Desde el principio me ha dado la sensación de que faltaba el tipico enemigo final de fase. Es decir, hemos terminado algunas fases, esperando un "bicharraco" al final, pero terminaba sin más. Y el monstruo final... no pega ni con cola. De dónde ha salido eso? Esperaba un enemigo tipo RAAM o Skorg. Es que aparece ahí sin más. No tiene ningún carisma ni nada. Es un monigote que te encuentras.
DiercY escribió:busco gente para hacer las hordas en locura.
Gamertag:
Nkaine gow
Tengo scout (explorador) a nivel 7 y francotirador a nivel 7 tambien
RedGear escribió:https://gearsofwar.com/en-us/community/news/get-your-free-bodied-weapon-skin
RedGear escribió:https://gearsofwar.com/en-us/community/news/get-your-free-bodied-weapon-skin
David360 esp escribió:RedGear escribió:https://gearsofwar.com/en-us/community/news/get-your-free-bodied-weapon-skin
Pues podriamos hacer un equipito de 5 para pillar la skin y de paso probamos suerte
pucheros escribió:Vaya tela con el bug ese en modo horda, no se como lo hacen, simplemente busqué partida en locura y salí con unas personas que se encargaron de hacer el glitch, las primeras oleadas sacar un par de torretas manuales, después te tapas en dinero y sólo tienes que llenar el mapa de centinelas automáticos e irlos reparando, puedes dejar el control quieto, ir a cenar y al volver los centinelas ya habrán hecho el trabajo y habrán pasado las 50 oleadas por ti, además también noté que al posicionar las torretas o lo que fuera se movían jodidamente rápido, no se si era un bug también.
Total ya gracias a eso pase las 50 oleadas de horda en Locura y tengo el logro, pero no me siento satisfecho por haberlo hecho así, espero más adelante pasarlo legalmente.
@jiujinkai No. Dice que lo están pensando para el próximo Title Update, osea el Title Update 2, dice que ahora en Noviembre nada mas harán una prueba un fin de semana el tema del crossplay, que será un modo de juego aparte a todos los demás y que depende del feedback pues ya miraran aver de que manera lo implementan en el Title update 2 del cual no tenemos fecha, pero seguro que será ya el próximo año.
Aquí lo dejo en inglés:
Competitive/Core Lobbies
This is a larger update that will take a bit but we still have this planned for a future Title Update.
PC Crossplay Testing in a Special Event Playlist
We are hoping to conduct a test on this in November. This will be a separate event playlist for people on both platforms to join. We will see what backend telemetry after the weekend and consider what we can do in the future.
Ranks/Horde Icons not appearing in scoreboards
This is still planned for a future Title Update.
jiujinkai escribió:Parece que viene el crossplay en el parche tambien.
Title Update November 1 2016
XB1 - 5.7GB - 6GB // Win10 - 5.7GB - 6GB with 7GB of disk space needed
New Maps
Two new maps will be added to the developer playlist on November 1st for Season Pass owners and will be available in standard rotation and private games on November 8th for everyone.
The Developer Playlist will contain Versus Dodgeball and Arms Race modes for squads up to three large and Horde players on Normal difficulty.
Weapon Tuning Changes
(These changes may occur a few hours after the Title Update hits. We will update people once these go live.)
We have made some changes to the Competitive Lancer and Gnasher. The goal was to try to smooth out the damage falloff to provide a more consistent feel, without sacrificing the skill.
Lancer
Very short range damage has been slightly reduced.
Gnasher
Very short range damage slightly reduced.
Short range damage slightly increased.
Active damage boost ratio slightly increased to offset damage reduction.
Stopping power completely removed.
Hammerburst body damage has been significantly reduced in Core tuning. Headshot damage has only been slightly reduced to maintain the skill of the weapon.
Body damage significantly reduced.
Headshot damage slightly reduced.
Active reload cooldown increased by 2 seconds.
Fixed an issue where Escalation weapon respawn timers would sometimes not be consistent
All secondary weapons (minus the Longshot) are at 60s respawns.
The Longshot, Shock and Incendiary grenades are at 90s respawns.
