Bueno, 343i ha dado un comunicado sobre varias cosas, incluyendo la MCC y si, Halo:I
QUESTIONS ABOUT GRAPHICS AND VISUALS
First, we want to acknowledge that yes, we’ve heard the feedback coming from parts of the community regarding the visuals in the Halo Infinite campaign demo. While we see and hear far more positive than negative, we do want to share a bit more context. From our perspective, there are two key areas being debated around the community – overall art style and visual fidelity.
Based on our learnings from Halo 4, Halo 5, and Halo Wars 2 – along with strong community feedback – we decided to shift back towards the legacy aesthetics that defined the original trilogy. With Halo Infinite, we’re returning to a more ‘classic’ art style which was a key message going back to the very first reveal that garnered enthusiastic and positive responses. This translates to a more vibrant palette, “cleaner” models and objects with less “noise”, though it doesn’t mean less detail. While we appreciate this may not be everyone’s personal preference, we stand by this decision and are happy to see it resonating with so many fans around the world.
The second theme being discussed involves visual fidelity. Negative feedback in this area includes comments around characters and objects appearing flat, simplistic and plastic-like, lighting feeling dull and flat, and object pop-in. We’ve read your comments, we’ve seen the homemade examples of retouched content, and yes we’ve heard the Digital Foundry assessments. In many ways we are in agreement here – we do have work to do to address some of these areas and raise the level of fidelity and overall presentation for the final game. The build used to run the campaign demo was work-in-progress from several weeks ago with a variety of graphical elements and game systems still being finished and polished. While some of the feedback was expected and speaks to areas already in progress, other aspects of the feedback have brought new opportunities and considerations to light that the team is taking very seriously and working to assess. We don’t have firm answers or outcomes to share yet but the team is working as quickly as possible on plans to address some of the feedback around detail, clarity, and overall fidelity. The team is committed and focused on making sure we have a beautiful world for players to explore when we launch.
- Dado el feedback decidieron cambiar la estética del juego de lo que vimos en Halo 4 y 5, mas "realista" al estilo "clasico" (Bungie)
- El estilo clásico implica una paleta de colores mas llamativa (colores vibrantes), modelados mas "limpios" y objetos con menos "ruido", aunque esto no significa menos detalles.
- Dicen que aunque es un estilo que no gusta a todos, se mantendrán en esa decisión y que están contentos que a los fans les haya gustado.
- Dice que han recibido el feedback negatico sobre los personajes y objetos que parecen mas "simples" y con aspecto de plástico, la iluminación que luce apagada y el poping.
- También dicen que han visto los ejemplos que la gente ha hecho retocando el material, y que también vieron el video de DF.
- Concuerdan en muchas de las cosas y tienen aun trabajo por hacer para mejorar esas áreas y elevar el nivel de fidelidad y la presentación en general para el juego final.
- La build era de varias semanas atrás (no meses) y que había varios elementos gráficos y sistemas del juego que aun se están finalizando y puliendo.
- Que algo del feedback ya lo esperaban pero que otros aspectos del feedback les agrega nuevas oportunidades y consideraciones que el equipo está tomando muy en serio y que ya están trabajando en eso.
- Que no tienen aun información que compartir pero están trabajando tanrápido como pueden para solucionar algunos aspectos del feedback, sobre el detalle, claridad y fidelidad global.
- Están comprometidos y enfocados en asegurarse que van a tener un mundo bello para que los jugadores exploremos cuando se lance.
EDIT:
El multi de Halo Infinite, en Series X (y supongo en PC), irá a 120fps: