Mi talón de Aquiles en el Skip (uno de tantos, pero el que más tiempo me hace perder) es la tipica curva como la penúltima curva de Spa o la última de Sonoma: curva lenta cerrada con fuerte frenada. Me sale bien una de cada 10 . Cuando me sale bien lo que hago es freno y reduzco bastante de golpe con cuidado de no derrapar, pego volantazo para transferir peso hacia dentro de la curva y para salir acelero progresivamente. La hacéis así los que más pilotáis el Skippy????
javi_V12 escribió:Pues me acabo de poner el FOV a 50, y he durado dos vueltas, porque me iba tocando con todo el mundo...No veía na a los lados, y era imposible controlar
Le quería dar una oportunidad, ya que decís que se puede ser más rápido. Lo he vuelto a dejar a 60 de momento. Los que jugáis solo con un monitor, tenéis el FOV tan bajo? Es que me cuesta creer que podéis conducir así Al menos hablando del Mazda MX5 que es el que llevo yo
bauer uat escribió:Si subsonic bloqueo, ( bueno una de cada 5 veces no siempre ) pero aparte de por todo lo que ciertamente has dicho, cuenta tambien que hace peralte hacia abajo y eso hace que apoye menos esa rueda ... o me equivoco?
iRacing escribió:Week 13 is fast approaching and, with it, a final chance for iRacers from Rookie to Class B to advance to the next rung of the license ladder in time for Season 2 . . . and for iRacers of all stripes to have plenty of fun.
With several official series to choose from, oval and road racers alike have an opportunity to advance to the next license level. On the oval side there’s the Street Stock Challenge with stops at Charlotte (both the Legends and the 1.5 mile ovals), Lanier, Oxford Plains, Thompson, South Boston and USA International. Road racers can get their left and right kicks in the SpecRacer Ford Series at Charlotte (road), Laguna Seca, Lime Rock, Okayama (long and short) and Summit Point (Jefferson Reverse).
Following the lead of our friends at NASCAR, we’re introducing the NASCAR Euro Series featuring the National Impala on the Brands Hatch Indy and Circuit Park Zandvoort Club circuits. Better yet, the highest finishing European iRacer of the series wins a VIP experience at one of the five remaining NASCAR Whelen EuroSeries race weekends of their choice. What’s more, all European iRacers who participate in the entire series will automatically qualify to win a VIP pass (including a pair of tickets, pit passes and hospitality tent access) to a NASCAR Whelen EuroSeries race of their choice.
Meanwhile, back in the virtual USA, the Gen6 Toyota Camry makes its debut in Round Nine of the NASCAR iRacing Series at Richmond International Raceway when the new build is released.
Safety Ratings and iRatings are in effect in the official series, giving competitors a final opportunity to boost their license ratings before promotions for Season 1 are finalized at week’s end. Likewise, rookies who have yet to complete the category-specific minimum participation requirements for graduation to a D license (two official races or four time trials in each category) can do so in Week 13.
Week 13’s unofficial competition sees the return of the Carburetor Cup at Talladega Superspeedway featuring the Gen6 Chevy SS, Ford Fusion and, when the new build is released, the Toyota Camry.
But that’s just for openers. The week sees not one, two, three or four but five (!) 24 Hours of Fun Series. The first pits the Chevy, Ford and Toyota Gen6 cars against one another at Auto Club Speedway and Charlotte Motor Speedway. The 24 Hours of Fun 2 features two great new pieces of content – Circuit of the Americas (West) and the BMW Z4 GT3 – along with the McLaren MP4 12C and RUF (Track), while the 24 Hours of Fun 3 sees the Williams-Toyota FW31 in its natural element: the COTA Grand Prix circuit. There’s more great new content highlighted in 24 Hours of Fun 4 with the Super Late Model at our new Lucas Oil Raceway at Indianapolis and, finally, the 24 Hours of Fun 5 is sure to put the fun in Week 13 with the Legends car on the Figure 8 layout at Irwindale Speedway.
javi_V12 escribió:Pues me acabo de poner el FOV a 50, y he durado dos vueltas, porque me iba tocando con todo el mundo...No veía na a los lados, y era imposible controlar
Le quería dar una oportunidad, ya que decís que se puede ser más rápido. Lo he vuelto a dejar a 60 de momento. Los que jugáis solo con un monitor, tenéis el FOV tan bajo? Es que me cuesta creer que podéis conducir así Al menos hablando del Mazda MX5 que es el que llevo yo
bauer uat escribió:PD: creo que me estoy enamorando de este pequeñin , disfruto mucho desde el minuto uno llevándolo , nunca había controlado un coche en tan pocas vueltas
behoram escribió:Otra para los ovaleros, ¿Chevrolet, Ford o Toyota Gen6?
javi_V12 escribió:Gracias por los consejos sobre el FOV. Lo voy bajando poco a poco .. (lo llevaba en 70 al princioio). Pero ya digo, se me hace muy incómodo porque no veo apenas a los demás coches
Irás más rápido, pero de poco sirve si lo mejor de las carreras son las luchas cerradas, y si esto me va a limitar el poder competir de tu a tu con los demás....
Me he puesto lo de mirar a los lados en las levas, qué buena idea. A ver si con práctica me hago a ello, pero de primeras me resulta imposible controlar a los demás. Ademas, la sensación de velocidad baja un montonazo
ManolitoSan escribió:...behoram escribió:Otra para los ovaleros, ¿Chevrolet, Ford o Toyota Gen6?
Que significa esto????????? Vas a comprar un Gen 6???? Los tres son exactamente iguales, elige el que mas te guste estéticamente.
Sobre las NASCAR euro series... ahí estaremos, no cabe duda, por si suena la flauta con el sorteo, pero nada tienen que ver con las series americanas... Y la verdad que la week 13 tiene buena pinta!
...
P.D.: @behoram, habías comentado algo sobre el KIA... no te lo recomiendo. La sensación de coche de carreras es inexistente y la serie está muerta, a parte de ser fixed y con un Cadillac para licencias D...
behoram escribió:Buenas.
Sobre el FOV. Acabo de probar el FOV de 74 que dice @nene15708 y "ni de broma eso está bien". Hablo con 1 pantalla de 24, no se que tendrás tú @nene....
Con ese FOV de 74 lo veo así en 1 pantalla a 1920x1200 con el McLaren:
Es decir la mayoría de la pantalla no es pista, que es lo que hay que ver.
Con un FOV de 45 lo veo así, igual 1 pantalla a 1920x1200 con el McLaren:
Mucho más lógico, al menos creo yo, ya que la mayor parte de la pantalla es pista, que es lo importante.
Pero eh, cada uno que haga lo que quiera.
ManolitoSan escribió:
These are the release notes for Tuesday's 2014 Season 2 update.
Simulation:
User Interface
- Both the replay and driving screens now have user interfaces where elements can be moved around. Not all elements can be moved, but most can. Press alt-k to activate the UI edit mode, any object that can be moved will then be highlighted with a blue background. Simply use your mouse to drag the object around and then hit alt-k again to exit edit mode and permanently save the positions. Some elements are laid out relative to other elements, for example the delta time windows depend on the vertical location of the virtual mirror, so if you move the virtual mirror then the delta time bar will move as well. Just be sure to move the parent element first then the child, if you want to precisely place everything.
- By default you can only move elements that are currently visible on the display, but if you set app.ini [Graphics] forceVisibleWhenMove=1 then all movable elements will become visible when you enter the UI edit mode.
- If you are using a triple screen setup and you want to move the UI elements onto your side displays you can now turn off the code that restricts the UI to just the center monitor. In app.ini [Graphics] set DriveUIFullScreen=1 to allow the driving UI to span all three monitors and set SessionUIFullScreen=1 to allow the replay screen to span to all three monitors.
- The delta bar can now be hidden when using the ghost car or delta time feature, just set app.ini [SplitDeltas] deltaBarHideBar=1.
- You can now increase the level of transparency of the background of the UI in both the driving and replay screens. Set app.ini [graphics] SessionUITransparency=1.0 or DriveUITransparency=1.0 to a value less than 1.0 to increase the transparency of the replay and driving user interface and set it to a value greater than one to decrease the transparency so the UI is easier to view (in some limited cases).
- Fixed a bug with the delta time bar where the reported time could get cutoff if it jumped over 1 minute.
Camera
- We have added in support for editable driving cameras; think of it as having an adjustable seat position. You can now bring up the camera tool and edit the driving camera just like any other camera. You will be limited to the same range of motion that the TrackIR device is limited to (a couple inches in all directions). Note that this is not cumulative. Moving the camera up to the limit will stop TrackIR from being able to move up. The driving field of view and VanishY are not currently adjustable on a per car basis, instead they are still written out to the app.ini like always so that your FOV is shared between all cars.
- We have added in two new wheel cameras to complete the set, bringing the total number of editable on car cameras to nine.
- We have opened up the camera tool to support 179 deg FOV's, even if most cameras can't go past 160 without a triple monitor setup.
- There is a known bug where changing the FOV while driving and then editing the FOV from within the camera tool can cause the FOV set while driving to be lost, reverting back to the original FOV when the session was started.
- We have opened up TrackIR head motion a bit in order to improve compatibility with the Oculus Rift. Using the TrackIR with the original Rift is a nice experience, if you can get it to work. The trick is to start up a Rift demo before starting up the TrackIR software so that the TrackIR software does not attach to the Rift head tracking sensors. Once the TrackIR software is up and running you can launch iRacing at any time and everything will work until you restart the TrackIR software (until you reboot the computer).
Brass Monkey Support
- We are now utilizing the Brass Monkey engine http://playbrassmonkey.com/ to provide integration between your tablet or smart phone and iRacing. By downloading the Brass Monkey client from your app store you can now use your tablet or phone as a digital dash or even as a driving controller. Simply launch the Brass Monkey client on your phone, and click the iRacing link once the simulator is up and running. Tapping the steering wheel or HUD icon in the upper left will allow you to switch between displays. The app.ini key [Brass Monkey] BMAllowDrive=1 allows you to enable or shut off the driving controls.
1) Install Brass Monkey client on your phone or tablet.
2) Launch Brass Monkey client on your phone or tablet.
3) Start the iRacing simulator (not the website).
4) Click the iRacing link on the Brass Monkey client to connect.
5) Click the steering wheel or HUD icon in the upper right hand side to switch between a heads up display and driving controls.
6) If you can't make this work, double check that your phone is on the same wi-fi network as your computer.
Spotter
- Updated the TJ and Steve spotter pack with new samples.
Controls
- Turned down our rejection of noisy axis so that joysticks that only use a tiny fraction of their available range still work.
- Fixed a bug that caused the bump stops to be applied backwards when inverting the force feedback forces with an app.ini switch.
- Added in a new experimental 'friction' damper to the sim. This provides a small amount of resistance to wheel motion no matter how slow or fast you move the wheel, creating a sense of weight on your wheel. This works best on lower end wheels. To use this change app.ini [Force Feedback] steeringDampingMaxPercent=0.0 to a value between 0.05 and 0.30 depending on how much weight you want to add to the wheel. If this becomes unstable then adjust app.ini [Force Feedback] steeringDampingFactor=0.10 to a smaller value, but you should not need to adjust this at all.
- Make the traction control controls available for assignment.
- Added look up and look down controls.
Telemetry
- Write traction control state to telemetry as "dcTractionControlToggle". Note that this is the real in car traction control for cars that have it, and not the driving aid.
- We no longer expose the ghost car information to telemetry.
- In order to better support synchronizing disk based telemetry with live telemetry we have added the following features: A new broadcast commands to turn telemetry on/off and to start a new file so an external application can control the telemetry. A new telemetry status output "IsDiskLoggingEnabled" and "IsDiskLoggingActive" to indicate that telemetry is enabled and if a file is actively being written to disk, and a new session string parameter "TelemetryOptions:TelemetryDiskFile:" that provides the full path to the current telemetry file so you can locate and parse it in when it is finished being written. Using these, along with the session time parameter you should be able to easily merge both data sets together after the disk based telemetry gets written out.
Garage
- You can now switch from English to metric units inside the garage with a checkbox.
Race Control
- At tracks that have an extended start line (Suzuka, Spa, Bathurst) the leader of the second pacing line will no longer be restricted from passing the race leader until the end of the entire first lap. Now that restriction correctly only applies until passing the start line.
Shifting
- Fix problems where cars with a fully computer controlled gearbox get stuck in neutral if the clutch is disengaged while downshifting.
Cars:
Pit Crew
- Pit crew's helmets now get their color from the pit crewman's suit instead of from the driver's helmet.
Wheel Color
- You can now change the color of the wheels on the BMW Z4 GT3, Chevrolet Impala Class B, Chevrolet Impala-COT, Chevrolet National Impala, Chevrolet Silverado, Chevrolet SS-Gen6, Ford Fusion-Gen6, Ford Mustang Class B, McLaren MP4-12C GT3, Ruf RT 12R AWD, Ruf RT 12R C-Spec, Ruf RT 12R RWD, Ruf RT 12R Track Super Late Model, Toyota Camry-Gen6.
Toyota Camry
- Now available for purchase!
BMW Z4 GT3
- Now available for purchase!
- Features:
· Wheels can be custom colored.
· 4-way adjustable shocks, low and high speed bump and rebound.
· Adjustable traction control. Traction control can also be disabled for 5 seconds via the new traction control toggle control.
· Has a new layer of backfire and crackle sound for traction control / rev limiter / pit limiter / up shift ignition cut.
Cadillac CTS-V Racecar
- Added adjustable traction control. Traction control can also be disabled for 5 seconds via the new traction control toggle control.
- Has a new layer of backfire and crackle sound for traction control / rev limiter / pit limiter / up shift ignition cut.
- Now has ABS.
Chevrolet Corvette C6R
- Added adjustable traction control. Traction control can also be disabled for 5 seconds via the new traction control toggle control.
- Has a new layer of backfire and crackle sound for traction control / rev limiter / pit limiter / up shift ignition cut.
- Fixed caster to about 9.5 degrees.
- Re-measured the C6R front anti-roll bar thickness; it is softer now.
- Updated power steering setting.
- Pit crew now references proper texture for helmets.
Chevrolet Impala Class B
- Wheels can be custom colored.
- Updated tires to latest version of NTM v5.
- Updated aerodynamics.
- Tape is now adjustable in 1% increments.
- Increased strength of wheels so they don't damage so easily when brushing the wall.
Chevrolet Impala-COT
- Wheels can be custom colored.
- Updated tires to latest version of NTM v5.
- Updated aerodynamics.
- Tape is now adjustable in 1% increments.
- Increased strength of wheels so they don't damage so easily when brushing the wall.
Chevrolet Monte Carlo SS
- Improvements made to reduce inside wheel pickup.
- Increased strength of wheels so they don't damage so easily when brushing the wall.
Chevrolet National Impala
- Wheels can be custom colored.
- Updated tires to latest version of NTM v5.
- Updated aerodynamics.
- Increased strength of wheels so they don't damage so easily when brushing the wall.
Chevrolet Silverado
- Wheels can be custom colored.
- Updated tires to latest version of NTM v5.
- Updated aerodynamics.
- Increased strength of wheels so they don't damage so easily when brushing the wall.
Chevrolet SS-Gen6
- Wheels can be custom colored.
- Updated tires to latest version of NTM v5.
- Updated aerodynamics.
- Tape is now adjustable in 1% increments.
- Increased strength of wheels so they don't damage so easily when brushing the wall.
- New spoiler added.
- Contingency decals updated to 2014 season.
Dallara IndyCar
- Slow down jack-drop to reduce chance of damaging car as it hits the ground.
- Has a new layer of backfire and crackle sound for traction control / rev limiter / pit limiter / up shift ignition cut.
Ford Fusion-Gen6
- Wheels can be custom colored.
- Updated tires to latest version of NTM v5.
- Updated aerodynamics.
- Tape is now adjustable in 1% increments.
- Increased strength of wheels so they don't damage so easily when brushing the wall.
- New spoiler added.
- Contingency decals updated to 2014 season.
Ford GT
- Added adjustable traction control. Traction control can also be turned on or off via the new traction control toggle control.
- Has a new layer of backfire and crackle sound for traction control / rev limiter / pit limiter / up shift ignition cut.
Ford Mustang Class B
- Wheels can be custom colored.
- Updated tires to latest version of NTM v5.
- Updated aerodynamics.
- Tape is now adjustable in 1% increments.
- Increased strength of wheels so they don't damage so easily when brushing the wall.
HPD ARX-01c
- Updated tires to latest version of NTM v5.
- Updated aerodynamics.
- Added adjustable traction control. Traction control can also be disabled for 5 seconds via the new traction control toggle control.
- Slow down jack-drop to reduce chance of damaging car as it hits the ground.
Lotus 79
- Slow down jack-drop to reduce chance of damaging car as it hits the ground.
McLaren MP4-12C GT3
- Wheels can be custom colored.
- Added adjustable traction control. Traction control can also be disabled for 5 seconds via the new traction control toggle control.
- Updated engine sounds with new distant external sounds.
- Has a new layer of backfire and crackle sound for traction control / rev limiter / pit limiter / up shift ignition cut.
- Now has 4-way adjustable shocks, low and high speed bump and rebound.
- Re-measured the anti-roll bars; they are softer now.
- Generally improved the car's handling over bumps and curbs.
Radical SR8
- Added dive planes for more front downforce.
- Updated the differential, only the preload is adjustable.
Riley MkXX Daytona Prototype
- Overhauled the car physics.
- Updated tires to latest version of NTM v5.
- Updated aerodynamics.
- Updated the differential; only the preload is adjustable.
- Updated garage layout.
Ruf RT 12R AWD
- Wheels can be custom colored.
- More aero stability for very high speed corners.
Ruf RT 12R C-Spec
- Wheels can be custom colored.
- Has a new layer of backfire and crackle sound for traction control / rev limiter / pit limiter / up shift ignition cut.
- Updated brake system to use pressure-based bias.
Ruf RT 12R RWD
- Wheels can be custom colored.
- More aero stability for very high speed corners.
Ruf RT 12R Track
- Wheels can be custom colored.
- Added adjustable traction control. Traction control can also be disabled for 5 seconds via the new traction control toggle control.
- Has a new layer of backfire and crackle sound for traction control / rev limiter / pit limiter / up shift ignition cut.
- Updated brake system to use pressure-based bias.
- Increased low end torque.
Star Mazda
- Overhauled the car physics.
- Updated tires to latest version of NTM v5.
- Updated aerodynamics.
- Updated suspension geometry.
- Updated engine.
- Updated gear ratios.
- Updated brake system to use pressure-based bias.
- Now has 4-way adjustable shocks, low and high speed bump and rebound.
- Slow down jack-drop to reduce chance of damaging car as it hits the ground.
Street Stock
- Increased strength of wheels so they don't damage so easily when brushing the wall.
Super Late Model
- Improvements made to reduce inside wheel pickup.
- Increased strength of wheels so they don't damage so easily when brushing the wall.
VW Jetta TDI Cup
- Fuel is now adjustable.
Williams-Toyota FW31
- Has an updated layer of backfire and crackle sound for traction control / rev limiter / pit limiter / up shift ignition cut.
- Fix ranges on differential settings so that 1-20 shows up in sim.
- Updated damper curves.
- Heaving spring preload limit increased from 3.5mm to 5mm.
- Slow down jack-drop to reduce chance of damaging car as it hits the ground.
Tracks:
Animation
- Animated trackside characters added to spectator areas at Circuit of the Americas and Lucas Oil Raceway. These characters will appear if shaders are enabled, Crowds are set to low or higher, Grandstands are set to low or higher, and Object Detail is set to high.
Circuit of the Americas
- Now available for purchase!
Lucas Oil Raceway
- Now available for purchase!
Auto Club Speedway
- Scoring issue fixed at the Competition configuration.
Circuit de Spa-Francorchamps
- The GP Pits configuration mistakenly had a different 1x configuration than the other configurations. It is now the same as the other two.
- A wall has been constructed joining the upper and lower pits when running the Endurance configuration.
Long Beach Street Circuit
- Brake markers added.
Mount Panorama Circuit
- Brake markers added.
- Several surface issues fixed.
New Hampshire Motor Speedway
- Fixed an issue where a car would visually sink into the surface in Turn 2 and Turns 3 and 4.
Okayama International Circuit
- 0x issue fixed in the area where the configurations join.
Phillip Island
- Moved pit road exit to the nearer exit. No longer uses the narrow exit road.
Road America
- Extended the yellow pit exit line.
Watkins Glen International
- Edited grass normal map textures to remove noise and make them more like our other tracks.
Mustick escribió:Caballeros recién salidas del horno las release notes de mañana. Aún no las he podido leer pero parece que tienen contenido jajajajaThese are the release notes for Tuesday's 2014 Season 2 update.
Simulation:
User Interface
- Both the replay and driving screens now have user interfaces where elements can be moved around. Not all elements can be moved, but most can. Press alt-k to activate the UI edit mode, any object that can be moved will then be highlighted with a blue background. Simply use your mouse to drag the object around and then hit alt-k again to exit edit mode and permanently save the positions. Some elements are laid out relative to other elements, for example the delta time windows depend on the vertical location of the virtual mirror, so if you move the virtual mirror then the delta time bar will move as well. Just be sure to move the parent element first then the child, if you want to precisely place everything.
- By default you can only move elements that are currently visible on the display, but if you set app.ini [Graphics] forceVisibleWhenMove=1 then all movable elements will become visible when you enter the UI edit mode.