All power weapons are at 120s respawns.
Windows 10
**Please make sure to update your Windows OS to Build 14393.222 or later for the game to update. You will not be able to get the update and online games will stop working if this is not done**
Execute and Point of Interest keys can now have the same key binding on Windows 10.
Windows 10 version now displays the version number on main menu.
Users can now rebind Spectator Mode controls on Windows 10.
Abnormalities to the UI on high resolution displays have been addressed.
Mouse and Keyboard users can now switch weapons during countdown at the beginning of the round.
Windows 10 players can now have true offline LAN lobbies.
Average FPS has been now incorporated to the benchmark screen on Windows 10.
Added in game language selection.
Roadie run turn rate on Windows 10 is now a consistent rate instead of reduced when holding the forward key.
Pickup and drop fortifications has been moved to the “Q”/Mark Target key bind instead of “C”/Point of Interest on Windows 10.
Xbox One
Players can now turn on HDR Split-Screen Visualization in the options menu on Xbox One.
HDR calibration has been optimized for Xbox One users.
Xbox One and Windows 10
Team Reviving with players on turrets no longer causes stacking skills in Horde.
At times the gnasher would fire rounds that would not register or expend ammo despite audio and visual FX. This has been addressed.
Ammo crates would sometimes not appear in TacCom in Horde. This has been corrected.
Players who get a kill right after you die in Dodgeball will now be able to count toward a respawn for your team including yourself.
Escalation will now display COG/SWARM DOMINATION when a victory was made from a Domination.
The EMBAR at times could continuously be used in Arms Race after your team has switched to the next weapon. This has been addressed.
Bonus supply crates will now fall in accessible areas even when the Fabricator is placed along walls.
Users will no longer receive objectives in bounties by killing meat shields.
Leader in Guardian will now always be rewarded to the user who killed the prior rounds Leader.
Players should now be able to pick up all power drops in Horde.
Players will no longer appear invisible if they are saved from a Snatcher.
Players can no longer roadie run before countdown.
Bots will be a bit more difficult in Social Versus backfilling
Shock grenades will no longer auto refill after each Horde wave.
Addressed an issue that sometimes allowed for Horde private matches to not start up.
Fixed an issue in which flying enemies could drop power on high ground areas that were inaccessible by the player.
Addressed an issue where players would sometimes not be able to play co-op campaign with another friend.
Removed score from repairing in Horde.
Fixed a few bounties not awarding proper XP values
Fixed an issue where players could push other players out of bounds on Lift.
PC and Xbox One can now play cross play on LAN.
Added Iberian Spanish in-game and cinematic voice over
Addressed numerous miscellaneous map and bug fixes.
Future Updates
Gears Pack Feedback
We are going to have an update on Gears Packs. One large piece of feedback we are looking at including is the removal of duplicate cards appearing in packs that need it. We do plan on keeping them in some packs where they make sense (ie: Horde Booster Packs).
Future Community Holiday Event packs (Gearsmas, etc) will always have a credit path to obtaining them.
We will have more details on this here in the very near future.
Player Penalties
We are still looking into the player penalty fixes. This did not make it in this Title Update. We are exploring if we can get this without a Title Update. We will keep you posted on this as it is a big focus for us.
Horde Leaderboards
We will be wiping the Horde leaderboards sometime after TU1 to ensure players can compete for. We will have more news on when this occurs.
Footstep audio
This is being worked on and should be in the next Title Update.
Competitive/Core Lobbies
This is a larger update that will take a bit but we still have this planned for a future Title Update.
PC Crossplay Testing in a Special Event Playlist
We are hoping to conduct a test on this in November. This will be a separate event playlist for people on both platforms to join. We will see what backend telemetry after the weekend and consider what we can do in the future.
Ranks/Horde Icons not appearing in scoreboards
This is still planned for a future Title Update.
Grenade Spawning Fix
Another issue we have a fix for in the next Title Update. It didn’t make this round of testing.
Campaign Achievement Issues
We have a fix for this in Title Update 2. It will require users to complete the same campaign item that they did not complete to trigger it but they can continue from the checkpoints that they have obtained prior to do so.
