Un poquito de movimiento para este relajado domingo:
Guerrilla: 'Killzone 2 lacked variety'. The main difference between Killzone 2 and Killzone 3 is variety, according to producer Steven Ter Heide.
"I think what Killzone 2 suffered from was the amount of variety that was in the environments and the in the minute to minute stuff that you did and we really wanted to up that," said Ter Heide.
"A lot of the variety in Killzone 2 took place in the final couple of chapters where all of a sudden you've got this big kind of mech suit. A lot of people didn't actually reach that stage."
"We look at what people do and we take on board feedback that we've gotten from the forums and from you guys to figure out the things that we need to do and variety's a big thing," he continued.
From what Ter Heide had to say about the level on show to the PlayStation Blog, variety won't be a problem in Killzone 3 at all.
" There's one portion on rails where you're on an Intruder actually firing down, which is completely different from anything we've done before. Then there's on foot combat where you actually start to encounter these jet pack enemies, which are new enemies and a new kind of experience.
"Then you get the jet pack yourself, which is aerial combat, which is again a game changer and completely changes whatever you do and then finally you get this big weapon of mass destruction which is the rocket launcher. That's just in one level and we're going to do that throughout the game."
That's quite the feature package for a single level, we can't think of anything left over that could go in level two.
Resumiendo mas o menos:
Killzone 3 ofrecerá más variedad que la anterior entrega de la serie. Esa es la intención de la desarrolladora Guerrilla, que, a través del productor Steven Ter Heide, ha afirmado, en declaraciones a CVG, que Killzone 2 "adolecía de una falta de variedad en los escenarios y en las cosas que hacías minuto a minuto y realmente queremos solucionarlo".
"La mayor parte de las variaciones en Killzone 2 tenían lugar en los capítulos finales donde de repente tenías una especie de gran robot. Mucha gente no llegó realmente a ese nivel. Hemos analizado lo que la gente hace y tomamos los comentarios que hemos obtenido en los foros y de vosotros para descubrir lo que tenemos que hacer, y la variedad es algo importante." El productor añadió que en este título habrá interesantes novedades, entre ellas "una fase sobre raíles" que es "completamente diferente a lo que hemos hecho antes", junto al combate contra "enemigos con jet pack, que son nuevos enemigos y una nueva experiencia", sin olvidar "el jet pack en sí, que es combate aéreo, es algo que cambia el juego y cambia completamente lo que haces."
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