- If you are using a triple screen setup and you want to move the UI elements onto your side displays you can now turn off the code that restricts the UI to just the center monitor. In app.ini [Graphics] set DriveUIFullScreen=1 to allow the driving UI to span all three monitors and set SessionUIFullScreen=1 to allow the replay screen to span to all three monitors.
- The delta bar can now be hidden when using the ghost car or delta time feature, just set app.ini [SplitDeltas] deltaBarHideBar=1.
- You can now increase the level of transparency of the background of the UI in both the driving and replay screens. Set app.ini [graphics] SessionUITransparency=1.0 or DriveUITransparency=1.0 to a value less than 1.0 to increase the transparency of the replay and driving user interface and set it to a value greater than one to decrease the transparency so the UI is easier to view (in some limited cases).
- Fixed a bug with the delta time bar where the reported time could get cutoff if it jumped over 1 minute.
Camera
- We have added in support for editable driving cameras; think of it as having an adjustable seat position. You can now bring up the camera tool and edit the driving camera just like any other camera. You will be limited to the same range of motion that the TrackIR device is limited to (a couple inches in all directions). Note that this is not cumulative. Moving the camera up to the limit will stop TrackIR from being able to move up. The driving field of view and VanishY are not currently adjustable on a per car basis, instead they are still written out to the app.ini like always so that your FOV is shared between all cars.
- We have added in two new wheel cameras to complete the set, bringing the total number of editable on car cameras to nine.
- We have opened up the camera tool to support 179 deg FOV's, even if most cameras can't go past 160 without a triple monitor setup.
- There is a known bug where changing the FOV while driving and then editing the FOV from within the camera tool can cause the FOV set while driving to be lost, reverting back to the original FOV when the session was started.
- We have opened up TrackIR head motion a bit in order to improve compatibility with the Oculus Rift. Using the TrackIR with the original Rift is a nice experience, if you can get it to work. The trick is to start up a Rift demo before starting up the TrackIR software so that the TrackIR software does not attach to the Rift head tracking sensors. Once the TrackIR software is up and running you can launch iRacing at any time and everything will work until you restart the TrackIR software (until you reboot the computer).
Brass Monkey Support
- We are now utilizing the Brass Monkey engine http://playbrassmonkey.com/ to provide integration between your tablet or smart phone and iRacing. By downloading the Brass Monkey client from your app store you can now use your tablet or phone as a digital dash or even as a driving controller. Simply launch the Brass Monkey client on your phone, and click the iRacing link once the simulator is up and running. Tapping the steering wheel or HUD icon in the upper left will allow you to switch between displays. The app.ini key [Brass Monkey] BMAllowDrive=1 allows you to enable or shut off the driving controls.
1) Install Brass Monkey client on your phone or tablet.
2) Launch Brass Monkey client on your phone or tablet.
3) Start the iRacing simulator (not the website).
4) Click the iRacing link on the Brass Monkey client to connect.
5) Click the steering wheel or HUD icon in the upper right hand side to switch between a heads up display and driving controls.
6) If you can't make this work, double check that your phone is on the same wi-fi network as your computer.
Spotter
- Updated the TJ and Steve spotter pack with new samples.
Controls
- Turned down our rejection of noisy axis so that joysticks that only use a tiny fraction of their available range still work.
- Fixed a bug that caused the bump stops to be applied backwards when inverting the force feedback forces with an app.ini switch.
- Added in a new experimental 'friction' damper to the sim. This provides a small amount of resistance to wheel motion no matter how slow or fast you move the wheel, creating a sense of weight on your wheel. This works best on lower end wheels. To use this change app.ini [Force Feedback] steeringDampingMaxPercent=0.0 to a value between 0.05 and 0.30 depending on how much weight you want to add to the wheel. If this becomes unstable then adjust app.ini [Force Feedback] steeringDampingFactor=0.10 to a smaller value, but you should not need to adjust this at all.
- Make the traction control controls available for assignment.
- Added look up and look down controls.
Telemetry
- Write traction control state to telemetry as "dcTractionControlToggle". Note that this is the real in car traction control for cars that have it, and not the driving aid.
- We no longer expose the ghost car information to telemetry.
- In order to better support synchronizing disk based telemetry with live telemetry we have added the following features: A new broadcast commands to turn telemetry on/off and to start a new file so an external application can control the telemetry. A new telemetry status output "IsDiskLoggingEnabled" and "IsDiskLoggingActive" to indicate that telemetry is enabled and if a file is actively being written to disk, and a new session string parameter "TelemetryOptions:TelemetryDiskFile:" that provides the full path to the current telemetry file so you can locate and parse it in when it is finished being written. Using these, along with the session time parameter you should be able to easily merge both data sets together after the disk based telemetry gets written out.
Garage
- You can now switch from English to metric units inside the garage with a checkbox.
Race Control
- At tracks that have an extended start line (Suzuka, Spa, Bathurst) the leader of the second pacing line will no longer be restricted from passing the race leader until the end of the entire first lap. Now that restriction correctly only applies until passing the start line.
Shifting
- Fix problems where cars with a fully computer controlled gearbox get stuck in neutral if the clutch is disengaged while downshifting.
Cars:
Pit Crew
- Pit crew's helmets now get their color from the pit crewman's suit instead of from the driver's helmet.
Wheel Color
- You can now change the color of the wheels on the BMW Z4 GT3, Chevrolet Impala Class B, Chevrolet Impala-COT, Chevrolet National Impala, Chevrolet Silverado, Chevrolet SS-Gen6, Ford Fusion-Gen6, Ford Mustang Class B, McLaren MP4-12C GT3, Ruf RT 12R AWD, Ruf RT 12R C-Spec, Ruf RT 12R RWD, Ruf RT 12R Track Super Late Model, Toyota Camry-Gen6.
Toyota Camry
- Now available for purchase!
BMW Z4 GT3
- Now available for purchase!
- Features:
· Wheels can be custom colored.
· 4-way adjustable shocks, low and high speed bump and rebound.
· Adjustable traction control. Traction control can also be disabled for 5 seconds via the new traction control toggle control.
· Has a new layer of backfire and crackle sound for traction control / rev limiter / pit limiter / up shift ignition cut.
Cadillac CTS-V Racecar
- Added adjustable traction control. Traction control can also be disabled for 5 seconds via the new traction control toggle control.
- Has a new layer of backfire and crackle sound for traction control / rev limiter / pit limiter / up shift ignition cut.
- Now has ABS.
Chevrolet Corvette C6R
- Added adjustable traction control. Traction control can also be disabled for 5 seconds via the new traction control toggle control.
- Has a new layer of backfire and crackle sound for traction control / rev limiter / pit limiter / up shift ignition cut.
- Fixed caster to about 9.5 degrees.
- Re-measured the C6R front anti-roll bar thickness; it is softer now.
- Updated power steering setting.
- Pit crew now references proper texture for helmets.
Chevrolet Impala Class B
- Wheels can be custom colored.
- Updated tires to latest version of NTM v5.
- Updated aerodynamics.
- Tape is now adjustable in 1% increments.
- Increased strength of wheels so they don't damage so easily when brushing the wall.
Chevrolet Impala-COT
- Wheels can be custom colored.
- Updated tires to latest version of NTM v5.
- Updated aerodynamics.
- Tape is now adjustable in 1% increments.
- Increased strength of wheels so they don't damage so easily when brushing the wall.
Chevrolet Monte Carlo SS
- Improvements made to reduce inside wheel pickup.