Some additional Windows 10 features coming
Vertical Split Screen and Ultra Wide HUD scaling are coming to Windows 10 in the next Title Update.
Patching on Windows 10 is a better experience now. Cyphos will have a post regarding that later this weekend.
abeliyo86 escribió:jiujinkai escribió:Parece que viene el crossplay en el parche tambien.
Title Update November 1 2016
XB1 - 5.7GB - 6GB // Win10 - 5.7GB - 6GB with 7GB of disk space needed
New Maps
Two new maps will be added to the developer playlist on November 1st for Season Pass owners and will be available in standard rotation and private games on November 8th for everyone.
The Developer Playlist will contain Versus Dodgeball and Arms Race modes for squads up to three large and Horde players on Normal difficulty.
Weapon Tuning Changes
(These changes may occur a few hours after the Title Update hits. We will update people once these go live.)
We have made some changes to the Competitive Lancer and Gnasher. The goal was to try to smooth out the damage falloff to provide a more consistent feel, without sacrificing the skill.
Lancer
Very short range damage has been slightly reduced.
Gnasher
Very short range damage slightly reduced.
Short range damage slightly increased.
Active damage boost ratio slightly increased to offset damage reduction.
Stopping power completely removed.
Hammerburst body damage has been significantly reduced in Core tuning. Headshot damage has only been slightly reduced to maintain the skill of the weapon.
Body damage significantly reduced.
Headshot damage slightly reduced.
Active reload cooldown increased by 2 seconds.
Fixed an issue where Escalation weapon respawn timers would sometimes not be consistent
All secondary weapons (minus the Longshot) are at 60s respawns.
The Longshot, Shock and Incendiary grenades are at 90s respawns.
All power weapons are at 120s respawns.
Windows 10
**Please make sure to update your Windows OS to Build 14393.222 or later for the game to update. You will not be able to get the update and online games will stop working if this is not done**
Execute and Point of Interest keys can now have the same key binding on Windows 10.
Windows 10 version now displays the version number on main menu.
Users can now rebind Spectator Mode controls on Windows 10.
Abnormalities to the UI on high resolution displays have been addressed.
Mouse and Keyboard users can now switch weapons during countdown at the beginning of the round.
Windows 10 players can now have true offline LAN lobbies.
Average FPS has been now incorporated to the benchmark screen on Windows 10.
Added in game language selection.
Roadie run turn rate on Windows 10 is now a consistent rate instead of reduced when holding the forward key.
Pickup and drop fortifications has been moved to the “Q”/Mark Target key bind instead of “C”/Point of Interest on Windows 10.
Xbox One
Players can now turn on HDR Split-Screen Visualization in the options menu on Xbox One.
HDR calibration has been optimized for Xbox One users.
Xbox One and Windows 10
Team Reviving with players on turrets no longer causes stacking skills in Horde.
At times the gnasher would fire rounds that would not register or expend ammo despite audio and visual FX. This has been addressed.
Ammo crates would sometimes not appear in TacCom in Horde. This has been corrected.
Players who get a kill right after you die in Dodgeball will now be able to count toward a respawn for your team including yourself.
Escalation will now display COG/SWARM DOMINATION when a victory was made from a Domination.
The EMBAR at times could continuously be used in Arms Race after your team has switched to the next weapon. This has been addressed.
Bonus supply crates will now fall in accessible areas even when the Fabricator is placed along walls.
Users will no longer receive objectives in bounties by killing meat shields.
Leader in Guardian will now always be rewarded to the user who killed the prior rounds Leader.
Players should now be able to pick up all power drops in Horde.
Players will no longer appear invisible if they are saved from a Snatcher.
Players can no longer roadie run before countdown.
Bots will be a bit more difficult in Social Versus backfilling
Shock grenades will no longer auto refill after each Horde wave.
Addressed an issue that sometimes allowed for Horde private matches to not start up.
Fixed an issue in which flying enemies could drop power on high ground areas that were inaccessible by the player.
Addressed an issue where players would sometimes not be able to play co-op campaign with another friend.
