"Honestly, from a personal standpoint, even describing the elements of the gameplay and trailer doesn't do the gameplay justice, because the sense of scale and action really has to be seen to be fully grasped and understood. The vistas are huge, the characters and monsters that you face off against are significantly larger and more numerous than the previous games, and there's a lot of features that the team specifically has tried to keep secret from everyone, particularly because they want to roll additional details out at a later time. For example, there were no red experience orbs shown during the game demo to indicate how Kratos would level up his weapons, nor were the team willing to explain whether they would strip Kratos of power at the start and let him build up his skills. Nor were they willing to talk about the sex mini-games that many people have thought of with the game, but Asmussen reassured us, "we don't want to fix what ain't broke." They're also still working on a number of elements to ensure that the scale would work as well as they want it to, so they're still working on ensuring that the camera is clean and unobtrusive, because, as Asmussen put it, having the camera capture all of the gameplay and scenic elements for the onscreen and background action is extremely complicated.
While the game was one that was striking due to the scale of the adventure and the battle sequences, it obviously begged the question if the team would go the Killzone 2 route and refuse an install, or have some kind of install to help with the title. Talking to the lead programmer, I found out that there would probably be a small install when players initially started the game for the first time, but everything else from there would stream solely from the disc with a significant amount of SPU balancing to make sure that everything moves seamlessly without any load times or visual hitches. Although they weren't willing to talk about release dates or even if this level would be a possible demo that fans would be able to see and play (which they did seem willing to consider but weren't willing to commit to), the design team did state that there would be plenty of news coming about God of War III soon. Personally, I can't wait, because if it's even close to what we were shown during the screening, in the end, there might be only chaos, but it could also be one of the best games any system will ever have. "
Macho, en ign, describen en la preview que es larga, un nivel que han visto que es la repera, casi narran cada paso que hace Kratos por el nivel y lo que se encuentra, de flipar, y explican no se que tecnica de las escalas del tamaño y escenarios moviles, no me he enterado demasiado del tema.