- Increased strength of wheels so they don't damage so easily when brushing the wall.
Chevrolet National Impala
- Wheels can be custom colored.
- Updated tires to latest version of NTM v5.
- Updated aerodynamics.
- Increased strength of wheels so they don't damage so easily when brushing the wall.
Chevrolet Silverado
- Wheels can be custom colored.
- Updated tires to latest version of NTM v5.
- Updated aerodynamics.
- Increased strength of wheels so they don't damage so easily when brushing the wall.
Chevrolet SS-Gen6
- Wheels can be custom colored.
- Updated tires to latest version of NTM v5.
- Updated aerodynamics.
- Tape is now adjustable in 1% increments.
- Increased strength of wheels so they don't damage so easily when brushing the wall.
- New spoiler added.
- Contingency decals updated to 2014 season.
Dallara IndyCar
- Slow down jack-drop to reduce chance of damaging car as it hits the ground.
- Has a new layer of backfire and crackle sound for traction control / rev limiter / pit limiter / up shift ignition cut.
Ford Fusion-Gen6
- Wheels can be custom colored.
- Updated tires to latest version of NTM v5.
- Updated aerodynamics.
- Tape is now adjustable in 1% increments.
- Increased strength of wheels so they don't damage so easily when brushing the wall.
- New spoiler added.
- Contingency decals updated to 2014 season.
Ford GT
- Added adjustable traction control. Traction control can also be turned on or off via the new traction control toggle control.
- Has a new layer of backfire and crackle sound for traction control / rev limiter / pit limiter / up shift ignition cut.
Ford Mustang Class B
- Wheels can be custom colored.
- Updated tires to latest version of NTM v5.
- Updated aerodynamics.
- Tape is now adjustable in 1% increments.
- Increased strength of wheels so they don't damage so easily when brushing the wall.
HPD ARX-01c
- Updated tires to latest version of NTM v5.
- Updated aerodynamics.
- Added adjustable traction control. Traction control can also be disabled for 5 seconds via the new traction control toggle control.
- Slow down jack-drop to reduce chance of damaging car as it hits the ground.
Lotus 79
- Slow down jack-drop to reduce chance of damaging car as it hits the ground.
McLaren MP4-12C GT3
- Wheels can be custom colored.
- Added adjustable traction control. Traction control can also be disabled for 5 seconds via the new traction control toggle control.
- Updated engine sounds with new distant external sounds.
- Has a new layer of backfire and crackle sound for traction control / rev limiter / pit limiter / up shift ignition cut.
- Now has 4-way adjustable shocks, low and high speed bump and rebound.
- Re-measured the anti-roll bars; they are softer now.
- Generally improved the car's handling over bumps and curbs.
Radical SR8
- Added dive planes for more front downforce.
- Updated the differential, only the preload is adjustable.
Riley MkXX Daytona Prototype
- Overhauled the car physics.
- Updated tires to latest version of NTM v5.
- Updated aerodynamics.
- Updated the differential; only the preload is adjustable.
- Updated garage layout.
Ruf RT 12R AWD
- Wheels can be custom colored.
- More aero stability for very high speed corners.
Ruf RT 12R C-Spec
- Wheels can be custom colored.
- Has a new layer of backfire and crackle sound for traction control / rev limiter / pit limiter / up shift ignition cut.
- Updated brake system to use pressure-based bias.
Ruf RT 12R RWD
- Wheels can be custom colored.
- More aero stability for very high speed corners.
Ruf RT 12R Track
- Wheels can be custom colored.
- Added adjustable traction control. Traction control can also be disabled for 5 seconds via the new traction control toggle control.
- Has a new layer of backfire and crackle sound for traction control / rev limiter / pit limiter / up shift ignition cut.
- Updated brake system to use pressure-based bias.
- Increased low end torque.
Star Mazda
- Overhauled the car physics.
- Updated tires to latest version of NTM v5.
- Updated aerodynamics.
- Updated suspension geometry.
- Updated engine.
- Updated gear ratios.
- Updated brake system to use pressure-based bias.
- Now has 4-way adjustable shocks, low and high speed bump and rebound.
- Slow down jack-drop to reduce chance of damaging car as it hits the ground.
Street Stock
- Increased strength of wheels so they don't damage so easily when brushing the wall.
Super Late Model
- Improvements made to reduce inside wheel pickup.
- Increased strength of wheels so they don't damage so easily when brushing the wall.
VW Jetta TDI Cup
- Fuel is now adjustable.
Williams-Toyota FW31
- Has an updated layer of backfire and crackle sound for traction control / rev limiter / pit limiter / up shift ignition cut.
- Fix ranges on differential settings so that 1-20 shows up in sim.
- Updated damper curves.
- Heaving spring preload limit increased from 3.5mm to 5mm.
- Slow down jack-drop to reduce chance of damaging car as it hits the ground.
Tracks:
Animation
- Animated trackside characters added to spectator areas at Circuit of the Americas and Lucas Oil Raceway. These characters will appear if shaders are enabled, Crowds are set to low or higher, Grandstands are set to low or higher, and Object Detail is set to high.
Circuit of the Americas
- Now available for purchase!
Lucas Oil Raceway
- Now available for purchase!
Auto Club Speedway
- Scoring issue fixed at the Competition configuration.
Circuit de Spa-Francorchamps
- The GP Pits configuration mistakenly had a different 1x configuration than the other configurations. It is now the same as the other two.
- A wall has been constructed joining the upper and lower pits when running the Endurance configuration.
Long Beach Street Circuit
- Brake markers added.
Mount Panorama Circuit
- Brake markers added.
- Several surface issues fixed.
New Hampshire Motor Speedway
- Fixed an issue where a car would visually sink into the surface in Turn 2 and Turns 3 and 4.
Okayama International Circuit
- 0x issue fixed in the area where the configurations join.
Phillip Island
- Moved pit road exit to the nearer exit. No longer uses the narrow exit road.
Road America
- Extended the yellow pit exit line.
Watkins Glen International
- Edited grass normal map textures to remove noise and make them more like our other tracks.
Predy23 escribió:Si que hay coches con el NTMv5, sobre todo algunos mas inesperados como el HPD o el Riley, ademas el tema del control de traccion va a cambiar bastante muchos coches seguramente y sobre todo estoy impaciente por ver como se comporta el Gen6 con ese NTMv5, a ver que tal, que ganitas de probar mañana todo.
Ademas parece ser que arreglaron el bug de SPA y las salidas que se comento por aqui hace un tiempo.
Mustick escribió:Ejemplo de estupidez en iRacing, y encima el tipo dice que no podía hacer otra cosa jajajaja
http://www.youtube.com/watch?v=bdIJ1UbL ... 6xTDC9iNBQ
En serio, en la GT3 hay cada uno que es para cortarle las manos
Predy23 escribió:...
@behoram que leen mis ojos! Interesado en el oval! jajaja. Pues por dentro el nuevo toyota es diferente a los otros 2 que son iguales entre si.
These are the release notes for Tuesday's 2014 Season 2 update.
Simulation:
User Interface
- Both the replay and driving screens now have user interfaces where elements can be moved around. Not all elements can be moved, but most can. Press alt-k to activate the UI edit mode, any object that can be moved will then be highlighted with a blue background. Simply use your mouse to drag the object around and then hit alt-k again to exit edit mode and permanently save the positions. Some elements are laid out relative to other elements, for example the delta time windows depend on the vertical location of the virtual mirror, so if you move the virtual mirror then the delta time bar will move as well. Just be sure to move the parent element first then the child, if you want to precisely place everything.
