tyranus_22 escribió:d2akl escribió:Lázaro escribió:
No hay apenas bugs + juego de Bethesda + juego tan amplio y con tantas posibilidades = no se lo cree ni Perro Sánchez.
Es muy probable que apenas salgan bugs... en los que han hablado, que al final es una MUY poca minoría de los que tienen el juego. De hecho no deberían ni comentarlo. Y no es lo mismo una partida que otra, ni tampoco buscar bugs a jugar.
Seguramente diga la prensa lo mismo cuando se publiquen los análisis pero la realidad es que vamos a tener parches a porrillo, tanto de Bethesda como de la comunidad. Y me juego el pellejo a decir que con más cadencia de estos últimos.
Que diga la prensa lo que quiera, el pasado está ahí junto a la hemeroteca. Starfield va a tener bugs por cojones, porque es imposible detectarlos a la perfección. Ahora bien, ¿gores o tonterías? Unos pocos de los primeros y bastante de los segundos.
PD: El mensaje parece una crítica a tu comentario pero para nada, me refiero a los que creen que no va a tener bugs.
Que no sean como los de bg3, que poco/nada se habla en los medios por cierto. Pasan los puntos que cito a continuación en Starfield y están las redes ardiendo. Las cabezas.
1.Saves corruptos y partidas perdidas de+100h.
2.Misiones bugeadas a porrillo.
3.Cinemáticas bugeadas a porrilo.
4.Metieron un parche y jodieron las h q jugarás con ese parche..
5.Acto 3 totalmente injugable, por bugs loquisimos y por rendimiento... y podríamos seguir así toda la tarde.
Y estuvo en early acces que fueron 3/4 años? tiene más delito aún.
Yo me conformo con no tener el punto 1 y 2 de salida en Starfield.
Como digo no le pasa a la mayoria por eso no se comenta.
1. No me ha pasado.
2. Creo que no me ha pasado pero quizas alguna mision este bugeada sin darme cuenta.
3. Me ha pasado 1-2 veces (que un compañero aparecia invisible).
4. No me ha pasado.
5. Tenia miedo con esto pero estoy en el acto 3 (ultra, 2k nativo capado a 60) y me va igual que los otros actos, supongo que lo han arreglado.
Bugs he tenido alguno, graves que recuerde solo 2 en el acto 1 que tuve que cargar partida anterior por ponerse la pantalla en negro, desde que pusieron parche no me va a vuelto a pasar.
El bg3 con todo lo que tiene es perfectamente jugable. He visto rpgs rotisimos como el kingmaker cuando salió, eso si que daba problemas y eso que lo jugo muchisima menos gente que el bg3.
Si starfield sale de salida como el bg3 ya pueden estar contentos porque bugs va a tener lo importante es que no tenga bugs jodepartidas.
Que a ti no te pasará no significa que no existan.
Si miras el hotfix3 solo en cinemáticas fixearon/corrigieron una absurda barbaridad de fallos y en el hotfix2 otro tocho como el de abajo.
Y si miras la pestaña crashes, otro tocho en cada hotfix. Así que no, esperemos que salga bastante mejor que bg3.
Si pasa en starfield, abren los notocieros xD
CINEMATICS
Made sure that you get a certain dialogue with Voss at camp.
Fixed a repeating dialogue when talking to Gale while Wild Shaped.
Fixed Astarion repeating information about his master if you speak to him twice in a row.
Fixed Astarion oversharing about his master a little too early.
Fixed a leg twitch in a conversation between Shadowheart and a certain dame.
Moved the Dark Urge to a different pod on the nautiloid to prevent the wrong dialogue from playing.
Fixed Astarion's knife not being held against dragonborn throats correctly during his recruitment dialogue at the beach.
Made general improvements to a dialogue at camp with Astarion.
Added a missing animation for Karlach in Astarion's recruitment dialogue.
Gale's head now rests correctly on his bedroll pillow.
Cleaned up pops and mocap issues in the dialogue where Gale teaches you a spell.
Fixed Gale's arms clipping with his thigh.
Fixed where characters are looking and facing in the dialogue where Gale reveals his history.
Fixed Wyll's head jitters and strange turns during his recruitment dialogue.
Made general improvements to cameras, facial reactions, and movements in a dialogue at camp with Wyll.
Cleaned up the mocap in the scene where Lae'zel is suspended in a cage.
Tall characters' hands no longer clip with their face when interacting with Karlach in a romantic moment.
Adjusted Edowin's pose in the dialogue with him and his siblings in the forest.
Fixed a corpse in the Goblin Camp from standing back up when you use Speak with Dead on it.
Tweaked the cameras and facial expressions in the dialogue with Halsin during the celebration at camp.
Fixed clipping with a statue in a camp dialogue at night with Gale.
Fixed animation issues if you turn down Gale in the dialogue where he teaches you a spell.
Adjusted some hand positions when interacting with the console on the nautiloid.
Shadowheart is now sitting in a better pose when fiddling with her mysterious artefact during her camp scene.
Fixed emotions and facial expressions in dialogues with Shadowheart, Omotola, and Minthara.
Fixed a camera shot when talking to the mind flayer on the beach.
Fixed an irrelevant line playing in a camp dialogue with Shadowheart.
Fixed dragonborn players turning in the wrong direction after Astarion's bitey scene at camp.
Fixed Roland and Lia looking in the wrong direction in their dialogue in the Emerald Grove.
Fixed a camera issue in a dialogue with Silfy in the Emerald Grove.
