki consumed when activating it has been increased.
Burst Smash
• Ki will no longer be consumed when activating it and will instead consume an amount based on the distance traveled.
Blast
• Damage has been increased when using a boost.
Z-Search
• Z-Search will no longer lose track of your opponent when characters are swapped.
• You will now quickly regain sight of your opponent if they enter your line of sight from the front when Z-Search is not locked onto them.
Z-Counter
• The input window has been shortened.
• Z-Counter will become more difficult to perform if performed consecutively.
• Ki consumed has been increased when successfully performing a Z-Counter.
• Skill Count increase speed has been reduced when successfully performing a Z-Counter.
Revenge Counter
• Skill Count consumed when using Perception against Revenge Counter has been reduced from 2 to 1.
Rush Attacks during Sparking! Mode
• Gradual damage reduction of consecutive hits has been increased.
Combos
• The final attack of Aerial Combos and Aerial Slash Combos will no longer be interrupted by guarding.
Character Switch
• Health recovery rate of Standby characters has been reduced.
Z-Burst Dash (Giant Characters)
• The tackle done by Giant characters during Z-Burst Dashes is now guardable.Skill Adjustments
Skills that cause instant Sparking! Mode
• Skill Count consumed has been increased.
Skills that increase stats in general
• Skill Count consumed has been decreased.
Afterimage Strike
• Effect duration has been reduced to 10 seconds and will be removed if your opponent uses Perception while you are under the effect.
False Courage
• Skill Count consumed has been increased from 1 to 2.
Technique: All I Need Is Five Seconds!
• Skill Count consumed has been increased from 3 to 2 and status increase upon activation has been increased.
Stardust Barrier
• You can now activate it while receiving melee attacks from the front.Blast Adjustments
Long-Range Blasts and Ultimate Blasts
• Speed has been reduced.
Super Vegito: Final Kamehameha
• Ki consumed and damage has been increased.
Goku (Mini): Quick Rush
• Trajectory can now be changed while Rushing.
Mr. Satan: Present Bomb
• Increased ending lag after activation.Character Adjustments
DBSZ escribió:¿Han cambiado el estilo del roster de personajes?
Astral escribió:Veo todo muy centrado en el online (para sorpresa de nadie). Del contenido offline por lo de ahora nada. Lo único que me llama es lo de creador de historias, a ver qué apaño le hacen.
Tar escribió:DBSZ escribió:¿Han cambiado el estilo del roster de personajes?
Sí, lo han cambiado.
SuperVegeta escribió:si pusieran nuevos modos de juego no seria con una actualización y gratis, seria con un DLC, no seamos ingenuos, y por cierto, lo dudo, lo que si harían es ampliar el modo historia, pero gratis no.
SuperVegeta escribió:@Ukognos estamos diciendo lo mismo, extender modo historia o contenido extra es DLCs de pago, no gratuito
Ukognos escribió:SuperVegeta escribió:@Ukognos estamos diciendo lo mismo, extender modo historia o contenido extra es DLCs de pago, no gratuito
Es que hablaste de "nuevos modos de juego" no de extender los ya existentes. Pongamos un ejemplo. Si el DLC de SH trae un Episodio Sparking es totalmente lógico que solo sea parte del DLC por que es el contenido intrínseco del mismo, pero si se agrega un modo torre, aun si lo sacan el mismo día, va a estar habilitado para todos.
Por que digo esto? Por que es lo que suelen hacer las compañías en estos casos y creo que es lo que hicieron alguna vez con Kakarot y FighterZ
ipa88 escribió:Ni rastro de la mejora de la CPU ni añaden modos de juego offline. Pues nada, seguiremos esperando para volver a jugarlo... Que pereza.