- By default you can only move elements that are currently visible on the display, but if you set app.ini [Graphics] forceVisibleWhenMove=1 then all movable elements will become visible when you enter the UI edit mode.
- If you are using a triple screen setup and you want to move the UI elements onto your side displays you can now turn off the code that restricts the UI to just the center monitor. In app.ini [Graphics] set DriveUIFullScreen=1 to allow the driving UI to span all three monitors and set SessionUIFullScreen=1 to allow the replay screen to span to all three monitors.
- The delta bar can now be hidden when using the ghost car or delta time feature, just set app.ini [SplitDeltas] deltaBarHideBar=1.
- You can now increase the level of transparency of the background of the UI in both the driving and replay screens. Set app.ini [graphics] SessionUITransparency=1.0 or DriveUITransparency=1.0 to a value less than 1.0 to increase the transparency of the replay and driving user interface and set it to a value greater than one to decrease the transparency so the UI is easier to view (in some limited cases).
- Fixed a bug with the delta time bar where the reported time could get cutoff if it jumped over 1 minute.
Camera
- We have added in support for editable driving cameras; think of it as having an adjustable seat position. You can now bring up the camera tool and edit the driving camera just like any other camera. You will be limited to the same range of motion that the TrackIR device is limited to (a couple inches in all directions). Note that this is not cumulative. Moving the camera up to the limit will stop TrackIR from being able to move up. The driving field of view and VanishY are not currently adjustable on a per car basis, instead they are still written out to the app.ini like always so that your FOV is shared between all cars.
- We have added in two new wheel cameras to complete the set, bringing the total number of editable on car cameras to nine.
- We have opened up the camera tool to support 179 deg FOV's, even if most cameras can't go past 160 without a triple monitor setup.
- There is a known bug where changing the FOV while driving and then editing the FOV from within the camera tool can cause the FOV set while driving to be lost, reverting back to the original FOV when the session was started.
- We have opened up TrackIR head motion a bit in order to improve compatibility with the Oculus Rift. Using the TrackIR with the original Rift is a nice experience, if you can get it to work. The trick is to start up a Rift demo before starting up the TrackIR software so that the TrackIR software does not attach to the Rift head tracking sensors. Once the TrackIR software is up and running you can launch iRacing at any time and everything will work until you restart the TrackIR software (until you reboot the computer).
Brass Monkey Support
- We are now utilizing the Brass Monkey engine http://playbrassmonkey.com/ to provide integration between your tablet or smart phone and iRacing. By downloading the Brass Monkey client from your app store you can now use your tablet or phone as a digital dash or even as a driving controller. Simply launch the Brass Monkey client on your phone, and click the iRacing link once the simulator is up and running. Tapping the steering wheel or HUD icon in the upper left will allow you to switch between displays. The app.ini key [Brass Monkey] BMAllowDrive=1 allows you to enable or shut off the driving controls.
1) Install Brass Monkey client on your phone or tablet.
2) Launch Brass Monkey client on your phone or tablet.
3) Start the iRacing simulator (not the website).
4) Click the iRacing link on the Brass Monkey client to connect.
5) Click the steering wheel or HUD icon in the upper right hand side to switch between a heads up display and driving controls.
6) If you can't make this work, double check that your phone is on the same wi-fi network as your computer.
Spotter
- Updated the TJ and Steve spotter pack with new samples.
Controls
- Turned down our rejection of noisy axis so that joysticks that only use a tiny fraction of their available range still work.
- Fixed a bug that caused the bump stops to be applied backwards when inverting the force feedback forces with an app.ini switch.
- Added in a new experimental 'friction' damper to the sim. This provides a small amount of resistance to wheel motion no matter how slow or fast you move the wheel, creating a sense of weight on your wheel. This works best on lower end wheels. To use this change app.ini [Force Feedback] steeringDampingMaxPercent=0.0 to a value between 0.05 and 0.30 depending on how much weight you want to add to the wheel. If this becomes unstable then adjust app.ini [Force Feedback] steeringDampingFactor=0.10 to a smaller value, but you should not need to adjust this at all.
- Make the traction control controls available for assignment.
- Added look up and look down controls.
Telemetry
- Write traction control state to telemetry as "dcTractionControlToggle". Note that this is the real in car traction control for cars that have it, and not the driving aid.
- We no longer expose the ghost car information to telemetry.
- In order to better support synchronizing disk based telemetry with live telemetry we have added the following features: A new broadcast commands to turn telemetry on/off and to start a new file so an external application can control the telemetry. A new telemetry status output "IsDiskLoggingEnabled" and "IsDiskLoggingActive" to indicate that telemetry is enabled and if a file is actively being written to disk, and a new session string parameter "TelemetryOptions:TelemetryDiskFile:" that provides the full path to the current telemetry file so you can locate and parse it in when it is finished being written. Using these, along with the session time parameter you should be able to easily merge both data sets together after the disk based telemetry gets written out.
Garage
- You can now switch from English to metric units inside the garage with a checkbox.
Race Control
- At tracks that have an extended start line (Suzuka, Spa, Bathurst) the leader of the second pacing line will no longer be restricted from passing the race leader until the end of the entire first lap. Now that restriction correctly only applies until passing the start line.
Shifting
- Fix problems where cars with a fully computer controlled gearbox get stuck in neutral if the clutch is disengaged while downshifting.
Cars:
Pit Crew
- Pit crew's helmets now get their color from the pit crewman's suit instead of from the driver's helmet.
Wheel Color
- You can now change the color of the wheels on the BMW Z4 GT3, Chevrolet Impala Class B, Chevrolet Impala-COT, Chevrolet National Impala, Chevrolet Silverado, Chevrolet SS-Gen6, Ford Fusion-Gen6, Ford Mustang Class B, McLaren MP4-12C GT3, Ruf RT 12R AWD, Ruf RT 12R C-Spec, Ruf RT 12R RWD, Ruf RT 12R Track Super Late Model, Toyota Camry-Gen6.
Toyota Camry
- Now available for purchase!
BMW Z4 GT3
- Now available for purchase!
- Features:
· Wheels can be custom colored.
· 4-way adjustable shocks, low and high speed bump and rebound.
· Adjustable traction control. Traction control can also be disabled for 5 seconds via the new traction control toggle control.
· Has a new layer of backfire and crackle sound for traction control / rev limiter / pit limiter / up shift ignition cut.
Cadillac CTS-V Racecar
- Added adjustable traction control. Traction control can also be disabled for 5 seconds via the new traction control toggle control.
- Has a new layer of backfire and crackle sound for traction control / rev limiter / pit limiter / up shift ignition cut.
- Now has ABS.
Chevrolet Corvette C6R
- Added adjustable traction control. Traction control can also be disabled for 5 seconds via the new traction control toggle control.
- Has a new layer of backfire and crackle sound for traction control / rev limiter / pit limiter / up shift ignition cut.
- Fixed caster to about 9.5 degrees.
- Re-measured the C6R front anti-roll bar thickness; it is softer now.
- Updated power steering setting.
- Pit crew now references proper texture for helmets.