Fixed characters' legs clipping into the ground when looking through the telescope in the Emerald Grove.
Fixed some mocap-related pops in a dialogue with Cerys in the Emerald Grove.
Fixed a pop for one of the ogres in the Blighted Village.
Fixed some camera issues and removed a ring from the background in the dialogue where Crusher asks you to kiss his foot.
Improved facial expressions, camera shots and other issues in Shadowheart's recruitment dialogue at the Goblin Camp.
Fixed a twisting forearm in a dialogue between Lae'zel and Voss at camp.
Fixed characters clipping into each other when they're feeling ill at camp.
Characters now appear correctly in the dialogue with the bugbear in the forest. The ogre's weapon is also now hidden.
Fixed the camera clipping into the ground when speaking with your Dream Visitor at camp.
Cleaned up the animations when Sceleritas Fel tells the Dark Urge to commit a certain misdeed.
Fixed halflings' thumbs clipping through the Soul Coin when speaking to Nadira.
Made general improvements to cameras, facial expressions, and animations for a romance dialogue with Wyll.
Fixed some camera issues in the dialogue with Oskar in the Zhent hideout.
Lae'zel is no longer invisible during Shadowheart's recruitment dialogue by the Chapel.
Cleaned up some mocap and made general improvements in the dialogue with Glut.
Removed an incorrect animation during the dialogue with The Necromancy of Thay.
Fixed a minor clip when speaking to Sovereign Spaw in the Underdark.
Fixed feet not making contact with the ground when using Feather Fall to leap into the Underdark.
Fixed an animation issue when exchanging noblestalk with Derryth in the Underdark.
Fixed a head pop in the scene on the raft in the Underdark.
Fixed Lae'zel's crossed eyes in the dialogue with Lady Esther near Rosymorn Monastery.
Fixed a couple of lines related to Zorru and Crèche Y'llek playing at the wrong moment.
Fixed the position of characters' feet to prevent clipping, and moved Lae'zel to prevent her looking the wrong way in Crèche Y'llek.
Added fade-ins and -outs and tweaked the facial expressions in the dialogue with Kansif in the Shadow-Cursed Lands.
Hid a goblin floating in the background when talking to the drider in the Shadow-Cursed Lands.
Fixed paddle hands in the scene where Harpers ambush the drider's convoy in the Shadow-Cursed Lands.
Fixed the drider jittering and cameras looking the wrong way when you examine the Harpers' bodies after the ambush in the Shadow-Cursed Lands.
Fixed some animations and camera issues in the dialogue with Harper Skywin in the Shadow-Cursed Lands.
Fixed one of Jaheira's lines getting cut off in the dialogue with her at Last Light.
Fixed the timing of Marcus' wing flap animation when he flies away from Last Light.
Fixed a dagger appearing beneath the Strange Ox at Last Light if you use Speak with Animals on it.
Fixed Jaheira looking like she sinks into the ground on certain lines.
Fixed a barrel clipping with Thisobald Thorm's pipes.
Thisobald Thorm's tubes no longer twitch and twist.
Fixed head angles and pops in a dialogue with Araj and Astarion at Moonrise.
Fixed camera and character placement issues in a dialogue with Jaheira at Moonrise.
Fixed some camera angles in a dialogue with Araj at Moonrise.
Fixed the lipsyncing for a rat in the Gauntlet of Shar.
Made sure large characters don't block or clip into Shadowheart when you arrive in .
Fixed clipping in a shot in the .
The camera will no longer try to show a shot of .
Removed certain pale individuals from the background of a camp dialogue.
Fixed a duplicate line in dialogue with Gortash in Wyrm's Crossing.
Cleaned up the animations for Izzy, the girl trying to sneak into the circus.
Fixed hirelings clipping into whoever's talking in the dialogue with Zethino in the circus.
Fixed character placement and clipping issues in a camp scene at the Elfsong Tavern.
Cleaned up the mocap in the dialogue with Allandra Grey in the Water Queen's House.
Fixed the pacing of how a certain character in the House of Grief is revealed.
Fixed where companions and Shadowheart are looking when meeting a particular character in the House of Grief.
Fixed some facial expressions and camera issues in the dialogue that plays after Gortash is defeated.
Fixed several snaps and twitches in the dialogue with the pale individuals at Fraygo's Flophouse.
Improved the facial expressions and timing when talking to Lady Flux in the Guildhall.
Fixed an issue with where characters are looking in the dialogue with Aradin at Sorcerous Sundries.
Fixed the wrong animation being used when closing .
Added new camera shots in a romance dialogue with Halsin and in dialogues in the Stormshore Tabernacle.
Fixed .
Made sure the chains are no longer there after you free .
Fixed an animation to avoid clipping for halflings male when they hold .
Fixed .
Fixed Astarion jittering in a dialogue by a particular pool.
Made sure characters don't stay in their Wild Shape in an endgame cinematic dialogue.
Fixed excessive neck twisting in an endgame dialogue.
Fixed some mocap-related pops in an endgame dialogue with Wyll.
Fixed an issue in one of Karlach's final dialogues, causing it to end too early.
is no longer missing from one of the endgame cinematics.
Fixed a line being cut off in a game over dialogue.
Fixed some issues with Wyll's mocap in an endgame dialogue.
Fixed pops in an endgame dialogue with Gale.
Fixed an issue preventing one of Karlach's final scenes from triggering and made sure she's wearing her camp clothing in romance dialogues.
Fixed the wrong characters appearing in a cinematic shot near the end of the game.