Removed score from repairing in Horde.
Fixed a few bounties not awarding proper XP values
Fixed an issue where players could push other players out of bounds on Lift.
PC and Xbox One can now play cross play on LAN.
Added Iberian Spanish in-game and cinematic voice over
Addressed numerous miscellaneous map and bug fixes.
Future Updates
Gears Pack Feedback
We are going to have an update on Gears Packs. One large piece of feedback we are looking at including is the removal of duplicate cards appearing in packs that need it. We do plan on keeping them in some packs where they make sense (ie: Horde Booster Packs).
Future Community Holiday Event packs (Gearsmas, etc) will always have a credit path to obtaining them.
We will have more details on this here in the very near future.
Player Penalties
We are still looking into the player penalty fixes. This did not make it in this Title Update. We are exploring if we can get this without a Title Update. We will keep you posted on this as it is a big focus for us.
Horde Leaderboards
We will be wiping the Horde leaderboards sometime after TU1 to ensure players can compete for. We will have more news on when this occurs.
Footstep audio
This is being worked on and should be in the next Title Update.
Competitive/Core Lobbies
This is a larger update that will take a bit but we still have this planned for a future Title Update.
PC Crossplay Testing in a Special Event Playlist
We are hoping to conduct a test on this in November. This will be a separate event playlist for people on both platforms to join. We will see what backend telemetry after the weekend and consider what we can do in the future.
Ranks/Horde Icons not appearing in scoreboards
This is still planned for a future Title Update.
Grenade Spawning Fix
Another issue we have a fix for in the next Title Update. It didn’t make this round of testing.
Campaign Achievement Issues
We have a fix for this in Title Update 2. It will require users to complete the same campaign item that they did not complete to trigger it but they can continue from the checkpoints that they have obtained prior to do so.
Some additional Windows 10 features coming
Vertical Split Screen and Ultra Wide HUD scaling are coming to Windows 10 in the next Title Update.
Patching on Windows 10 is a better experience now. Cyphos will have a post regarding that later this weekend.
Y de toda esa pedazo de lista pone algo del parche en Castellano? Por que yo no leo nada....
jiujinkai escribió:abajo lo menciona
Added Iberian Spanish in-game and cinematic voice over
iberan spanish como mola tu
isildur78 escribió:Este finde me he terminado la campaña en coop con un amiguete. Y la verdad es que me ha dejado un sabor agridulce. Me ha gustado mucho la ambientación y el juego en sí.
Pero el final... Me ha dado la sensación de que ha sido forzado, como que llega de pronto. Me da la sensación de que falta algo de trama en medio.
Además:Desde el principio me ha dado la sensación de que faltaba el tipico enemigo final de fase. Es decir, hemos terminado algunas fases, esperando un "bicharraco" al final, pero terminaba sin más. Y el monstruo final... no pega ni con cola. De dónde ha salido eso? Esperaba un enemigo tipo RAAM o Skorg. Es que aparece ahí sin más. No tiene ningún carisma ni nada. Es un monigote que te encuentras.
Pacorrr escribió:RedGear escribió:El parche aqui es sobre las 18.00 PM,¿no?
Dentro de 45 minutos.
juancho escribió:Hola a todos. Os quería hacer una pregunta. Anoche estaba jugando en partida social con un amigo y se conectó otro y no supimos entrar juntos por el límite de 2 personas por pelotón. No había forma de invitarle a la partida porque le daba error. Es una cosa circunstancial lo de que no pudiera entrar o hay que hacerlo de alguna forma concreta?
Un saludo.
SashaX escribió:Pacorrr escribió:RedGear escribió:El parche aqui es sobre las 18.00 PM,¿no?
Dentro de 45 minutos.
Se aplicará solo o habrá que hacer algo? Que maneras hay de comprobar si esta ya aplicado?
RedGear escribió:@bill gates Dudo que salga a las 14:00,yo apuesto a partir de las 6 de la tarde.
RedGear escribió:@bill gates Dudo que salga a las 14:00,yo apuesto a partir de las 6 de la tarde.