Chevrolet Impala Class B
- Wheels can be custom colored.
- Updated tires to latest version of NTM v5.
- Updated aerodynamics.
- Tape is now adjustable in 1% increments.
- Increased strength of wheels so they don't damage so easily when brushing the wall.
Chevrolet Impala-COT
- Wheels can be custom colored.
- Updated tires to latest version of NTM v5.
- Updated aerodynamics.
- Tape is now adjustable in 1% increments.
- Increased strength of wheels so they don't damage so easily when brushing the wall.
Chevrolet Monte Carlo SS
- Improvements made to reduce inside wheel pickup.
- Increased strength of wheels so they don't damage so easily when brushing the wall.
Chevrolet National Impala
- Wheels can be custom colored.
- Updated tires to latest version of NTM v5.
- Updated aerodynamics.
- Increased strength of wheels so they don't damage so easily when brushing the wall.
Chevrolet Silverado
- Wheels can be custom colored.
- Updated tires to latest version of NTM v5.
- Updated aerodynamics.
- Increased strength of wheels so they don't damage so easily when brushing the wall.
Chevrolet SS-Gen6
- Wheels can be custom colored.
- Updated tires to latest version of NTM v5.
- Updated aerodynamics.
- Tape is now adjustable in 1% increments.
- Increased strength of wheels so they don't damage so easily when brushing the wall.
- New spoiler added.
- Contingency decals updated to 2014 season.
Dallara IndyCar
- Slow down jack-drop to reduce chance of damaging car as it hits the ground.
- Has a new layer of backfire and crackle sound for traction control / rev limiter / pit limiter / up shift ignition cut.
Ford Fusion-Gen6
- Wheels can be custom colored.
- Updated tires to latest version of NTM v5.
- Updated aerodynamics.
- Tape is now adjustable in 1% increments.
- Increased strength of wheels so they don't damage so easily when brushing the wall.
- New spoiler added.
- Contingency decals updated to 2014 season.
Ford GT
- Added adjustable traction control. Traction control can also be turned on or off via the new traction control toggle control.
- Has a new layer of backfire and crackle sound for traction control / rev limiter / pit limiter / up shift ignition cut.
Ford Mustang Class B
- Wheels can be custom colored.
- Updated tires to latest version of NTM v5.
- Updated aerodynamics.
- Tape is now adjustable in 1% increments.
- Increased strength of wheels so they don't damage so easily when brushing the wall.
HPD ARX-01c
- Updated tires to latest version of NTM v5.
- Updated aerodynamics.
- Added adjustable traction control. Traction control can also be disabled for 5 seconds via the new traction control toggle control.
- Slow down jack-drop to reduce chance of damaging car as it hits the ground.
Lotus 79
- Slow down jack-drop to reduce chance of damaging car as it hits the ground.
McLaren MP4-12C GT3
- Wheels can be custom colored.
- Added adjustable traction control. Traction control can also be disabled for 5 seconds via the new traction control toggle control.
- Updated engine sounds with new distant external sounds.
- Has a new layer of backfire and crackle sound for traction control / rev limiter / pit limiter / up shift ignition cut.
- Now has 4-way adjustable shocks, low and high speed bump and rebound.
- Re-measured the anti-roll bars; they are softer now.
- Generally improved the car's handling over bumps and curbs.
Radical SR8
- Added dive planes for more front downforce.
- Updated the differential, only the preload is adjustable.
Riley MkXX Daytona Prototype
- Overhauled the car physics.
- Updated tires to latest version of NTM v5.
- Updated aerodynamics.
- Updated the differential; only the preload is adjustable.
- Updated garage layout.
Ruf RT 12R AWD
- Wheels can be custom colored.
- More aero stability for very high speed corners.
Ruf RT 12R C-Spec
- Wheels can be custom colored.
- Has a new layer of backfire and crackle sound for traction control / rev limiter / pit limiter / up shift ignition cut.
- Updated brake system to use pressure-based bias.
Ruf RT 12R RWD
- Wheels can be custom colored.
- More aero stability for very high speed corners.
Ruf RT 12R Track
- Wheels can be custom colored.
- Added adjustable traction control. Traction control can also be disabled for 5 seconds via the new traction control toggle control.
- Has a new layer of backfire and crackle sound for traction control / rev limiter / pit limiter / up shift ignition cut.
- Updated brake system to use pressure-based bias.
- Increased low end torque.
Star Mazda
- Overhauled the car physics.
- Updated tires to latest version of NTM v5.
- Updated aerodynamics.
- Updated suspension geometry.
- Updated engine.
- Updated gear ratios.
- Updated brake system to use pressure-based bias.
- Now has 4-way adjustable shocks, low and high speed bump and rebound.
- Slow down jack-drop to reduce chance of damaging car as it hits the ground.
Street Stock
- Increased strength of wheels so they don't damage so easily when brushing the wall.
Super Late Model
- Improvements made to reduce inside wheel pickup.
- Increased strength of wheels so they don't damage so easily when brushing the wall.
VW Jetta TDI Cup
- Fuel is now adjustable.
Williams-Toyota FW31
- Has an updated layer of backfire and crackle sound for traction control / rev limiter / pit limiter / up shift ignition cut.
- Fix ranges on differential settings so that 1-20 shows up in sim.
- Updated damper curves.
- Heaving spring preload limit increased from 3.5mm to 5mm.
- Slow down jack-drop to reduce chance of damaging car as it hits the ground.
Tracks:
Animation
- Animated trackside characters added to spectator areas at Circuit of the Americas and Lucas Oil Raceway. These characters will appear if shaders are enabled, Crowds are set to low or higher, Grandstands are set to low or higher, and Object Detail is set to high.
Circuit of the Americas
- Now available for purchase!
Lucas Oil Raceway
- Now available for purchase!
Auto Club Speedway
- Scoring issue fixed at the Competition configuration.
Circuit de Spa-Francorchamps
- The GP Pits configuration mistakenly had a different 1x configuration than the other configurations. It is now the same as the other two.
- A wall has been constructed joining the upper and lower pits when running the Endurance configuration.
Long Beach Street Circuit
- Brake markers added.
Mount Panorama Circuit
- Brake markers added.
- Several surface issues fixed.
New Hampshire Motor Speedway
- Fixed an issue where a car would visually sink into the surface in Turn 2 and Turns 3 and 4.
Okayama International Circuit
- 0x issue fixed in the area where the configurations join.
Phillip Island
- Moved pit road exit to the nearer exit. No longer uses the narrow exit road.
Road America
- Extended the yellow pit exit line.
Watkins Glen International
- Edited grass normal map textures to remove noise and make them more like our other tracks.
doctor pedal escribió:Veremos a behoram con un G-6?? Jaja
Respecto a lo de las ayudas, yo no me quejo de que iRacing lo simule tal y como es en la realidad, me quejo de que en el mundo motor/competicion vaya por el camino de las ayudas electronicas, pero la vida cambia..
Y cito otra vez a behoram, porque eso del brass monkey tambien me interesa porque no se muy bien que es.
Saludos
Karatecla escribió:El Brass monkey, basicamente es un software que permite mediante tablet, smartphone o similar poder conducir en iRacing, vamos, utilizarlos como volante para que se me entienda bien.
Aguantaros la risa por favor, si, ya se que da mucha, pero hacer un esfuerzo que esto es serio..............
doctor pedal escribió:Veremos a behoram con un G-6?? Jaja
Respecto a lo de las ayudas, yo no me quejo de que iRacing lo simule tal y como es en la realidad, me quejo de que en el mundo motor/competicion vaya por el camino de las ayudas electronicas, pero la vida cambia..
Y cito otra vez a behoram, porque eso del brass monkey tambien me interesa porque no se muy bien que es.
Saludos
Karatecla escribió:...
El Brass monkey, basicamente es un software que permite mediante tablet, smartphone o similar poder conducir en iRacing, vamos, utilizarlos como volante para que se me entienda bien.
Aguantaros la risa por favor, si, ya se que da mucha, pero hacer un esfuerzo que esto es serio..............
By downloading the Brass Monkey client from your app store you can now use your tablet or phone as a digital dash or even as a driving controller.
pedrosaf escribió:
Que suerte tienen algunos y seguro que no ha pagado por ello .
Veremos como sale el tema del Control de Tracción, esperemos Que este bien implementado y el que lo lleve que sea un poco mas lento o algun tipo de penalizacion, o si la vida real esto es normal y se va mas rapido pues ala, todo el mundo pie en a fondo y a frenar en la curva.
Menos mal que al c-spec lo dejan tal cual y el calendario esta muuy guapo y divertido.
Vaya ingenieros veo por aqui, en su dia me puse con las telemetrias pero como dije lineas atras, el foro ultimamente corre mucho, no se mucho que hacer cuando veo algo que no cuadra.
Corrigiendo la trazada ya arreglais el problema de sobrecalentamiento?
PD: ABS al caddy, como dirian por tv: "lo estan dejando maricón perdio" jajaja
Un saludo
Karatecla escribió:Ahora mismo te iba a poner esa imagen que tu acabas de poner, pero aun no me deja.
De todas formas es cutre cutre, donde este mi querido dashmeter pro que le pega 100.000 vueltas....
doctor pedal escribió:Respecto a lo de las ayudas, yo no me quejo de que iRacing lo simule tal y como es en la realidad, me quejo de que en el mundo motor/competicion vaya por el camino de las ayudas electronicas, pero la vida cambia..
Saludos
Karatecla escribió:Aguantaros la risa por favor, si, ya se que da mucha, pero hacer un esfuerzo que esto es serio..............
bauer uat escribió:si señor esto si es telemetria, aquí una comparación entre una vuelta de nene y una mía .,... ( la mía una mala porque la mejor mía es 1.54.1 y de nene tampoco por lo que me ha dicho ) pero vale como ejemplo....
solo lo he mirado 5min... que mañana madrugo , pero a simple vista saco conclusiones .... mi vuelta es azul y la de NENE rojo
analizando el gráfico de arriba podemos ver que en la ultima linea, el cambia antes de marchas que yo , y en otro gráfico que hay en otro sitio he mirado las RPM y veo que sube mucho mas rápido que yo... eso me parece inexplicable porque yo voy a fondo ....
luego se puede observar que en velocidad estamos casi igual ( primera rayas del gráfico ).
en cuanto a frenada , nene es mas lineal que yo, yo tiendo a soltar y apretar mas durante la frenada mientras que el lo deja en un mismo punto siempre .(2 linea )
en cuanto a aceleraciones lo mismo, mi gráfico azul ( 3 linea ) tiene muchas mas variaciones lo que quiere decir que juego mas con el acelerador y el al ser mas lineal gana un poco de aceleración . se nota en mi gráfico azul que hay muchas variaciones y en las suyas son muy lineales. tambien se ve que el cambia soltando el acelerador y yo no mi linea es recta , esto es porque yo para subir marchas uso el embrague y no suelto el gas .
en la 4ª linea podemos ver el steering wheel angle , lo que giramos el volante hablando en plata, y aquí yo ( estilo mio desde hace muchos años) soy mas suave y muy lineal y giro menos el volante en cambio el gira mas bruscamente y contravolantea mucho en comparacion conmigo que apenas lo hago.
en definitiva, estudiando esto y otros gráficos que hay podría saber donde peco y donde gano y intentar replantear mi paso por algunas curvas o aceleraciones al salir de curva.....
yo creo que así es como uno mejora... mirando tus propias vueltas son mucho mas lineales y siempre cometes los mismo errores
Mil gracias nene por tu ayuda.... creo que compartiendo nuestros datos ( a lo f1) es como todos podríamos mejorar y mucho .
Buenas noches que mañana madrugo!!!
PD, os dejo el enlace a la imagen por si la quereis ver mas grande http://i59.tinypic.com/n4840.jpg
navi91 escribió:Creo recordar que o en la week 13 o cob el mazda habia un fast repair no? Osea al entrar la primera vez con daños se arregla automaticamente, o eso me suena...
Yo sobre telemetria, en rfactor usaba el motec pero en iracing no...Creo recordar también se puede usar motec aunque el atlas rs rl que esta oficialmente en iracing o algo de eso... Lo he usado alguna vez pero como no conozco a nadie que lo usara no tenia a nadie para comparar conducción y demas y no lohe usado casi nada aumque aun lo tengo instalado xD
ManolitoSan escribió:Anoche tuve una de esas maravillosas experiencias... WSCS en Mosport, yo con el c-spec liderando toda la carrera (era un SOF bajito, yo tenía el coche #3), el 2º y 3º eran algo mas rápidos que yo aunque con el tráfico me iba apañando y siempre estaban a unos 2-3s por detrás. A 6 vueltas me adelantó el 2º y el 3º se quedó un poco. Bandera blanca y paso a 0.5s del 1º pero un desgraciado en el Riley #21 de 24 coches, con 940iR y con 4 vueltas perdidas y el coche destrozado sale de boxes sin importarle que venían detrás los tres primeros RUF, a pesar de que el tenía bandera azul no espera a que pasemos, ni siquiera sigue pegado al muro al salir si no que se va hacia la mitad de la pista mientras yo hacia una trazada normal yendo también hacia el medio... Imaginaos como terminó...
ManolitoSan escribió:@behoram Que Impala tienes?? El B o el National? Veo que tienes tiempos con el National.El Gen 6 se puede utilizar desde clase C en las NiS, pero son carreras bastante largas, de 1h30 a 2h, pero es recomendable hacer un "aprendizaje" con otro algo menos potente...
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javi_V12 escribió:Ahora que es la week 13 y las carreras son diferentes para los que solo corríamos la mazda, me he dado cuenta que ahora las paradas en boxes no son iguales que con la serie rookie
Como funcionan? Porque he parado dos veces, una vez tenia el morro solo un poco dañado y he parado, y nada más parar se ha arreglado todo, y en un instante he salido
Sin embargo luego me he dado un piñazo mas fuerte, he parado, y me han tenido 1 minuto por "reparaciones necesarias". Y si quería esperar otros 13 minutos eran las opcionales xD
Entonces, cómo puedo saber cuando me van a parar mucho tiempo y cuando lo arreglan al instante?
6.9.9. In Rookie and Class D series, the first request for a tow during the race will be of a
slightly shorter duration than a regular tow, and the driver's car will be fully repaired
and restored by the tow. Any subsequent requests for a tow will be regular tows
with normal tow duration and no repairing or restoration of the car will occur, leaving
any repairs to the pit crew to attempt. In Class C, B, A, and Pro there are no faster
tows, only regular tows.